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Outbreak: Shades of Horror News

More RE5 Co-op and Outbreak: Shades of Horror!

[p]More RE5 Co-op and Outbreak: Shades of Horror![/p]

Showing Off New Shades of Horror Patch! RE6 Co-op Campaign!

[p]Showing Off New Shades of Horror Patch! RE6 Co-op Campaign![/p]

Patch 1.0.0.20 Released! Cross-platform multiplayer + perf + gfx + more!

[p][/p][p]Outbreak: Shades of Horror 1.0.0.20 released! This MAJOR update includes:[/p]
  • [p]Cross-platform multiplayer across Steam and Xbox. Additional platforms will follow as Shades of Horror comes to new platforms in 2026 and beyond![/p]
  • [p]Significant performance boost for all players across the game, especially users who use high end ray tracing features. You should notice a much better framerate in chaotic scenes, and the title will work better on more memory constrained machines now.[/p]
  • [p]Significant graphics update with tweaked textures, meshes, and more across the title including turning on some new bells and whistles in Unreal Engine 5.7.1![/p]
  • [p]Improvements to the multiplayer HUD including a team overview on your hud (which can be disabled in the Settings menu), as well as a lot of new settings to control HUD elements and visual FX during gameplay that you may want to hide or show.[/p]
  • [p]Significant improvements to many maps and enemy layouts, including improvement to enemy responsiveness and their AI.[/p]
  • [p]Tons and tons of fixes and polish across the title. Too much to list![/p]

Winter Progress Update! Big News Soon!

Hello Survivors!



Since the holidays ended, we've been hunkering down and working on all things Outbreak: Shades of Horror! We wanted to come up for air and give you all a quick update on what we've been up to!

First, thank you to everyone who has played the Steam & Xbox Series X|S versions of the game, spread the word, and given us feedback! We are thrilled that everyone is playing and enjoying the ongoing Winter Wonderland and DINOBREAK crossover content! We will continue to update and improve the game based on player feedback.

Speaking of seasonal content, we're hard at work on the next seasonal event, which is coming this Spring! Once we're a little closer to deployment, we'll have more information to share.

We're still finalizing timelines and specifics, but there's a lot of other stuff coming up! Here's a small preview on top of the aforementioned seasonal content...

You can expect news regarding cross-platform multiplayer in the next few weeks.

New DLC content is being planned for release down the line.

Work continues on the PlayStation 5 version of the game. We'll share more details as we approach Spring!

Progress on Story Mode remains steady. This is another area we'll be talking more about in the Spring!



We want to take this time to thank everyone for their support and patience as we've continued to build out Outbreak: Shades of Horror. Game development is no easy task, and with a game as cutting edge as Shades of Horror that includes a large amount of content, features, and supported platforms, it's certainly challenging as a small indie team to craft.

We're extremely excited for you all to enjoy what we've been working so hard on, so we humbly ask for a little more time before we share and release our next wave of zombie-slaying mayhem.

Until next time, take care Survivors!

Major Update 1.0.0.16 Released! Unreal Engine 5.7.1 Upgrade!

[p][/p]
Outbreak: Shades of Horror 1.0.0.16 has been released!
[p][/p][h2]This MAJOR update includes:[/h2]
  • [p]Upgrade to cutting edge Unreal Engine 5.7.1 including a massive improvement in graphics, performance, and polish across the title.[/p]
  • [p]Several map related graphics and navigation issues have been fixed across the title.[/p]
  • [p]Stability across the title has been greatly improved, especially on more obscure hardware configurations.[/p]
  • [p]VFX and particles for liquid have been upgraded to ensure chaotic scenes with lots of blood do not suffer slowdown.[/p]
  • [p]Improvements to how HDR is handled internally in the game on Windows.[/p]
  • [p]Numerous minor bug fixes and polish across the title.[/p]