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No Creeps Were Harmed TD News

Update 0.8.1

[h3]ARTIFACT TUNING[/h3]
-Blaster blast wave on hit damage reduced from 100% to 80%.
-Blaster zap cloud damage increased from 35% to 65%.
-Ground Pounder cast chance reduced from 20%, 30%, 40%, to 15%, 25%, 30%.
-SRM zap cloud damage increased from 60% to 65%.

[h3]TUNING[/h3]
-Limit boss creeps to 6 per wave. This will prevent wave 45 from often spawning 8 or more boss creeps because they’ve been newly added to the spawn pool.

[h3]FIXES[/h3]
-Fixed roamers getting stuck on Tele-Portals that have blockages.
-Fixed some subtle flickering of distant cloud effects.

No Creeps Were Harmed TD: Ascension 0.8.0!

[previewyoutube][/previewyoutube]
Beware of the HUSTLER, a new boss that can hasten fellow creeps! Entangle with 4 new maps, which include the TELE-PORTAL? All new powerful artifacts, tweaks, fixes and more! Enjoy!

[h2]NEW MAPS[/h2]
Ascend: A tall map of sections stepping upward.
Binary: Two halves connected only with portals.
Phase: Shift creeps between two vertical levels, and back again.
Shunt: A new randomized map littered with wormholes.

[h2]NEW CREEPS[/h2]
Hustler: A bossy shielded creep that cracks the whip on other near by creeps, causing them to run with a bit more hustle. Other boss creeps are immune to the Hustlers criticism. Spawns pissed off offspring when killed.

[h2]NEW MAP FEATURE[/h2]
Tele-Portal: Creeps that pass through the Tele-Portal are instantly transported to the opposite side. The cake is a lie!

[h3]NEW ARTIFACT PROPERTIES[/h3]
-Blaster: Zap Cloud On Hit.
-Artillery: Plasma Volley On Hit.
-Splatter Gun: Poison On Hit.
-Beam Emitter: Inferno Cloud On Hit.
-Ground Pounder: Toxic Cloud On Hit.
-Ranger Turret: Missile Volley On Hit.
-Gatler: Boost Self On Fire (damage).
-Pulser: Plasma Volley On Hit.
-Laser Gate: Inferno Cloud On Hit.
-SRM Launcher: Zap Cloud On Hit.
-Mini You: Instant Reload.
-Toxic Launcher: Toxic Volley On Hit.
-Snap Trap: Instant Reload.
-Chain Bolter: Arc Extender.
-Flame Turbine: Inferno Cloud On Hit.
-Brain: Brian's Rage On Hit.

[h3]ARTIFACT TUNING[/h3]
-Brain multishot chances increased from 4%, 6%, 8% to 6%, 8%, 10%.
-Gatler multishot chances increased from 3%, 5%, 8% to 6%, 8%, 10%.

[h3]TWEAKS[/h3]
-Improvements to teleport effects used by time reverse, stranded creeps, and Tele-Portals.
-Slightly increased overall environmental light brightness.
-More tips added.
-All tips can be viewed from the last page of the “how to play” menu.
-Non-English text update.
-Added “Weird Creep” warning during setup phase. Does not trigger for completed maps.
-Tweaks to TAA to hopefully reduce some screen ghosting.

[h3]FIXES[/h3]
-Fixed path preview lines updating more than needed.
-Fixed Toxic Launcher and Pulser Multi-shot values being swapped.
-Fixed Brian not blocking line of sight for friendly turrets.
-Fixed beam tip distortion effect rendering through everything.
-Fixed structure button swapping sometimes triggering when the mouse was off button.
-Fixed a few type-0s.

Update 0.7.1

[h3]TUNING[/h3]
-Flank map starting cred increased from 1600 to 1750.
-Micro map starting cred increased from 500 to 550.
-Gatler upkeep increased from 1.4% to 1.6%.

[h3]FIXES[/h3]
-Fixed Gatler passive ammo regen going higher than ammo max.
-Fixed new 0.7.0 map not present on the leaderboards.
-Fixed game not saving when OS is set to Lithuanian language.

No Creeps Were Harmed TD: Divergence 0.7.0!

[previewyoutube][/previewyoutube]
THE GATLER

An absolute monster of a turret with massive range. The Gatler takes a while to spin up, but once it gets going it turns into a deadly ammo eating bullet hose that can shred targets at a distance. Accuracy suffers at high fire rates. Has finite ammo and needs to periodically reload.

The Gatler has a set of artifact mods that include multi-shot, penetrate, instant reload and freeze wave.

[h3]NEW RANDOMIZED MAPS[/h3]
-CONDUIT: A huge map inspired by Chamber, with tantalizing routes on the sides forcing you to make some hard choices.
-DIVERGENCE: A large map that focuses on bridge routing and double backing.
-PLATFORM: A large square grid map that may seem simple at first, but will test your maze building prowess.

[h3]NEW HAND BUILT MAPS[/h3]
-ANNEX: A nasty little map that appears trivial, but is surprisingly unwilling to give up space for maze construction.
-EXCHANGE: A 2 level map that requires some real 4D thinking.
-SPRINT: A simple direct line path with platforms dedicated to building the best kill-box ever!

[h3]NEW TILES[/h3]
-NOXIOUS TILE: Creeps that trudge through this tile are probably calling in sick tomorrow.
-SPARK TILE: Creeps that step on this tile are in for a shock.

[h3]CONTROLLER MODE IMPROVEMENTS (Still experimental)[/h3]
-Controller mode has been changed to have 3 states (Full, Menu Only, Off).
-Full mode allows you to select menu buttons with the D-pad, and to use A and B to place and deselect objects.
-Menu Only mode forces the d-pad menu selection to stay active at all times (recommended for Steam Deck users).
-Controller UI tweaks and improvements.

[h3]MAPS CAN BE PLAYED IN ANY ORDER[/h3]
While the maps may say “locked” you may still play them if your are a glutton for punishment. Play at your own risk!

[h3]FASTER SETUP PHASE[/h3]
-Brian builds MUCH faster during the setup phase.
-Brian can not be stunned during setup phase.
-Brian responds to build orders instantly during setup phase.
-Brian is much more likely to teleport to his destination during setup phase.

[h3]STRUCTURE BUTTON SWAPPING[/h3]
You can now change the order of structure buttons. Right click on a structure button, then right click another button to have them trade places.

[h3]ARTIFACT MOD TUNING[/h3]
-Blaster penetrate shot changes increased from 15, 25, 35 to 30, 45, 60.
-Artillery fire wave on hit damage increased from 100% to 175%.
-Brian freeze wave on hit chances increased from 1, 2 3 to 1, 2, 4.
-Brian fire wave on hit chances increased from 1, 2, 3 to 1, 2, 4.
-Brian toxic wave on hit chances increased from 1, 2, 3 to 1, 2, 4.
-Brian multi-shot chances increased from 2, 3, 4 to 4, 6, 8.
-Lag Field periodic freeze wave chances increased from 10, 15, 20 to 15, 20, 25.
-Lag Field freeze wave on death chances increased from 40, 60, 75 to 45, 65, 85.
-Lag Field self boost chances increased from 10, 15, 20 to 15, 20, 25.
-Flame Turbine penetrate shot chances increased from 15, 25, 35 to 25, 35, 50.
-Beam freeze on hit chances increased from 35, 45, 65 to 10, 55, 75.
-Beam freeze wave on hit chances increased from 15, 25, 30 to 20, 30, 40.
-Beam fire wave on hit damage increased from 100% to 200%.
-Splatter Gun homing bullet chances increased from 30, 50, 60 to 40, 60, 80.
-Splatter Gun burn on hit damage increased from 125% to 175%.
-Ranger instant reload chances increased from 20, 25, 30 to 20, 30, 40.
-Ranger vortex bomb damage increased from 200% to 250%.
-Ground Pounder self boost chances increased from 5, 10, 12 to 5, 10, 15.
-Chain Bolter freeze wave on hit range increased from 150% to 175%.
-Chain Bolter vortex bomb on hit damage increased from 550% to 650%.
-Chain Bolter volt wave on hit damage increased from 80% to 175%.
-Snap Trap volt wave on hit damage increased from 50% to 150%.
-Snap Trap vortex bomb damage increased from 250% to 300%.
-Toxic Launcher instant reload chances increased from 10, 20, 25 to 15, 25, 35.
-Toxic Launcher toxic could damage increased from 20% to 30%.
-Toxic Launcher self boost damage from 40% to 50%.
-Mini-You multi shot chances increased from 10, 20, 25 to 15, 25, 35.
-Mini-You freeze on hit chances increased from 10, 20, 25 to 15, 25, 35.
-Mini-You volt wave on hit chances increased from 1, 2, 3 to 3, 5, 7.
-Mini-You volt wave on hit damage increased from 150% to 250%.
-Mini-You toxic cloud damage increased from 150% to 200%.
-Pulser multi shot chances decreased from 20, 30, 35 to 10, 15, 20.
-Laser Gate vortex bomb damage decreased from 550% to 450%.
-Chrono Ray freeze on hit chances increased from 35, 45, 65 to 45, 60, 80.
-Chrono Ray freeze wave on hit chances increased from 15, 25, 30 to 25, 35, 50.

[h3]OTHER TUNING[/h3]
-Most wave 30 maps with a bonus timer of 25 minutes have been reduced to 24 minutes. Most could be completed without rushing.
-Flank, and Stencil bonus timers has been increased to 24 minutes.
-Micro bonus timer increased to 22 minutes.

[h3]TWEAKS[/h3]
-Slight change to how score bonus is calculated. Higher rate at low levels. Slightly lower at extreme high levels.
-Improved random selection of elements on random maps (especially optional bridges).
-Other player mouse icon easier to see (co-op only).
-Improved bridge generation code (faster, better looking in some cases).
-A few code optimizations (minor).
-Brian’s teleport visual effect has been scaled back a bit since it happens a lot during the setup phase now.
-Back fed new tile types into Circuit, Cascade, Drainage, Flipbook, Invert, Spiral, Stencil, Voxel and Wired.

[h3]FIXES[/h3]
-Fixed case where artifact summery icons were not correct (rare).
-Fixed case where randomized map generation would barf and take the game down with it (insanely rare).

Update 0.6.1

START CRED DIFFICULTY CHANGES
Start cred differences based on difficulty are now percentages instead of a fixed value.

TWEAKS
-Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc).
-Relay map base start cred increased from 250 to 300.

FIXES
-Shield power will scale with hyper creeps similar to how health scales.
-Player start cred split is applied after bonuses from XP level (co-op only).
-Fixed late game hyper creeps awarding score after the player has lost the map.
-Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness).
-Fixed XP not changing sometimes at very high XP levels.