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Takara Cards News

Coming soon: new playable Race!

[h3]Hello Cadets!

Today we would just like to update you on what we are currently working on: A new Race, the Humans![/h3]



We are already in the testing phase of Humans. New cards, mechanics and other changes have already been implemented.
Our forecast for this update is June 12th.

In the meantime, here's a video by artist Keiko showing the process of painting one of the new cards:

[previewyoutube][/previewyoutube]

Version 088: The Toxic Dragon!



- Implemented the second Dragon boss: The elemental of Intuition!

- Implemented Toxic Damage System:
A Status card is drawn when taking toxic damage. If the cadet has a toxic card in his hand when passing the turn, he takes damage.


- Three new "toxic" enemies implemented:
These enemies only appear in combat after a Cadet defeats the first boss.

- New enemy unit mechanic: Detector!
One of the new enemies, the Beholder, shoots the Cadet's ship as soon as it crosses its detector lasers.

- Ship's cabin now has Music:
[previewyoutube][/previewyoutube]
- Some minor improvements.
- “Eye jumper” now attacks normally (was “side jumper”).
- Some minor bugs fixed.

New version: b087



- Improvements to the pace of Enemy turns:
Now the action of each unit has more time and is clearer (gif above).

- Units now have Max power value set. When they reach this maximum, their number “shines”.
- All “Spitter” units now rotate backwards if they stand on the last row of the Board.
- New effect to make enemies' "Micro-jump" clearer.

- Changes and improvements to the design of several cards, including:
Basic movement cards revised to improve the flow of the game, now some give 1 shield and others have their movement type changed.
Some cards have more movement options.
- Some Status cards (EMP damage) now cost zero energy.

- New options to disable certain Visual Effects in the game (Brightness, Flicker and Screen Shake)
- Many small improvements.
- Some memory optimizations in combat.
- Fixed bug where status cards were drawn extra when taking damage.
- Some small bugs fixed.

Known bug (will be fixed in next build):
- The attack of the "Side Jumper" unit is disappearing before its time (game is slightly easier for this).

New version: b086

[h3]This update comes with more UI improvements and refinements. In particular the Stores interface.[/h3]



- New unit: Fire Punches!
Missiles sent by the Dragons that push the player when they hit the ship.



- New colors in the COM interface:
Now the UI has specific colors for each panel!

- Full Controller Support:
The game now detects what controller is being used on the start screen, including the Steam Deck!

- Mothership invasion mechanic now happens automagically, just destroy one of the Engines.
- First encounter with Mothership of Dragons has more turns available (7 > 9).
- EMP damage is now always capped at "1".
- Damage from explosions is now always capped at "1".
- Improvements to the shop interface whenever a "store block" happens.
- New icon for Clandestine stores.
- Various minor interface and text improvements.
- Unit stats now have different colors.
- Several improvements to the unit stats UI.
- Revision of some more texts of the game.
- "Overloadr Capacitors" card no longer generates negative impetus if you have spent all energy using it.
- Minor bugs fixed.

Takara Cards is a unique space sci-fi deckbuilding tactical strategy game

Fusing together the best elements of deckbuilders and tactical turn-based battles, Takara Cards is a little unusual to get into but full of charm to keep you wanting more.

Read the full article here: https://www.gamingonlinux.com/2023/04/takara-cards-is-a-unique-space-sci-fi-deckbuilding-tactical-strategy-game