March 30 (Thu) Patch Notes
Hello, agents from around the world.
We would like to inform you of the updates that have been made since last year's test.
[h3]# Agent Voice Actors[/h3]
KOR

ENG

CN

[h3]# HP Hold Feature[/h3]
• Knocked down teammates’ HP will no longer bleed while being revived by a friendly.
[h3]# Improved Sneak Features[/h3]
• Added sneak feature to also activate if you walked (holding Ctrl Button) while standing.
• Previously, sneak feature only activated if you walked while crouching. It will now activate in both cases.
Before : Sneak activated only when crouching & walking.

After : Added the sneak feature standing & walking stance as well.

[h3]# Improved Zip Lines[/h3]
• 2 agents can now use the Zip Line at the same time. Previously, if 2 agents used a Zip Line at the same time, the 2nd agent would drop early near the destination.

[h3]# Improved Shoulder Aim (Left Shoulder View)[/h3]
• Tapping the “Tilt Left” key while shoulder aiming (holding Right Mouse Button) will now fix the camera to the left shoulder.
• Camera view will reset back to the right side when deactivating shoulder aim or tilting to the right.

[h3]# Knockdown Transition Motion Cancelling Fix[/h3]
• Fixed an issue where using the Revival Kit during knockdown transition would cancel the knockdown motion.
• Using the Revival Kit will no longer cancel the knockdown transition. Further action can only be taken after the knockdown motion has been completed.
[h3]# Agent Hit Box Fix[/h3]
• Fixed an issue where hit box was not applying to a certain part of the body (trapezius muscle area near neck and shoulder).

[h3]# Juggernaut Hit Box[/h3]
• Created a separate hit box for the Juggernaut.
• Previously, equipping the Juggernaut would apply an agent hit box, making it difficult to aim.

[h3]# Refuse Revival Feature[/h3]
• Added a “Refuse Revival” feature so that agents can plant/defuse while knocked down without interruption.
• Previously, reviving a teammate who’s planting/defusing the Seed while under knockdown status would occasionally cancel ongoing actions.

[h3]# Execution Feature[/h3]
• Added new “Execution” motion that can be triggered by pressing V key behind an enemy. This will start a series of motions that will take down the enemy.
• Every agent has a different execution and executing a standing enemy and knocked down enemy has a different motion.
• The previous “Kick” execution motion has been removed.
Execution Condition

Execution (Basic)

Execution (Knockdown)

[h3]# Agent Lepton Changes[/h3]
• Recommended Lepton set for beginners has been set to default as Lepton Preset 1.
• This is to ensure that new beginners don’t start matches without Leptons.
[h3]# Lepton Customization Menu Improvements[/h3]
• Made changes to Lepton Customization Menu UI
• Non-exclusive Leptons are now arranged by cost.
[h3]# Changes regarding Weapon Skin Leptons[/h3]
• Leptons that offer weapon skins have been removed.
• Lepton skins that were given out as rewards in previous Alpha/Beta tests are being planned to be made available again in the Weapon Loadout menu in a later date.
[h3]# New Agent[/h3]
• New Agent “Rita” has joined the battle.
• Dev Comment
> Rita is an aggressive assault type agent whose ability fluctuates depending on her music and mood.
> Combat and ensuing chaos around her increases her gauge so she’s not the type of agent who waits for the fight to come to her.
> When Rita fails to maintain her gauge level, she’ll receive penalties in the form of decreased movement speed but inflicting damage to her enemies will charge her gauge and grant buffs.
> Rita is a potent agent who can breakthrough enemy line and begin a chain reaction of kills as her gauge meter snowballs Rita into an unstoppable force.
• Rita Lepton/Signature Details

※ To see what changes have been made to other agents, please check the character creation menu for more details.
[h3]# Non-exclusive Leptons[/h3]
• Dev Comment
> Removed certain non-exclusive Leptons that was deemed out of balance or unfair.
> Additional changes have been made to several Leptons based on statistical data from extended tests.
• Changed Leptons

• Removed Leptons
> Art of Throwing
> Pleasure
> SVD Specialist
[h3]# Weapon Balance & Price[/h3]
• Based on Bomb Defusal

[h3]# Changes in Firearm Damage Processing Method[/h3]

[h3]# Auto Breath-Hold[/h3]

[h3]# Firearm Accuracy[/h3]
• Significantly increased first-person accuracy
[h3]# Firearm Headshot Damage Multiplier[/h3]
• Headshot damage for all firearms using 9mm ammo reduced from 4x to 2x.

[h3]# Attachments[/h3]
• Number of attachments simplified to 5. (8 to 5)

• Parts Balance

[h3]# 3v3 Bomb Defusal[/h3]
• Round Composition
> 7 Rounds (Best of 7)
> Round Timer: 2m 30s
• Payout per Round

• Team Payout per Round

• Individual Payout per Round

• Team Upgrades

• Gadget Limit per Team

[h3]# 5v5 Bomb Defusal[/h3]
• Round Composition
> 9 Rounds (Best of 9)
> Round Timer: 3m
• Payout per Round

• Team Payout per Round

• Individual Payout per Round

• Team Upgrades

• Gadget Limit per Team

[h3]# 5v5 Ranked Match[/h3]
• Round Composition
> 11 Rounds (Best of 11)
> Round Timer: 3m
• Payout per Round

• Team Payout per Round

• Individual Payout per Round

• Team Upgrades

• Gadget Limit per Team

[h3]# Team-Deathmatch[/h3]
• Round Composition
> Single-Round Match
> Round Timer: 10m
> Target Score: 120 Points
• Win Conditions
> Reach 120 points first within the time limit, or Have more points than the enemy team
> If tied at the end of the time limit, enter a 2m Overtime.
> Reach 20 points first before the Overtime ends, or have more points at the end of 2m Overtime.
• Scoring
> +1 point for enemy knockdown, +2 points for finishing enemy.
> +3 for instant CQC kills, +2 points for finishing a knocked-down enemy.
• Coins & VX Market Rules
> Start a round with enough coins to purchase a pistol.
> Earn coins through various Combat Actions (knockdowns/finishes/assists/revives/CQC/deaths)
> Receive coins at regular intervals.
> Purchase any weapon of choice from the VX Market after death.
> Team Upgrades are fully upgraded.
> Gadget Limit per Team

• Respawns & Backfill Rules
> Respawn after a short grace period.
> Respawn at respective & random team spawns, and invincible for a short period.
> However, invincibility is canceled after shooting or using a gadget.
> Receive MPX, G17, Bandage, and Armor Plate when joining as a Backfill.
• VX Special Rules
> Drops Primary Weapon on death, and dropped weapons can be picked up by other players.
> Dropped weapons are temporary and players will spawn with their purchased weapons after death.
> Magnetic Field will move at regular intervals and change level layouts.
[h3]# Showdown[/h3]
• Round Composition
> 3 Rounds
> No Time Limit
> Each Round is Played to the Last Man Standing
• Win Conditions
> There is no winner, players are ranked based on their match performances.
> Ranks are determined by number of coins earned at the end of the final round.
• Number of Players
> Max 6 players. (Cannot play as a party)
• Payouts per Round

• Additional Coin Gains/Losses
> Players will drop 30% of their current coins upon death.

• Respawns
> No knockdowns and respawns.
• VX Market
> Revival Kit, Defuse Kit, and Stimulants are not sold.
> Gadget Limit per Team

• Upgrades
> Upgrades are fully upgraded.
• Additional Features
> Earn coins by opening yellow boxes in the map, or by eliminating enemies.
> No item boxes in the map.
[h3]# AI Matches[/h3]
• Added a new mode against AI Bots in a 5v5 matches.
• Practice 5v5 Bomb Defusal and Team-Deathmatch against AI Bots
• Empty player slots are filled by AI Bots after the match starts.

[h3]# Integrated Gas/Heal Grenades[/h3]
• Combined the features of Gas Grenades (dealing damage over time to enemies) and Heal Grenades (recovering teammate HP).
• It’s functioning method has also been changed.
> Before: Timer
> After: Functions immediately after collision
[h3]# UPS[/h3]
• Added the UPS tactical gear in the store.
• Setting up the UPS will scan surrounding enemies in range.
• In addition to providing temporary cover for teammates, it also has acts as a turret, firing at enemies and inflicting damage.
[h3]# C.A.N[/h3]
• Added the Drone (C.A.N) tactical gear which destroys objects within range and scan enemies based on it’s flying direction.
• Drone can move different direction against user’s intention because it moves automatically by recognized surrounding objects.
• It destroyed after flying for certain time or taking certain amount of damage.
[h3]# Market/Inventory Overhaul[/h3]
• Reduce the number of tabs in the market and minimize the displayed information for increased accessibility
• Remove ammunition purchases → ammunition will be provided upon round start after purchasing a weapon

[h3]# Acquired currency information added[/h3]
• At the beginning of a round in Bomb Defusal, you can see key information about coins acquired in the previous round.

[h3]# Assist overhaul[/h3]
• Added conditions for obtaining kill assist


[h3]# Tutorial overhaul[/h3]
• Changed tutorial to ALTA City to make it easier to understand and experience VX’s basic system
[h3]# Adjust the timing of changing characters[/h3]
• Previously, changing characters was possible right after entering the in-game, but we’ve improved it so that players can change characters before entering the in-game, reflecting feedback that they would like to confirm information about the map they will be playing on and change their character in advance.

[h3]# Lobby overhaul[/h3]
• Added customization system for characters and weapons

[h3]# Added weapon loadout presets[/h3]
• After setting up preset 1 with attachments, the setting will be automatically applied when purchasing the weapon
• Preset 2 requires clicking the button within the in-game weapon slot after the setting is complete

[h3]# Added Lepton presets[/h3]
• After setting up the Lepton preset, players can select and use the preset on the character selection scene
• Preset 1 is selected by default

[h3]# Upgrade character creation scene[/h3]
• A short video is now shown during character creation, introducing the basic abilities and a brief description of the selected character.

[h3]# Display party members in the lobby[/h3]
• When forming a party, the characters and outfits of the party members are displayed together in the lobby (up to 5 people).

[h3]# Added Rim light[/h3]
• A rim light function has been added to help identify enemies in relatively dark areas

• The rim light function is provided as turned on by default and can be turned off by adjusting the option values below.

[h3]# Key settings guide for first game access[/h3]
• When accessing the game for the first time, a pop-up for information on communication between players will appear, and players will be able to proceed with relevant settings.
[h3]# Expanede actions during matchmaking[/h3]
• Players can switch to other menus even during matchmaking

[h3]# Match expansion[/h3]
• Matching range can be expanded if the matching time is too long (up to 2 times)

[h3]# Strengthened penalty for defecting[/h3]
• The matchmaking penalty given when defecting during a match is significantly increased depending on the number of defections
• If the number of defections in casual or ranked matches increases, the manner points decrease, and if the manner points fall below a certain level, it becomes impossible to play ranked matches.
• If you leave during a ranked match, your RP will decrease regardless of your team's win/loss.
• If the accumulated number of defections in ranked matches exceeds a certain level, you cannot play ranked matches for that season.
[h3]# Close match process and Invalid match[/h3]
• The close match process is applied when the number of team members falls below 3
• If the team with fewer members is losing, the game ends immediately with the team’s defeat.
• If the team with fewer members is winning or tied, the close match process is not applied.
• In the ranked match, if the close match process is activated in the first round, the match will be invalidated.
• However, the penalty for defecting players remains the same
[h3]# Strenghtened penalty for team-killing[/h3]
• When team-killing occurs, the intent is confirmed with the deceased
• If intentional team-killing is repeated, the player will be disqualified from the match and will have a negative impact on their manner score.
[h3]# Supported language[/h3]
• Added Italian
• Supported languages
> Korean / English / Chinese (Simplified) / Japanese / French / German / Spanish / Portuguese / Italian (9 languages).
[h3]# Ping System Expansion and Revamp[/h3]
• Expanded from combat-oriented ping system to communication-focused ping system.
• Removed less used pings and reorganized them into more useful categories.

• Can request coins, ammunitions, etc. in the store or inventory.

[h3]# Enhanced Knockdown Display[/h3]
• Added player icon for knockdown to the left side of the screen for better situational awareness.

[h3]# Settings Update[/h3]
• A pop-up notification for any new updates to setting will be displayed upon accessing lobby.

[h3]# Auto Looting Feature[/h3]
• Added a feature to automatically loot items from opponent’s dead character when the interaction key (F) is held down to increase convenience in looting.
Auto Loot Guide Message

Auto Loot Example Image

• Auto loot priority

[h3]# Looting from user who left the game[/h3]
• Added a feature to loot items from user who have left the game by dropping a box with items the user was holding at the location where they left. Other players will be able to loot items from the box.
[h3]# Novice Support: Target Outlining Feature[/h3]
• Added a feature to maintain an outline of enemies hit for a short period (approximately 2 seconds). The feature will be only available to novice users recognized by the internal system.

[h3]# Displaying Fatal Information Related to Destruction Points[/h3]
• Added a feature to inform players of potential death zones caused by LPG gas tank explosions or building destruction.

• Added a feature to show the durability of medium and large LPG gas tanks as a white circular effect in its surrounding.

[h3]# Fixed Camera View When Planting/Defusing S.E.E.D[/h3]
• Improved the camera and field of view to remain stable during planting or defusing S.E.E.D
• Trembling caused by nearby explosions or throwables will still occur.

• Entering Ranked Match
> You can participate in ranked matches by clicking on the "Ranked Matches" tab.
> You need an agent of level 5 or more to participate in Ranked Match.

• Placement Match
> Upon completing five placement matches, you will be placed in a rank based on your skill level.
• RP and Rank Tier
> RP will increase or decrease based on game results.
> RP can be earned additionally based on your performance in the game.
> Rank Tier according to RP

※ In FBT, you can only reach Elite tier.
• Ranked Match Rules
> Round composition
> Best of 11
> Time per round : 3 minutes
• Payout per round

• Team payout based on round results

• Individual Rewards per round

• Upgrade Composition

[h3]# All map’s CCTV playing when game starting[/h3]

[h3]# Windfarm[/h3]
• Arrangement of objects has changed considering 3vs3 Bomb Defusal, Team Death Match and Showdown Mode.

[h3]# Derail [/h3]
• Composition of level in D-seed installing site has changed.
• Existing Derail has difficult in moving between A-seed installing site and D-seed installing site.
• To improve this difficult, modified D-seed area’s spot and added surrounding cover to make transition happen more organically than before.

[h3]# Shipyard[/h3]
• To adjust balance in A-area, Structure of bridge above ship has changed, Including object’s arrangement. Additional Zip Line has also added.
• To adjust balance of Atk/Def after A-area’s explosion, mega truck nearby A-area has been eliminated and some object’s arrangement has adjusted.

[h3]# Bridge[/h3]
• A-seed installing site’s arrange of covers before destroy has changed and right/left detour’s moving sounds also changed not to easily catch below floor’s sound on upper floor.
• As upper/lower floor’s Sound information dividing more clearly, utility of detour path would be more useful than before

[h3]# Alta City[/h3]
• Alta Cities is a map where you can enjoy finding strategies in various ways.
• Main building consists for fist / second floor and rooftop.
• Make your own strategies using environmental factors and climbing action.

[h3]# KoreaTown[/h3]
• Korea Town has attractive background concept: Nighttime City. We tried to create a dynamic battle field atmosphere using destructible objects actively.
• On this map, most objects are destructible and helicopters crash down at random times. It makes destruction and change in arrangement of building every round.

[h3]# Wheat Field[/h3]
• Wheat field is concept of agent’s combat training ground designed to practice Bomb defusal battle
• Most of objects are destroyable like other VX’s maps. Especially, the roof top located on central house can be blown up entirely when inside’s Gas tank explode.

[h3]# Main/Common[/h3]
• Change information architecture (I.A.)
• NEXON/Steam cross-platform implementation* (integrated authentication/policies and service menu branching based on authentication data)
• Redesign main page* (stats and content information sections on top)
• Expand multilingual support - Italian (IT) and Turkish (TR)
• Update anti-cheat policies - add temporary restriction policies* (profile restriction status data, game access restriction, posting restriction)
[h3]# Game Info[/h3]
• Redesign world overview menu
• Map info > new map updates (Wheat field, Koreatown, Alta City)
• Agents > Update new agent (Rita) and her story, all agent information, resources
• Weapons > Update new items and their specs
• Add real-time translation feature for comment module
• Add new media menu
[h3]# Data Center[/h3]
• Add new 2D replay map, new objects
• Redesign My Records menu - global records / personal records / Ranked Match records* (categorized by game type and new mode)
• Add new Data Lab menu
• Renew the rankings menu
[h3]# Support[/h3]
• Add new PC requirements* (download) menu
• Update FAQ
[h3]# WIC [/h3]
• Add new WIC HOME menu
• Change layout of WIC news / event menu
• Prepare for resolutions beyond WIC 1920* (expand scale)
• Improve WIC speed
• Implement one-way communication on web and client
• Expose to external browsers
[h3]# Companion App
[/h3]
• NEXON/Steam cross-platform implementation* (integrated authentication/policies and service menu branching based on authentication data)
• Add push notification to alert about being reported
• Add real-time translation feature for posts
• Change market metadata (about NEXON/Steam cross-platform implementation and real-time translation)
We would like to inform you of the updates that have been made since last year's test.
Agent
[h3]# Agent Voice Actors[/h3]
KOR

ENG

CN

[h3]# HP Hold Feature[/h3]
• Knocked down teammates’ HP will no longer bleed while being revived by a friendly.
[h3]# Improved Sneak Features[/h3]
• Added sneak feature to also activate if you walked (holding Ctrl Button) while standing.
• Previously, sneak feature only activated if you walked while crouching. It will now activate in both cases.
Before : Sneak activated only when crouching & walking.

After : Added the sneak feature standing & walking stance as well.

[h3]# Improved Zip Lines[/h3]
• 2 agents can now use the Zip Line at the same time. Previously, if 2 agents used a Zip Line at the same time, the 2nd agent would drop early near the destination.

[h3]# Improved Shoulder Aim (Left Shoulder View)[/h3]
• Tapping the “Tilt Left” key while shoulder aiming (holding Right Mouse Button) will now fix the camera to the left shoulder.
• Camera view will reset back to the right side when deactivating shoulder aim or tilting to the right.

[h3]# Knockdown Transition Motion Cancelling Fix[/h3]
• Fixed an issue where using the Revival Kit during knockdown transition would cancel the knockdown motion.
• Using the Revival Kit will no longer cancel the knockdown transition. Further action can only be taken after the knockdown motion has been completed.
[h3]# Agent Hit Box Fix[/h3]
• Fixed an issue where hit box was not applying to a certain part of the body (trapezius muscle area near neck and shoulder).

[h3]# Juggernaut Hit Box[/h3]
• Created a separate hit box for the Juggernaut.
• Previously, equipping the Juggernaut would apply an agent hit box, making it difficult to aim.

[h3]# Refuse Revival Feature[/h3]
• Added a “Refuse Revival” feature so that agents can plant/defuse while knocked down without interruption.
• Previously, reviving a teammate who’s planting/defusing the Seed while under knockdown status would occasionally cancel ongoing actions.

[h3]# Execution Feature[/h3]
• Added new “Execution” motion that can be triggered by pressing V key behind an enemy. This will start a series of motions that will take down the enemy.
• Every agent has a different execution and executing a standing enemy and knocked down enemy has a different motion.
• The previous “Kick” execution motion has been removed.
Execution Condition

Execution (Basic)

Execution (Knockdown)

Lepton
[h3]# Agent Lepton Changes[/h3]
• Recommended Lepton set for beginners has been set to default as Lepton Preset 1.
• This is to ensure that new beginners don’t start matches without Leptons.
[h3]# Lepton Customization Menu Improvements[/h3]
• Made changes to Lepton Customization Menu UI
• Non-exclusive Leptons are now arranged by cost.
[h3]# Changes regarding Weapon Skin Leptons[/h3]
• Leptons that offer weapon skins have been removed.
• Lepton skins that were given out as rewards in previous Alpha/Beta tests are being planned to be made available again in the Weapon Loadout menu in a later date.
[h3]# New Agent[/h3]
• New Agent “Rita” has joined the battle.
• Dev Comment
> Rita is an aggressive assault type agent whose ability fluctuates depending on her music and mood.
> Combat and ensuing chaos around her increases her gauge so she’s not the type of agent who waits for the fight to come to her.
> When Rita fails to maintain her gauge level, she’ll receive penalties in the form of decreased movement speed but inflicting damage to her enemies will charge her gauge and grant buffs.
> Rita is a potent agent who can breakthrough enemy line and begin a chain reaction of kills as her gauge meter snowballs Rita into an unstoppable force.
• Rita Lepton/Signature Details

※ To see what changes have been made to other agents, please check the character creation menu for more details.
[h3]# Non-exclusive Leptons[/h3]
• Dev Comment
> Removed certain non-exclusive Leptons that was deemed out of balance or unfair.
> Additional changes have been made to several Leptons based on statistical data from extended tests.
• Changed Leptons

• Removed Leptons
> Art of Throwing
> Pleasure
> SVD Specialist
Weapons
[h3]# Weapon Balance & Price[/h3]
• Based on Bomb Defusal

[h3]# Changes in Firearm Damage Processing Method[/h3]

[h3]# Auto Breath-Hold[/h3]

[h3]# Firearm Accuracy[/h3]
• Significantly increased first-person accuracy
[h3]# Firearm Headshot Damage Multiplier[/h3]
• Headshot damage for all firearms using 9mm ammo reduced from 4x to 2x.

[h3]# Attachments[/h3]
• Number of attachments simplified to 5. (8 to 5)

• Parts Balance

Game Modes
[h3]# 3v3 Bomb Defusal[/h3]
• Round Composition
> 7 Rounds (Best of 7)
> Round Timer: 2m 30s
• Payout per Round

• Team Payout per Round

• Individual Payout per Round

• Team Upgrades

• Gadget Limit per Team

[h3]# 5v5 Bomb Defusal[/h3]
• Round Composition
> 9 Rounds (Best of 9)
> Round Timer: 3m
• Payout per Round

• Team Payout per Round

• Individual Payout per Round

• Team Upgrades

• Gadget Limit per Team

[h3]# 5v5 Ranked Match[/h3]
• Round Composition
> 11 Rounds (Best of 11)
> Round Timer: 3m
• Payout per Round

• Team Payout per Round

• Individual Payout per Round

• Team Upgrades

• Gadget Limit per Team

[h3]# Team-Deathmatch[/h3]
• Round Composition
> Single-Round Match
> Round Timer: 10m
> Target Score: 120 Points
• Win Conditions
> Reach 120 points first within the time limit, or Have more points than the enemy team
> If tied at the end of the time limit, enter a 2m Overtime.
> Reach 20 points first before the Overtime ends, or have more points at the end of 2m Overtime.
• Scoring
> +1 point for enemy knockdown, +2 points for finishing enemy.
> +3 for instant CQC kills, +2 points for finishing a knocked-down enemy.
• Coins & VX Market Rules
> Start a round with enough coins to purchase a pistol.
> Earn coins through various Combat Actions (knockdowns/finishes/assists/revives/CQC/deaths)
> Receive coins at regular intervals.
> Purchase any weapon of choice from the VX Market after death.
> Team Upgrades are fully upgraded.
> Gadget Limit per Team

• Respawns & Backfill Rules
> Respawn after a short grace period.
> Respawn at respective & random team spawns, and invincible for a short period.
> However, invincibility is canceled after shooting or using a gadget.
> Receive MPX, G17, Bandage, and Armor Plate when joining as a Backfill.
• VX Special Rules
> Drops Primary Weapon on death, and dropped weapons can be picked up by other players.
> Dropped weapons are temporary and players will spawn with their purchased weapons after death.
> Magnetic Field will move at regular intervals and change level layouts.
[h3]# Showdown[/h3]
• Round Composition
> 3 Rounds
> No Time Limit
> Each Round is Played to the Last Man Standing
• Win Conditions
> There is no winner, players are ranked based on their match performances.
> Ranks are determined by number of coins earned at the end of the final round.
• Number of Players
> Max 6 players. (Cannot play as a party)
• Payouts per Round

• Additional Coin Gains/Losses
> Players will drop 30% of their current coins upon death.

• Respawns
> No knockdowns and respawns.
• VX Market
> Revival Kit, Defuse Kit, and Stimulants are not sold.
> Gadget Limit per Team

• Upgrades
> Upgrades are fully upgraded.
• Additional Features
> Earn coins by opening yellow boxes in the map, or by eliminating enemies.
> No item boxes in the map.
[h3]# AI Matches[/h3]
• Added a new mode against AI Bots in a 5v5 matches.
• Practice 5v5 Bomb Defusal and Team-Deathmatch against AI Bots
• Empty player slots are filled by AI Bots after the match starts.

Tactical Gadget
[h3]# Integrated Gas/Heal Grenades[/h3]
• Combined the features of Gas Grenades (dealing damage over time to enemies) and Heal Grenades (recovering teammate HP).
• It’s functioning method has also been changed.
> Before: Timer
> After: Functions immediately after collision
[h3]# UPS[/h3]
• Added the UPS tactical gear in the store.
• Setting up the UPS will scan surrounding enemies in range.
• In addition to providing temporary cover for teammates, it also has acts as a turret, firing at enemies and inflicting damage.
[h3]# C.A.N[/h3]
• Added the Drone (C.A.N) tactical gear which destroys objects within range and scan enemies based on it’s flying direction.
• Drone can move different direction against user’s intention because it moves automatically by recognized surrounding objects.
• It destroyed after flying for certain time or taking certain amount of damage.
System
[h3]# Market/Inventory Overhaul[/h3]
• Reduce the number of tabs in the market and minimize the displayed information for increased accessibility
• Remove ammunition purchases → ammunition will be provided upon round start after purchasing a weapon

[h3]# Acquired currency information added[/h3]
• At the beginning of a round in Bomb Defusal, you can see key information about coins acquired in the previous round.

[h3]# Assist overhaul[/h3]
• Added conditions for obtaining kill assist


[h3]# Tutorial overhaul[/h3]
• Changed tutorial to ALTA City to make it easier to understand and experience VX’s basic system
[h3]# Adjust the timing of changing characters[/h3]
• Previously, changing characters was possible right after entering the in-game, but we’ve improved it so that players can change characters before entering the in-game, reflecting feedback that they would like to confirm information about the map they will be playing on and change their character in advance.

[h3]# Lobby overhaul[/h3]
• Added customization system for characters and weapons

[h3]# Added weapon loadout presets[/h3]
• After setting up preset 1 with attachments, the setting will be automatically applied when purchasing the weapon
• Preset 2 requires clicking the button within the in-game weapon slot after the setting is complete

[h3]# Added Lepton presets[/h3]
• After setting up the Lepton preset, players can select and use the preset on the character selection scene
• Preset 1 is selected by default

[h3]# Upgrade character creation scene[/h3]
• A short video is now shown during character creation, introducing the basic abilities and a brief description of the selected character.

[h3]# Display party members in the lobby[/h3]
• When forming a party, the characters and outfits of the party members are displayed together in the lobby (up to 5 people).

[h3]# Added Rim light[/h3]
• A rim light function has been added to help identify enemies in relatively dark areas

• The rim light function is provided as turned on by default and can be turned off by adjusting the option values below.

[h3]# Key settings guide for first game access[/h3]
• When accessing the game for the first time, a pop-up for information on communication between players will appear, and players will be able to proceed with relevant settings.
[h3]# Expanede actions during matchmaking[/h3]
• Players can switch to other menus even during matchmaking

[h3]# Match expansion[/h3]
• Matching range can be expanded if the matching time is too long (up to 2 times)

[h3]# Strengthened penalty for defecting[/h3]
• The matchmaking penalty given when defecting during a match is significantly increased depending on the number of defections
• If the number of defections in casual or ranked matches increases, the manner points decrease, and if the manner points fall below a certain level, it becomes impossible to play ranked matches.
• If you leave during a ranked match, your RP will decrease regardless of your team's win/loss.
• If the accumulated number of defections in ranked matches exceeds a certain level, you cannot play ranked matches for that season.
[h3]# Close match process and Invalid match[/h3]
• The close match process is applied when the number of team members falls below 3
• If the team with fewer members is losing, the game ends immediately with the team’s defeat.
• If the team with fewer members is winning or tied, the close match process is not applied.
• In the ranked match, if the close match process is activated in the first round, the match will be invalidated.
• However, the penalty for defecting players remains the same
[h3]# Strenghtened penalty for team-killing[/h3]
• When team-killing occurs, the intent is confirmed with the deceased
• If intentional team-killing is repeated, the player will be disqualified from the match and will have a negative impact on their manner score.
[h3]# Supported language[/h3]
• Added Italian
• Supported languages
> Korean / English / Chinese (Simplified) / Japanese / French / German / Spanish / Portuguese / Italian (9 languages).
UI & UX and Convenience
[h3]# Ping System Expansion and Revamp[/h3]
• Expanded from combat-oriented ping system to communication-focused ping system.
• Removed less used pings and reorganized them into more useful categories.

• Can request coins, ammunitions, etc. in the store or inventory.

[h3]# Enhanced Knockdown Display[/h3]
• Added player icon for knockdown to the left side of the screen for better situational awareness.

[h3]# Settings Update[/h3]
• A pop-up notification for any new updates to setting will be displayed upon accessing lobby.

[h3]# Auto Looting Feature[/h3]
• Added a feature to automatically loot items from opponent’s dead character when the interaction key (F) is held down to increase convenience in looting.
Auto Loot Guide Message

Auto Loot Example Image

• Auto loot priority

[h3]# Looting from user who left the game[/h3]
• Added a feature to loot items from user who have left the game by dropping a box with items the user was holding at the location where they left. Other players will be able to loot items from the box.
[h3]# Novice Support: Target Outlining Feature[/h3]
• Added a feature to maintain an outline of enemies hit for a short period (approximately 2 seconds). The feature will be only available to novice users recognized by the internal system.

[h3]# Displaying Fatal Information Related to Destruction Points[/h3]
• Added a feature to inform players of potential death zones caused by LPG gas tank explosions or building destruction.

• Added a feature to show the durability of medium and large LPG gas tanks as a white circular effect in its surrounding.

[h3]# Fixed Camera View When Planting/Defusing S.E.E.D[/h3]
• Improved the camera and field of view to remain stable during planting or defusing S.E.E.D
• Trembling caused by nearby explosions or throwables will still occur.

Contents
• Entering Ranked Match
> You can participate in ranked matches by clicking on the "Ranked Matches" tab.
> You need an agent of level 5 or more to participate in Ranked Match.

• Placement Match
> Upon completing five placement matches, you will be placed in a rank based on your skill level.
• RP and Rank Tier
> RP will increase or decrease based on game results.
> RP can be earned additionally based on your performance in the game.
> Rank Tier according to RP

※ In FBT, you can only reach Elite tier.
• Ranked Match Rules
> Round composition
> Best of 11
> Time per round : 3 minutes
• Payout per round

• Team payout based on round results

• Individual Rewards per round

• Upgrade Composition

Map
[h3]# All map’s CCTV playing when game starting[/h3]

[h3]# Windfarm[/h3]
• Arrangement of objects has changed considering 3vs3 Bomb Defusal, Team Death Match and Showdown Mode.

[h3]# Derail [/h3]
• Composition of level in D-seed installing site has changed.
• Existing Derail has difficult in moving between A-seed installing site and D-seed installing site.
• To improve this difficult, modified D-seed area’s spot and added surrounding cover to make transition happen more organically than before.

[h3]# Shipyard[/h3]
• To adjust balance in A-area, Structure of bridge above ship has changed, Including object’s arrangement. Additional Zip Line has also added.
• To adjust balance of Atk/Def after A-area’s explosion, mega truck nearby A-area has been eliminated and some object’s arrangement has adjusted.

[h3]# Bridge[/h3]
• A-seed installing site’s arrange of covers before destroy has changed and right/left detour’s moving sounds also changed not to easily catch below floor’s sound on upper floor.
• As upper/lower floor’s Sound information dividing more clearly, utility of detour path would be more useful than before

[h3]# Alta City[/h3]
• Alta Cities is a map where you can enjoy finding strategies in various ways.
• Main building consists for fist / second floor and rooftop.
• Make your own strategies using environmental factors and climbing action.

[h3]# KoreaTown[/h3]
• Korea Town has attractive background concept: Nighttime City. We tried to create a dynamic battle field atmosphere using destructible objects actively.
• On this map, most objects are destructible and helicopters crash down at random times. It makes destruction and change in arrangement of building every round.

[h3]# Wheat Field[/h3]
• Wheat field is concept of agent’s combat training ground designed to practice Bomb defusal battle
• Most of objects are destroyable like other VX’s maps. Especially, the roof top located on central house can be blown up entirely when inside’s Gas tank explode.

Official website, Companion App, Web In Client
[h3]# Main/Common[/h3]
• Change information architecture (I.A.)
• NEXON/Steam cross-platform implementation* (integrated authentication/policies and service menu branching based on authentication data)
• Redesign main page* (stats and content information sections on top)
• Expand multilingual support - Italian (IT) and Turkish (TR)
• Update anti-cheat policies - add temporary restriction policies* (profile restriction status data, game access restriction, posting restriction)
[h3]# Game Info[/h3]
• Redesign world overview menu
• Map info > new map updates (Wheat field, Koreatown, Alta City)
• Agents > Update new agent (Rita) and her story, all agent information, resources
• Weapons > Update new items and their specs
• Add real-time translation feature for comment module
• Add new media menu
[h3]# Data Center[/h3]
• Add new 2D replay map, new objects
• Redesign My Records menu - global records / personal records / Ranked Match records* (categorized by game type and new mode)
• Add new Data Lab menu
• Renew the rankings menu
[h3]# Support[/h3]
• Add new PC requirements* (download) menu
• Update FAQ
[h3]# WIC [/h3]
• Add new WIC HOME menu
• Change layout of WIC news / event menu
• Prepare for resolutions beyond WIC 1920* (expand scale)
• Improve WIC speed
• Implement one-way communication on web and client
• Expose to external browsers
[h3]# Companion App
[/h3]
• NEXON/Steam cross-platform implementation* (integrated authentication/policies and service menu branching based on authentication data)
• Add push notification to alert about being reported
• Add real-time translation feature for posts
• Change market metadata (about NEXON/Steam cross-platform implementation and real-time translation)