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No Creeps Were Harmed TD News

Update 0.9.1

[h2]TWEAKS[/h2]
-Better default camera position for Loophole map.

[h2]FIXES[/h2]
-Fixed rare case where SRM target preview would give incorrect information.
-Fixed Brian's auto upgrade states persisting between maps.
-Fixed some billboard types not displaying.
-Fixed possible rare case for sound effects cutting out.

No Creeps Were Harmed TD: Apogee 0.9.0!

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[h2]NEW MAPS[/h2]
Apogee: A new early map with lots of opportunities to send creeps to the far edges.
Gemini: A new mid level map that’ll test your ability to reused routes more than once.
Loophole: A new randomized map full of loops and teleporters.

[h2]BETTER INTERFACE[/h2]
The interface has had a bit of a face lift. Most notably is the list of structures and abilities has been changed to an icon grid. If you still liked the old method, you can change it back from the options menu (legacy interface mode).

[h3]NEW SORT TYPE[/h3]
Hostile: Turrets will try to shoot at creeps that can shoot back at them. Heavy creeps like Brutes and Leviathans are higher priority, while basic creeps are lower.

[h3]MORE BRIAN CHATTER[/h3]
19 new chatter files have been added to the mix. Sheesh, that guy just won’t shut up!

[h3]BRIDGE ART CHANGE[/h3]
Bridges have been slightly tweaked to show visual separation from the platform grid.

[h3]EXPANDED DEMO VERSION[/h3]
Tilt has now been added to the list of maps playable in the demo.

[h3]TWEAKS[/h3]
-Slight optimization to turret targeting.
-Added more tips.
-Added some “maybe” helpful buttons to the front end.
-Non-English text updates.
-Slightly longer rolling demo on the front end before triggering a state reset.
-Minor rendering optimizations.
-Auto upgrades no longer trigger Brian chatter.
-Better tip and hint logic.
-Story is complete in all languages now.
-Slightly increased number of coexisting sound effects.

[h3]FIXES[/h3]
-Fixed Brians auto upgrade states being wiped out when he dies.
-Slight tweak to minimum requirements on Steam page to not call out a specific video card.
-Multi-Language text fixes.
-Type-0s.

Update 0.8.1

[h3]ARTIFACT TUNING[/h3]
-Blaster blast wave on hit damage reduced from 100% to 80%.
-Blaster zap cloud damage increased from 35% to 65%.
-Ground Pounder cast chance reduced from 20%, 30%, 40%, to 15%, 25%, 30%.
-SRM zap cloud damage increased from 60% to 65%.

[h3]TUNING[/h3]
-Limit boss creeps to 6 per wave. This will prevent wave 45 from often spawning 8 or more boss creeps because they’ve been newly added to the spawn pool.

[h3]FIXES[/h3]
-Fixed roamers getting stuck on Tele-Portals that have blockages.
-Fixed some subtle flickering of distant cloud effects.

No Creeps Were Harmed TD: Ascension 0.8.0!

[previewyoutube][/previewyoutube]
Beware of the HUSTLER, a new boss that can hasten fellow creeps! Entangle with 4 new maps, which include the TELE-PORTAL? All new powerful artifacts, tweaks, fixes and more! Enjoy!

[h2]NEW MAPS[/h2]
Ascend: A tall map of sections stepping upward.
Binary: Two halves connected only with portals.
Phase: Shift creeps between two vertical levels, and back again.
Shunt: A new randomized map littered with wormholes.

[h2]NEW CREEPS[/h2]
Hustler: A bossy shielded creep that cracks the whip on other near by creeps, causing them to run with a bit more hustle. Other boss creeps are immune to the Hustlers criticism. Spawns pissed off offspring when killed.

[h2]NEW MAP FEATURE[/h2]
Tele-Portal: Creeps that pass through the Tele-Portal are instantly transported to the opposite side. The cake is a lie!

[h3]NEW ARTIFACT PROPERTIES[/h3]
-Blaster: Zap Cloud On Hit.
-Artillery: Plasma Volley On Hit.
-Splatter Gun: Poison On Hit.
-Beam Emitter: Inferno Cloud On Hit.
-Ground Pounder: Toxic Cloud On Hit.
-Ranger Turret: Missile Volley On Hit.
-Gatler: Boost Self On Fire (damage).
-Pulser: Plasma Volley On Hit.
-Laser Gate: Inferno Cloud On Hit.
-SRM Launcher: Zap Cloud On Hit.
-Mini You: Instant Reload.
-Toxic Launcher: Toxic Volley On Hit.
-Snap Trap: Instant Reload.
-Chain Bolter: Arc Extender.
-Flame Turbine: Inferno Cloud On Hit.
-Brain: Brian's Rage On Hit.

[h3]ARTIFACT TUNING[/h3]
-Brain multishot chances increased from 4%, 6%, 8% to 6%, 8%, 10%.
-Gatler multishot chances increased from 3%, 5%, 8% to 6%, 8%, 10%.

[h3]TWEAKS[/h3]
-Improvements to teleport effects used by time reverse, stranded creeps, and Tele-Portals.
-Slightly increased overall environmental light brightness.
-More tips added.
-All tips can be viewed from the last page of the “how to play” menu.
-Non-English text update.
-Added “Weird Creep” warning during setup phase. Does not trigger for completed maps.
-Tweaks to TAA to hopefully reduce some screen ghosting.

[h3]FIXES[/h3]
-Fixed path preview lines updating more than needed.
-Fixed Toxic Launcher and Pulser Multi-shot values being swapped.
-Fixed Brian not blocking line of sight for friendly turrets.
-Fixed beam tip distortion effect rendering through everything.
-Fixed structure button swapping sometimes triggering when the mouse was off button.
-Fixed a few type-0s.

Update 0.7.1

[h3]TUNING[/h3]
-Flank map starting cred increased from 1600 to 1750.
-Micro map starting cred increased from 500 to 550.
-Gatler upkeep increased from 1.4% to 1.6%.

[h3]FIXES[/h3]
-Fixed Gatler passive ammo regen going higher than ammo max.
-Fixed new 0.7.0 map not present on the leaderboards.
-Fixed game not saving when OS is set to Lithuanian language.