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Awaken your farmer's spirit with Sunrise's Order 1.0!

[h3]🎉 The big day has finally arrived! 🎉[/h3]
We are thrilled to announce that Sunrise's Order is now available in version 1.0! 🥳


It's a time filled with excitement and pride for our small team of two. After months of hard work and dedication, our very first game has finally come to fruition. 🎮 We are so happy to share this adventure with you.

To mark this special occasion, we are offering a 20% discount on Sunrise's Order. 🌟 Don't miss out on this opportunity to explore our universe and experience something truly unique. 🐣

A huge thank you to everyone who participated in our early access. Your feedback has greatly helped us improve the experience of Sunrise's Order. 🌱

https://store.steampowered.com/app/1931990/Sunrises_Order/

Now, let's get down to business. 🥕
What has changed in the game with this new update?
Without further ado, here are the changes that have been made.



For update 1.0, we focused on the narrative aspect to help players explore all the available game mechanics, providing them with a permanent objective outside of contracts, while also improving certain existing dialogues. 📝

We've also added a board with additional objectives for players who desire even more challenges. You'll gain access to this board by reaching a certain farm level or by completing all main objectives. 🗹

Regarding customization, a common request was to allow players to choose short hair for characters in dresses and long hair for characters in overalls. We've granted this request! 💇

If you want to know the most significant changes made during the early access phase, I recommend reading our Devlog 1.0.

Alright, enough chit-chat, let's dive into our traditional list of additions, modifications, and fixes!

[h3]Added[/h3]
  • Addition of a multitude of new narrative missions throughout the adventure.
  • Addition of objectives at the beginning of the game.
  • Addition of a objectives board offering additional bonuses later in the game.
  • Ability to have short hair with the dress.
  • Ability to have long hair with overalls.
  • New hair colors (green, gray, and grape).
  • Addition of the ability to scroll through the contents of chests.
  • Steam Deck Verified.

[h3]Modifications and Improvements[/h3]
  • Improvement of certain early-game cinematics.
  • Reduction of the number of items required for the first 2 bridges.
  • Reduction of prerequisites for iron, bronze, silver, and gold tools.
  • Expansion of chests for additional materials (increased from 30 to 50 spaces).
  • Blueprints are only available when the player can craft the content.
  • Balancing of prices for basic tools.
  • Change in experience required for each level, resulting in a more stable progression.
  • Reduction of experience required for fishing and guardian levels.
  • Addition of a minimum fishing speed as fishing became too slow with upgrades.
  • Reduction of magical tree health points.
  • Animals now grow even if not fed.
  • Dog now has protection to prevent it from consuming multiple bones for the same package.
  • Standardization of '!' symbols on factories for a consistent appearance and to avoid appearing in other user interfaces.
  • Perfumery now uses weeds instead of coal as fuel.

[h3]Bug Fixes[/h3]
  • The sales summary screen is back!
  • The museum exhibit confirmation message is back!
  • Fixed a bug where the water bucket was hidden at the beginning of the game.
  • Fixed a bug where non-fish items could be placed in the pond.
  • Some achievements now track their progress more accurately.
  • Various minor bug fixes.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
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