School Dev Update 3.0

📐Hey headmasters! How have you been enjoying the free Steam demo? 😆 I wanted to let you know that we have made significant improvements to the game loop and strategy based on your valuable feedback. ☕
We have also added something new that we think you'll love!
📐To start, we've included more customization options before starting the game. This feature allows players to experience different levels of difficulty.🤗
📐We've also enhanced the map scene by adding a captivating water town map. 🏕️This new addition aims to provide players with a more immersive experience, and we can't wait to see how different cultural atmospheres can be represented in the game.
Please note that the map is still in development, but we're working hard to bring it to life!
(ːsteamsadːSorry for the lack of localization in the video, as it's still in development.)


📐We have also made significant improvements to the character details in Let's School, particularly in terms of behavioral feedback. For instance, when students become dissatisfied, they may band together and create protest signs. Students will now carry umbrellas during rainy weather, and dirty grounds will affect their social interactions.
Let's just say our students take everything……too seriously. XD

📐To make Let's School even more replayable, we have added more random resources. The enrollment mechanism has been adjusted to offer more strategic depth to the gameplay. To succeed, players must invest in and rebuild their student sources and use academic points wisely to recruit the best students possible.

📐Recruiting different types of students brings a range of gameplay aspects. For example, affluent students generate high income but may be harder to manage. On the other hand, poor students may be more ambitious but require lower tuition fees, putting our economy management skills to the test and forcing us to consider loan options.

📐Students from diverse backgrounds also have distinct learning objectives that must be achieved for successful graduation🎓. So we must tailor our course offerings accordingly. To facilitate this process, the curriculum schedule panel displays the anticipated effects of different course arrangements, enabling more purposeful and intuitive scheduling. Ultimately, the headmaster's actions should receive feedback to optimize achievement.
📐We're adding an extra layer of challenge with a school-ranking competition🏆, but we'll show it off when it's completed. We recommend upgrading your insurance and monitoring your school for any unforeseen accidents.

Thank you for reading our Dev Update. We plan to share more news and information and will keep you updated as much as possible. While the old demo is still available for free on Steam, [h2]we anticipate launching a new demo with fresh gameplay during the Next Steam Festival in June.[/h2]

We will release Let's School this year SO Be sure to add it to your wishlist.💖💖
[h2]Want to know more? Please follow our twitter and join the discord channel:
💬Discord [/h2]