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Moon Mystery News

Moon Mystery is on sale!



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If you were thinking about getting the game, now is a great time to do so as we are part of the indie.io Publisher Sale! Catch the game on sale from April 11th through April 25th.

Check out other great indies on sale during the indie.io Publisher Sale to add them to your collection.

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https://store.steampowered.com/app/1933840/Moon_Mystery/

A new season, a new deal!



If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th.

Make sure to check out other great indie games on sale during the Spring Sale to add them to your collection.

Celebrate the season with a great deal!



If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale! Catch the game on sale from December 19th until January 2nd.

Make sure to check out other great indie games on sale during the Winter Sale to add them to your collection.

UPDATE v1.2

Hi!

First, we would like to thank you for being part of this amazing community! We are excited to announce that Update 1.2 is now available!


To summarize, this is the 12th update since the game's release. Over the course of these updates, we’ve improved and fixed more than 150 issues! The game is now better optimized, more balanced, has fixed bugs, and features new additions. We invite you to start your adventure in the world of Moon Mystery alongside Toby!


You can now play using a gamepad! While this is partial controller support, as the game was originally designed for mouse and keyboard and is best played with them, the entire game is still fully playable from start to finish with a controller. Remember, you can enable or disable aim assist for controllers in the settings at any time!


Based on your feedback and extensive playtesting, we’ve made many small tweaks to the game, including adjustments to:
  1. Ammunition
  2. Damage (for both players and enemies)
  3. Health (for both players and enemies)
  4. Stamina

These minor improvements across the board have enhanced the overall experience, making the game feel more balanced and enjoyable!


We did another fix for attachments. Some achievements, which were particularly tricky to address as they affected only a very small number of players, have been temporarily hidden to ensure that everyone can fully enjoy unlocking achievements. Thank you for your understanding and continued support!



We’ve also made numerous improvements to the game’s translations. Lines that were previously untranslated are now fully translated, and we’ve refined existing translations to make them sound more natural and polished.

  • Fixed a crash on the submarine level (additional patch applied).

  • Resolved an issue where objects couldn't be picked up with the scanner equipped.

  • Fixed a strange behavior when pausing the game during anomalies while driving the sedan.

  • Corrected human banners appearing in the background of the robot city.

  • Addressed a visual bug in the underwater base when controlling a missile.

  • Fixed life bar not decreasing initially when shooting the machine gun turret.

  • Removed an unfairly placed drone on the ice planet near the sliding big ice rock.

  • Fixed an invisible wall on the ice planet.

  • Enlarged the final door in the last ice planet puzzle to fit properly.

  • Fixed incorrect icons for gamepad graphics in settings; RS and LS were swapped.

  • Resolved a bad single frame appearing in the final cutscene.

  • Fixed the "Save after destroying pillar" bug where the laser puzzle save prevented the arena door from
    opening.

  • Fixed a floating cosmonaut costume when jumping into a wormhole.

  • Fixed a bug where the reset vehicle button displayed incorrectly as "B" instead of "R" on the keyboard.

  • Updated tutorials for switching vehicle cameras using a gamepad.

  • Improved default sensitivity settings for gamepad controls.

  • Adjusted sensitivity on the gamepad to ensure better responsiveness.

  • Updated all in-game prompts to display the appropriate gamepad button icons (e.g., "Press X to interact" instead of "Press F").

  • Improved visual feedback for quick saves; the yellow line no longer appears on the sedan vehicle.

  • Reduced difficulty on the alien landscape by removing one sniper robot from the train section.

  • Fixed the weapon printer animation on the UFO base.

  • Optimized the rendering of the Black Star 2 base to avoid visible loading when destroying distant
    pillars.

  • Removed placeholder cube from the alien landscape.

[h3]If you have been playing Moon Mystery, please consider leaving an honest review on Steam! Reviews make a huge difference for indie games like ours.[/h3]

Thank you so much!

Mikolaj

Update v1.11

Hello!


Next update is live!
[h3]Please let us know what else would you like us to fix/implement to make the experience better. [/h3]

Thank you so much for all your feedback so far!



  • Added toggle sprint option

  • Reduced game file size

  • Fixed an issue where achievements might not unlock for some players. They should now work for everyone.

  • Reduced default sensitivity when controlling the spaceship with a gamepad.

  • Pressing "ESC" when you are in the menu is now returning to the previous screen.

  • The scanner icon is not visible from the start of the game anymore.

  • Added a vehicle reset point in Blue Desert to prevent getting stuck when resetting vehicles.

  • Fixed an issue where Elite enemy rockets passed through objects. They now explode on obstacles.

  • Fixed the interaction on UFO Base when collecting blue material. The prompt now shows "A" instead of "X" to avoid disabling RC Car controls.

  • Fixed the objective indicator remaining visible after destroying the pillar in the boss arena.

  • Fixed weapons disappearing after switching and progressing through save points.

  • Fixed weapons vanishing when unlocking two at once.

  • Fixed broken shooting after exiting vehicles or finishing cutscene interactions.

  • Fixed an issue where the redfield wouldn’t disappear after defeating all enemies in Space level.

  • Fixed weapons appearing outside the buggy on Red Desert.

  • Enemy health bars (e.g., for spider explosives, machine gun turrets, and flying turrets) are now hidden when the "hide enemy health bars" option is enabled.

  • Increased thrown grenade damage by 30%.

  • Fixed invert Y for first person and vehicles not saving correctly between sessions.

  • Fixed invert Y for vehicles not affecting torpedoes and missiles, improving usability in underwater interiors and the Blue Desert drone section.

  • In the submarine and spaceship, shooting with a gamepad now uses “RB” instead of “A,” allowing players to aim and shoot simultaneously.

  • Added a cutscene of jumping into the wormhole at the end of the space level.

  • Fixed an issue where pressing escape near the end of the moon base could cause the camera to move to another place.

  • Pressing “ESC” in the Loadout screen now resumes the game instead of returning to an earlier screen.

  • Fixed flashlight keybindings for gamepad controls.

  • Fixed an issue where achievements were not unlocking.

  • Fixed an issue where the player could press escape to skip the tutorial about selecting the first skill.


[h3]If you have been playing Moon Mystery, please consider leaving an honest review on Steam! Reviews make a huge difference for indie games like ours.[/h3]

Thank you so much!

Mikolaj