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Total War: PHARAOH News

TOTAL WAR: PHARAOH - DEV UPDATE – EXPANDED MAP



Hello, Total War community!

Welcome to the first of our dedicated design blogs for the free update coming to Total War: PHARAOH later this year. We’re excited to once again dive into the ancient world as we unveil details on the expanded campaign map, alongside some commentary on the learnings that underpin our design direction.

[h3]📜 Read the full blog here[/h3]

We'll also be hosting a Discord Q&A about this topic on May 16th - join our official Discord server!

[h3] DISCORD SERVER [/h3]

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: PHARAOH Update - Announce



Hello, Total War Community!

We hope the valiant Montu has brought victories to those of you who braved the battlefields of Ancient Egypt, Anatolia and the Levant, while the wisdom of Toth will bolster the decisiveness of those who are yet to thread those ancient fields of destruction.

In January we launched the High Tide Update for Total War: PHARAOH, welcoming the harbingers of the Bronze-Age Collapse, the Sea Peoples, as a new playable culture alongside their two dedicated factions, bringing the core roster up to ten. We were delighted to see your positive reception to this free update which was part of our post-launch ambitions to create a vast Bronze-Age strategy experience.

As mentioned in our Leadership Message back in December, the vision for Total War: PHARAOH since the outset of the project has been to increase the size of the campaign map and introduce even more cultures and ways of engaging in glorious strategic conquest. Today, we’re excited to announce that this will come courtesy of a vast free update that significantly reworks the existing campaign mode already available in PHARAOH’s base-game. This update will usher in a host of exciting new additions whilst also implementing some familiar content from its Bronze-Age brother, A Total War Saga: TROY. We want to improve your experience of this most iconic age, and we’re working hard to deliver it later this year.

In terms of the content you can expect to experience, prepare to embark on a conquest across a map that has greatly increased in size as we add the renowned and highly requested regions of Mesopotamia and the Aegean to the conflict alongside the playable cultures of Babylon, Assyria, Mycenae and Troy. Whilst within the strategic campaign layer, you will have access to all new mechanics such as the Dynasty system which adds mortality and succession to the faction leaders’ quest to leave behind a legacy that will survive the ages. And finally, within battle you can expect over 80 new units for the Mesopotamian factions, alongside the addition of over 70 reworked units from a Total War Saga: TROY.

Given that this update will make some big changes to the way in which Total War: PHARAOH plays, we will be taking steps to ensure that you still have the choice to experience the original campaign should you wish to. We’ll reveal more information on how this will be achieved in a later instalment.

On another note, we’ve made it clear that we’re keen to improve the level of transparency we exhibit across all our products to ensure that you have a better understanding of what we’re working on, as well as how and why we make certain design decisions. With this in mind, we want you to come on this Bronze-Age journey with us to help us begin to find the right path to a greater developer-community collaboration.

Starting next week, we'll be kicking off a series of conversations around the creation of this update, starting with a deep dive looking into the expanded campaign map and how we're aiming to bring this long-lost world to life, before inviting you all to send us your questions for a Q&A session the following week.

Every couple of weeks, we'll have a new topic featuring a variety of voices from across the project, first detailing how we're approaching the work, and inviting you to share your thoughts and feedback on that vision. We'll then come back to you the week after to dive into more detail on the topic over on the official Total War Discord - so make sure you join today and keep an eye out for new channels to post your hotly anticipated questions.

Thanks again for your support, and for your candid feedback - we want Total War: PHARAOH to be an incredible experience for everyone!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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SEGA Spring Sale now on until 21st March!


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SEGA SPRING SALE NOW ON!
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The Steam Spring Sale has officially sprung! Grab up to 75% off a variety of Total War games and DLC until March 21st. ⚔️

https://store.steampowered.com/app/1937780/Total_War_PHARAOH/

👉 Check out all the deals here 👈

[h3]🕙 Sale ends Thursday 21st March @ 11AM PT/6PM GMT[/h3]
For the latest news and announcements, don't forget to visit our official social channels.

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Blood & Sand DLC, Patch 1.2.0 and Assembly Kit now available!


Greetings!

We’re excited to reveal that the Blood & Sand DLC is now available, alongside Patch 1.2.0 and the Assembly Kit!

Patch 1.2.0 brings various stability improvements and performance optimisations, some bug fixes, and quality-of-life improvements, the full details you can find further down this post.

Check out the Blood & Sand DLC below and get ready to make the Nile run red with the blood of your enemies!

Watch the brutal trailer here.

https://store.steampowered.com/app/2574940/Total_War_PHARAOH__Blood__Sand/

The Assembly Kit is a modding toolkit which enables users to modify and generate new experiences within the game, including crafting new characters, factions, battle maps, and more. Find out more in our Total War: PHARAOH FAQ.



With that sorted, here's a rundown of what to expect in Patch 1.2.0:

  • Resolved a potential crash that could occur when trying to save a replay file.
  • Fixed a crash that could happen when closing a panel while the horde building browser was open.
  • Fixed a potential crash issue that occurred when the player opened the ‘Change Army Type’ dialog from the Units panel while the selected character was moving towards an attacked target.
  • Resolved a potential softlock issue occurring when engaging in battles near Nuraghe camps.
  • Using Domination alongside the campaign customization option 'Generals at Max Rank' no longer results in game freezes.
  • The message for completed ambition events now incorporates the unique artwork for all ambitions.
  • Addressed an armour intersection issue and camera clipping occurring during the after-battle matched combat.
  • Implemented further UI enhancements, tackling some text inconsistencies, bugs and more.
  • Fixed an issue where faction colours were not displaying accurately in the character details screen and portraits.
  • Enhanced the visual effects of the sandstorm.


As always, if you run into any bugs or issues, please report them on our dedicated bug reporting board.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: PHARAOH - Hotfix 1.1.1



Greetings!

We are back with Hotfix 1.1.1, addressing some issues that have been identified since release of High Tide and Patch 1.1.0, as well as some community-raised concerns.

We hope you’ve enjoyed razing and conquering the lands of Egypt, Cannan and the Hittite Empire as the Sea Peoples in the free High Tide update!

We're back with Hotfix 1.1.1, addressing some issues that have arisen since the release of High Tide and Patch 1.1.0. Let’s dive into the details:

  • Various stability improvements.
  • Addressed visual, text, tooltip inconsistencies and bugs for a smoother experience.
  • Fixed an issue where units could have chariots without any riders.
  • Fixed an issue where Ox Carts could get stuck while under missile fire and infantry was embarking.
  • Resolved an issue where ordering an Attack while infantry was embarking or disembarking from Ox Carts caused the entities to run away chaotically in the opposite direction.
  • Deactivated the Promise of Glory pre-battle option for Human players in Multiplayer to align with the intended design.


As always, if you experience and bugs or issues after updating, please report them over in our dedicated CA Community forum.

Thank you for your continued support, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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