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"Хитрого плана нет, готов дать гарантии": Глава Xbox Фил Спенсер устал от вопросов про Call of Duty на PlayStation

Глава Xbox Фил Спенсер подтвердил, что готов дать регулирующим органам долгосрочные гарантии по сохранению серии Call of Duty на PlayStation — такие, которые устроят Sony и антимонопольные службы. При этом топ-менеджер выступил за адекватный и взвешенный подход, который не будет ущемлять интересы Microsoft, стремящейся развивать подписочный сервис Xbox Game Pass

Introducing a New Battle Pass System in Season 01, plus Bundle Highlights

The Battle Pass enters a whole new era.

https://youtu.be/N3QHb-202gg

Introducing the all-new Battle Pass, where player choice leads to complete domination over the Area of Operations. Using Battle Token Tier Skips, choose the rewards you want to earn first each season, from free Functional Weapons to Weapon Blueprints, Operator Skins, and more.

The base Battle Pass includes 20 free items. Upgrade to receive access to all 100+ items, or get the Battle Pass Bundle to get an instant 20 Battle Token Tier Skips and a head start on unlocking those rewards. Those who have the Vault Edition of Call of Duty®: Modern Warfare® II can also use their free Battle Pass and Battle Token Tier Skips as well.

Along with detailing some of the Store Bundles to look out for during Season 01, here’s what you need to know about conquering the Battle Pass:

Explaining the Battle Pass: Initial Overview




Your mission has expanded to a full combat map!

When you access the Battle Pass menu within Modern Warfare® II or WarzoneTM 2.0, instead of seeing the familiar, long horizontal strip of Tiered content to unlock, you’re greeted with an impressive, large-scale map. This is the Battle Pass Area of Operations (AO). The Season 01 Battle Pass AO is divided into 21 different “Combat Sectors,” from A0 (Bonus Combat Sector) to A20.

Combat Sectors A1 to A20 are all connected to each other. Looking at the Sectors that are adjacent (and therefore connected) to the Sector you are currently unlocking is the key to progressing through this new Battle Pass.

Once you’ve unlocked all the rewards in all Combat Sectors from A0 to A20, expect to unlock a Victory Sector and earn valuable bonus rewards for total victory!
See below for more specifics.

Also note that the Sectors within this Battle Pass AO contain 1,400 Total Call of Duty® Points (CP). Earn 400 free CP within the Battle Pass System, plus 1,000 more if you unlock across the full Battle Pass and Bonus Sector, allowing you to earn back the CP you spent purchasing the Battle Pass if you unlock all the CP within each Sector!

Explaining the Battle Pass with the First Sector: Sector A1




The new Battle Pass is a bit easier to understand once you walk through your first Sector. Whether you decide to stick to the free version or upgrade to get access to all content, everyone will start the Season 01 Battle Pass at Sector A1. Click on any Sector, and you’ll see there are up to five different items to unlock.

On the Battle Pass Area of Operations (AO), or the onscreen map, you will see “The Orbiter” Weapon Blueprint over Sector A1 — this is called the High Value Target (HVT). Think of it as the main item of interest within a Sector. You will also see the HVTs of all other Sectors shown across the Battle Pass screen. Now for a closer inspection: Select Sector A1, and you will see four other items underneath the HVT: the “Aerial Entrance” Calling Card, a Double Weapon XP Token, the “Aerial Entrance” Emblem, and the “Paying Rent” Weapon Charm.

All these items require a Battle Token Tier Skip to unlock. Battle Token Tier Skips are earned simply by playing the game, like Tiers in the old system. “Tier Skips” from the Vault Edition of Modern Warfare II will be converted into an equivalent number of Battle Token Tier Skips (50 Tier Skips, 50 Battle Token Tier Skips).

Earn a maximum of 100 Battle Token Tier Skips within a Season, which will be automatically spent at the end of the season if you don’t designate Sector items you wish to unlock. If you have more Vault Edition Battle Token Tier Skips than rewards remaining in the Battle Pass, any surplus will carry over to the following season.

Using a Battle Token Tier Skip “unlocks” an item for access. Items tagged with “Free” are available for all players. Get the full Battle Pass to get every item available.

In each Sector, the four items need to be unlocked with Battle Token Tier Skips before the HVT is available to unlock with another Battle Token Tier Skip. In the case of Sector A1, four Battle Token Tier Skips are needed to unlock the “Aerial Entrance” Calling Card, a Double Weapon XP Token, the “Aerial Entrance” Emblem, and the “Paying Rent” Weapon Charm, so that you can then use a fifth Battle Token Tier Skip to get “The Orbiter” Weapon Blueprint.

After getting the HVT item, the Sector is complete and you are free to advance to any adjacent Sector. In our example, once you get “The Orbiter,” you can move on to Sectors A2 and A3.

So, to recap, five Battle Token Tier Skips are needed to unlock everything in a Sector and to move on to another Sector. And 100 Battle Token Tier Skips are required to complete the Battle Pass.



By the way, “The Orbiter” Weapon Blueprint is not a bad way to start the Battle Pass. This variant of the Kastovia weapon platform’s midcaliber Assault Rifle makes it a more consistent and accurate primary option down-range. There is also no issue finding enemies with this weapon given the included magnified thermal sight, which allows you to see heat signatures and get a closer look at distant targets.

Purchase the Battle Pass to Unlock Bonus Sector A0, Zeus




Any purchase of the Battle Pass — either the upgrade to the full version or the Battle Pass Bundle — comes with this season’s first new Operator: Zeus.

Born in the South Niger Delta, Zosar Kalu is the eldest of three children. He helped raise his younger siblings while his parents pursued political aspirations. His nickname comes from his youngest brother, who was born with dysarthria (a speech disorder) and would pronounce his name “Zeus.”

Following his year of military service shadowing a Nigerian Army Special Forces Battalion, he enlisted and rose through the ranks of those same Special Forces. At the same time, his family became involved in a high-profile state election but was tragically killed by a local Al Qatala cell.

Orphaned, and now the last of his name, Zeus established the “Thunder” Corps, a counterterrorism group dedicated to hunting AQ wherever they hide and bringing them to true justice.

Zeus’s default Skin features his custom helmet and (nonfunctioning) battle armor, which saw many a battle against terrorist forces.

This Bonus Sector (called A0) also contains four additional items: a 10% Battle Pass Boost, the “Myth Maker” SMG Weapon Blueprint, the “Articulate Response” Sidearm Weapon Blueprint, and the “Chronophobia” Gun Screen, a new customization feature that allows you to attach a widget to your weapon, such as one that tells you the (real-world) time and date.

New Weapon HVTs in Sectors A6, A7




Those who want to unlock the two new weapons in the Battle Pass need only 15 Battle Token Tier Skips if they head straight from the first Sector toward Sectors A6 or A7, and 30 to unlock them both.

[h2]BAS-P SMG — Bruen Ops Platform (Sector A6, HVT, Free)[/h2]



An aggressive fire rate and modular frame make the BAS-P perfect for the discerning operator who wants to customize their submachine gun. Subsonic ammo hides kill skulls from the enemy team.

Chambered with 9x19 mm subsonic ammo, the BAS-P was featured as one of the weapons that could be used within the Campaign’s final missions by picking it up off Shadow Company Operators.

At launch, the weapon will clock in at a solid 870 rounds per minute, putting it just below the PSDW 528. However, its ammo is the same as the MX9, making it a potential powerhouse at closer ranges.

[h2]Victus XMR Sniper Rifle — Imperatorium Platform (Sector A7, HVT, Free)[/h2]



Hard hitting, bolt action sniper rifle with .50 cal BMG ammunition. Its tungsten sabot tipped bullets are fast and powerful, but require precise shots over long distances.

Another weapon featured in the Campaign’s later missions, the Victus XMR is a powerful long-range weapon in the same caliber as the Signal 50.

Its bolt-action nature gives you time to handle its recoil before delivering follow-up shots when dealing with hostile groups. The most elite accurate snipers will be able to place lethal shots down-range with ease, with a variety of attachments to either help its slow Aim Down Sight time or keep it extremely steady for lining up the perfect collateral.

New HVT Operator Skins at Sectors A9, A11, A18




Want to get some new gear for the next operation? The HVTs in the AO’s deeper Sectors are tactical fits for both KorTac and SpecGru Operators.

[h2]“The Unseen” KorTac Mil-Sim Operator Skin (Sector A9, HVT)[/h2]
Go undercover by looking like one of the DZ’s most fearsome marksmen, ready for combat in even the harshest desert conditions.



[h2]“Ursidae” Zero Operator Skin (Sector A11, HVT)[/h2]
The valiant Zero readies up for the most dangerous operations in Al Mazrah with this sand-and-black bomb squad rig.



[h2]“Blackout” Roze Operator Skin (Sector A18, HVT)[/h2]
They couldn’t keep the Shadow Company’s threads off her for too long; while new materials increase its visibility, it still is sleek enough for those looking to drop in with an all-black attire.

Complete the Map for Golden Zeus, White-Hot Weapon Blueprint




Those who reach 100% completion on the map by conquering all 20 Sectors (excluding the Bonus Sector) gain access to the Victory Sector, which contains the following five items:

[h2]“Olympus King” Zeus Operator Skin[/h2]

Featuring a gold-plated variant of Zeus’s signature helmet and multiple golden accessories, this kit for Zeus subtly flaunts your completionism of the Battle Pass while still keeping you grounded for the Operations in Al Mazrah.

[h2]“Mortal’s Bane” Weapon Blueprint[/h2]

The custom-built weapon for Zeus, the “Mortal’s Bane” Weapon Blueprint features five attachments that combine for a mobile midrange build. Get that weapon up quick around corners or other cover with a lighter stock and barrel, acquiring targets quickly with a miniature red dot optic.

[h2]300 COD Points[/h2]

Get a head start on saving up for the next Battle Pass, or use these towards one of the Bundles to be released in season.

Bundle Highlight: Pro Pack




The Battle Pass is not the only place to find new Operator Skins, Weapon Blueprints, and other items to make you look the part of an elite Operator.

Those wanting to tackle Al Mazrah like a true professional should look no further than the Desert Rogue Pro Pack, available in-season for $19.99 or your regional equivalent.

This pack contains the “The Rogue” Operator Skin for Reyes, which is perfect for the most arid conditions out in the field. It also contains two Weapon Blueprints — the “Dust Devil” Rifle and the “Sandstorm” SMG, the latter of which comes with an extended drum magazine for clearing out squads at close range. For additional customization, feel free to slap on the “Desert Death” Sticker, “Red Camel” Weapon Charm, and “Desert Pro” Emblem from this pack.

Like previous Pro Packs, the Desert Rogue Pro Pack also comes with 2,400 CP, enough to purchase another Bundle or get the Battle Pass Bundle for this season.

Bundle Highlight: Modern Warfare II FC Stars




Ready to kick off the Modern Warfare® II FC event during Season 01?

Later in November, you can add three new Operators to your roster: the soccer stars of Modern Warfare II FC.

First up is the fearless Neymar Jr., who will debut on November 21. The Neymar Jr Operator Bundle (Tracer Pack) will include this new Operator in addition to a stealth-minded “The Feared” Weapon Blueprint and the “Longball” Weapon Blueprint, the latter of which is a Battle Rifle meant to lay down some serious fire support.

Next is Paul Pogba, arriving on November 25 in the Tracer Pack: Paul Pogba Operator Bundle. It will unlock the French midfielder as a new playable Operator, the Bundle contains two Weapon Blueprints designed for close shots: the sleek “Series A” and the all-around solid “Counter Attack.”

Last but not least is the legendary Leo Messi, heading into the Store on November 29 in the Tracer Pack: Messi Operator Bundle. In addition to the Argentine striker as a playable Operator, as well as grant a “Atomic Flea” Weapon Blueprint meant for silent support and a “Blue Thunder” Weapon Blueprint for getting high shots on target.

All above Bundles also include a Charm, Vehicle Skin, Sticker, Emblem, and a Finishing Move for each Operator that would be far from class on the real pitch.

Bundle Highlight: CDL Launch, Team Packs




We’re celebrating an early return to the Call of Duty League™ with a special Launch Pack for the 2023 season, as well as the release of Team Packs for all 12 Call of Duty League franchises.

The official Call of Duty League Pack drops on November 16. Drop in and run the map with these refreshed At Home and On the Road Operator skins, a Weapon Camo, Weapon Charms, and more!

You can also show your support for any one of the 12 Call of Duty League teams — or all 12, if you want to be the ultimate bandwagoner — by picking up this year’s CDL Team Packs. These contain the following items all themed to the CDL Team you choose: a Weapon Camo, Male and Female Home and Away Operator Skins, a Vinyl Sticker and a regular Weapon Sticker, an Animated Calling Card, and an Emblem.

Pick these up before the first Major of the season, taking place in Raleigh, North Carolina, on December 15 through December 18.

Additional Bundle Highlights


There is plenty more in (the) Store for Season 01:

[h2]Executive Warfighter[/h2]



Keeping in theme with some of the other tactical and sleek gear found in the Battle Pass, the Executive Warfighter Bundle is highlighted by a “Carbon Shadow” Operator Skin for Horangi and two Weapon Blueprints.

One of them is the “Short Fuse,” based on the new SMG found in the Battle Pass, and the other is the “Blissful Ignorance,” a silenced Sniper Rifle with serious stopping power.

[h2]VII: Sloth[/h2]



This year, a new set of Bundles to look out for is based on seven devious vices.

The first is the VII: Sloth Bundle, which contains the “Folivora” Weapon Blueprint based on the new Sniper Rifle found in the Battle Pass. It also contains the “Desidia” Operator Skin for König, as well as the “Deep Sleep” Weapon Blueprint — a Shotgun that will help put those enemies down for a dirt nap.

Also look for the VII: Greed Bundle during the season.

Prepare to Drop In, Ready Up with Modern Warfare II


https://www.youtube.com/watch?v=uXNOOHvTqgA

Now is a great time to pick up Modern Warfare II before Season 01 kicks off.

Purchase Modern Warfare II to get a premium Warzone 2.0 experience - access to 14 additional Operators to use across both games, as well as accelerated Weapon and Level Progression. As a Modern Warfare II owner, receive bonus XP at the end of each match when you play Warzone 2.0, ensuring that you level just as quickly in both titles.

Plus, as already mentioned, those who own Modern Warfare II will have access to all the content coming in Season 01, including the first ever Raid, arriving mid-season.

Those who want even more benefits should consider upgrading to the Vault Edition, which grants four additional Operators — Ghost, Farah, Price, and Soap — as Red Team 141, the FJX Cinder Weapon Vault, an ultimate version of a Weapon Blueprint with 50+ attachments included, the Season 01 Battle Pass along with 50 Battle Token Tier Skips, and more.

Stay frosty.

https://store.steampowered.com/app/1938090/

© 2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

PlayStation 5 и Call of Duty: Modern Warfare II лидируют в американском чарте за октябрь, Bayonetta 3 стартовала в десятке

В октябре PlayStation 5 осталась самой продаваемой консолью на территории США, объявила аналитическая компания NPD. Sony продолжает наращивать поставки, благодаря чему система лидирует как по продажам в штуках, так и по выручке от продаж.

Warzone™ 2.0 Tactical Overview — New Features, DMZ, and More

Get ready to drop in.

Call of Duty®: Warzone™ 2.0 will redefine the franchise’s free-to-play experience with an all-new way to play: DMZ, which Infinity Ward gave an overview of here. Its Battle Royale mode will also get some incredible new features in addition to fan-favorite returning concepts based on community feedback. And across all game modes, expect new strategies to attain victory through retooled vehicle mechanics, aquatic combat, and more.

All of this is set to take place in Al Mazrah, a battleground from the Call of Duty®: Modern Warfare® II universe. Need a full and annotated tour of the entire map? We cover that in depth here.

https://www.youtube.com/watch?v=oJca6zoI50E

Direct Developer Comms: Trello Board Coming Online


To support WarzoneTM 2.0, Raven Software is set to launch a Trello Board, which will track and provide updates on live issues players may have or may encounter while playing the game. It will also include Patch Notes, Playlist updates, and XP event information. You can visit that Trello Board for these direct communications from the developer here. In addition, bookmark the following page and expect Warzone 2.0 (and Modern Warfare® II) Patch Notes to be available here.

In terms of general tactics, however, here’s what you need to know:

BATTLE ROYALE OVERVIEW




- Loadout, Circle Collapse, and Gulag Updates. Know how to get those precious Loadouts, what happens when a circle collapse splits up, and tips for surviving the new Gulag.
- Interrogate Your Enemies. If an enemy is downed and nobody seems to be around, try interrogating them to gain intel.

Loadouts, Custom Weapons, Streamlined Backpack




Welcome to Warzone!

At the start of all Battle Royale matches, when Operators drop from a cargo plane somewhere over Al Mazrah, expect to have only an X12 Handgun, two Armor Plates, and a pair of fists to your name. Everything else must be collected within the map, including a proper Loadout.

Returning from the original Warzone, a Loadout in Battle Royale contains the following:

- Primary and Secondary Weapon
- Lethal and Tactical Equipment
- Perk Package — A premade set of four Perks containing Modern Warfare II Base, Bonus, and Ultimate Perks.

Loadouts arrive in Loadout Drops, which can descend at any time between the second and sixth circle collapses through an in-game event.

Loadouts can also be earned earlier in match by clearing out a Stronghold, once those are available (see Stronghold section for more details). If a Loadout it lost, or if you want to have elements from multiple Loadouts on your Operator, you can earn additional Loadouts by clearing another Stronghold or picking up another Loadout Drop.

Custom Weapons


Instead of buying Loadouts from a Buy Station, the Buy Station contains only Custom Primary Weapons from your Loadouts.

This allows you to spend that earned Cash on a weapon that fits your personal meta, but those other Loadout items are only earned by risking the trip to a Loadout Drop or by clearing out a Stronghold.

See the Buy Station section for more info.

Streamlined Backpack


As opposed to DMZ, Battle Royale features a Backpack that works in a more passive way — as an extra place for equipment, Armor Plates, and other small items if those spaces are occupied on your Loadout or Operator. At any time, you can switch out active Loadout Items with whatever is in the Backpack.

In terms of item gathering, there is no menu navigating outside of these containers: Duffel Bags, Cash Registers, Weapon Lockers, and Medicine Cabinets. By default, Cash, Armor, and any items that you already have in your Loadout or Backpack (e.g. a specific ammo type) are automatically picked up.

Interrogation




After successfully downing an enemy player in a squad-based mode, you can either go for the coup de grâce or, more strategically, interrogate them.

By interacting with a downed enemy player, you will learn the locations of all their allies, via red dot pings on the minimap, as well as outlines in the environment (like a Snapshot Grenade), for a short period of time. You will also see the locations of any placed equipment they may have. This effect also dissipates once the interrogatee dies or is revived.

Of course, this tactic should only be done if the enemy squad is nowhere to be found after one of their allies is downed. The person being interrogated can also call for help, which marks the interrogator on the map.

Essentially, this new mechanic offers an incredible amount of intel for taking a few seconds to interact with a downed Operator. We do not recommend doing this during an active gunfight, but if a takedown happens in a large building and nobody else seems to be around, shake down that injured Operator and learn where their friends are.

Circle Collapse




In some games, the circle collapse will behave as normal: one circle that closes in several stages. All previous tactics for outrunning the collapse and fighting within it apply.

In other games, the circle collapse can split into multiple circles, up to three in some cases. This can happen at any time in between the first and final two collapses.

When this happens, you should keep the following in mind:

1. Smaller Circles, More CQB

Split circles will inheritably be smaller than a “normal” circle collapse. Their size also depends on how early or late a circle split happens in the match.

Regardless of the exact size of these split circles, weapons that are better for end-game close-combat — SMGs especially — will typically have increased value.

Note any large buildings or clusters of smaller structures to sweep through while in one of these smaller circles, and mind any open spaces that can create mid- to long-range engagement opportunities.

2. Cross-Circle Engagements

While difficult, it is possible to engage with enemies in other circle collapses during a split collapse.

One strategy is for expert snipers: those who account for bullet drop and can roughly see through the hazy collapse can make out enemies in other circles. Especially when you are in a circle on high ground, such as at the Observatory, consider looking across the collapse and try to hit an unexpected elimination.

The other, though riskier, strategy is using a combination of Gas Masks and Stims to “will your way” between circles. In total desperation situations, like when a squad has you pinned up against the collapse itself, it may be worth burning those items to a potentially safer circle.

3. The Merge

Those who know about “rotating,” or positioning yourself toward the next circle, will need to account for all circles coming back together as one after a split collapse.

Individual circles will ultimately meet in the middle, Venn diagram style. Checking the larger Tac Map is crucial for planning next steps, as it is often best to be toward the direction of the future safe area to get ahead of the pack.

Guide to the New Gulag




The Gulag has some new rules, starting with a new arena.

The new Gulag arena is a roughly symmetrical, small-scale arena meant for 2v2 combat. In between the two spawn areas is a raised courtyard on one wall and an open courtyard with a circular platform on the other. The middle lane is completely open, besides a set of gallows on one side and a platform on the other.

Operators who are sent to the Gulag — upon first death in a Battle Royale before the final circle collapses — will be randomly paired up with another fallen Operator. All players will receive a predefined Loadout — at launch, this will be a Pistol or Shotgun, a Lethal Grenade, and a Tactical Grenade — with highly effective weaponry and gear placed toward the center.

Within the Gulag, there is a Jailer who jumps down onto the circular platform during the duel. The Jailer has increased health compared to a normal Operator, as well as a Minigun, which takes a second to wind up before unleashing a storm of bullets. Eliminating the Jailer instead of the opposition returns all four Gulag entrants back into the game, while just eliminating the opposition just brings one duo back into the match.

In other words, if all four Operators want to survive, they can agree to a cease-fire and focus on eliminating the Jailer. Doing so may require Proximity Chat (more details later in the overview) and putting trust in the other Duo…

Otherwise, it’s business as usual: eliminate the opposition, and you will return to the match with the Gulag Loadout as a parting gift.

GENERAL OVERVIEW (ALL MODES)




- Sweep Out Strongholds, Black Sites. AI combatants are found in these marked buildings around Al Mazrah. Clear them out for in-match items, Loadouts, and permanent rewards.
- Vehicles Rebuilt. From new modes of transportation to techniques and a fuel system, take those boots off the ground and use these machines to help drive the squad to victory.
- Proximity Chat, Aquatic Combat Offer New Strategies. One is built for stealth, the other for social deception. Use them to craft new paths to victory.

Looking for Party and Ping Features




Find players who match your playstyle and communicate using an expanded in-match Ping system, available in both Modern Warfare II and Warzone 2.0.

Looking for Party


To access Looking for Party, click “Find A Party.” After selecting a mode and entering the lobby, find your party based on preferences, and drop into the match.

Expanded from the previous Warzone, this feature now includes the following preference filters:

• In-Game Communication Style: Voice Chat, Text Chat, Ping
• Main Language: Select up to 3 language preferences
• Playstyle (Primary, Secondary): Competitive, Casual, Objectives, High Kills

This system will be available in Battle Royale modes, as well as in Featured Multiplayer modes during Season 01.

In-Match Ping System


Another expanded feature, the Ping system will include a Tactical Ping Wheel.

In Battle Royale and DMZ, you can hold the Ping command to communicate eight options via custom visuals and voice lines: a General Ping, Attacking Here, Watching Here, Looting Here, Regrouping Here, Stay Quiet, I Need Help, and Assimilation related. In all other modes, this wheel is streamlined to feature Going Here, Stay Quiet, Watching Here, and I Need Help commands.

Other improvements, such as Pinging in the HUD, were also made over lessons learned the past three years.

Proximity Chat




Both Battle Royale and DMZ matches will have proximity chat — also known as the ability to have voice conversations with anyone nearby — enabled.

Using this effectively depends on the mode:

In DMZ, Proximity Chat is crucial to ensuring an Assimilation goes as planned. Alternatively, it can be used as a de-escalation tactic for players who just want to complete their objectives and get out.

In Battle Royale, Proximity Chat is most useful in the Gulag, where you have a random squadmate to form a Duo. There is enough distance between the two Duos to quickly discuss strategy before the Gulag duel begins, so it is recommended that you open up comms for that.

Also, keep in mind that anti-toxicity rules will be enforced, so keep those comms clean. More details can be found here.

Strongholds and Black Sites




Another concept across both modes at launch is the presence of Strongholds and their more elite variant, the Black Site.

At the end of the first circle collapse in Battle Royale matches, three Strongholds are activated around the map and do not require a key for access. At the beginning of a DMZ match, several Strongholds will become accessible by finding a key somewhere around the map. In both modes, they are marked with large green castle icons and contain AI combatants.

In Battle Royale, the first team to reach a Stronghold must defuse a bomb before time expires. Otherwise, the objective is to clear a specific amount of enemies; both AI Combatants and rival Operators count. This is also the default objective in DMZ.

Once inside, Operators are free to take any items after clearing threats, which can include enemy Operator squads who can enter at any time. Completing a Stronghold in Battle Royale also offers a Loadout Crate and a temporary UAV effect of the surrounding area.

Black Sites, available only in Battle Royale, are a more dangerous form of Strongholds. This requires a key (Black Site Key) to access, which is given to the first Operator or squad that clears a Stronghold.

The Black Site is marked with a skull icon and contains considerably tougher enemies, including a unique Juggernaut boss. The reward for completing a Black Site is great: first, a permanent Weapon Blueprint is immediately rewarded for use in all modes. During the match itself, Operators also get tons of Legendary items, as well as a permanent UAV of the area surrounding the Black Site until it is in the circle collapse.

While the above is not necessary for success in either mode, it can certainly help you and the squad stock up on supplies and intel.

Vehicles: Roster, Techniques, and Fuel


Vehicular combat gets a serious upgrade in Warzone 2.0. To start, here’s a look at all the modes of transportation in the game:

Roster


[h2]ATV[/h2]



Capacity: 1 Driver, 2 Passengers + Additional “Hop-Ons”
Damage Rating: Low
Take charge with rough and ready capability delivered with plenty of low-rpm torque and power. Top-tier rack capacity offers an impressive payload capacity: hold ’er wide and send it.

[h2]UTV [/h2]



Capacity: 1 Driver, 3 Passengers
Damage Rating: Low
The pinnacle of ultralight tactical off-road vehicles, allowing for rapid personnel deployment for squads of up to four. Go deep and hard in the most rugged and austere environments with world-class mobility and versatility.

[h2]Hatchback[/h2]



Capacity: 1 Driver, 3 Passengers
Damage Rating: Medium
A four-door civilian hatchback without armor plating or any significant protections.

[h2]Chop Top[/h2]



Capacity: 1 Driver, 3 Passengers
Damage Rating: Low-Medium
This open-air, off-road vehicle provides little protection but can be used for rapid movement between objectives.

[h2]SUV[/h2]



Capacity: 1 Driver, 3–4 Passengers
Damage Rating: Medium
An all-terrain civilian 4x4 that can be used for quick extraction or infiltration in battle.

[h2]GMC HUMMER EV[/h2]



Capacity: 1 Driver, 4 Passengers
Damage Rating: Medium
Incredibly quiet and quick, the GMC HUMMER EV Pickup can transport up to 4 squad members through the toughest battlefields.

[h2]Tactical Vehicle (TAC-V)[/h2]



Capacity: 1 Driver, 3 Passengers
Damage Rating: Medium-High
A specialized light combat vehicle with (or without) a mounted .50 Cal machine gun designed to handle extreme terrain and unconventional combat.

[h2]Cargo Truck[/h2]



Capacity: 1 Driver, 1 Indoor Passenger + Flat Bed — as many passengers and vehicles that can fit
Damage Rating: Medium-High
A large industrial vehicle. Slow moving, but may provide a small amount of protection in firefights.

[h2]Light Helo[/h2]



Capacity: 1 Pilot, 4 Passengers
Damage Rating: Medium-High
A twin-engine light helicopter for combat support and rapid traversal of the engagement zone.

[h2]Heavy Chopper[/h2]



Capacity: 1 Pilot, Cargo Bay — as many passengers and vehicles that can fit
Damage Rating: High
A heavily armored search and rescue helicopter. Can transport troops to the combat zone and deploy flares when targeted by anti-aircraft ordnance.

[h2]RHIB[/h2]



Capacity: 1 Captain, 3 Seated Passengers + Flat Body — as many passengers that can fit
Damage Rating: Low-Medium
A maneuverable tactical boat designed for Special Forces.

[h2]Armored Patrol Boat[/h2]



Capacity: 1 Captain, 2 Passengers/Exposed .50 Cal Gunner + Flat Body — as many passengers that can fit
Damage Rating: High
An armored patrol boat complete with mounted .50 Cal Machine Guns

Vehicular Techniques




As Modern Warfare II players can attest, you can do more with vehicles than just drive them across the map. Here are a few example strategies:

Got ’em Leaning: New to Modern Warfare II, passengers in contained vehicles, such as a hatchback or SUV, can lean out the window to fire their weapons. This is helpful for getting a better angle on the action in front of or behind a vehicle.

Seat-Swapping: A more advanced strategy with vehicles involves swapping seats. Those who can quickly swap to a passenger seat will make the vehicle coast for a few seconds, allowing you to heal using a Stim, throw on an Armor Plate, or potentially pick up a kill. Alternatively, switching sweats often as a passenger can throw off enemy fire.

Get on Up: Want an even riskier maneuver? You can also now climb onto the roof of some ground vehicles from the passenger or driver seat. This is great for bailing out quickly or when you want to jump on an enemy vehicle for a unique engagement starter.

There Goes a Tire!: Vehicles also have more realistic damage in Modern Warfare II compared to previous games. Try shooting out the tires of an enemy vehicle to make it harder to control, or blow off the doors to make it easier to target enemies inside.

Fuel and Health




There are two other key additions to vehicles — fuel and the ability to repair vehicle damage.

Fuel appears as a meter alongside the vehicle’s damage and passenger counter at the bottom of the HUD.

No need to worry about the cost at the pump — fuel can be refilled either with Gas Cans found around the map or at Gas Stations. Once a vehicle runs out of fuel, it no longer works, so plan trips accordingly.

The other new feature is the ability to repair vehicle damage. For land vehicles, tire damage can be fixed by manually interacting with each tire to replace it. All vehicles can also visit Gas Stations to have body damage and tires, if applicable, recovered over time.

Managing these two features will be key to survival in both modes, whether it is outrunning a circle collapse in a Battle Royale or having a better means of attacking in DMZ. All those previous strategies involving Trophy Systems and “rigging” vehicles with explosives still apply, however, so veteran drivers should use both old and new tricks to keep their squad moving toward victory.

Buy Station 2.0




The Buy Station is an interactable space where you can purchase items (or sell them, in DMZ) using Cash. The Buy Station has a few similar offerings between modes, as well as a unique offering in DMZ and Battle Royale:

- Available Gear: Gas Masks, Killstreaks, Armor, and more; this is the Buy Station content of old with a twist. There is a limited quantity of items that can be bought at each Shop before it runs out for the match, and the item list may not be the same for each Shop.
- Buy Weapon: Custom Weapons, created for Custom Loadouts in Battle Royale, can be purchased for a considerable fee.
- Teammate Buy Back (BR Only): As in the original Warzone, squadmates can buy back their fallen allies, including those who lose in the Gulag.
- Sell (DMZ Only): From valuables like hard drives and gold bars to weapons and equipment, the Shops will happily give out Cash for anything in your Backpack.

Aquatic Combat




Whether by boat or breaststroke, Operators can navigate waterways, rivers, and the open sea as part of their overall victory strategy.

In Al Mazrah, the largest bodies of water are as follows, as shown in the map guide:
- The southern sea, which stretches from the edge of the Al Safra Quarry, past the Sa’id City Port, and around Sawah Village, Sariff Bay, Al Bagra Fortress, and Al Malik Airport.
- All these areas have substantial flooding: Sawah Village, Zarqwa Hydroelectric, and Mawizeh Marshlands.
- The Oasis, per its name, also contains a few small pools of water.
- A river stretches from the north of Taraq Village, through Al Mazrah City, down to the Mawizeh Marshlands. It then splits in two directions: One part of the river continues west through Zarqwa Hydroelectric and down past Sa’id City. The other part continues south past Ahkdar Village to the sea section above the Al Malik Airport.

These waterways are incredibly useful for stealth operations, as Operators swimming underwater are hard to track down. However, while underwater, an Operator can only use small melee weapons like the Combat Knife and Sidearms, as well as equipment pieces like Throwing Knives. Still, these weapons are lethal enough to get the job done.

Some lethal and tactical equipment pieces, along with Killstreaks, also have special properties on water. For example, Proximity Mines will float and can explode boats that bump into them. Drill Charges, meanwhile, burrow into the water and explode under the water’s surface.

There are two major drawbacks to swimming: oxygen needs and boats. The former prevents you from swimming underwater indefinitely; the latter is instant death if they ram into you. So long as those are kept in check, feel free to use the water to your advantage.

Prepare to Drop In, Ready Up with Modern Warfare II


https://www.youtube.com/watch?v=uXNOOHvTqgA

There’s a massive amount of content both at the launch of Warzone 2.0 and planned for the Seasons to come. However, to gain a full tactical advantage and a large amount of additional content, it would be wise to fully experience Modern Warfare II:

Purchase Modern Warfare II to get access to a ton of content across three modes, including the ability to unlock 14 Operators to use across both games, as well as other ways to quickly level up the available 30 Weapon Platforms and over 50 Weapons through Multiplayer and Special Ops.

Modern Warfare II owners also get MWII XP while playing Warzone 2.0 — at the end of each match, owners will receive additional XP on top of any XP that can be earned by all players.

That is all in addition to the content coming in Season 01, including the first ever Raid, arriving mid-season.

Those who want even more benefits should consider upgrading to the Vault Edition, which grants four additional Operators — Ghost, Farah, Price, and Soap — as Red Team 141; the FJX Cinder Weapon Vault; an ultimate version of a Weapon Blueprint with 50+ attachments included; the Season 01 Battle Pass; 50 Battle Pass Tier Tokens; and more.

Stay frosty.

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. GMC, HUMMER and all related Emblems and vehicle body designs are trademarks of General Motors LLC, used under license to Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

Call of Duty: Warzone 2.0 потребует более 115 ГБ свободного места для установки

На 16 ноября намечен запуск второго сезона Call of Duty: Modern Warfare II. Вместе с этим должен состояться релиз Call of Duty: Warzone 2.0. По словам датамайнера ALumia Italia, сиквел «королевской битвы» потребует для установки на Xbox порядка 115 ГБ свободного пространства.