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PLAY // Map Intel // Shoot House

Operation/
SHOOT HOUSE
Las Almas
Day 13, 13:00
Factions Deployed: SpecGru / KorTac

Needing a geographically diverse and hidden location out of which to conduct training operations, the Cartel La Red – at the time, the dominant cartel in Las Almas – constructed a place where men and women learned to become killers.

Under the direction of a mysterious military and security advisor known as “El Sin Nombre”, Sicarios were sent to the mountains to receive the same training in urban, mountain, jungle and close quarter combat as elite Mexican Special Forces operators. Utilizing the jungle and mountain coverage to hide their elaborate training facilities, the sicarios of La Red were transformed into a veritable army of assassins. Learning everything from rock wall rappelling to HALO jumping to room clearing in a PLAZA-SIZED SHOOTHOUSE, they were taught war effectively and methodically.

With secure access to the snaking Rio de Almas providing a direct route from the Gulf ports to the northern border, and the nearby mountains serving as an ideal location for overwatch, the area would have been perfect for continuing Narco operations.

If it wasn’t haunted.


Shoot House provides the ideal setup for SpecGru and KorTac forces to exercise their combat and movement abilities in an intimate, remote tactical environment. Operators who perform well here will be more than prepared for the further challenges ahead, having proven their skills in every kind of fierce engagement.

Kortac Operators arrive on the western side of the map at the Alpha Gate, while KorTac Operators deploy on the eastern side of the map at the Bravo Gate.

MAP VIEWS


Spawn Point: Kortac
Kortac Spawn Zone (West) – Alpha Gate, Forklift, and Courtyard




Shoot House employs a classic three-lane, near symmetrical design, so that the forces on both sides of the map at match start must determine whether to head straight toward the center lane, north toward Containers, or south toward the Junkyard.

From the Alpha Gate, snipers often rush straight to the sturdy center wooden wall, mantling up onto the worktables for a clear line of sight down the middle. The stairs leading up into the Office offer another good route, though an SMG or Assault Rifle will suit you better when encountering enemy Operators on the other side of the building.

Head north to the Forklift — offering excellent defensive cover against enemies rushing into this area — to make your way to the Containers. Look for enemies racing to the stairway leading up to the Office just to the left of the stack of cement bags and wooden boards, and be ready for an engagement from either side when moving forward out of the starting area.

When navigating to the southern Courtyard, use the large cover pieces to defend against attackers rushing in from the Junkyard. Consider tossing a Tactical and/or Lethal Equipment piece amongst the scattered vehicles when pushing into the Junkyard. At the initial break, toss it over the parked SUV where you’re likely to catch incoming Operators; be prepared for them to attempt the same against you. The SUV in Courtyard is also able to be detonated, so access the violence and timing needed to prevent you being caught in a possible explosion.

Spawn Point: Specgru
Specgru Spawn Zone (East) – Bravo Gate, Back Alley, and Shanty Town




The Specgru forces begin at Bravo Gate with a similar initial layout, though there are some important differences here.

As with the Alpha Gate spawn, there’s a good chance that a sniper or two will head straight forward, mantling up for a view down the center, often initiating the match with its first battle as each side vies for dominance over the middle lane. You can also run straight into the center lane — called Main Street on this side of the map — though you’d better cross your fingers and use your Tactical Sprint to get out of view fast.

The north route leads to the Back Alley, featuring the remains of a stone archway and training obstacle much like the Forklift on the opposite side of the map. The view into Containers is much different, however, providing a more open view of the area with the added danger of enemy Operators firing down at you from the Office windows and stairwell. Approach cautiously.

To the south, the Shanty Town offers an interior and exterior path to the Junkyard. Head through the interior shooting range for close-quarters combat and remain outside for mid- to long-ranged encounters. Pay careful attention to the Junkyard when taking the outside path to prevent getting eliminated before you even have the chance to get there. Snipers and other long-ranged Loadouts should stick back and cover their forward moving teammates here when needed.

If you’d rather, you can avoid the Junkyard altogether on the initial break, instead mantling up the wall to the right for a view into the center lane and across to the shipping crates lining southern edge of Containers.

Map Maneuvers: Route Planning


Northern Route — Forklift, Office, Containers, and Back Alley



Shoot House’s northern route includes the aforementioned Forklift and Back Alley areas leading into Containers and Office.

Arriving from the Back Alley, it’s best to avoid the middle of Containers where you’re a sitting duck against Operators firing from the Office and streaming in from Forklift, Center, and Main Street. Instead, head right and use the center “EDEMX” container for cover as you move toward the stairwell or through to Forklift, tossing grenades as needed into the Office windows to dissuade enemies posted up there.

You can also head left to climb up for a better view by the two red containers and smaller crates stacked on top of them. From up here you can more easily engage enemies firing from the Office and get the advantage over Operators down below, so long as you watch your back against enemies climbing up to your level from Main Street.

Largely situated in the northern route, the Office may be the most contested area of the map with its advantageous view over Containers, Center, and even a bit of the Junkyard. As a power position, it’s tempting to remain here to rack up eliminations, but it’s perhaps best to take out some enemies and then move on, as company is only ever a few moments away. You might even get some eliminations and then hang back from the windows, surprising anyone who comes in thinking the route is clear.

As for Forklift and Back Alley, use the cover objects provided when swinging around toward Alpha and Bravo Gate, revealing only as much of your Operator as needed to get a read on what’s ahead.

Center Route — Alpha Gate, Underpass, Center, Main Street, and Bravo Gate



Though divided into three distinct sections, the Underpass, Center, and Main Street are all parts of the middle lane running from Alpha to Bravo Gate.

From Alpha Gate, take the southern opening or vault over the wall to make your way to the Underpass. Unless you’re sure that the lane is clear, take a moment to check the sight line before rushing straight through the Underpass; there’s always that threat of a sniper on the other end, or a camper in the central wooden tire container. Check your minimap for activity in Center, as well.

Center includes four access points, from either end of the middle lane as well as coming in north from the Containers and south from the Junkyard. As a major thoroughfare, expect a lot of cross traffic. If you need to get in for an objective, spread out from any teammates to better cover its multiple entrances. If you’re alone and have a mine equipped, toss it down near one of the pathways for added protection. Watch for crouched or prone foes hiding behind the low tire container in the middle of the Center junction.

Main Street, toward Bravo Gate, opens up some interesting pathways. Objects to either side allow mantling up either on top of the red crates abutting Containers, or up and over into the Junkyard. This a great way to get out of the center lane fast, or even to set up an ambush by getting the height advantage over enemies racing through below.

Southern Route — Courtyard, Junkyard, and Shanty Town



The Junkyard and Shanty Town are the two hotbeds of the southern path, with Junkyard’s central position often making it the most contested of the two. The vehicle wrecks obscure sight and offer partial cover, making it a prime space for ambushes. The tactical Snapshot Grenade can do wonders for you and any nearby teammates here, as well as any other tool utilizing a blast radius to catch hidden enemies.

The base of the tower (with the helicopter chassis hanging from it) in the northeastern corner is particularly dangerous, a tight shadowed narrow L-shape from which enemies can appear in an instant. Approach cautiously and utilize it yourself to surprise enemies.

If you’re defending the area against intruders from the Courtyard or Shanty Town, throw them off balance by waiting for them just to the side of the entrance, taking them out as they enter the Junkyard before they know what hit them.

When approaching either the Courtyard or Shanty Town in a skirmish, use the van with the wooden slats leaning against it for better cover than the pickup or car, as well as a means to more easily drop out of sight in a pinch. Stay alert for incoming grenades and, when the crossfire becomes too intense, book it between the tire walls and into Center for a brief reprieve.

When taking the fight to Shanty Town, utilize the inaccessible wood and corrugated warehouse along the southern edge of the map to obscure the enemy’s line of sight, popping out only when you’re ready to engage. The white plastic reinforced water container on the west side and the stack of wood beams with paint pots on the east side both provide good defensive cover for your lower body when engaging down the line.

In the Courtyard, in addition to using the available objects for cover, you can also mantle up on top of the vehicle, though you are prevented from jumping or climbing atop the security container hut due to the barbed wire at the top. Drop to prone for a low-profile sight toward Alpha Gate or the Junkyard.

Flyswatter



As chaotic as things may be on the ground, it’s clear, blue skies overhead. That paired with the fact that the Alpha and Bravo Gate spawns both provide good cover gives support minded Operators the chance to knock out enemy aerial streaks with a Launcher.

Shooting down enemy UAVs, Counter-UAVs, and higher-tier aerial streaks is incredibly useful. If you’ve got a knack for it, consider enabling Scorestreaks over Killstreaks, as you’ll be racking up points every time you swat an enemy vehicle out of the sky.

Control Your Sightlines

Many of the different areas in Shoot House connect to each other via large square openings. Your survivability will greatly improve by approaching these thresholds tactically.

Avoid racing straight through them, as doing this exposes you to multiple angles of attack. Instead, approach from one side, using the corner or another nearby object to provide cover as you scan the upcoming environment for enemy targets. This way, if you start taking fire, you can easily sidestep back behind the wall or object for protection.

The more you do this, the faster you’ll get, so you won’t have to choose between entering an area safely and getting to the objective in time.

A Hop and a Skip Away



From the top of the shipping crates in the northern Containers area, it’s possible to run and jump onto the shipping crate closest to the office and stairwell, and from there to the righthand Office window. It works the other way around, too, offering a quick route through Containers that can be used for a tactical getaway or to chase down a target going the slow way on ground level.

Shoot House is full of mantling opportunities, from its many vehicles to the various crates and other climbable objects. While in some respects you are more exposed up high, you often gain the advantage by throwing your opponents off course as they re-adjust from engaging on the ground level. That second of confusion is often all you need to open the attack and land the elimination.

Keep Your Senses

Areas like the Junkyard, Office, Center, and Containers are ripe for destabilizing attacks from Tactical Equipment like Flash, Stun, Gas, and Snapshot Grenades. If the enemy is using these to dislodge you from objective and power positions, consider equipping the Battle Hardened Base Perk to limit their effectiveness, and in the case of the Snapshot Grenade to completely nullify it.

Pair Battle Hardened with the E.O.D. Base Perk to additionally gain resistance against non-Killstreaks explosives. Through combining the two, you’ll be better prepared to take and defend objectives, hold power positions, and otherwise remain a thorn in the enemy’s side as their tactics fail to defeat you.

Nice Try, Camper



Is the enemy holding up tight in the Office, using Equipment, Field Upgrades, and streaks to solidify their position? Equip the Spotter Bonus Perk and, once earned in the match, you’ll be able to spot and highlight these items through the Office walls, sending a signal that there’s trouble inside. Communicate with your team for those who don’t notice the highlighted items and the grenades are sure to come raining in after them, clearing the Office for your own use.

With some practice, it’s also possible to lob grenades into the Office from the Junkyard by hopping up onto the car nearest the Center tire stacks for added elevation. Get this trick shot down to clear out any campers without exposing yourself to return fire. Or throw out a Drill Charge so it clamps and burrows through the exterior wall, catching foes in the Office interior.

Adapt and Thrive

Due to Shoot House’s compact layout, the focus of battle can quickly shift from one side of the map to the other. While in one moment you might be pushing the attack, in the next you may need to hold back and defend your position.

Adapt to the flow of the match by preparing at least two Loadout styles, one for offense and the other for defense. On defense, Base Perks like Battle Hardened and E.O.D. will help keep you in fighting form against incoming grenades, while on offense you may prefer Tracker and Pitcher, helping you to hunt down enemies and more easily dislodge them with your grenades.

Consider the Battle Rage Field Upgrade for use in both situations. Your boosted health regeneration is helpful in any fight, along with a constantly refreshed Tactical Sprint for racing after fleeing enemies, or escaping from imminent danger.

Mode Intel: Domination



With the A and C flags positioned right at Alpha and Bravo Gate, they’re easy to capture right off the spawn, turning the teams’ attention on the coveted B flag situated in Center.

With entrances on all four sides and snipers often zooming in from the west and east walls, Center is a veritable madhouse. The team who throws more players at B can brute force their way to a capture, but that method comes with its own risks. For one, this gives the other team an opportunity to forgo the B flag and head straight for the A or C flag; after all, Shoot House is a fairly small map, so capping the flag at the enemy’s spawn gate isn’t too tall an order.

Play smart and spread out more evenly, covering a wider portion of the map. Those gunning for the B flag should equip Battle Hardened, E.O.D., and the Trophy System Field Upgrade for maximum defensive capabilities.

If the B flag role is already being fulfilled, consider taking Double Time to double the duration of your Tactical Sprint. This allows you to keep up the pressure on the enemy spawn flag, thereby forcing the opposition into falling back into a defensive posture, easing up their attack on the B flag. You can additionally flank enemy snipers sticking to either of the outer walls.

Watch for the Office, where players can hop onto the window ledge for a full view of Center, and don’t neglect the Junkyard and Containers as viable areas of B flag defense; by eliminating enemies before they can even get to the flag, you’re taking a lot of pressure off any defenders in the area.

Mode Intel: Search & Destroy



Showing map with S&D Bomb sites at: A – Courtyard. B – Containers.

Slow down, Operator. In Search & Destroy, speed is certainly still an important factor in winning the rounds, but it’s tactics that will decide the ultimate victor.

As the Attackers, either bomb site is fair game, but you’ll likely encounter stiffer resistance at the B Bomb site where the Defenders have access to the Office windows and one of the shipping crates blocks your line of sight against enemies coming in from Forklift. You can mitigate the danger by rushing Main Street in the center lane, then hopping up onto the crates overlooking the area, thus providing cover fire for your teammates on the ground.

The attacking team can also find success by sending in a handful of teammates to the B Bomb site, going loud with grenades and pushing aggressively into Containers as the bomb carrier and some backup swing around to the A Bomb site in the Courtyard.

When approaching the A Bomb site, expect resistance partway through the Junkyard as the Defenders can get to this area much more quickly than the attacking team. If the situation is right, send someone through Center and Underpass to flank them.

For this reason, it’s helpful for someone on the defending team to stick back by Alpha Gate when defending the A Bomb site, using the stack of containers to block lines of sight. You might also consider mantling on top of the concrete block near the bomb site for the advantage over enemy Operators approaching from the Junkyard.

On a smaller map like Shoot House, many rounds will find teams rushing straight into combat, but don’t let that discourage you from rotating as needed, whether on offense or defense. There are several available routes between the A and B Bomb sites, whether you hoof it through Center and Underpass or stick to the Alpha Gate spawning area for quick access to both sites.

Most importantly, communicate with your team. Things move quickly here, but not so much that you can’t turn the tide with some fast thinking.

Mode Intel: Hardpoint



Of Shoot House’s five Hardpoints, three are chaotic battle zones while two give the advantage to defenders with their placement in the map’s corners.

Right off the break both teams are assigned with capturing the first Hardpoint located dead center of the map. This is a great opportunity to get a feel for the enemy team, to see whether they rush in guns blazing or play more tactically with snipers and flank attacks. Unless you’re sniping, lead in with grenades and consider holding back for a moment so that the enemy is forced to make the first move.

It's worth fighting like hell for control of the first point, setting the tone of the match, but keep your eyes on that Hardpoint countdown. If you’re still not control in scrap time — the Hardpoint’s final moments before it changes — start moving toward Hardpoint 2 in Shanty Town. As a corner placement, you can set up a strong defense here, only needing to watch north and west. If an aerial streak comes in, head for shelter in the wooden shooting range.

Hardpoint 3 and 4, in Containers and Junkyard respectively, are much more difficult to defend, open as they are to multiple angles of attack. Remember that only one teammate has to be in the Hardpoint to capture it; it may be wiser for others to spread out in the area for better coverage against incoming enemies.

Hardpoint 5, like 2, gives the advantage to the defending team, so it’s worth rotating here early even if you have to give up some points in the preceding Junkyard. Use the Forklift and surrounding walls for cover as you hold the area.

All the Hardpoints are in the open, so aerial streaks like the Precision Airstrike, Cruise Missile, and S.A.E. can do a lot of damage here; use them accordingly when you need to clear out a new point.

Top Tips


1. The More the Merrier. It’s worth sticking near teammates when moving throughout the map, as you’ll often suddenly engage with two or more enemy Operators at a time. Use the minimap to see where your allies are located and move in for support; just don’t get too close or an enemy grenade might eliminate the lot of you.

2. Double Time. Shoot House is a great map for the Double Time Base Perk, as doubling the duration of your Tactical Sprint lets you cross over danger zones with a much greater chance of survival. You’ll also discover how quickly you can cover a lot of ground here. Considering the map’s many mid-height cover options, the increased crouch movement speed doesn’t hurt, either.

3. Take Your Chances. Even if you’re not sure whether there are enemies on the other side, it’s often worth tossing a grenade across Junkyard, from Containers into Back Alley, into the Office, and anywhere else where there are cover objects blocking your line of site into a large area. Due to Shoot House’s compact size, there’s a good chance you’ll catch someone in the blast.

4. Make it a Private Affair. As with many Multiplayer maps, it’s a great idea to load up a solo private match with an infinite time limit. Without the threat of attack, you can really focus on movement, transitioning between areas, and discovering uncommon lines of sight. Now head back into a public match and get blasting.

5. It’s Not Always Sniper Alley. Okay, there aren’t always snipers ready to fire down the center. Though it certainly happens often, it’s a detriment to think of the middle lane as a no man’s zone. If passing through Center or Main Street will help you get to your target more efficiently, it’s worth the risk; you can always toss down a Smoke Grenade first. If you do get taken out, you know where to find them.

6. Take Control of Your Future. The Tactical Insertion can be put to great use here, especially in elevated areas like on top of the red crates in Containers, the wall between Main Street and Junkyard, and atop the concrete storage in Courtyard. The next time you spawn, you’ll start with a height advantage.

7. Use Your Equipment! We’ve said it before and we’ll say it again: your Equipment is invaluable here, especially considering the distinctly compact areas filling the map. It’s good practice to lead in with grenades and any other tools on hand; you’ll get them back on the respawn anyway.

8. In Fact, Rain it Down. Getting a hang of your timing and angles for the most optimum grenade tosses? Take it up a notch with the Resupply Bonus Perk, granting an additional Lethal on spawn in addition to recharging Equipment over 25 seconds. Having a blast? Throw on the Extra Tactical Base Perk, too.

9. This Your First Rodeo? If you’re new to the map, not having played it’s 2019 iteration in Call of Duty®: Modern Warfare®, don’t fret. It’s not about how often you’ve played the map, but how smart you play. In no time you’ll have every nook and cranny at your fingertips and the old vets will feel like they’re playing against one of their own.

10. No Such Thing as Too Much Training. It may be a training facility, but there’s always more to learn here, no matter your Operator’s combat experience. Once you’ve got a handle on the map, experiment with new playstyles and Loadouts to further improve your skillset. There’s always room to improve.

Stay frosty.

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© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

Season 01: Everything You Need to Know, Including DMZ

Ready up and prepare to drop in.

Starting on November 16, Season 01 Call of Duty®: Modern Warfare® II and Call of Duty®: Warzone™ 2.0 will deliver action on all fronts: the next iteration of the massive free-to-play Battle Royale experience featuring the much-anticipated DMZ mode, reimagined maps in Multiplayer, and an additional Special Ops mission prior to the first Raid Episode. There will be plenty of content across both games through all-new Battle Pass, football-themed event, and more.



Season 01 for Modern Warfare® II and Warzone™ 2.0 goes live on November 16 at 10 AM PT. Modern Warfare II will receive its Season 01 update on November 14 at 10 AM PT. All platforms can preload Warzone 2.0 starting on November 14 at 10 AM PT.

WARZONE 2.0 OVERVIEW




- Al Mazrah, Home of Warzone 2.0: Use 18 major points of interest to plot out your victory in Battle Royale or explore them en route to extraction in the brand-new DMZ experience.
- Ready for the New Era: Masses of gameplay innovations and new features make Warzone 2.0 an incredible experience, built on community learnings since Call of Duty®: Next.
- A Shift in Perspective: Third-Person Playlists Coming In-Season to Warzone 2.0: For the first time in Warzone history, we welcome fans of third-person Battle Royale action during Season 01.

Welcome to Al Mazrah — New Big Map




Central to the Modern Warfare II universe, the city of Al Mazrah within the United Republic of Adal is your first battleground for Warzone 2.0.

Those who are playing Modern Warfare II right now are getting some serious training on Al Mazrah. For example, the following Multiplayer maps are subsections of this massive region:

- Al Bagra Fortress (Core Map)
- Embassy (Core Map)
- Zarqwa Hydroelectric (Core Map)
- Taraq (both Core and Battle Map)
- Sariff Bay (Battle Map)
- Sa’id (Battle Map)

We already gave a brief overview of Al Mazrah here. Expect an expanded map guide before launch.

Warzone 2.0 Innovations, Updates Since Call of Duty: Next




Call of Duty: Warzone 2.0 is ready to make its impact as a rebuilt, free-to-play, free-for-everyone take on the Battle Royale game that has redefined the Call of Duty® franchise.

Before the Season 01 launch, an entire blog will be dedicated to diving deeper into new features and mechanics that have been updated since what was shown at Call of Duty: Next. For now, here is a taste of the biggest highlights we can share:

Loadouts Are Not Leaving




Custom Loadouts are back for Warzone 2.0.

Similar to the original Call of Duty®: Warzone™, Loadouts play a large role in what makes this game unique, and in this new era, players will have quicker access to their Loadout’s primary benefit: the Primary Weapon. There are three ways to earn a Loadout, or at least, a Primary Weapon:

- Shops – Players can use in-match Cash at the Shops (new name for the Buy Station) to purchase their Primary Weapon from their created Loadouts
- Loadout Drop Public Event – Loadout Drops will drop into Al Mazrah in the middle of Battle Royale matches. However, these are not limited or assigned to individual squads, but instead can be accessed by any players.
- Strongholds and Black Sites – Players can also earn their Loadout in the early game as a reward for clearing a Stronghold or a Black Site.

Additionally, in-match Cash can be used to purchase your Primary Weapon from created Loadouts.

Looting Mechanics: Battle Royale Remaining Traditional, New Backpack System in DMZ




Warzone 2.0 will implement a new Backpack system, fully integrated for DMZ and streamlined for Battle Royale modes.

In Battle Royale, like the previous Warzone, Supply Boxes will throw out items to pick up. When a player interacts with any other loot container, such as a duffel bag, medical case, they will function with a loot menu.

When a player dies, they will drop their Primary Weapon on the ground and their Backpack, which contains the rest of their content, and is accessed through a loot menu.

Defining the New Gulag




After Next, the new Gulag received some changes over the past two months while still being grounded within a traditional Warzone experience.

The Gulag will be a 2v2 environment where randomly paired Duos must coordinate to take down their opposition. All players will receive a predefined Loadout — at launch, this will be a Pistol or a Shotgun, a Lethal Grenade, and a Tactical Grenade — with highly effective weaponry and gear placed toward the map’s center.

The Gulag will also include a Jailer, who will appear in the middle of the match to help speed up combat. Defeating the Jailer will return all four Gulag prisoners back into the Battle Royale, which offers a dilemma: Do both Duos agree to wait and fight this powerful enemy together, or does one get greedy and try to go for the elimination victory?

Instead of a traditional Overtime mechanic, if neither team nor the Jailer is eliminated after a brief period of time, all four Operators lose.

AI Combatants in Battle Royale — Only at Strongholds, Black Sites, Gulag Overtime




The Gulag is just one of three places where players can fight AI combatants, as they will be restricted to guard specific locations.

The other two locations are Strongholds and Black Sites, which are clearly designated on your in-game Tac-Map to allow you to opt-into engagements with AI combatants.

During each match, several Strongholds will be activated around the map. Squads can visit these areas to fight AI combatants. The first team to complete a Stronghold must disarm a bomb and will earn a key to a Black Site and their Custom Loadout. Successive teams must eliminate a specific number of defenders (AI or players) and will earn their Custom Loadout, but not a Black Site key.

Black Sites are a more dangerous form of Strongholds, but they offer a permanent Weapon Blueprint reward and even more valuable in-match items for those who clear it out. These are available only via Black Site key, given to the first team that clears one of the active Strongholds.

Additional New Features: Aquatic Combat, New Vehicles and Fuel Mechanic, and More




Not everything will be different from what we saw at Next. In addition to some other new features, expect the following in Warzone 2.0:

Circle Collapse
There may not be only one safe zone — in Battle Royale modes, there can be up to three circles within the collapse, which will ultimately remerge for the final showdown. Prepare to adjust your strategies accordingly, as this feature is randomized in each match.

Proximity Chat
Got something to say? Comms are now open, so any in-game chatter can be picked up by any other squad. This can open up new ways to tackle engagements . . . or mess with enemies who are holed up inside buildings.

Assimilation
In squad-based DMZ modes, as well as special Battle Royale playlists, you have the choice to join up with enemy Operators and form a larger squad.

Interrogation (Battle Royale and DMZ only)
In squad-based modes, intel is everything. Reveal enemy locations by successfully shaking down player-controlled enemies while they are downed.

Heavy Chopper and Hummer EV



Two new vehicles define the refreshed vehicle roster for Warzone 2.0: an aerial powerhouse known as the Heavy Chopper, which can hover in the air without a pilot, and the GMC HUMMER EV Pickup, a versatile means to quickly cover serious ground with the whole squad in this all-electric supertruck.

Here is the full roster of vehicles you can expect to find in Al Mazrah:

ATV: Nimble three-seater with little protection
UTV: All-terrain lightweight four-seater.
Hatchback: Four-door civilian vehicle without any significant protection.
SUV (Standard): All-terrain civilian 4x4 with a boxy frame.
GMC Hummer EV: All-electric supertruck engineered for off-road.
Cargo Truck: Large industrial vehicle with a flatbed.
Light Helo: Twin-engine light helicopter for rapid traversal and combat support.
Heavy Chopper: Heavily armored search-and-rescue helicopter.
RHIB: Maneuverable tactical boat designed for Special Forces.
Armored Patrol Boat: Reinforced aquatic vehicle with mounted .50 Cal machine guns.

Vehicle Fuel, Gas Station Mechanic


No more unlimited fuel sources — all vehicles (yes, including the EV) use fuel over time, and when it runs out, that vehicle is no longer usable. Vehicles can be refilled either with Gas Cans found around the map or at Gas Stations.

Gas Stations can also repair body damage and tires, thereby restoring vehicle health. However, Operators can also perform flat tire repairs anywhere in the world by interacting with individual tires.

Aquatic Combat




Whether by boat or breaststroke, Operators can navigate waterways, rivers, and the open sea as part of their overall victory strategy. Remember: only Sidearms, melee weapons, and Throwing Knives can be used while you’re submerged. Also, try using Lethal and Tactical Equipment on or underwater for a wide variety of potentially destructive effects.

The Shops: Buy Station 2.0


Each Buy Station contains a unique set of items for purchase in limited quantity, including Killstreaks, Armor Plates, and more. You can see these offerings, and can buy back fallen squadmates, within a new interface.

DMZ — Play Your Way in a Completely New Warzone Experience




In addition to traditional Warzone modes — Battle Royale Solos, Duos, Trios, and Quads — Warzone 2.0 will launch with a brand-new experience known as DMZ.

DMZ is an open-world, narrative-focused extraction mode where Operators have free rein to complete faction-based missions, take on additional side objectives, engage with enemy Operators or AI combatants, and search for valuable items, all while fighting to survive toward exfiltration.

Expect a Tactical Overview into this mode closer to its launch next week.

Coming In-Season: Third-Person Playlists




As announced at Next, Warzone 2.0 will include Third-Person Playlists.

This shift in perspective could completely change the Battle Royale fundamentals in Call of Duty, allowing for different visibility tactics and an altered, but still action-packed gameplay feel. Modern Warfare II owners can already get a taste of Third-Person now through the game’s Multiplayer.

Third-Person Playlists will be introduced into the Battle Royale weekly rotation during Season 01.

MODERN WARFARE II OVERVIEW




- Shoot House, Shipment Set for Reimagined Return. Prepare to finish out those camo challenges or just embrace the frantic chaos these action-packed maps provide.
- Open the CDL Moshpit. Prior to the introduction of Modern Warfare II Ranked Mode in a future Season, practice on the official maps and ruleset with your squad.
- New Special Ops Mission, Raid Episode 1 In-Season. Grab your Duo and assault the enemy on land and in the air before gearing up for the continuation of the Modern Warfare II story in a daunting Raid experience.

Shoot the Ship II — Shoot House at Launch, Shipment Mid-Season


Season 01 is bringing back two reimagined favorites from Modern Warfare (2019) — Shoot House and Shipment. These maps are hallowed ground for camo grinders and are incredibly notorious for frenetic and fun action.

Shoot House (Launch)




Situated in the jungles south of Las Almas, the Shoot House’s new home was built for training cartel hired guns with the same level of intensity as Mexican Special Forces Operators. This live-fire facility is just as deadly as you remember it — a small, three-laned map conducive to all playstyles.

Shipment (Mid-Season)




Set on a cargo ship taking on water in a storm-ridden part of the Atlantic Ocean, a new Shipment is ready to bring back the chaos that only an ultra-compact map can provide. Thinking about working around and off the map’s boundaries, which was possible in previous versions? You might find yourself all at sea…

Warm-Up for Ranked Multiplayer with CDL Moshpit




In a future Modern Warfare II season, Treyarch is teaming up with Infinity Ward and other partners to provide a Ranked Play experience in Multiplayer, modeled after the game’s highest level of competition: the Call of Duty League.

As previously announced, Modern Warfare II Ranked Play will be based off the past two years of continuous feedback and will contain, among other new features, Ranked Skill Divisions, visible Skill Ratings, a Top-250 Leaderboard, and rewards fit for our most competitive Operators.

While this mode is still being fine-tuned for that eventual seasonal update, the developers created a special CDL Moshpit Playlist for Season 01.

This Playlist will use the League’s standard rules, restrictions, and map rotation across all three of its official game modes: Hardpoint, Search & Destroy, and Control.

Grab up to three of your most competitive squadmates and get that practice in for Ranked Play; you can afford the tough losses now before it starts hurting that Skill Rating!

Special Ops — New Mission at Launch, Raid Episode 1 Mid-Season




Call up that Duo at the start of the season and prepare the Trio for the ultimate test — Special Ops is getting a new mission and the first episode of Raids during Season 01.

High Ground

Successfully find and destroy enemy communication servers to locate and extract three hard drives with vital enemy intel. One Operator will be tasked with piloting an Attack Chopper to clear out dangerous land mines, while the other works with AI allies as part of a Ground Assault Team to infiltrate the buildings that contain enemy equipment.

Be sure to replay this mission to get those three weekly Stars, and tackle those Daily Challenges for additional Stars.

Coming Mid-Season: Raid Episode 1




Continuing the story of the Modern Warfare II Campaign, Raids will be the ultimate challenge for Trios with a mix of stealth, all-out action, and puzzle-solving objectives.

Expect a full Tactical Overview and additional Raids intel at mid-season.

Tier 1 and Combat Record


The Tier 1 playlist will be available at the start of Season 01; this playlist will feature decreased health, limited HUD elements, and friendly fire turned on for a more mil-sim-like experience.

Combat Records will also arrive in Modern Warfare II in Season 01. More intel to follow.

We appreciate your patience regarding the launch of these expected features.

GENERAL SEASON 01 OVERVIEW




- New Battle Pass, Now with More Player Choice. Conquer a new Battle Pass as you choose map Sectors your way to unlock both free and premium items in whatever order you decide.
- Four Weapons, Six Total Operators. Two new weapon platforms and two Trios — one of elite soldiers and one of football’s finest — are set to bolster your arsenal and Operator roster.
- Seasonal Prestige System. New challenges and rewards await those who clear the Military Ranks.

Introducing the New Battle Pass




In the seasons of Modern Warfare (2019), the Battle Pass system offered players a collection of free items, including functional weapons and Call of Duty Points, just by playing the game. It gave our community visibility into what content they were earning or buying, with the ability to upgrade and access 100+ items, including a new Operator, Weapon Blueprints, and more.

In Season 01, we are introducing a brand-new iteration of the Battle Pass with a host of innovations — players will have more choices and more agency than ever before.

Instead of a linear stream of tiers set out in a scrolling row along the bottom of your screen, your Battle Pass takes the form of a multi-Sector map. Players will unlock items using earned Battle Token Tier Skips across this map, which is themed within the current season. Each map has at least 20 Sectors with five items in each Sector — tokens can be used to either unlock adjacent Sectors or earn more items within an unlocked Sector.

Essentially, these tokens can be used to unlock specific items within the Battle Pass at your own pace — whether it is a new free functional weapon or a cool new Operator Skin, you have control over what gets unlocked earlier on the road to 100% map completion. Are you looking for a particularly impressive Operator Skin, Weapon Blueprint, or one of the new weapons? Then pick the appropriate Sector and start acquiring tokens to unlock those items!

Check back next week to see the new Battle Pass in detail.

Four New Weapons, Two Free in Battle Pass


Eagle-eyed players may have seen (and even used) both of the season’s functional weapons within this season’s Battle Pass system while playing the Modern Warfare II Campaign. Now you can wield them across Multiplayer, Special Ops, and Warzone 2.0 modes. Introducing the Victus XMR and the BAS-P SMG at launch and the Chimera and M13B Assault Rifles during the season:

[h3]Victus XMR Sniper Rifle — Imperatorium Platform (Launch, Battle Pass)[/h3]



Hard hitting, bolt action sniper rifle with .50 cal BMG ammunition. Its tungsten sabot tipped bullets are fast and powerful, but require precise shots over long distances.

How to unlock: Free weapon within the Battle Pass.

[h3]BAS-P SMG — Bruen Ops Platform (Launch, Battle Pass)[/h3]



An aggressive fire rate and modular frame make the BAS-P perfect for the discerning operator who wants to customize their submachine gun. Subsonic ammo hides kill skulls from the enemy team.

How to unlock: Free weapon within the Battle Pass.

[h3]Chimera Assault Rifle — Bruen Ops Platform (Mid-Season)[/h3]



With an integrated suppressor and slow, high-energy .300 BLK rounds, the Chimera is adept at close-quarters combat. Subsonic Ammo hides skulls from the enemy team.

How to unlock: Store Bundle or Weapon Unlock Challenge

[h3]M13B Assault Rifle — Bruen Ops Platform (Launch)[/h3]



The M13B features a short-stroke pistol system that allows for a high rate of fire and low recoil.

How to unlock: Store Bundle or Weapon Unlock Challenge

Remember: Each new weapon can use attachments from other weapons across the Modern Warfare II arsenal. Also, they will come with new Base Camos to use across all weapons once unlocked and will count toward the road to Orion Mastery Camo.

Three New Operators




A Nigerian counterterrorist group founder. A Danish Elite Special Forces soldier. And one of Task Force 141’s finest.

These three individuals represent the most elite soldiers you can have in your Operator roster during Season 01. Here’s some background intel on each:

Zeus (Launch)



Born in the South Niger Delta, Zosar Kalu is the eldest of three children, helping to raise his younger siblings while his parents pursued political aspirations. His nickname comes from his youngest brother, who was born with dysarthria (a speech disorder) and would pronounce his name “Zeus.”

Following his year of military service shadowing a Nigerian Army Special Forces Battalion, he enlisted and rose through the ranks of those same Special Forces. At the same time, his family became involved in a high-profile state election but tragically died to a local Al Qatala cell.

Orphaned, and now the last of his name, Zeus established the “Thunder” Corps, a counterterrorism group dedicated to hunting AQ wherever they hide and bringing them to true justice.

How to Unlock: Zeus is automatically unlocked with purchase of the Season 01 Battle Pass.

Klaus (Mid-Season)



A member of Denmark’s Elite Special Forces, Klaus Fisker can almost be considered a living legend among Operators.

Some say his scotopic vision — his natural night vision — was powerful enough to help him navigate a mile in pitch-black darkness before he could read. Others witnessed his exceptional training record, leading his peers with unbridled optimism through exercises.

But legend was made one night on the Urzikstan border, where he carried a wounded comrade 18 miles to the nearest base using the lessons taught by his father... and an unusual amount of chocolate that wounded solder carried with him.

Gaz (Mid-Season)



Price’s right-hand man, Gaz became legend in 2019 when his valiancy during an attack on Piccadilly Circus grabbed the attention of the formidable SAS Bravo Team captain. He ultimately joined Price’s elite unit, known as Task Force 141.

During the events of the Modern Warfare II Campaign, Gaz was pivotal in saving CIA Officer Kate Laswell from Al Qatala. Now he will join his squadmates Price, Ghost, and Soap, as well as ally Farah — all who make up Red Team 141 — to help SpecGru maintain peace around the world.

How to Unlock: Obtain Klaus and Gaz in Bundles to be featured during the Mid-Season Update.

There are also three football-themed Operators who will be available for a limited time…

Squad Goals: Modern Warfare FC Kicks Off In-Season




Whatever name you call it by, the international game of football is making its impact in Season 01 through the Modern Warfare FC event.

During this event, you can sign three of the world’s greatest athletes to your Operator roster by picking up special, limited-time Bundles: Neymar Jr., who will debut on November 21; Paul Pogba, set to debut on November 25; and Leo Messi, who will complete the Operator hat trick on November 29.

More details, including information on a limited-time CODBall mode and a community Support Your Team Pick’em minigame, will be shared in-season.

Persistent Prestige: Seasonal Progression Revealed




This year, leveling up past Rank 55 will allow you to earn a persistent Prestige Rank across all seasons, rather than having it reset at the end of each season.

Beginning in Season 01, reaching Rank 56 will unlock Prestige 1. This will grant an Emblem, additional rewards, and a set of challenges — complete those challenges to unlock an exclusive Calling Card.

Season 01 includes four more Prestige Ranks, which also unlock a new set of challenges and rewards:
- Prestige 2: Unlocked at Rank 100
- Prestige 3: Unlocked at Rank 150
- Prestige 4: Unlocked at Rank 200
- Prestige 5: Unlocked at Rank 250 and is the level cap until the end of Season 01.

At the end of Season 01, players can continue ranking up from wherever they ended up on the Prestige Ranks. This allows players who may not have enough time to level up to catch up in later seasons, while also not resetting the progress of anyone who reached the Max Rank during that season.

OUT OF COMBAT OVERVIEW




- Call of Duty League 2023 Season Kicks Off. Its first Major will also host C.O.D.E. Bowl III; tune in December 15–18 and prepare to pick up the Launch Pack and Team Packs in-game.
- Upgrade to Modern Warfare II Now. Owners get Premium XP in Warzone 2.0, the ability to unlock over a dozen Operators, and more. Get the Vault Edition for even more content.
- Round up your change at Pilot or Flying J travel center. Support the Call of Duty Endowment.

Support the Call of Duty Endowment in Honor of Veterans Day


Through November 13, visit a participating Pilot or Flying J travel center to round up your in-store purchase and donate the difference to support the Call of Duty Endowment. Since 2019, Pilot Company and guests have funded the placement of more than 6,000 veterans and counting.

C.O.D.E Bowl III, Call of Duty League Major to Kick-Off Mid-Season



Speaking of the Call of Duty Endowment, the Call of Duty Endowment (C.O.D.E.) Bowl III presented by USAA will be held on December 16th from 12-4pm ET during the first Call of Duty League Major, taking place right after the Season 01 mid-season update December 15 to 18 in Raleigh, North Carolina. The Call of Duty League Major will also host the first Call of Duty Challengers Open. If you think your squad has what it takes to start on the road to glory, see here for more details.

Visit the League’s official website for more information, including when tickets for the first Major will be on sale.

New Call of Duty League Launch Pack, Team Packs to Be Released


During Season 01, we are celebrating an early return to the Call of Duty League™ with a special launch pack for the 2023 season. We are also releasing Team Packs for all 12 of the League’s teams.

Check back here for more intel on these closer to Season 01’s launch.

Gear Up at the Call of Duty Shop This Black Friday




The Call of Duty Shop will hold a special Black Friday and Cyber Monday sale from November 15 to November 28. All items site-wide are 20% off.

If you have not already, keep those comms open for more details closer to sale dates, and be sure to visit the Call of Duty Shop and gear up!

Still Time to Drop into MWII and Get Ownership Benefits, Upgrade to Vault Edition


https://www.youtube.com/watch?v=uXNOOHvTqgA&feature=youtu.be

Now is a great time to pick up Modern Warfare II before Season 01 kicks off.

Purchase Modern Warfare II to get a premium Warzone 2.0 experience - access to 14 additional Operators to use across both games, as well as accelerated Weapon and Level Progression. As a Modern Warfare II owner, receive bonus XP at the end of each match when you play Warzone 2.0, ensuring that you level just as quickly in both titles.

Plus, as already mentioned, those who own Modern Warfare II will have access to all the content coming in Season 01, including the first ever Raid, arriving mid-season.

Those who want even more benefits should consider upgrading to the Vault Edition, which grants four additional Operators — Ghost, Farah, Price, and Soap — as Red Team 141, the FJX Cinder Weapon Vault, an ultimate version of a Weapon Blueprint with 50+ attachments included, the Season 01 Battle Pass along with 50 Battle Token Tier Skips, and more.

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

Stay frosty.

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, CALL OF DUTY VANGUARD, CALL OF DUTY WARZONE, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

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