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Sunrise's Order News

Update Notes 0.1.6.0

Hello everyone!
Today, a new update is rolling out for Sunrise's Order.
This time, we have focused our efforts on adding the tutorial menu. Over 27 tutorials are available for you to read to maximize your experience on Sunrise's Order.

We have also added a place in the pause menu to enter promotional codes. This option will be very useful for those who have supported us on the Patreon platform. We also plan to share promo codes on our social medias to get small gifts, so follow us everywhere so you don't miss out!

Among the major changes in the update, we have also revamped the skins crafting. As you may already know, with the mirror installed in your house, you can change clothes. However, this required a lot of resources to make these changes. That's now a thing of the past, as we have rebalanced it. We have also adjusted the sewing studio to make clothing creation more accessible.

But wait, that's not all! Say hello to 4 new skins that you can unlock right now:
  • Red Animazon Carrier
  • Green Animazon Carrier
  • Pink Princess
  • Flower Princess

To find out all the other changes in the update, check out the list below:

[h3]Added[/h3]
  • 4 new skins to unlock.
  • The tutorial menu is now available, including a total of 27 tutorials to read.
  • Mission objectives are now displayed in the "Contract" tab of the book menu.
  • It is now possible to pin or unpin current mission objectives.
  • Addition of an interface for promo codes, allowing to receive gifts.

[h3]Modifications and Improvements[/h3]
  • Rebalancing of skin costs to significantly assist players in modifying their appearance.
  • Several items at the sewing station have had their value modified.
  • The number of items required to craft skins in the mirror has been modified and reduced.
  • Trash bags multiply much less and will take less time to disappear.
  • Improvement of building doors, which should prevent objects from appearing in the passage.
  • The new maximum number of accepted buildings is now displayed when leveling up a plot.
  • If all skills have been unlocked, the interface will display the current level rather than the points to use.
  • Modifications to certain tabs in the encyclopedia.
  • Optimization of display when crafting.
  • Modifications to certain controls when in the crafting screen.
  • Standardization of confirmation buttons in the construction application.

[h3]Bug Fixes[/h3]
  • Fixing a bug that teleported the player when changing floors in the mine.
  • Restoring settings that had disappeared.
  • Fixing a bug in the costume interface that closed the menu instead of selecting the desired skin.
  • Fixing a bug in the costume interface that made controls unusable.
  • Visual correction of a persistent shortcut when exiting the calendar.
  • Visual correction of the mine entrance.
  • Several minor corrections in the user interfaces.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

Update Notes 0.1.5.0

Hello dear farmers,
January has been busy on our end. As announced across our various social media platforms, we were selected to present Sunrise's Order at the DemoNight event held on February 1st.

Given the significance of this live event, we had to take the time to prepare our pitch and rehearse to deliver a quality performance. Nevertheless, we still managed to find time to work on a new update.

Among the changes, you can now enjoy a more spacious inventory and new storage chests thanks to the museum bonuses. Another reason to pay special attention to it.

The calendar will become a valuable tool thanks to the new information it will provide. Questions like "What did I order earlier?" or "Have I received all my packages?" or "When do my subscriptions end?" can now be answered directly on the calendar.

Here is the list of other changes we have made to Sunrise's Order:

[h3]Added[/h3]
  • It is now possible to view the contents of your packages using the calendar.
  • With the calendar, you can see the delivered packages that you have not yet collected.
  • The calendar now allows you to view details of ongoing subscriptions.
  • You can also see the expiration dates of your contracts from the calendar.
  • Adding shortcut display in the calendar.

[h3]Modifications and Improvements[/h3]
  • Changes to some museum bonuses:
    At 95 points: 3 additional inventory spaces instead of 2.
    At 135 points: Now offers a chest with 30 storage spaces available on Animazon!
    At 155 points: Now offers a chest with 30 storage spaces available on Animazon!
  • The sales box now has more space.
  • Reduction of museum bonuses based on the quality of items.
  • Reduction of quality bonuses based on the farm level.
  • The button to add fuel has been modified as it conflicted with the button to take a ready item.
  • Improving the display of scroll bars.

[h3]Bug Fixes[/h3]
  • Fixed a bug causing animal duplication after destroying the barn or chicken coop.
  • In case of animal duplication, it will now be easier to get rid of them without disrupting the game (selling animals will only count as 1x).
  • Fixed the description of the artichoke.
  • Corrected a title in the skill tree.
  • Fixed a bug allowing items to exceed level 100.
  • Fixed a display bug in the museum that did not correctly show the completion status of categories.
  • Fixed a bug where animals would become infinitely sick and could not be cured.
  • Some furniture and recipes had incorrect tags and did not count towards achievements.
  • Fixed the shortcut to empty an item from the cart that did not always appear.
  • Fixed a bug where everything would visually disappear when an item was removed from the cart.
  • Fixing a bug that allowed objects of a lower level than the previous one to be displayed, thus reducing the museum score.
  • Fixing a bug that could cause the game to crash when an animal reached adulthood.
  • Fixing sound overlapping in the calendar.
  • Correcting certain particle effects that repeated instead of self-destructing.
  • Some shortcut buttons did not execute correctly on the teleporter page.
  • Fixing a bug preventing certain fishing areas in the forest from offering fish.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

Update Notes 0.1.4.1

Hello farmers!
We have made some quick small corrections to Sunrise's Order to address certain issues that have reached our ears.

[h3]Added[/h3]
  • Addition of an "Unstuck" button in the pause menu.

[h3]Bug Fixes[/h3]
  • Fixing a bug preventing respawn at home under certain conditions.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

Update Notes 0.1.4.0

Hello farmers!
Happy New Year to everyone; we hope you had an enjoyable holiday season. On our end, the end of the year has been more than busy with the launch of Sunrise's Order and our other commitments, so we took the opportunity to recharge our batteries.

We're back in full swing, and we wanted to kick off this year with an update that some have been eagerly anticipating. We've overhauled the inventory interfaces. The most significant changes are in the menus of the sales box and the storage chest.

Now, the left page will display the items in your backpack, and the right page will show the items stored in the chest. Previously, both sets of information shared the left page, and the right page was used to display product information.

With these new changes, it will be easier for you to navigate your chests and inventory as more items will be displayed simultaneously.



Another exciting feature is that the farm level now affects the quality of your items and harvests. So, it will be easier for you to obtain items of bronze, silver, gold, and platinum levels.

One last useful addition concerns the watering cans. From now on, your higher-quality watering cans will water multiple plots of land simultaneously. This change will save you time in your day as a little farmer.

Here's the list of other changes we've made to Sunrise's Order:

[h3]Added[/h3]
  • The farm level now affects the quality of items and harvests.
  • Higher-quality watering cans (bronze, silver, and gold) water more areas at once.
  • A button to show and hide information for selected items in the chest menus.
  • Text will now display the type of animal we are about to name on the virtual keyboard.

[h3]Modifications and Improvements[/h3]
  • Improved user interface for inventory menus, especially those of the chest and sales box.
  • Changed the way information for selected items is displayed in the inventory.
  • Items on the ground take longer before turning into waste.
  • Waste on the ground generates fewer new wastes rapidly.
  • If a player reaches outside the walls, they will be teleported back home.
  • Rebalancing of watering cans.

[h3]Bug Fixes[/h3]
  • Fixed a bug where one could wake up outside the house.
  • Fixed an issue preventing the selection of loop skins at the start of a new game.
  • We corrected the text of skill points in the end-of-day summary screen as it was not displaying completely.
  • Offered energy is now displayed appropriately according to the object's level.
  • Resolved an animation bug with the development bar during the initial loading.
  • Resolved an animation bug with the development bar if multiple levels were accumulated simultaneously.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook

Update Notes 0.1.3.0

Hello farmers!
For this new update, we focused on improving the builder menu to make it more user-friendly. The functionality of the builder menu remains similar, but the most significant changes are in the user interface, aiming to make information clearer and easier to find.

We also made adjustments and corrections to various aspects of the game, including those for the SteamDeck, to comply with Steam's console standards. Without further ado, here is the list of changes.

[h3]Added[/h3]
  • Adding the necessary prerequisites for building structures in their respective descriptions within the development menu.

[h3]Modifications and improvements[/h3]
  • The interface of the builder menu has been revised.
  • Some data in the builder menu has been enlarged to enhance comprehension.
  • Instead of destroying the buildings, they are disassembled and stored for later reconstruction.
  • Rebuilding stored buildings can be done for free.
  • If a higher-level building is placed in reserve, it will be possible to upgrade it at no additional cost.
  • Optimization of the frames per second (FPS) when the player doesn't select anything in front of them.
  • Optimization during gusts of wind to affect only what is around the player.
  • Optimization of particle effects when they are not on-screen.

[h3]Bug fixes[/h3]
  • Correction made during the construction and movement of buildings to eliminate small obstacles below.
  • Corrections of highlighted elements during the skills tutorial.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook