September 21st (Thu) Patch Notes
Hello, agents from around the world.
We would like to inform you of the updates on September 21st(Thursday), 2023.
[h3]Event updates[/h3]
■ The Golden moon challenge has been added.
- Please check the event announcement for details.
[h3]Official website and companion app updates[/h3]
■ Data Lab & Main statistics update as the result of new maps (SHIPYARD, BRIDGE) added to Ranked match.
[h3]Game updates[/h3]
1. Game mode changes
■ A game mode “Quick match” has been added
- To make matchmaking more convenient, “Quick match” is available from now on.
- Quick Match mode will prioritize the fastest mode available for matchmaking, regardless of whether it's Team Deathmatch, Casual Bomb Defusal / Bomb Defusal mode.
- Quick Match mode only allows to match a game if there are 1~3 party members in the party.
- If matchmaking penalties are in effect, only modes that can be matched will be matched.
■ A new map has been added in Bomb Defusal mode.
- SHIPYARD, BRIDGE maps are now available in Bomb Defusal mode.
■ Changes in Team Death Match mode
- AI BOT has been added in the Team Death Match mode
→ BOTs have been added to Team Deathmatch to reduce matchmaking latency and make the game more enjoyable for beginners.
→ The number of players and BOTs is scaled based on match latency.
- Changed in maps
→ Added the map to Team Deathmatch and removed the map.
→ The magnetic field on the Team Deathmatch map moves more slowly from now on.
- Team Deathmatch scoring system has changed as follows.
■ Loosen and expand matching conditions
- For faster matching, the matching conditions and the match expansion steps have been reduced.
2. Changes in Calling card
■ The banner size and placement has been improved, reducing frequent display and only displaying it during the situation of “streak kills” and “enemy killing player”
- Calling card can be easily customizable and viewable in thumbnail form.
- From now on, any calling card banners and badges that can no longer be earned will be removed from the list.
■ Here is the list of calling cards Players would see during the game from this point forward.
■ The following calling card will be deleted
- Calling cards that are deleted : First Kill, CQC, Planting SEED, Defusing SEED, Finish off
3. Game experience-related updates
■ In-game improvements
- Fixed bolt-action sniper rifle to automatically unaim when reloading after firing.
- Adjusted the default coin request amount in the VX Market to 500.
- The player can now identify which allies have supported the player with coins.

- A user right-click menu is available in the chat window.
■ Lobby improvements
- Now it has become easier to recognize when players’ friends and clan members are online.

- When a player invite friends and mercs, he(she) will see a notification to help him(her) recognize them.
→ Friend invite

→ Mercs invite

- Improved the presentation of party member information. Party leader marks, ranks, and clan marks are now displayed above party member names.

- When a player right-clicks on a party member icon, he(she) will see the following menu.
■ Custom Match improvements
- From now on, AFK users in the Custom match will not be kicked out of the match.
- Players can use chatting in the Custom match lobby.
4. Other extra changes and bug fixes
■ Fixed an issue with Dmitry and Soy's unique abilities being displayed in the lepton information (F1) during team deathmatch.
■ Fixed a bug where the armor of a spectating ally would display differently from the actual player's armor information.
■ Fixed an issue with blocked chats being unblocked in the in-game status board.
■ Fixed an issue where the time remaining in challenges events was incorrectly displayed.
■ Fixed an issue where players would receive an incorrect system message when looting a Strategic Weapon on the floor while holding two Strategic Weapons in the Training Ground.
■ Fixed an issue where Simon's "Loot" would not be described when set to Italian.
■ Fixed a typo in the tutorial on the English setting.
■ Fixed a typo in the description of the “FA red dot site” when set to English.
■ Fixed not being able to change to a different mode via the mode change button when penalized for abandoning a game.
■ Fixed an issue where the Agent perk would always be selected as the first perk when re-entering the game after leaving due to an abnormal exit during a match.
■ Fixed an issue where the seed could be planted by climbing up on the top of planting site objects in KOREA TOWN & ALTA CITY
Thank you.
We would like to inform you of the updates on September 21st(Thursday), 2023.
[h3]Event updates[/h3]
■ The Golden moon challenge has been added.
- Please check the event announcement for details.
[h3]Official website and companion app updates[/h3]
■ Data Lab & Main statistics update as the result of new maps (SHIPYARD, BRIDGE) added to Ranked match.
[h3]Game updates[/h3]
1. Game mode changes
■ A game mode “Quick match” has been added
- To make matchmaking more convenient, “Quick match” is available from now on.
- Quick Match mode will prioritize the fastest mode available for matchmaking, regardless of whether it's Team Deathmatch, Casual Bomb Defusal / Bomb Defusal mode.
- Quick Match mode only allows to match a game if there are 1~3 party members in the party.
- If matchmaking penalties are in effect, only modes that can be matched will be matched.
■ A new map has been added in Bomb Defusal mode.
- SHIPYARD, BRIDGE maps are now available in Bomb Defusal mode.
Before
After
WINDFARM
WINDFARM
DERAILED
DERAILED
ALTACITY
ALTACITY
KOREA TOWN
KOREA TOWN
VILLAGE
VILLAGE
-
[color]SHIPYARD[/color]
-
[color]BRIDGE[/color]
■ Changes in Team Death Match mode
- AI BOT has been added in the Team Death Match mode
→ BOTs have been added to Team Deathmatch to reduce matchmaking latency and make the game more enjoyable for beginners.
→ The number of players and BOTs is scaled based on match latency.
- Changed in maps
→ Added the map to Team Deathmatch and removed the map.
→ The magnetic field on the Team Deathmatch map moves more slowly from now on.
- Team Deathmatch scoring system has changed as follows.
Before
After
Kill 2 point
[color]Kill 3 point[/color]
Knockdown 1 point
Knockdown 1 point
■ Loosen and expand matching conditions
- For faster matching, the matching conditions and the match expansion steps have been reduced.
2. Changes in Calling card
■ The banner size and placement has been improved, reducing frequent display and only displaying it during the situation of “streak kills” and “enemy killing player”
- Calling card can be easily customizable and viewable in thumbnail form.
- From now on, any calling card banners and badges that can no longer be earned will be removed from the list.
■ Here is the list of calling cards Players would see during the game from this point forward.
Calling card exposure conditions
Details
Double Kill
Information about who killed 2 enemies within the time limit
Triple Kill
Information about who killed 3 enemies within the time limit
Quadra Kill
Information about who killed 4 enemies within the time limit
Penta Kill
Information about who killed 5 enemies within the time limit
Exposing the killer
in case of death
in case of death
Information about the offender who killed the player.
(Calling card information is displayed in the lower center).
(Calling card information is displayed in the lower center).
■ The following calling card will be deleted
- Calling cards that are deleted : First Kill, CQC, Planting SEED, Defusing SEED, Finish off
3. Game experience-related updates
■ In-game improvements
- Fixed bolt-action sniper rifle to automatically unaim when reloading after firing.
- Adjusted the default coin request amount in the VX Market to 500.
- The player can now identify which allies have supported the player with coins.

- A user right-click menu is available in the chat window.
■ Lobby improvements
- Now it has become easier to recognize when players’ friends and clan members are online.

- When a player invite friends and mercs, he(she) will see a notification to help him(her) recognize them.
→ Friend invite

→ Mercs invite

- Improved the presentation of party member information. Party leader marks, ranks, and clan marks are now displayed above party member names.

- When a player right-clicks on a party member icon, he(she) will see the following menu.
Party
Mouse right-click menu
Party Leader
View Stats
Party Leader
Add Friend (If not friends)
Party Leader
Make Leader
Party Leader
Kick from Party
Party Member
View Stats
Party Member
Add Friend
■ Custom Match improvements
- From now on, AFK users in the Custom match will not be kicked out of the match.
- Players can use chatting in the Custom match lobby.
4. Other extra changes and bug fixes
■ Fixed an issue with Dmitry and Soy's unique abilities being displayed in the lepton information (F1) during team deathmatch.
■ Fixed a bug where the armor of a spectating ally would display differently from the actual player's armor information.
■ Fixed an issue with blocked chats being unblocked in the in-game status board.
■ Fixed an issue where the time remaining in challenges events was incorrectly displayed.
■ Fixed an issue where players would receive an incorrect system message when looting a Strategic Weapon on the floor while holding two Strategic Weapons in the Training Ground.
■ Fixed an issue where Simon's "Loot" would not be described when set to Italian.
■ Fixed a typo in the tutorial on the English setting.
■ Fixed a typo in the description of the “FA red dot site” when set to English.
■ Fixed not being able to change to a different mode via the mode change button when penalized for abandoning a game.
■ Fixed an issue where the Agent perk would always be selected as the first perk when re-entering the game after leaving due to an abnormal exit during a match.
■ Fixed an issue where the seed could be planted by climbing up on the top of planting site objects in KOREA TOWN & ALTA CITY
Thank you.