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Steam Leaderboards and Trading Cards!

[h3]Greetings Cadets!
Today's update brings several new features!

Steam trading cards with beautiful concept art drawings and paintings[/h3]


[h3]Steam Leaderboard support[/h3]

For each character created, when you finish a jump (combat), your accumulated score with this character is sent to Steam. If the score is higher than your previous score, your position is updated in the Leaderboards.

There are currently two Leaderboards, one for Normal Mode and one for Hard Mode.

Access the in-game rankings on the second-to-last page of the Manual.
This feature was being tested for some time in the game's Open Beta, and many thanks to all the cadets who tried it out!

[h3]Game statistics[/h3]

We've also added a page in the manual (the last one) with game statistics. Many of these have already been accounted for since Early Access!

[h3]Randomly created characters[/h3]

While creating your Cadet, you can click on the Dice icon to choose the race, appearance, and reputation randomly.

[h3]Other improvements:[/h3]
  • The maneuver manager and deck builder (during character creation) now provide general information about all cards.
  • New Rational Reputation: Explode Signal.
  • The amount of Credits earned in events is now shown in responses.
  • A little more variation in the types of enemies faced during the Invasion of the Dragon Mothership.
  • Balance: Certain reputations are now easier to earn.
  • Fixed bug where Cadet could get stuck during a direct clash with the third dragon.
  • Fixed bug where Cadet could eject from inside the Mothership.


[h3]Many thanks to all of you for playing and for your praise and criticism of the game![/h3]

Operation: Top Jumper!

[h3]Hello Cadets!

We've updated the game's Open Beta with support for Steam Leaderboards:[/h3]

When you finish a jump for each character created, your accumulated score with this character is sent to Steam. If the score exceeds your previous one, your position is updated in the leaderboards.



There are currently two Leaderboards, one for Normal Mode and one for Hard Mode.
Access the in-game rankings on the penultimate page of the Manual.

We've also added a page in the manual (the last one) with game statistics. Many of these have already been counted since Early Access!

[h3]Other minor changes:[/h3]
  • Attempted bug fix where playing in Steam Deck's Desktop mode was impossible using a Mouse.
  • Minor improvements made.


More improvements to the game are in the pipeline, but I wanted you guys to test the score support first. :)

Many thanks for all the bugs and comments left on the forums.
See you later, Cadets!

Smooth jump update (b1.108)

[h3]After a long testing period, I've released the update in the open beta for all Cadets.
It improves the game's stability during combat, among other things.[/h3]

The detailed list of changes is below:
https://steamcommunity.com/games/1932210/announcements/detail/670576125540302926

I've also updated the “old stable” channel with the previous version (b.107).

I'm already working on more improvements and new features for the game inspired by some feedback from the community! :)

Until then, Cadets!

Operation: Smooth Jump!

[h3]Hello Cadets![/h3]

Since the last update, I've been improving the combat memory management, especially the part dealing with destroying the units.
I did this to improve the worst bug found so far: The game's soft-lock during enemy turns.

I've been testing the build with this fix for over ten days now, and the results are promising:
I've already completed the game three times and not only has the bug not appeared, but I've also noticed improvements in some systems (especially when many things happen simultaneously).

I've put build 108 with these improvements into the Open Beta. This build will stay in beta for another ten days in testing until they were made available to everyone.

Other bugs and improvements have also been added:
  • Fixed a bug where some player attacks dealt more damage in Hard mode.
  • Improvements to the Level Up system that avoid/fix certain bugs.
  • Improvements and fixes to the turn system.


If you find any bugs, please report them in the forums. :)
While we test this build together, I will turn my attention and time to further improvements, inspired by your feedback.

Thanks for all the reports, Cadets!

Bug fixes (build 107 i)

Hello Cadets!

In this update, we have the following bug fixes:
  • Fixes for the Endless Mode map not activating/appearing at the end of a run.
  • Fixes for cards with usage limits being able to be used in certain cases.
  • Temporary translations for some missing texts in Russian.


Thanks for playing and for the detailed bug reports.

Until the next update, Cadets!