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Escape From Mandrillia News

0.4.4.1 HOTFIX

Fixed embarrassing bug that made Robot noise notifications for both automatic and keycard-operated gates to appear everywhere on the Mandrillians' minimap

0.4.4.0 - Adapting Solo Challenges to Mandrillian Bot Upgrades

This upgrade tweaks some of the Solo Challenge settings to include the recent Mandrillian Bot Upgrade addition. The idea is for the difficulty to slowly ramp up until it simulates a standard match against two experienced Mandrillian Players.

"Dynamic Upgrade" is now the default for the Mandrillian Bots (you can still set it to disabled, random, or one-make for each upgrade). Dynamic Upgrade simulates Mandrillian Bots gaining points just like their human counterparts, and spending them on upgrades as the match goes on. This is also affected by the global "upgrade price" multiplier, so you can tweak it to see more or less Mandrillian Bot upgrades in a match.

  • Beginner Challenge remains unchanged: a single Mandrillian, abundant loot, keycards appearing on the Multitool, and no Mandrillian Upgrades at all.
  • Intermediate Challenge now has "standard" loot instead of "abundant", has upgrades enabled and 2x upgrade price for the (single) Mandrillian. Expect a couple upgrades during late game, with possibly an armor or two near the end.
  • Hard Challenge now has "abundant" loot instead of "standard"; upgrades are enabled with 2x upgrade price. Because there's two Mandrillians, expect to start seeing upgrades from mid to late game.
  • Expert Challenge now has "standard" loot instead of "scarce", and Mandrillians have upgrades enabled with the standard 1x upgrade price. Also, the Mandrillians no longer have poison and shock resistance, to keep with the "standard match against 2 experienced players" theme.

  • Infestation Challenge is unchanged (don't worry, no armored infested Mandrillians)


The Expert Challenge is still subject to change, all feedback is appreciated!

This update also includes a bunch of fixes and tweaks, mainly for the Coop Drones.

[h3]FULL CHANGELOG[/h3]
  • Adapted Solo Challenges to include Mandrillian Upgrades
  • "Dynamic Upgrade" is now the default for Mandrillian Bots

  • Fixed Coop Drone 2's minimap being just a copy of Coop Drone 1's minimap
  • Fixed some of Coop Drone 2's keyboard glyphs being set on Coop Drone 1's UI layer
  • Improved Mandrillian Bot footstep sounds for Coop Drones
  • Coop Drones now see sound notifications for all automatic/keycard operated gates opening and closing on their minimap
  • Coop Drones now see a big sound notification on their minimap when Mandrillians break a vent
  • Coop Drones now have a built-in motion sensor for their minimaps that shows the same blips the Robot sees on its multitool
  • Removed ability to switch between full and semi-auto for the Coop Drones; Machine Gun will always be full auto, and Rocket Pod will always be semi-auto
  • Added a dry fire sound when trying to use the Machine Gun or Rocket Pod with no magazine/ammo available

  • Fixed Mandrillian Bot "X" death marker on Multitool sometimes being out of sync with the corpse

0.4.3.0 - Mandrillian Bot Upgrades complete

Hello there! I've finally implemented the full Mandrillian Upgrade arsenal for the Mandrillian Bots. The end goal is for dynamic upgrade mode (which simulates earning and spending points on upgrades) to be the default setting, emulating the "regular" human-controlled Mandrillian experience as closely as possible.

Some of these upgrades change the Bots' behavior, while others (like the Jammer) are more of a passive. Overall, I'm pretty happy with how each upgrade brings some variety to single player and coop matches (or hybrid matches for the masochists out there)

Now that the Mandrillian Bot upgrades are out of the way, I can finally focus on finishing the Firing Range. No, really, I promise I'm finishing it this time. For real.

This update also includes some bugfixes and tweaks.

[h3]FULL CHANGELOG[/h3]
  • Mandrillian Bots now have access to all upgrades!
  • Added single-upgrade-only settings for each specific Mandrillian Bot upgrade (so you can set them to spawn with armor only, firebombs only etc)
  • Mandrillian Bot upgrade acquisition under "Dynamic" mode now affected by the upgrade "Price Multiplier" global setting
  • Fixed flamethrower/coop drone fuel tanks auto-uncloaking when inserting them (this behaviour is intended to only happen when putting them on the drones)
  • Fixed some screen text on the Main Menu noticeably floating over screens
  • Fixed wrong display of Mandrillian Bot total damage in the final stats screen
  • Fixed Mandrillian Bot self-destruction bomb not resetting under certain circumstances
  • Fixed fire damage being able to proc gibbing on Mandrillian Bots
  • Fixed keycard-operated gates not damaging Coop Drones when slamming shut
  • Increased size of Rocket Pod grabbing triggers
  • Increased Multitool's cloak-jam duration from 5 seconds to 10 seconds

0.4.2.0 - Mandrillian Bot Upgrades!

Hello there! Mandrillian Bots were already in a pretty good place, but with the recent Coop Mode addition, I thought it would be great if I could make the experience even closer to playing against humans.

One big feature they were missing were Upgrades. Until now, the only Upgrade they had available was the Armor (because it didn't really need any extra coding on their behavior). Not anymore!

Mandrillian Bots can now use the Smoke Bomb and Self Destruction too. "Dynamic" upgrade setting will simulate them gaining points and using them on upgrades, while "Random" will use a slightly weighted roll.

The Jammer and Healer area already in the works, with the Fire Bomb and Plasma Gun coming later this month. If you want to test them early you can always go into the Experimental game branch (Right click on the game > Properties > Betas).

Right now, only the coop challenges have the Dynamic upgrade setting for Mandrillian bots, but the idea is to have it appear on most challenges once all upgrades are coded in.

This update also has a fix for some unwanted behavior on the flamethrower's tank and a "random" setting for (human) Mandrillian upgrades.

[h3]FULL CHANGELOG[/h3]
  • Mandrillian Bots now have access to the Smoke Bomb upgrade in Dynamic/Random upgrade mode
  • Mandrillian Bots now have access to the Self Destruction upgrade in Dynamic/Random upgrade mode
  • Added "Random" setting for the (human) Mandrillian Upgrades. Just like the Mandrillian Bot counterpart, it's a slightly weighted system.
  • Fixed Flamethrower's tank being able to be removed even when the flamethrower was not held, which could lead to accidental tank grabs when trying to grab the flamethrower off your back holster

0.4.1.0

  • Reworked the Drone UI to always show all ammo counts and to show some of the bindings for the controls that are not shared with the Mandrillians
  • Increased Drone flashlight range by 2.5 meters (15m from 12.5)