May 19 (Fri) Patch Notes
Hello, agents from around the world.
We would like to inform you of the updates on May 19th(thu), 2023.
[h3][/h3]

[h3][/h3]
ㆍAn attachable Charm to the gun will be compensated as a reward for Solo Rank
ㆍAn attachable patch (arm) to the outfit will be compensated as a reward for Squad Rank



[h3][/h3]
ㆍThe angle of Left/right side tiling motion has been modified.
ㆍComparison for the exposing rate of the head Before / After when tilting
(Before)

(After)

(Before)
(After)

[h3][/h3]
ㆍThe number of the basic ammunition given to player, right after the start of rounds, is different in the ranked match and casual match.
ㆍTeam death match and 3 vs 3 mod will be applied as same as in the casual match.

[h3][/h3]

ㆍAutomatically upgraded as 800 coins for the first round and 1000 coins for the second round in casual match
[h3]





[/h3]

[h3][/h3]
ㆍAdd a new feature

ㆍPrice change

[h3][/h3]
ㆍALTA CITY: The designs and location of certain cover objects have been changed.

ㆍDERAILED : Cover objects near the tunnel in the center of the map have been added and relocated.

ㆍBRIDGE :
- Seed plant area B has been added in 5:5 Bomb Mission mod
- The composition of cover objects and moving line near the new area B, has been remodeled
- BRIDGE environment (Sea fog)
> Before: Created with 8 sec gradation after 1min of the round start and stayed for 40 sec duration.
> After: Created with 8 sec gradation after 45 sec of the round start and stayed for 60 sec duration. Only happens in the rounds in even number (2/4/6/8/10)

ㆍKOREA TOWN :
- The brightness tone of map has been increased a little.
- KOREA TOWN environment (helicopter crash)
> Before: A random event between 10 sec ~ 150 sec right after the start of the each round.
> After: A fixed event after 45 sec of the each round start. Only happens in the round of even number (2/4/6/8/10)

ㆍWINDFARM :
- Item box
> The location and item amount has been modified in general.

ㆍSHIPYARD :
- Item box
> The location and item amount has been modified in general.
- The rooftop of the strage building #2
> Cover object is changed to destructible box
> Explosive gas tank has been removed
- Dry dock
> The effect of cement dust covered the dry dock is applied to every rounds. (Before: rounds in even number)
> Multiple climbing points to the ground level from dry docks have been added .
- Etc.
> A trailler truck has been added in the section D (near the parking lot area)

[h3][/h3]
• Customizing calling card system has been added.
• Customizable banners, badges are achievable after completing challenges in the game.
• Banner, badges are customizable based on each event.

[h3][/h3]
The M24 has been changed to take up two weapon slots

[h3][/h3]

[h3][/h3]
# HUD Preset Support
ㆍAdded new selectable categories for 2 HUD presets that change minimap position.
ㆍDefault settings: Top Left


# Shoulder Swap Key
ㆍAdded a new shoulder swap key to help deal with enemies from both right/left angles.
ㆍDefault Settings : L Alt
ㆍFree Camera’s default key settings has been modified as well.
ㆍDefault Settings : Y

# FOV Settings
ㆍAdded modifiable FOV settings (viewing angles).
ㆍPlayer FOV can now be modified between 60 to 75 degrees.
ㆍLocated on the Display-Video-Display Settings Tab
ㆍDefault Settings : 68.8

# Throwables Settings
ㆍAdded equip options for throwables.
ㆍFirst slot : Equip the first throwable in the inventory.
ㆍMost recently used : Equip the most recently used throwable.

# Universal Sensitivity Settings
ㆍAdded a universal sensitivity option.
ㆍAll different scope sensitivities can be controlled through one slider.

# Blood and gore FX Improvements
ㆍThe Soft option now also reduces the blood and gore of CQC animations.

[h3][/h3]
# Level Location Names

ㆍPress the M key from the status board to view a bigger map.
ㆍThe map features all level location names.
ㆍCommon Location Tips
ㆍMid : the mid-section part of the map
ㆍShelter : an area where the Attackers can easily rotate to another site
ㆍMain : the main site pathway for Attackers
ㆍSub : the sub site pathway for Attackers
ㆍBunker : the back area where the Defenders can protect a site
ㆍTrap : an adjacent hiding area close to a site
ㆍAlley : an area with an outer passage to a site
ㆍCamp : a wide open and clear sniping area
ㆍRamp : a sloped area or pathway
ㆍGround : an area with ruins, wreckage, or under construction compounds
# View Enlarged Map

ㆍPress the N key to view an enlarged version of the map.
# Pre-matchmaking informational cues

ㆍAdded Attacker/Defender side info with the already available match type, mode, and map info when matchmaking is completed.
[h3][/h3]
ㆍ Lepton's maximum equip cost has changed from 5 to 7.
ㆍ The maximum number of Leptons that can be equipped remains unchanged at 3.
ㆍ The preset composition of the default equipped Lepton has been changed.
[h3][/h3]
ㆍExclusive Lepton

ㆍEquipped Lepton
ㆍ New Leptons have been added, offering further classification within the existing Lepton lineup.
ㆍ Damage reduction effects Leptons do not reduce the damage inflicted on Armor Plate.
ㆍ The damage reduction effect is applied only to health, but it has been increased overall.
ㆍ New Lepton and previously deactivated Lepton have been re-added.
ㆍ Ace Pilot
ㆍ Shot put
ㆍ The maximum equip cost of Lepton has increased, and the overall Lepton costs have been reset.

We would like to inform you of the updates on May 19th(thu), 2023.
[h3][/h3]

[h3][/h3]
ㆍAn attachable Charm to the gun will be compensated as a reward for Solo Rank
ㆍAn attachable patch (arm) to the outfit will be compensated as a reward for Squad Rank




[h3][/h3]
ㆍThe angle of Left/right side tiling motion has been modified.
ㆍComparison for the exposing rate of the head Before / After when tilting
(Before)

(After)

(Before)

(After)

[h3][/h3]
ㆍThe number of the basic ammunition given to player, right after the start of rounds, is different in the ranked match and casual match.
ㆍTeam death match and 3 vs 3 mod will be applied as same as in the casual match.

[h3][/h3]

ㆍAutomatically upgraded as 800 coins for the first round and 1000 coins for the second round in casual match
[h3]





[/h3]

[h3][/h3]
ㆍAdd a new feature

ㆍPrice change

[h3][/h3]
ㆍALTA CITY: The designs and location of certain cover objects have been changed.

ㆍDERAILED : Cover objects near the tunnel in the center of the map have been added and relocated.

ㆍBRIDGE :
- Seed plant area B has been added in 5:5 Bomb Mission mod
- The composition of cover objects and moving line near the new area B, has been remodeled
- BRIDGE environment (Sea fog)
> Before: Created with 8 sec gradation after 1min of the round start and stayed for 40 sec duration.
> After: Created with 8 sec gradation after 45 sec of the round start and stayed for 60 sec duration. Only happens in the rounds in even number (2/4/6/8/10)

ㆍKOREA TOWN :
- The brightness tone of map has been increased a little.
- KOREA TOWN environment (helicopter crash)
> Before: A random event between 10 sec ~ 150 sec right after the start of the each round.
> After: A fixed event after 45 sec of the each round start. Only happens in the round of even number (2/4/6/8/10)

ㆍWINDFARM :
- Item box
> The location and item amount has been modified in general.

ㆍSHIPYARD :
- Item box
> The location and item amount has been modified in general.
- The rooftop of the strage building #2
> Cover object is changed to destructible box
> Explosive gas tank has been removed
- Dry dock
> The effect of cement dust covered the dry dock is applied to every rounds. (Before: rounds in even number)
> Multiple climbing points to the ground level from dry docks have been added .
- Etc.
> A trailler truck has been added in the section D (near the parking lot area)

[h3][/h3]
• Customizing calling card system has been added.
• Customizable banners, badges are achievable after completing challenges in the game.
• Banner, badges are customizable based on each event.

[h3][/h3]
The M24 has been changed to take up two weapon slots

[h3][/h3]

[h3][/h3]
# HUD Preset Support
ㆍAdded new selectable categories for 2 HUD presets that change minimap position.
ㆍDefault settings: Top Left



# Shoulder Swap Key
ㆍAdded a new shoulder swap key to help deal with enemies from both right/left angles.
ㆍDefault Settings : L Alt
ㆍFree Camera’s default key settings has been modified as well.
ㆍDefault Settings : Y


# FOV Settings
ㆍAdded modifiable FOV settings (viewing angles).
ㆍPlayer FOV can now be modified between 60 to 75 degrees.
ㆍLocated on the Display-Video-Display Settings Tab
ㆍDefault Settings : 68.8

# Throwables Settings
ㆍAdded equip options for throwables.
ㆍFirst slot : Equip the first throwable in the inventory.
ㆍMost recently used : Equip the most recently used throwable.

# Universal Sensitivity Settings
ㆍAdded a universal sensitivity option.
ㆍAll different scope sensitivities can be controlled through one slider.

# Blood and gore FX Improvements
ㆍThe Soft option now also reduces the blood and gore of CQC animations.

[h3][/h3]
# Level Location Names

ㆍPress the M key from the status board to view a bigger map.
ㆍThe map features all level location names.
ㆍCommon Location Tips
ㆍMid : the mid-section part of the map
ㆍShelter : an area where the Attackers can easily rotate to another site
ㆍMain : the main site pathway for Attackers
ㆍSub : the sub site pathway for Attackers
ㆍBunker : the back area where the Defenders can protect a site
ㆍTrap : an adjacent hiding area close to a site
ㆍAlley : an area with an outer passage to a site
ㆍCamp : a wide open and clear sniping area
ㆍRamp : a sloped area or pathway
ㆍGround : an area with ruins, wreckage, or under construction compounds
# View Enlarged Map

ㆍPress the N key to view an enlarged version of the map.
# Pre-matchmaking informational cues

ㆍAdded Attacker/Defender side info with the already available match type, mode, and map info when matchmaking is completed.
[h3][/h3]
ㆍ Lepton's maximum equip cost has changed from 5 to 7.
ㆍ The maximum number of Leptons that can be equipped remains unchanged at 3.
ㆍ The preset composition of the default equipped Lepton has been changed.
[h3][/h3]
ㆍExclusive Lepton

ㆍEquipped Lepton
ㆍ New Leptons have been added, offering further classification within the existing Lepton lineup.
ㆍ Damage reduction effects Leptons do not reduce the damage inflicted on Armor Plate.
ㆍ The damage reduction effect is applied only to health, but it has been increased overall.
ㆍ New Lepton and previously deactivated Lepton have been re-added.
ㆍ Ace Pilot
ㆍ Shot put
ㆍ The maximum equip cost of Lepton has increased, and the overall Lepton costs have been reset.
