1. No Creeps Were Harmed TD
  2. News

No Creeps Were Harmed TD News

Update 1.0.3

[h3]Tuning[/h3]
-SRM fire rate reduced from 0.6, 0.8, 1.0 to 0.4, 0.6, 0.8.
-Toxic Launcher range increased from 4, 4.5, 5.0, 6.5 to 4.5, 5.0, 5.5, 6.5.
-Beam Emitter purchase cost reduced from 140 to 130.
-Blaster Freeze On Hit chance reduced from 20%, 30%, 40% to 15%, 25%, 35%.
-Blaster Blast Wave On Hit damage reduced from 80% to 75%.

[h3]Tweaks[/h3]
-Quit To Menu button changed to read “Finish Map” if you die during endless mode.

[h3]Removal[/h3]
-Entangled Fate achievement has been removed, as some players are playing co-op only for the achievement and not to actually play co-op.

Update 1.0.2

[h3]Additions[/h3]
-Added a backup save system for when the unthinkable happens.

[h3]Tweaks[/h3]
-Adjusted some tiles on “Hairpin” to hopefully make the Porter behavior more obvious.
-Endless score, XP and bonus rate is shown on the quit to menu popup.
-Endless score, XP and bonus rate is shown on the start endless mode popup.
-Default music volume reduced slightly.

[h3]Fixes[/h3]
-Fixed Brian sometimes shaking his head during dialog scenes.

No Creeps Were Harmed TD: 1.0 Now Available!

No Creeps version 1.0 is finally here! This update features 5 new maps, bug fixes, tuning changes and tweaks. The game has evolved a lot during its time in early access, thanks to player feedback and suggestions. It’s been an amazing journey getting to 1.0, and I hope you all enjoy No Creeps Were Harmed 1.0!

CHECK OUT THE 1.0 TRAILER

[previewyoutube][/previewyoutube]

THE 1.0 DEV LET'S PLAY

[previewyoutube][/previewyoutube]

What's in No Creeps Were Harmed 1.0?


[h2]2 NEW STATIC MAPS[/h2]
Recoil: A long track with two huge spiral tracks, surrounded by plenty of booster opportunities.
Meld: The new hardest static map the game has to offer, with four twisted and contorted paths to deal with.

[h2]3 NEW RANDOM MAPS[/h2]
Cubed: A 6 sided nightmare inspired by Voxel.
Cycle: A tight spiral map inspired by Apogee.
Citadel: A massive vertical map inspired by Tower.

[h2]TUNING[/h2]
Beam Emitter purchase cost reduced from 150 to 140.
Ranger Turret purchase cost reduced from 360 to 350.
Ranger Turret upgrade cost reduced from 140 to 135.
Lag Field purchase cost increased from 300 to 325.
Lag Field upgrade cost increased from 120 to 130.
Ground Pounder purchase cost increased from 340 to 350.
Ground Pounder upgrade cost increased from 150 to 160.
Snap Trap purchase cost reduced from 285 to 275.
SRM Launcher purchase cost increased from 425 to 450.
Laser Gate purchase cost reduced from 380 to 375.
Chrono Ray purchase cost reduced from 700 to 650.
Chrono Ray upgrade cost reduced from 200 to 185.
Gatler purchase cost reduced from 650 to 640.
Flame Turbine purchase cost increased from 275 to 285.
Flame Turbine upgrade cost increased from 85 to 90.
Boost Injector duration increased from 15 seconds to 18 seconds.

[h2]FIXES[/h2]
Fixed scroll bar getting messed up sometimes in settings menu.

1.0 IS COMING JULY 27TH!

No Creeps Were Harmed TD will be leaving Early Access on July 27, 2024! The game has been mutating in early access for nearly a year, and it’s now time for the game to leave the festering nest and stand on its own twelve appendages.

1.0 will feature 5 new mind numbing maps and a pile of tweaks and fixes. Check back on the 27th and get in on some creep splattering goodness!

[previewyoutube][/previewyoutube]

Update 0.9.1

[h2]TWEAKS[/h2]
-Better default camera position for Loophole map.

[h2]FIXES[/h2]
-Fixed rare case where SRM target preview would give incorrect information.
-Fixed Brian's auto upgrade states persisting between maps.
-Fixed some billboard types not displaying.
-Fixed possible rare case for sound effects cutting out.