0.3.3 - SMALL POLISH PASS TO MANDRILLIAN BOTS
Small, boring update here with fixes to several Mandrillian Bot issues found while testing, as well as a small reduction of speed for both the Robot's sprint and the Mandrillians' walk and sprint speedsthat should make the game feel a little bit more controllable.
- Robot's sprint speed slightly reduced (walking speed kept the same)
Mandrillian's walking and sprinting speed slightly reduced (crouching, dazed, and vent speed kept the same) - Fixed navmesh allowing Mandrillian Bots to phase through a couple barrels in some places
- Polished navmesh in problem zones that could lead to unnatural movement
- Added more aggressive failsafes to Mandrillian Bots getting stuck and/or stopping to reconsider their life choices for longer than intended
- Tweaked the way Mandrillian Bots decide when to attack. Until now, they will always attack at a fixed "safe" distance (roughly enough to connect 1-point attacks). Now, they can randomly decide to go for a "safe" short distance, or risk it and pounce from longer distances, even if that means they'll miss more often, similar to a real player. This should make fighting them feel more natural
- Added some hidden "aggression level" stats to Mandrillian Bots that can make them act a bit more desperate in high-urgency situations like the final Elevator, opting to circle around the player if out of stamina instead of running away to the vents searching for powerups
- Added a hidden "aggression level" to the Mandrillian Bots that, when triggered, can make them be a bit more pushy for a while instead of running away to heal/get stamina back (even when choosing that is detrimental to them)
- Fixed the Robot's chest gib not having the Medal cosmetic when blown up (very important!)