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  3. Age of Mythology: Retold Update 19.5934

Age of Mythology: Retold Update 19.5934


Welcome, Age of Mythology: Retold community to another exciting update! Today brings the next piece of the Expansion Pass – the Blood and Bones Pack, plus new achievements, a new cheat code, quality of life improvements to Demeter, a brand new unit, and more! Be sure to dig down into the notes before hopping into all the fun in-game!

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

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Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team
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◆Update 19.5934◆
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[h2]Blood and Bones Pack Available Now[/h2]

This Age of Mythology: Retold expansion reimagines the visual language of battle through a suite of advanced, cinematic effects built to honor the scale and intensity of mythic warfare.

Dynamic blood splashes react in real time to the force and impact of each strike, scaling naturally across units, heroes, and creatures. As battles unfold, blood pools emerge where the fallen lie, while body transition effects chart the solemn passage from life to bone to dust.

For divine beings, blood follows different rules. Mythic creatures release prismatic essence unique to their pantheon, reinforcing the supernatural nature of godly conflict and setting mortal and divine forces apart on the battlefield.

As armies advance, blood footprints mark their passage, and the terrain bears witness to every clash. From intimate skirmishes to world-shaping wars, the battlefield becomes a lasting record of triumph, loss, and sacrifice.

Built as a purely visual enhancement, this expansion is designed for players who want their battles to feel heavier, richer, and more immersive, while remaining true to the strategic heart of Age of Mythology: Retold.

[h3]New Features[/h3]
  • Dynamic Blood Splashes: Real-time effects that scale with impact and damage
  • Body Transitions: Fallen units fade from life to bone to dust
  • Blood Pools & Footprints: Battles leave lasting marks on the terrain
  • Mythic Prismatic Blood: Distinct visual essence for each pantheon’s creatures
  • Enhanced Immersion: 37+ unique visual effects that deepen combat atmosphere

[h3]New Achievements[/h3]
There are 10 new achievements to earn! You can earn these achievements if you own the Demeter God Pack content by playing the new Mythical Battle and by playing as the new Demeter Major God.

The settings that are required to be enabled for Seeing Red and Cleansing Rains are:
  • Enable Blood Pack DLC Visuals
  • Enable Bloodied Units
  • Show Skeletons
  • Show Blood Pools
  • Show Unique Unit Visuals
  • Show Bloodied Footprints
  • Show Blood Impact VFX

[h3]New Exclusive Cheat[/h3]
Owners of the Blood and Bones Pack DLC can use a new cheat code to spawn a unique version of Nezha.



[h3]New Settings – Choose how you want your Blood and Bones to appear![/h3]
There are 16+ settings that you can customize as part of your Blood and Bones Pack experience. Settings that modify the duration and quantity of effects may have a minor impact on performance on some systems. While first experiencing the content, you may wish to consider turning on the “Enable Prismatic Blood Pools” and “Show Prismatic Blood Impact VFX” if you would like to see more colors in the battles. Prismatic colors are disabled by default. You can also adjust the intensity of bloodied units’ appearance, which may improve accessibility if you find units harder to read during battle.

[h3]Demeter – Quality of Life Improvements[/h3]
This patch brings a variety of new improvements to the Demeter Major God! You can read about the specific details of each change in the Balance section.
  • New unique Fortress Unit – Amazon Archer. Hera’s Argive Patronage, when used for Demeter, grants free Amazon Archers.
  • Harpy has moved to the Temple and has had changes to its Abduct action, including changes to its animation.
  • Hamadryad has been rebalanced to improve its utility and now animates during transformations into tree form.
  • Underworld Invasion now scales based on the number of Town Centers and Village Centers when cast.
  • Sacred Land now functions in a similar way to Temple of Healing, with a radius heal to make it easier to use.
  • Icarus and Midas have been changed to improve their balance.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.