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Moon Mystery News

Captain's Log: October

This month we were working on the underwater level



We were also working on the next aliens vehicle



Some of the explosive elements



And the holographic letters are going to tell you a lot about the lore and story of the aliens. These are not standard in-game letters; each of them has its unique animation!





Captain's Log: September

Sneak peek of some gameplay from the first level of the game that we were recently working on



Here is another alien buggy concept art, we are curently doing 3d model of it. Yes, you will be able to drive it



Now you are able shoot down armor from robots



Not only that, you can also shot down entire parts of the robots!



We also implemented grenades



And last, but not least we were working on a gravity puzzle, where you can move around with gun recoil

Captain's Log: August

Dear friends:

Sneak peek of our attachments feature. Now you can configure your own weapons with different silencers, lighters, lasers and scopes.



Here is a new planet, you can see a first view of it below:



We were also working on extending the black star level:



Also here are some of our new concept arts:















Captain's Log: July

Dear Earth friends:

We were recently working on Ice Planet level:





It's not only a nice view outside, there will be a base with interior as well!




Something that we also want to share with you are different ways of destroying pillars with blue material. Here are some of the animations:





Below concept art and the 3d model of the pillar:





Last but not least, the gunplay was improved, now we are using procedural recoil/aiming which makes it more natural and fun.





Captain's Log: May

Dear Earth friends:

We have discovered a new planet and wish to share a sneak peek with you.

This is a Red Desert Planet…



…with a new arena and in that arena - a boss fight!





We’re currently also working on the energy pillar, which is going to be an important part of the gameplay loop. We are now experimenting with different versions of how it could work/look.



After some brainstorming, we decided that it's going to work like a fusebox in one of the recent Far Crys games. There was a fusebox in Far Cry which you can destroy with an animated interaction BUT the fusebox had multiple animations of it being destroyed to be more interesting.

We also want to do it that way, so we needed to create a completely new model. The new model is going to be prepared for the animations.



The animations will be:
The player opens the main box, disables the fuses and then turn and activates the main switch (the big circular switch, with a handle, it has to be turned and then pulled)
The player opens the main box, furiously pulls off the cables going from the breakers and activates the main switch.
The player furiously rips off the pipe. Maybe some coolant or some sort of steam comes from it.

Let us know which sketch you like the best!



In other news, our Kickstarter is almost fully funded! We’re currently at 93% - that’s so close to the goal! Don't forget to help us shove it in your friends faces I mean, POLITELY SHARE the Kickstarter and your excitement for the upcoming game to help us get Moon Mystery to the finish line.

As always, thank you everyone for your continued support. We couldn’t do it without you! Don’t forget to join our Discord and follow us on Twitter, TikTok, and YouTube for more Moon Mystery updates.

See you next time and fly high!
-The Cosmoscouts Team