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Takara Cards News

New race: The glamorous Elves!

[h3]Hello Cadets!

We're delighted to present our latest major update:
A new playable race, the Elves![/h3]



Born on the moons that circle a planet ruled by rich karma, the most stylish of the Federation's races has the powerful ability to use ANY card in the game. Including cards from OTHER races, except ship weapons!
To use cards from other races, Elves spend "Glamour". Glamour can be earned in various combat situations, by making combos or even passing the turn.

They pilot the Ballista ship, with has a powerful frontal attack that hits multiple tiles! If the elf has over 6 glamour, this attack hits even enemies on outer tiles.

Elves are unlocked after completing the game once, on any difficulty.

[h3]12 new cards![/h3]
All these new cards come with UNIQUE mechanics. There are 6 new general maneuvers, 2 new Elf-exclusive maneuvers, and 4 new general Equipment.



[h3]Other improvements:[/h3]
  • New Music for Cadets "missing in action" added.
  • Some cards and Events have been balanced.
  • Bug in the draconian ship's internal combat fixed (combat sometimes reset).
  • Bugs in the layout of the new interface fonts have been fixed.
  • Some minor bugs were fixed.


This is the last major update before the game's "1.0" update:
The last two content updates will be Achievements and Localization for other languages, which are already underway.
We won't stop making minor improvements, fixes, and balancing changes to the game, anyway. :)

Until then, Cadets!

Getting ready for future landings

[h3]Hello Cadets!
This brief update adds support for multiple languages, preparing the game for future localizations.[/h3]
*This image is just a test made with Google Translate to check the rendering of the fonts!

To achieve maximum compatibility, all the fonts used in the interface had to be updated, alongside with several adjustments to the UI.
The main adjustment has been to the Cards, which have had their text area expanded:


In general, these adjustments improve the readability of the interface, but if you find any places where the new fonts look strange, post them on the forums! :)

Minor changes:
  • Added a progress bar in the race selector that shows how many Jumps are left to unlock some races.
  • Rich Elf-sized Hammerhead BUG fixed (?!)
  • Fixed bugs related to the Cockpit tutorial and new Map.
  • Some cards that use Scrap now deal more damage (Mine and Electric Missiles).
  • Some minor improvements to the interface.


Until the next update, Cadets!

Build 97: Three new Enemies!

[h3]Happy new cycle Cadets!

This year's first update brings three new enemies along with some improvements to the jump generator (combat):[/h3]


These new units plus some improvements to the procedural generator give more variety to the combat.
The units present in each boss have also been slightly altered with these new units.

Other minor improvements:
  • Minor changes to the Combat Tutorial to make it more instructive and smaller.
  • Preliminary work for a future Achievements update.
  • Some minor improvements.
  • Minor improvements to the card text generator.
  • Card Search prices are now fixed.
  • "The Magician" reputation bugs fixed.


Thanks to all the players who reported bugs! :)
Our next big update should arrive in a month or so.
Until then, Cadets!

New playable race available: The mystical Orks!

[h3]Hello Cadets![/h3]

[h3]The third race of Takara Cards are the mystical and shamanic Orks! Their knowledge of the energies of the cosmos (mana) grants them abilities that the other races can only achieve through Equipment...
That's why they have more Maneuver cards: There are 21 new cards in the game and 14 of them are exclusive to the Orks![/h3]



The Orks pilot the "Staff" ship, which has the most different attack in the Federation: it unleashes a Turret that shoots electric projectiles at every turn. In addition, if the Staff collides with the turret, it gains energy back.

They have the power of Mana and that's why many of their maneuvers cost ZERO energy from the ship - they channel energy from their own body!



[h3]Other improvements:[/h3]
  • Improvements to the Temple Gossip mechanics. Now whenever the player visits a temple there is an event available.
  • Two new Events for Temple Gossip.
  • Reputations that give Cards now show them when they are selected.
  • Ranks system now gives bonus XP to cadets who get an A grade or higher.
  • Overload mechanics adjusted for Dwarves: They now gain more energy than the other races.
  • Improved voice audio management.
  • Steam Deck shortcut icons fixed and improved.
  • Several bugs were fixed.


[h3]Our next big update won't arrive until the end of January - the beginning of February. Let's take advantage of the end of the year to rest.

We wish all the Cadets happy holidays![/h3]

"The Pathfinders" update released!

[h3]Hello Cadets!
Our biggest update to date is finally ready! It contains all the improvements from the last few months introduced in the open beta + narration of the main events in English and Portuguese![/h3]

Now all the main events in the game (and the final boss) are performed by our friend and actor Theo Valadares. When approaching acting with Theo, we decided on a direction where he would do a mixture of "tabletop RPG narrator and anime/tokusatsu voices".
Our friend and singer Bruna Araujo does the ship's voice, which now alerts the Cadet to important messages in the ship's LOG or status.

[h3]Hundreds of improvements have been made to the game. To check out the main ones, see our Open Beta posts:[/h3]

https://steamcommunity.com/games/1932210/announcements/detail/3738607609100568628

https://steamcommunity.com/games/1932210/announcements/detail/3747617344193269704

https://steamcommunity.com/games/1932210/announcements/detail/3812920811259003061

[h3]Minor improvements from version 95:[/h3]
  • Volume controls for voices added.
  • Option to disable "Advertisements and announcements" from Space Stations.
  • Option to disable Spaceship voices.
  • Ship advertisements and announcements no longer play randomly in the Cabin, only when opening the store.
  • Improvements to the explosion damage system: The player doesn't take as much damage from chain explosions.
  • Several small improvements to Events.
  • Minor improvements to language and text.
  • Dozens of bugs were fixed.


We're still "fine-tuning" some of the game's systems and mechanics, especially the combat/jump generator. But we think this version is already MUCH better than the original game.

Any criticism of this update is welcome! :)

[h3]Our next big update will be a new Race: The Orks!
This update is scheduled for the end of December.
See you, Cadets![/h3]