1. Go Home Annie: An SCP Game
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Go Home Annie: An SCP Game News

Go Home Annie—Devlog 1

Hi! I’m Mladen, the creative director at Misfit Village. For our first devlog, I’ll explain how the idea for Go Home Annie came about.

The origins of Go Home Annie can be traced back to a few ideas and prototypes we’ve researched throughout the years at Misfit Village. More than ten years ago, while Misfit Village was still a one-man show, I started work on a survival horror game called Tainted Fate. In the original prototype, a girl investigated paranormal activities for her YouTube channel. Through her handheld camera screen, she could see horrific entities that were not otherwise visible.

Screenshots from the 2012 version of Tainted Fate


As Tainted Fate morphed into a slasher horror VR project with a completely different feel, the camera gameplay idea was shelved. After that, a few years ago, I had the idea of setting a horror story in a traditional Yugoslavian house instead of the usual trope of an American-looking house or cabin.

Comparison of an in-game screenshot of the house from Go Home Annie and the real-life house upon which it is based


Then, in 2018, after watching Fredrik Kundsen’s Down The Rabbit Hole video on the SCP Foundation, I fell in love with everything SCP. The Yugoslav setting with an SCP backdrop for the whole thing felt like an exciting foundation to build a game upon. Our supernatural camera idea already felt like an SCP object. We decided there would be no enemies in the traditional video game sense. Instead, the handheld camera that can see objects in a different reality would be used for puzzles instead of combat. The Yugoslavian house would be the first thing you see and explore in the game. Our protagonist, Annie, would be a D-class employee of the SCP Replication Division, testing replicas of original SCPs. Creating the Replication Division helped us adapt the original SCP descriptions to our gameplay and story needs.

While most of the game is, as you’ve just read, multiple ideas and prototypes that coalesced into an exciting horror adventure, the name for the game really did just pop into my head. I thought: “Go Home Annie—that’s what it’s going to be called.” From then on, the protagonist’s name was Annie.

What Go Home Annie looked like in 2020 versus what it looks like now


Thank you for reading the first of many devlogs we’ll be posting here, in which we’ll be taking a peek behind the curtains at some aspects of the game’s development.

Mladen Bošnjak
Creative Director at Misfit Village

News Regarding Go Home Annie Demo

Hi Friends!

We are very happy you got to enjoy our demo of Go Home Annie.

As our development of the game accelerates, the functions we implement change and morph in new and exciting ways! We have changed so much since we launched the demo, from core gameplay, to level and puzzle design, to UI and graphics, it really makes our heads spin.

So to not give you guys the wrong impression of our game and make way for even more exciting announcements very, very soon, we have decided to disable the demo of Go Home Annie.

We thank you for your time and passion, and cannot wait for you to see what we have in store for you next.

-- The Go Home Annie Team

Go Home Annie vs. Real Life

Here's some comparison images for you to enjoy:



WISHLIST THE FREAKING GAME, MAN. CAN'T YOU SE WE'RE TRYING HERE?
Peace.

New Trailer Released, Demo On Steam September 21st

Trailer


Hi everyone, lead dev Mladen here. We're beyond excited (actually shaking quite a bit) to finally be able to show you what we've been working on for several years. The trailer for Go Home Annie is live right now on Youtube:
[previewyoutube][/previewyoutube]
Please check it out above on Youtube to see the full version of the trailer, the one that's on Steam next to the screenshots is a short version with action sequences only.

[h2]Demo[/h2]

In addition to that, we're ready to let Annie into the wild by releasing a free demo (aren't demos always free?) right here on Steam for all of you to try out, give us your feedback, maybe report a few dozen bugs and so on. We'd really like for everyone digging the trailer to try it out, we think you'll find it pretty interesting. We think you'll find it quite different to other horror titles, there's some surprises to be had inside.

Thank you so much for following the game and as always - wishlist if you haven't, it's how we gauge interest in the game and it puts bread on our table. (Not really, but in the future!)

Cheers!
Mladen from Misfit Village

Developer Livestream - Next Fest

Hey everyone, we're preparing a special livestream during Steam Next Fest where you'll be able to see us play Go Home Annie and chat with us about it. We'll be showing off everything we have so far, so if you're interested in Go Home Annie, join us. Let's chat!