[p]Making a video game non-stop for four years resulted in so much beautiful art being created for the various scenes in the game. We wanted to share some of these art pieces created for Go Home Annie by our various artists. From concept art and characters to props and environments.[/p][p][/p][p]All the images in this post link to the artist's ArtStation pages where you can see more of their work on Go Home Annie and other projects.[/p][p][/p][p]
Mladen Bošnjak[/p][p]
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[/p][p]Mladen was in charge of the creative direction, setting up all of the levels from concepts to blockouts and all the way through lighting and environment art.[/p][p][/p][p][/p][p]
Mateja Olujić[/p][p]
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[/p][p]When everyone comments on the authentic yugoslavian feel of The House in Go Home Annie, it's Mateja's props that actually sell that atmosphere. She worked on many of objects in the game and did environment art on a few whole scenes, like the Replication Chamber and Forest and Meadow levels.[/p][p]
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Josip Balić[/p][p]
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[/p][p]Josip helped define the look of the facility, with its unique blend of steampunk and retro tech. He also sculpted many of the Serpent's Hand props in the final chapter and dozens of other objects throughout Go Home Annie.[/p][p]
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Antonia Klarić[/p][p]
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[/p][p]Antonia brought Annie to life through her concept art. We had Annie's personality written down beforehand, but this concept really defined her as a person. This was the basis for Annie's 3D character and pixel art versions you can see in the game.[/p][p] [/p][p][/p][p]
Franjo Badurina Rumešić[/p][p]
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[/p][p]Franjo was both a programmer and an artist on the project. He created most of the logic for Go Home Annie's demo and worked on various props and even a few SCPs.[/p][p] [/p][p]Through our gaming incubator PISMO we had the opportunity to host interns for a few weeks at our studio. They created various props and interactable objects you can see in the game.[/p][p][/p][p][/p][p]
Tin Tkalac[/p][p]
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[/p][p]Did you know that the Basement Key you see for a few seconds in your inventory is a completely unique model created from scratch? You have Tin to thank for that. [/p][p]
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Filip Čakić[/p][p]
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[/p][p]Wait you thought the Attic Key wasn't a completely unique model created just for the few seconds you see it in Go Home Annie? Joke's on you. Filip handcrafted this one.[/p][p][/p][p][/p][p]
Tena Košutić[/p][p]
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[/p][p]Tena was given the herculean task of modeling the complex Liquid SCP Replicator in just a few days.[/p][p]
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Vanja Jan[/p][p]
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[/p][p]Vanja created the game console in the Attic, giving it a unique personality with custom made stickers.[/p]