July 6th (Thu) Patch Notes
Hello, agents from around the world.
We would like to inform you of the updates on July 6th (Thu), 2023.
[h3]■ The official website & app updates[/h3]
ㆍAdds a coupon system to Game Home.
- The coupon menu can be found in the login area of the homepage, and the players can use the service after logging in.
ㆍThe Patch Notes category is organized in Game Home.
- This will result in the Dev Note being included and updated in the Patch Notes category.
ㆍThe overview Episode 5 (JACK'S PIZZA) scenario has been updated.
[h3]■ New Weekly Missions[/h3]
ㆍThere will be three new mission events from July 6-27.
- For more information, check out the event announcement.
[h3]■ Ranked match season ends - `23 PRE SEASON. [/h3]
ㆍ`23 PRE SEASON Ends
- The `23 PRE SEASON will end on the maintenance schedule (July 6th).
- All the data of `23 PRE SEASON will be reset.
- However, the ranking data will be retained.
- Each reward for Solo / Squad is based on the final rank of the season.
ㆍ23 PRE SEASON END REWARD
- Ranked match (Solo) rewards cosmetics that can be mounted on your firearm.
- Competitive play (Squads) rewards patches that you can attach to your outfit.
- Check the Announcement: https://global.vx.nexon.com/en/news/128
[h3]■ New Ranked match Season - `23 PRE SEASON Ⅱ[/h3]
ㆍ `23 PRE SEASON Ⅱ
- A new ranked match season will begin after maintenance on Thursday, July 6 (end date to be announced later).
- A new placement matches will be held for the new season. Each player will be awarded RP based on your play record from the previous season.
ㆍ Conditions for ranked match
- Completed 20 matches in casual match mode. (No changes).
ㆍ`23 PRE SEASON II END REWARD

ㆍRewards important notes
- !!! `23 PRE SEASON Ⅱ reward will be delivered to each player’s Inbox at the end of the season.
- !!! These rewards can be kept without recall.
- !!! Solo / Squads can earn each reward as a separate rank in the ranked match..
[h3]■ Rules and Balance Overhaul in the ranked match[/h3]
ㆍThe round setup of the ranked match has been changed.

ㆍthe default amount of currency in the ranked match has been changed.

ㆍThe default amount of ammo in the ranked match has been changed.
(The amount of spare ammo supplied at the start of the round will be as same as in the casual match,

ㆍRanked match configuration changes

- Solos and duos (2 players) are combined into solo matches.
- Groups of 3 players will not be supported for match making.
- A group of 5 players will only be matched to the opponent group with same condition.
ㆍAs rounds system and matching conditions has changed, the RP paid and ranked match Tier ranges are also adjusted.
[h3]■ Improvements in gun fire and balance changes - G17 available in the VX market. [/h3]
ㆍTo prevent using certain mouse macros, a separate RPM is applied to single-shot firearms (applies to both Automatic and Single Fire modes).

ㆍ Added the ability to schedule shots when firing in single-fire mode.
- Schedule shots feature : Improved so that if a player attempts to trigger faster than the maximum rate of fire allowed by the firearm, it will trigger when it can.
ㆍChanged the triggering system for burst mode.
- burst mode : Improved firing in burst mode to trigger all with a single click.
ㆍ Certain firearms have been rebalanced for firepower.

ㆍCertain firearms have been rebalanced for damage.

ㆍ"G17" is available again in the VX market after Improving the firearm triggering system
[h3]■ Game system changes[/h3]
ㆍThe MVP coins displayed on the In-Game MVP screen after the round will change to the total earned coins.
ㆍPlayers can turn on/off the armor break notifier for in-game kill log content in the preferences option.
[h3]■ Bug Fixes[/h3]
ㆍFixed an issue in TDM where melee weapons (combat knife) would disappear and leave the player with bare-handed after self-revival.
ㆍFixed an issue where if you died while loading a D.Defence firearm and switched to another firearm, your D.Defence firearm would be locked in the next round while still loaded.
ㆍFixed an issue in the KOREA TOWN level, where it was possible to roll or walk onto a container inside a destroyed trailer.
ㆍFixed an issue where the "Destroy 2 Targets" mission could be skipped during the tutorial.
We would like to inform you of the updates on July 6th (Thu), 2023.
[h3]■ The official website & app updates[/h3]
ㆍAdds a coupon system to Game Home.
- The coupon menu can be found in the login area of the homepage, and the players can use the service after logging in.
ㆍThe Patch Notes category is organized in Game Home.
- This will result in the Dev Note being included and updated in the Patch Notes category.
ㆍThe overview Episode 5 (JACK'S PIZZA) scenario has been updated.
[h3]■ New Weekly Missions[/h3]
ㆍThere will be three new mission events from July 6-27.
- For more information, check out the event announcement.
[h3]■ Ranked match season ends - `23 PRE SEASON. [/h3]
ㆍ`23 PRE SEASON Ends
- The `23 PRE SEASON will end on the maintenance schedule (July 6th).
- All the data of `23 PRE SEASON will be reset.
- However, the ranking data will be retained.
- Each reward for Solo / Squad is based on the final rank of the season.
ㆍ23 PRE SEASON END REWARD
- Ranked match (Solo) rewards cosmetics that can be mounted on your firearm.
- Competitive play (Squads) rewards patches that you can attach to your outfit.
- Check the Announcement: https://global.vx.nexon.com/en/news/128
[h3]■ New Ranked match Season - `23 PRE SEASON Ⅱ[/h3]
ㆍ `23 PRE SEASON Ⅱ
- A new ranked match season will begin after maintenance on Thursday, July 6 (end date to be announced later).
- A new placement matches will be held for the new season. Each player will be awarded RP based on your play record from the previous season.
ㆍ Conditions for ranked match
- Completed 20 matches in casual match mode. (No changes).
ㆍ`23 PRE SEASON II END REWARD

ㆍRewards important notes
- !!! `23 PRE SEASON Ⅱ reward will be delivered to each player’s Inbox at the end of the season.
- !!! These rewards can be kept without recall.
- !!! Solo / Squads can earn each reward as a separate rank in the ranked match..
[h3]■ Rules and Balance Overhaul in the ranked match[/h3]
ㆍThe round setup of the ranked match has been changed.

ㆍthe default amount of currency in the ranked match has been changed.

ㆍThe default amount of ammo in the ranked match has been changed.
(The amount of spare ammo supplied at the start of the round will be as same as in the casual match,

ㆍRanked match configuration changes

- Solos and duos (2 players) are combined into solo matches.
- Groups of 3 players will not be supported for match making.
- A group of 5 players will only be matched to the opponent group with same condition.
ㆍAs rounds system and matching conditions has changed, the RP paid and ranked match Tier ranges are also adjusted.
[h3]■ Improvements in gun fire and balance changes - G17 available in the VX market. [/h3]
ㆍTo prevent using certain mouse macros, a separate RPM is applied to single-shot firearms (applies to both Automatic and Single Fire modes).

ㆍ Added the ability to schedule shots when firing in single-fire mode.
- Schedule shots feature : Improved so that if a player attempts to trigger faster than the maximum rate of fire allowed by the firearm, it will trigger when it can.
ㆍChanged the triggering system for burst mode.
- burst mode : Improved firing in burst mode to trigger all with a single click.
ㆍ Certain firearms have been rebalanced for firepower.

ㆍCertain firearms have been rebalanced for damage.

ㆍ"G17" is available again in the VX market after Improving the firearm triggering system
[h3]■ Game system changes[/h3]
ㆍThe MVP coins displayed on the In-Game MVP screen after the round will change to the total earned coins.
ㆍPlayers can turn on/off the armor break notifier for in-game kill log content in the preferences option.
[h3]■ Bug Fixes[/h3]
ㆍFixed an issue in TDM where melee weapons (combat knife) would disappear and leave the player with bare-handed after self-revival.
ㆍFixed an issue where if you died while loading a D.Defence firearm and switched to another firearm, your D.Defence firearm would be locked in the next round while still loaded.
ㆍFixed an issue in the KOREA TOWN level, where it was possible to roll or walk onto a container inside a destroyed trailer.
ㆍFixed an issue where the "Destroy 2 Targets" mission could be skipped during the tutorial.