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Red Chaos - The Strict Order News

Patch Notes – October 28

[p]Resource Systems (Both Factions) [/p][p]Iron Core (Depots) and Shadow Market now generate resources progressively over time:[/p][p] * When built, they start producing +4 $ per second[/p][p] * After 2 minutes, income increases to +5 $ per second[/p][p] * After another 2 minutes, it increases to +6 $ per second[/p][p]* When upgraded, production increases further:[/p][p] * Starts at +8 $ per second[/p][p] * After 2 minutes, increases to +9 $ per second[/p][p] * After another 2 minutes, reaches +10 $ per second, where it remains fixed[/p][p] [/p][p]Super Weapons Systems (Both Factions) [/p][p]Destruction Wave – Damage increased[/p][p]Tactical Nuclear Strike – Damage increased
[/p][p]Interface & Tutorial[/p][p]Added an in-game “How to Play” text on the tutorial UI to inform players that the first mission is optional and serves as a tutorial notice, not a main challenge mission.
[/p][p]Iron Hands Faction – Building & Unit Balance Update [/p][p]Buildings & Towers[/p][p]Headquarters - HP increased[/p][p]Red Eye Tower – Cost reduced, build time reduced, damage reduced[/p][p]Defender Tower – Build time improved[/p][p]Ray of Justice Tower – HP reduced, price reduced, build time reduced, damage reduced[/p][p]Infantry[/p][p]Rocket Puncher – HP growth increased, move speed reduced, damage reduced[/p][p]Commander Akil – HP increased, price reduced, move speed reduced, damage reduced[/p][p]Reptile – HP growth increased, move speed reduced, damage reduced[/p][p]Guardian Trooper – HP growth increased, move speed reduced, damage vs infantry/buildings/vehicles reduced, splash damage reduced[/p][p]Vehicles & Aircraft[/p][p]Wind Blade – HP growth increased, move speed reduced, damage reduced[/p][p]Inferno Artillery – HP greatly increased, price increased, speed reduced, all damage increased, reload time increased, explosion effect upgraded[/p][p]Iron Collector – HP increased, speed reduced[/p][p]Phantom Chopper – HP increased, speed reduced, attack range reduced, damage reduced[/p][p]Iron Fly – HP increased, ground speed reduced, upgraded air speed reduced, damage reduced[/p][p]Nightmare Gunship – HP increased, speed reduced, damage reduced[/p][p]Black Bird – HP increased, speed reduced, damage reduced[/p][p]Hurricane Tank – HP increased, speed reduced, damage reduced[/p][p]Titan Tank – HP upgraded, speed reduced, damage reduced[/p][p]Spear Transport – HP upgraded, speed reduced, damage reduced
[/p][p]GRA Faction – Building & Unit Balance Update[/p][p]Buildings & Towers[/p][p]Command Center - HP increased[/p][p]Bunker – Cost reduced[/p][p]Gatling System – Price reduced, damage reduced[/p][p]Tube Defense – Build time reduced[/p][p]Infantry[/p][p]Beast – HP increased, speed reduced, air damage increased[/p][p]Boomhand – HP growth increased, speed reduced, damage reduced, splash damage reduced[/p][p]General Razel – HP growth increased, speed reduced, damage vs buildings and vehicles reduced, upgraded effectiveness vs infantry[/p][p]Steel Breaker – HP growth increased, speed reduced, damage reduced[/p][p]Vehicles & Aircraft[/p][p]Khanjar D. Truck – Now buildable directly from Garage (no longer requires Upgrade Center); HP reduced, price and build time reduced, speed reduced, damage reduced[/p][p]Elephant – HP increased, price increased, build time increased, speed reduced[/p][p]Flying Rhino – HP increased, speed reduced, damage reduced, splash damage reduced[/p][p]Shark Collector – HP increased, speed reduced[/p][p]Hunter Jeep – HP increased, speed reduced, attack range increased, damage reduced[/p][p]Mantis – Now requires Upgrade Center to unlock; HP increased, speed reduced, damage vs vehicles and buildings reduced[/p][p]Suicide Wasp – HP increased, speed reduced[/p][p]All Rounder – HP increased, speed reduced, damage reduced[/p][p]Volcano – HP increased, speed reduced, damage reduced, splash damage reduced[/p][p][/p]

Patch Notes – October 17

[p]Fixes & Improvements[/p]
  • [p]Fixed UI compatibility issues on non-standard screen formats (such as wide, ultra-wide, and other resolutions) to ensure proper scaling and cleaner layout.[/p]
  • [p]Fixed FPS drops that occurred on some systems when the win or lose screen appeared.[/p]
  • [p]Added a new UI Scale option in the settings menu, allowing players to increase or decrease the interface size to their preference.[/p]
  • [p]Adjusted AI difficulty and reviewed some tutorial missions for better balance and gameplay experience.[/p]
  • [p]Changed the Multiplayer UI menu to show the lobby join screen directly, without needing to go through the join list first.[/p]
  • [p]Corrected the building name “Depot” to “Iron Core” in Mission 7.[/p]
  • [p]Reduced the shooting radius of the “Ray of Justice”[/p]
  • [p]Fixed some other minor bugs and performance issues.[/p]

Patch Notes – October 12

[p]Fixes & Improvements[/p]
  • [p]Fixed several minor bugs and stability issues.[/p]
  • [p]Renamed Challenge to Tutorial Missions to make it clearer for new players that these missions serve as the game’s tutorial.[/p]
  • [p]Fixed an issue in Skirmish mode where the Super Weapon could appear disabled even when the option was enabled.[/p]

Patch Notes – October 07

Fixes & Improvements

Fixed the Legacy Attack command not working when used from the minimap.

Fixed a multiplayer issue where, when all special abilities were ready, the chat could block the last specials because the click position overlapped with the chat area.

Improved Reptile units to have a better attack range inside buildings, similar to the Beast.

Added a Roadmap button in the main menu so you can keep an eye on upcoming updates and planned features.

Fixed a fog issue appearing in the Mission 7 video.

Superweapon ability icons are now always visible on the left side of the screen when a Superweapon is built.

Adjusted AI behavior for more balanced and reactive gameplay in several situations.

Modified some areas in the War Zone (Middle) map so you can build more structures in the center and better conquer that zone.

Improved the engineer system: when multiple engineers capture different oil towers, the sound effect no longer plays multiple times, preventing audio overlap.

Made various changes to music and sound effects, improving atmosphere and feedback during battles.

Fixed an issue where joining players in multiplayer didn’t see Superweapons triggered correctly.

Fixed several other minor bugs and overall stability issues.

Patch Notes – October 04

Fixes & Improvements

Fixed an issue where mission icons sometimes appeared white.
Fixed a bug in Arena99 map that occasionally caused the screen to freeze for a short time.
Fixed various minor bugs and upgraded the internal software version.
Improved pathfinding with a major update to unit movement and navigation.
Changed the background music for Iron Hand & Resistance factions, adding a longer and more refined playlist.
Added a new graphics preset above Ultra called Cinematic, designed especially for beautiful screenshots and captures, with enhanced visual effects and better shadows for 4K resolution.
The *High* graphics setting now comes with improved resolution for a sharper visual experience.
Improved multiplayer latency, reducing occasional lag and connection drops.

Skirmish & Multiplayer

Added a new option to enable or disable superweapons.

If disabled, the superweapon building becomes a tech structure that only unlocks certain units.