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Armored Brigade II: Scandinavia | DLC Reveal + Roadmap + Update v1.594

[p]Today at Home of Wargamers we had an interview with Nikola Sandic, one of the developers behind the Armored Brigade series. In the interview, he talked about the evolution of the series from ABI to ABII, shared future plans, and also announced the next DLC: Scandinavia.[/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink] Here below you can find the roadmap with all the upcoming content:
[/p][h2]Matrix Games 25th Anniversary Free Content[/h2][p]To celebrate the 25th anniversary of Matrix Games, we are happy to release a free master map set in Germany, called Giessen.

Giessen’s terrain offers a mix of wooded ridges, river crossings, and open farmland, creating both obstacles and opportunities for maneuver. This combination of strategic importance and varied battlefield conditions makes Giessen a natural setting for high-stakes operations.[/p][p][/p][h2]UPDATE 1.594[/h2][p]Additionally, we released the latest update for Armored Brigade II. You can find the changelog below:[/p][p][/p][p]v1.594[/p]
  • [p]Fix: Clicking on the Mission Editor 'setup zones' button caused a click on the map, and moved the zone boundaries.[/p]
  • [p]Fix: Aircraft countermeasure sounds were never played if the aircraft was not spotted by the player side units.[/p]
  • [p]\[database] FK 20 and FK 20-2: added towed model with normal and specular maps for all models, reduced time to fire, increased ammo per burst on FK 20-2, adjusted tracer delay to synchronize with sound effect.[/p]
  • [p]\[database] Added GAZ-63 and replaced GAZ-66 as transport in early Soviet mortar sections.[/p]
  • [p]\[database] Added Polish WP-8z MLRS (static and towed).[/p]
  • [p]\[database] Added Munga 4x4 with M40 RCL mount.[/p]
  • [p]\[database] Added open top Iltis 4x4 with MG3 and MILAN mounts.[/p]
  • [p]\[database] Added West German jeep driver.[/p]
  • [p]\[database] Added Kraka airborne weapons carriers (20mm FK20, MILAN, TOW).[/p]
  • [p]\[database] Added Wiesel 1 AWC (MK carrier and TOW variant).[/p]
  • [p]\[database] Fixed Airmobile Infantry Company 1971 availability and West German M113A1G HQ availability; fixed minor inconsistencies.[/p]
  • [p]\[database] Lowered early Marder 1 and 1A1 visibility to average to reflect lack of thermal pointer/heat detector.[/p]
  • [p]\[database] Raised night vision detection to 1000m for Marder A1 variants (passive IR sight) and increased ready ammunition to 500 rounds for the 20mm double-feed cannon (versus 420 on single feed).[/p]
  • [p]\[database] Added a motorized Fallschirmjäger company under Heerstruktur IV.[/p]
  • [p]\[database] Added armed Unimog 435 and Iltis vehicles equipped with MG3 machine guns.[/p]
  • [p]\[database] Reduced Bo 105 loiter time to 2 hours for reconnaissance variants and 1.5 hours for anti-tank variants.[/p]
  • [p]\[database] Added East German reconnaissance assets from divisional reconnaissance battalions and regimental reconnaissance companies.[/p]
  • [p]\[database] Added BTR-60PA APC for East German forces and updated East German BMPs vehicle parameters.[/p]
  • [p]\[database] Increased rate of fire on ZU-23-2.[/p]
  • [p]\[database] Lowered Finnish T-54 AT platoon availability to limit AI purchases and reduced T-54 acceleration.[/p]
  • [p]\[database] Adjusted T-54/T-55 values for DDR, added T-54 model with turret stowage box; made T-55AM available from March 1987 and T-55AM2B from October 1989.[/p]
  • [p]\[database] Added T-72 ÜV-1 and updated DDR T-72 values and availability.[/p]
  • [p]\[database] Added DDR tank scout platoons.[/p]
  • [p]\[engine] The AI counterattacks are more aggressive.[/p]
  • [p]\[engine] The infantry unit icon follows the height of buildings more closely, and infantry stays closer to the center of the cell when in buildings or entering/exiting a building. This fixes the 'floating' infantry icon outside buildings.[/p]
  • [p]\[engine] Increase the infiltration attempt success chance.[/p]
  • [p]\[engine] Storm clouds put out fires more quickly, and more white smoke appears when it happens.[/p]
  • [p]\[engine] Rotate a driver with the turret if the driver position is in it.[/p]
  • [p]\[engine] Do not render a non-vehicle 'hybrid' weapon gunner when the unit is moving.[/p]
  • [p]\[graphics] Jaguar 2 model.[/p]
  • [p]\[graphics] Added GAZ-69 jeep model and textures for DDR, Poland and USSR.[/p]
  • [p]\[graphics] Added new ZU-23 and ZU-23 towed models.[/p]
  • [p]\[graphics] Added ZU-23 gunners for DDR, Poland, Finland, and Soviet Union.[/p]
  • [p]\[maps] Added the 'Giessen' map.[/p]
  • [p]\[scenarios] Added the 'Operation Steinbrücke' scenario.[/p]
  • [p]\[sounds] Added a soft vehicle movement sound, and improved existing vehicle movement sounds.[/p]
  • [p]\[sounds] Added a rocket artillery single shot sound effect.[/p]
  • [p]\[sounds] Reduce sound attenuation distances of incoming shells, rockets, and bombs.[/p]
  • [p]\[ui] Implement key rebinding.[/p]
  • [p]\[ui] Adjust various UI element sizes and positions to match the font size.[/p]
  • [p]\[ui] Show dynamic/linear campaign savegame types in the savegame menu.[/p]
  • [p]\[ui] Show a 'No terrain file' message when there is no terrain file in the map editor.[/p]