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No Creeps Were Harmed TD News

Update 0.1.11

ARTIFACT SYSTEM UPGRADE
-Way too many changes to list here, but artifact value has been increased across the board. Artifact stats can also reach higher values, and you will see more stats on high tier artifacts.
-Loot reroll value loss changed from a flat -20% to -5%, -10%, -15%, -20% (max), giving players a better opportunity to find desired artifacts.

CREEPS
-Phaser: damage reduced from 4.0, 4.5, 5.0 6.0, 7.0 to 4.0, 4.25 4.5, 4.75, 5.0
-Brute: damage reduced from 45, 65, 85, 125, 200 to 45, 55, 65, 80, 100
-Sweeper: damage reduced from 5, 6, 8, 10, 15 to 5, 6, 7, 8, 10
-Boomer: damage reduced from 40, 50, 65, 85, 115 to 40, 45, 50, 65, 85

STRUCTURES
Quantum Farm: Final cred per wave upgrade changed from 250 to 275
Quantum Farm: First cred per wave upgrade changed from 15 to 20
Quantum Farm: First pow rate upgrade changed from 1% to 1.5%
Quantum Farm: Explosion damage changed from 500 to 350
Quantum Farm: Explosion range changed from 5 to 4

MAPS
Invert: Increased build space on middle platform.
Invert: Start cred increased from 1150 to 1250

TWEAKS
-Health regeneration on driller can not exceed 50HP per second (fix for invincible driller exploit)
-Simplified DPS readouts
-Mass Upgrade: Hold shift when pushing upgrade buttons to upgrade the same property on as many other turrets as possible.
-Vortex bomb no longer bounces around. It will deploy exactly where you cast it. Vortex artifacts will have similar behaviour (no bouncing).

Update 0.1.10

-Tiny text tweaks.
-Edits to text in non-English languages.

Update 0.1.9

BIG STUFF
-Increased base wave cred value from 10 to 12. I know this doesn’t sound like much, but that value stacks up each wave up to wave 30. This should “slightly” reduce the overall difficulty across the board.
-Victory score rewards have been doubled for every map, which will result in better artifact drops across the board.

TURRETS
-Blaster: Max health upgrade increased to 2500 from 2000
-Beam Emitter: Max health upgrade increased to 3500 from 2500
-Lag Field: Max health upgrade increased to 7500 from 6000
-Flame Turbine: Max health upgrade increased to 7500 from 6500
-Ground Pounder: Max health upgrade increased to 7500 from 6000
-Booster: Max health upgrade increased to 7500 from 6000
-Chain Bolter: Max health upgrade increased to 7500 from 6000
-Snap Trap: Max health upgrade increased to 7500 from 6000
-Toxic Launcher: Max health upgrade increased to 7500 from 6000

-Splatter Gun: Health upgrade values changed from 500, 1000, 3000 to 500, 1500, 4000
-Pulser: Health upgrade values changed from 500, 1000, 3500 to 600, 1500, 5000
-Mini-You: Health upgrade values changed from 50, 75, 100, 150, 250 to 75, 100, 150, 250, 550

-Mortar: Increased health to 1000 from 600
-Ranger: Increased health to 2500 from 1200
-Mini-You Spawner: Increased health to 1500 from 500

TWEAKS
-Passive health regeneration of all structures (not the driller) has been doubled.
-Passive health regeneration for Brian has increased by 25%
-Can no longer detonate bombs during setup phase.
-Multi-shot artifact for Ranger will shoot 4 bullets. Up from 3.

Update 0.1.8

ENDLESS MODE
-Endless mode no longer aggressively scales in difficulty, allowing players to get much further into it. To counter artifact farming in early maps, each map will have its own XP / Score rate value, instead of the flat 20%. The first 3 maps are limited to 10% XP / Score rate in endless and this value will increase as the maps get more difficult. Maps at the mid point onward have 30%. This is a pretty big change and will likely require further tuning and tweaks.

TURRETS
-Toxic launcher min range reduced to 2.5 from 3.

MAPS
-Conveyance: Fixed one incorrect bridge direction.
-Invert: Start cred increased from 850 to 1150.
-Invert: Increased build space on middle platform.
-Decks and Cascade have traded places in the list, as well as reward values.

TWEAKS
-Fixed toxic launcher and artillery sometimes missing creeps.
-Easy mode will now give you 500 extra start cred.
-Very Easy mode will now give you 1000 extra start cred.

Update 0.1.6

NEW CREEP: STINGER!

-Description: Stingers spawn from the creepy eggs left behind by dematerialized structures or destroyed trash. They fly around, shoot at your stuff, and keep you up all night buzzing in your ear.

-Notes: The Stinger will be No Creeps first ever flying creep!! It will spawn exclusively from eggs, replacing Critters. They will zip around and shoot at your stuff similar to how a Sweeper works, but not quite as threatening. Any turret can potentially target them as long as they are in range, so you don’t need to build a dedicated defense against them. The main reason for this change is players are often selling or destroying trash close to the Driller, which ruins their runs at the "kill every creep" side objective. Stingers can’t escape your maze, so they will never trip that fail state. I also can't currently spawn critters on island platforms, since they can't path anywhere, but these flying creeps don't need a path. The threat from Stingers spawning from sold structures is pretty minimal, but if you destroy a trash field, the Stingers can do quite a bit of damage.

CREEPS
-Boomer blast radius reduced from 3.0f, 3.1f, 3.15f, 3.2f, 3.25f to a flat 2.85
-Boomer damage values reduced from 50, 65, 80, 90, 120 to 40, 50, 65, 85, 115
-Sweeper health values reduced from 200, 400, 800, 1600, 2600, 3600 to 150, 300, 650, 1200, 2200, 3400
-Creeps no longer shoot when frozen.
-Damage from creep shock-waves drops off more over distance.

MAPS
-Cascade: Increased build space in middle 2 platforms slightly.
-Coaster: Increased build space on upper turns.
-Coaster: Added 2x2 booster tile cluster.
-Tentacle: Increased build space in center platform.
-Twofold: Increased build space in various areas.
-Flux: Increased build space near the driller slightly.
-Fixie: Increased build space in various areas.
-Fixie: Added several new booster tiles.

-Cascade: Victory reward change from 5000 to 6000
-Circuit: Victory reward change from 5500 to 7000
-Flux: Victory reward change from 5500 to 7500
-Fixie: Victory reward change from 6000 to 9000
-Tentacle: Victory reward change from 6500 to 10000
-Decks: Victory reward change from 7000 to 8000
-Invert: Victory reward change from 7500 to 11000
-Conveyance: Victory reward change from 8000 to 12000
-Jumble: Victory reward change from 8500 to 13000
-Chamber: Victory reward change from 9000 to 12500
-Voxel: Victory reward change from 9500 to 14000
-Prospects: Victory reward change from 10000 to 15000
-Junction: Victory reward change from 11000 to 16000
-Twofold: Victory reward change from 12500 to 20000
-Survivor: Victory reward change from 13000 to 18000
-Coaster: Victory reward change from 14000 to 19000
-Flipbook: Victory reward change from 14500 to 17000
-Drainage: Victory reward change from 15000 to 22000

STRUCTURES
-Quantum Farm: Purchase cost reduced to 350 from 380
-Quantum Farm: Base upgrade cost reduced to 160 from 175

BIG CHANGES
-No longer get victory XP for completing maps, but still get a victory score increase (artifact quality). The reason this was changed is because players level up too rapidly, and this would be even faster with the map complete value changes in this update.
-Can now SQUASH eggs with new structures. Note: Structures used to squash eggs during play can not be sold for a full refund and will re-spawn eggs when sold, even while paused (exploit prevention).

TWEAKS
-Easy mode is slightly easier.
-Added Very Easy mode.
-Fixed Mini-You getting stuck on Gleep Vats when turning off target state.
-Gleep Vats no longer spawn eggs.
-Fixed more spelling issues.