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Entomophobia News

v1.08 Entomophobia Update

Hello fellas,

I optimized some things.

šŸ› Changes this patch:
- Added a trail to bullets from the players gun
- Optimized some things.
  • optimized the guns by 66%
  • optimized the hit effect by 50%
  • optimized the text animations by 80%
  • optimized enemy spawning
  • optimized render time
  • optimized some math calculations
  • optimized level-ups by 96%

- changed the look of the sliders in the settings
- fixed the back button in the controls menu
- changed the look of the scrollbar in the map select screen.

šŸ‘·ā€ā™‚ļøšŸ“œ Future Update Ideas/Plans.
- More Weapons & Augments.
- Even more balance.
- More Enemy Movement Types.
- Ability to refund upgrades
- Arena mode
- Cloud saves.

Thanks for playing the game! :D

https://store.steampowered.com/app/1932700/Entomophobia/


[h2] Enjoy! [/h2]

v1.07 Entomophobia Update

Hello fellas,

I wanted to overhaul Level ups and avoid Augments & Buff Cards affecting the same stats. So I have removed all stat buff cards, & I have changed augments a little bit to allow for "trading" of stats, as in getting both positive and negative effects to create more focused builds.

I've also changed the way the weapon level-ups are created on my side, now allowing for scaling weapon parameters, such as "9 + (20% max health) Damage" (the scaling is currently used minimally, it's on some weapons but not all). Detailed Changes are below.


šŸ› Changes this patch:
- Added a trail to Enemy Bullets, making them much more obvious & better looking.
- Added 6 augments.
- Added a panel on the left side of the screen to show Augment stats.
- Added the ability to show stats while unpaused by pressing Tab or B/Circle button on Controller.
- Removed all Buff Cards.
- Changed Augments To Select From on Level Up to be able to be mixed rarities.
- Added Locked Gun/Unselect Gun stat showing on hover of them in Menu.
- Fixed Bubble Blaster Weapon scaling off of Corn Flake Weapons LVL.
- Fixed Field map not being able to be entered without selecting a different map first.
- Fixed Arrow Key Weapon not using correct movement direction when the player uses Controller.
- Optimized some weapons a little bit.
- (?) Fixed a rare Error that happened when leveling up the same frame as picking up a Bug Box which locked the player out of doing anything, forcing the Player to close the game.

(?) = Possible fix.

šŸ‘·ā€ā™‚ļøšŸ“œ Future Update Ideas/Plans.
- More Weapons & Augments.
- Even more balance.
- More Enemy Movement Types.
- A little more Optimization.
- Ability to refund upgrades
- Arena mode
- Cloud saves.

I appreciate all the people who play the game, thank you! This isn't the craziest update, but it's more of a setup for a much more massive update.

The idea I'm working towards is being able to create "focused"/different builds through the use of some crazier augments, we shall see if I achieve it, and I shall return soonish with something, I must go cook.

Please leave a review! :D

https://store.steampowered.com/app/1932700/Entomophobia/


[h2] Enjoy! [/h2]

v1.06 Entomophobia Update

Hello fellas,

I've been working on fixing as many issues as I could find, as well as working on the balancing, it currently should be more balanced to be somewhat challenging.

I have wanted to raise the price of this game for the past few months and a week or so ago, I decided that I was going to raise it on August 13th.

so on August 13th at 10 am PST, I will be upping the price from $2.99 --> $4.99


šŸ› Changes this patch:
- Added an overall brightness setting.
- Added the ability for Enemies to hit the character when sitting inside.
- Added a small random speed adjustment to enemies.
- Added a slight knockback to enemies on hit.
- Added a scale to the move speed of larger enemies to make them slower than their non-large friends
- Removed lights from exp blobs to save performance
- Removed extra collisions
- Lowered Brightness of background by 19%
- Lowered Throwing Knife weapon base cooldown by .25s
- Lowered the frequency of Charger Enemies
- Upped the size of some smaller enemies
- Upped the movement speed of the Throwing Knife Projectile.
- Upped Enemy Damages
- Upped the size of the enemy Bullets
- Changed the number of enemies in some minutes of a run, overall lowering max enemies on screen as well.
- Optimized Stats by 25%
- Optimized Menu by 50%
- Optimized item drops by 90%
- Optimized enemy spawning by 33%
- Optimized grenade weapon
- Optimized Character by 70%
- Optimized level-ups by 50%
- Optimized Bug Spray Weapon
- Optimized Beetle Pickup
- Optimized enemy outlines.
- Fixed Shell item.
- Fixed Gold Goblet meta upgrade not functioning properly.
- Fixed Status effects being way too big, and hidden behind enemies.
- Fixed stat panel using up performance while not shown
- Fixed random enemies moving significantly faster or slower than enemies of the same type.
- (?) Fixed an error with controllers
- (?) Fixed an error with the worm augment
- (?) Fixed an error with the Missile Pack Weapon
- (?) Fixed an error with the lightning augment
- (?) Fixed an error with the Turret Weapon
- (?) Fixed an error with the Bug Zapper Weapon
- (?) Fixed an error with Throwing Knife Weapon

(?) = Possible fix.


šŸ‘·ā€ā™‚ļøšŸ“œ Future Update Ideas/Plans.
- More Movement Types.
- Even more balance.
- More Weapons.
- Cloud saves.
- A little more Optimization.
- Arena mode
- Ability to refund upgrades


I appreciate all the people who play the game, thank you! I'll continue to update the game to make it even better.

Please leave a review! :D

https://store.steampowered.com/app/1932700/Entomophobia/


[h2] Enjoy! [/h2]

v1.05 Entomophobia Update

Hello fellas,

I added a few new weapons, did some optimizations, and fixed some stuff.

3 New Weapons.

šŸ› Changes this patch:
- Added The Mist Weapon: Leave a trail of Damaging Mist.
- Added Throwing Knives Weapon: Throw knives at the nearest enemy.
- Added Rain Cloud Weapon: Rains down acidic drops.

- Lowered shell drop rate.
- Removed some unneeded code.
- Optimized some parts of Enemy code.
- Fixed shadow of shell items being above other objects.
- Fixed Glue launcher damage over time carrying on past death.
- Fixed Corrupting Wand targeting empty areas.
- Fixed an Error in the corrupting wand code.


šŸ‘·ā€ā™‚ļøšŸ“œ Future Update Ideas/Plans.
- More Movement Types.
- Better balance.
- More Weapons.
- Cloud saves.
- More Optimizations.


I didn't work on balance, sorry, I know it's still an issue, but I'll get to fixing it, and I may need to rewrite some entire sections of the game to make it easier for me to add stuff like new weapons and characters.

Anyway, I appreciate the people who play the game, thank you, I'll continue to update the game to make it have more content and be better.

Please leave a review! :D

https://store.steampowered.com/app/1932700/Entomophobia/


[h2] Enjoy! [/h2]

v1.04 Entomophobia Update

Hello fellas,

I've been working on making the game even better, this upgrade includes a couple of new enemy movement types, some fixes, and some balancing changes.


šŸ› Changes this patch:
- Added Elite Enemies - Two upgraded types of enemies with 4x the base enemy's health, Fire and Ice. Fire explodes with fire on death, setting the player ablaze for 5s dealing 2% max hp per second. And Ice explodes, freezing the character for 1.5s and doing 2x damage of the non-elite enemy counterpart or 15 damage (whichever is more, capped at 30 damage).

- Added chargers - these are 25% larger versions of an enemy that will charge at the player, and spawn at a rate of 1 in 25 walking enemies.
- Added drifters - these move faster than the base enemy movement type, but overshoot the player's position and slowly turn around, which spawn at a 1 in 3 flying enemies.

- Added 5 new Augments - 3 rare, 1 epic, and 1 legendary.
- Added a small knockback to enemies on level-up to give the player a little extra space.
- Added a "Sound System" to avoid the same sounds stacking too many times.
- Added cursor settings in the graphics tab - The aiming cursor can now be outlined(or not), and you can change the aiming cursor visual as well as color.
- Added an enemy hp scaling over the round time.
- Redid Enemy Outlines - outlines now appear above other objects, as well as the outlines are more consistent with the edges of the enemy's sprite.
- Added some polish to the player's death.
- Enemies spawn faster to avoid a lack of enemies upon full-screen enemy wipes.
- Time now ramps up after pausing or leveling up to give a ~1 sec time to react.
- Made the Fly Swatter Weapon's hit area ~4x the size.
- Optimized Exp blobs significantly
- Altered Dodge Tutorial Background slightly.
- Added a white color to the color picker for some settings.
- Enemies now immediately drop exp instead of playing a death animation(if they had one) before dropping it.
- Changed Ron's rage passive to appear under most UI.
- polished level-ups a bit
- a little polish to ranged enemies.
- Nest Ruptures can no longer happen in the first minute.
- Fixed characters not moving at a similar speed across framerates.
- Fixed being able to level up mid-Dodge tutorial, causing text to block the upgrade cards.
- Fixed selector appearing randomly.
- Fixed enemies being scaled at infestation level 1, when infestation wasn't unlocked yet.
- Fixed some stuff with Dodge Tutorial.
- Fixed scissor weapon's attack.
- Fixed an error with augments.
- Fixed some UI elements spilling out of the screen.
- Fixed an error with infestation levels if the player didn't previously have a save file.
- Fixed an error with the achievements menu.
- Fixed inconsistency with the Bug box, which would act differently depending on framerate, when it was picked up, and others.
- (?) Fixed the Achievements not unlocking in-game and on Steam.
- (?) Fixed an error with corrupted enemies.
- (?) Fixed an error during level-up
- (?) Fixed an error with the settings menu.
- (?) Fixed an error when triggering the Bug box.
- (?) Fixed an error when corrupting enemies with the Corrupting Wand Weapon.
- (?) Fixed an error with dealing damage to Enemies.
- (?) Fixed an error with the Missile Projectile Weapon.
- (?) Fixed an error when picking up the Bug box while Leveling up causing a softlock.
- (?) Fixed an error with negative damage values.

(?) = Possible fix.

šŸ‘·ā€ā™‚ļøšŸ“œ Future Update Ideas/Plans.
- More Movement Types.
- Better balance.
- More Weapons.
- Cloud saves.
- More Optimizations.


Balancing still isn't great, I'll work on it more in the next update, but I think these changes have (personally) made the game more enjoyable, I believe I have fixed most issues/added things people wanted, but please, let me know if you have issues with the game.

Please leave a review! :D

https://store.steampowered.com/app/1932700/Entomophobia/


[h2] Enjoy! [/h2]