1. No Creeps Were Harmed TD
  2. News

No Creeps Were Harmed TD News

Update 0.2.3

TWEAKS
-Flank: Goal score changed from 13600 to 13000.
-Flank: Wave goal changed from 25 to 30.
-Micro: Goal score changed from 13000 to 13600.
-Micro: Wave goal changed from 22 to 30.
-Micro: Endless score range changed from 15% to 20%.
-Twofold: Increased space between 2 main platforms.
-Slight tweaks to artifact stat generation.
-Hyper creep levels after wave 100 will scale 10% faster.

FIXES
-Fixed names being incorrect in artifact upgrade mouse-over.
-Fixed being able to mass complete scaffolds in co-op resulting in negative credits.
-Fixed helper drones persisting after HUB is destroyed.

Update 0.2.2

TWEAKS
-Symmetry tweaks to Flank.
-Removed build limit on Quantum Farms.

Update 0.2.1

ALL BEST SCORES
-All your best scores across all maps is added together and tracked.
-Your “all best score” will very slightly boost your bonus score rate.

OVERPOWERED ARTIFACTS PLUS
-Getting INSANE high scores in endless runs is now reflected in your artifact readouts (+number).
-Getting +1 to an OP artifact will require you to reach a score of 300k (double the threshold for a normal OP artifact), giving you only a “SINGLE SMALL” boost to a stat. You will get another stat boost for every 150k score after that.
-OP plus stats must be earned in endless mode, and can not be purchase with artifact essence.
-The rewards for OP plus artifacts are extremely diminished, and are intended to acknowledge skilled players that can achieve these ludicrously high scores.

TWEAKS
-Improved shock-wave drop-off accuracy at low fps.
-Fixed Ground Pounder delay at low fps.
-Vortex On Hit for Chain Bolter damage increased from 150% to 550%.
-Vortex On Hit for Range damage increased from 150% to 200%.
-Vortex On Hit for Snap Trap damage increased from 200% to 250%.
-Fixed vortex bombs displaying incorrect kills.
-Structure list now has a scroll bar due to the growing number of buttons.
-Can only build 1 Quantum Farm per map now.
-Minor UI tweaks.
-Fixed small shock-waves not hitting shields.
-Moved out of place booster tile on Flank.
-Fixed incorrect DPS count on SRM Launcher.
-SRM Launcher cost increased from 350 to 400.
-SRM Launcher upgrade cost increased from 140 to 170.
-SRM Launcher fire rates decreased from 1, 1.2, 1.5 to 0.6, 0.8, 1.2
-SRM Launcher shock-wave time changed from 0.5 to 0.25.
-SRM Launcher damage decreased from 50, 75, 100, 150 to 40, 60, 80, 120.

No Creeps Were Harmed TD: Essence Update 0.2.0!

New structures, a new map, upgradable artifacts, co-op artifact ownership, and a pile of other tweaks and changes! Enjoy!

[previewyoutube][/previewyoutube]

NEW STRUCTURES
-SRM Launcher: Fires short range missiles that can track targets, making them nearly impossible to avoid. Freshly launched missiles take a short time to lock-on, but once they do they accelerate toward their victim at ludicrous speeds!
-Medic Hub: Builds and maintains a single Medic Drone. Medics can float anywhere on the map, fixing damaged structures and helping out with construction tasks. Needs to return to its hub to recharge. Repair rate is based on targets max health.

NEW MAP
-Micro! A small trash filled map with lots of switchback opportunities.

CO-OP ARTIFACT OWNERSHIP
-You can now use your own artifacts in co-op. Structures and units you build will receive your artifact bonuses only.
-Drillers receive artifact benefits from both players (since nobody owns them), but at a reduced value (50%)
-You can view the other players artifact summary by hovering over the artifact summary button and holding shift.

ARTIFACT ESSENCE AND UPGRADING
-You can now sell unwanted artifacts for Artifact Essence. You will earn 50% of the artifacts score value in essence.
-Artifact Essence can be used to upgrade existing artifacts one level at a time. You can not upgrade past “Overpowered”.

TWEAKS
-Artifacts now show the score you reached to earn it.
-Fast sim rate increased from 150% to 200%
-Slight tweaks to how artifacts are generated. This may cause your old artifacts to change their name and icon, but the stats and boost will still be the same.
-Idle drones will return to their HUB to rearm.
-Overall value of artifacts increase by roughly 40% up until they become overpowered.
-Overpowered artifact score threshold increase from 125000 to 150000
-Artillery last blast radius upgrade reduced from 3.5 to 3.25.
-Artillery fire rate values reduced from 0.22, 0.24, 0.26, 0.3 to 0.2, 0.22, 0.24, 0.28.
-Artillery cost increased from 200 to 225.
-Artillery last damage upgrade reduced from 150 to 140.
-Nano-Fixer repair range artifact boost increased by 20%.
-Vortex Bomb On Hit artifact for Ranger Turret damage increased from 125% to 150%.
-Vortex Bomb On Hit artifact for Chain Bolter damage increased from 125% to 150%.
-Splitter kill rewards reduced from 1.5, 2, 3.5, 7.5, 10, 16 to 1, 1.5, 2.5, 4, 7.5, 10.
-Boss creeps do 200% more driller damage if they escape.
-You no longer get paid from destroyed Quantum Farms.
-Artifact quality rate has been changed to “Score Rate” (text only change).
-Re-roll artifacts button mouse-over has some data about what it will become after the re-roll.
-Penetrate primary artifact property added for Pulser.

Update 0.1.16

STRUCTURES
-Artillery aim speed upgrade changed from 35 to 45
-Ranger aim speed upgrade changed from 45 to 55
-Pounder health values change from 1500, 2000, 2500, 7500 to 1500, 2500, 3500, 7500
-Beam range values change from 7.5, 8, 8.5, 10 to 8, 9, 10, 12.
-Beam target loss buffer increased from 1 second to 1.5 seconds.
-Snap trap last damage upgrade increase from 800 to 1000
-Snap trap last fire rate upgrade increase from 0.5 to 0.55
-Snap trap cost reduced from 300 to 285
-Chain bolter dps shows at 50% original value to account for the random range of damage (text only change)

TWEAKS
-Fixed Brian's rage not displaying correct damage boost value
-Fixed priority target not setting correctly when using multi selection.
-Fixed some type-0s / text update