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Chill Town News

Upcoming major update Auto Farming, Fruit Tree and more!

Hello everyone!

First, please make sure to mark your calendars for the major update on 6/28! πŸ“…βœ¨

🌟 Today, we continue to update our progress. Below are the block models of the nature exhibition area in the museum, including insects, plants, flowers, trees, and more.



It will take a long time with many stages before the Museum is officially added to the game. So, let’s take a look at some features coming in the BIG UPDATE at the end of this month:


🍏 We're working on the final modeling steps for the fruit trees, which you can see below, before the developers integrate them into the game.

[previewyoutube][/previewyoutube]
🚜 Next is auto farming, allowing you to fully automate watering and harvesting crops.


🎡 Finally, the music player feature will enable custom album creation and let you import your own tracks.

Plus, many improvements and fixes will accompany the update! πŸ”§βœ¨

Hotfix Patch Notes v0.5.8

  • Fixed a bug that prevented placing interactable objects near other objects, such as chairs near tables. (Note: There are still some cases where gaps may appear between objects and walls. We will address this in a future update.)
  • Fixed a bug that prevented Pals from accepting their favorite food, making it impossible to catch them using the Pal Feeder.
  • Fixed a visual bug that caused houses to appear as under construction, even though they remained fully functional.
  • Wheat plants now yield Wheat when harvested, instead of seeds.
  • Added Flour as a craftable item using Wheat.
  • Removed some decorations with size issues.
  • Replaced an item drop from a chest in the main island.
  • Fixed some issues encountered while building fences.

Hotfix Patch Notes v0.5.7

  • Fixed the bug where NPCs would spawn underwater.
  • Fixed the issue with Pals appearing in loot chests; this will no longer happen.
  • Increased the attraction range of Pal bait and reduced the waiting time.
  • Fixed a bug where placing a Pal Feeder would automatically fill it with food.
  • NPCs on deserted islands won't spawn if you're in the process of inviting another resident through a quest.
  • Fixed a bug where Cil and CP displayed as 0 on various screens.
  • Corrected dialogue for upgrading Inventory that mistakenly stated insufficient Cil (when it actually required CP).
  • Fixed the issue where repaired bridges did not appear as completed.

Hotfix Patch Notes v0.5.6

  • Disable the cheat screen that was mistakenly enabled in the previous version.
  • Fix a bug causing a freeze when shaking trees.
  • Fix a bug where Tulips did not appear on wild islands (fixed on northern islands).

Hotfix Patch Notes v0.5.5

Change log: version 0.5.5 (Build 33)
  • Adjusted pricing to what we initially intended: a mistake in the previous update had set the selling prices of everything to only a quarter of what was intended, and it has now been corrected.
  • Adjusted the purchasing price of fences, making them quite cheap now.
  • Fixed a bug where all crops would not grow and houses reverted to being under construction when entering Year 2.
  • Fixed a bug where crops would not progress through their growth stages correctly in some cases (when correctly, it should only take 4 days for crops to mature).
  • Adjusted the crafting recipes for all Tools, which were previously temporary and are now almost final.
  • Fixed a bug where the cooking screen did not display the correct quantity of ingredients and the Cook button did not reflect whether cooking was possible.
  • Fixed the absence of houses to choose from in the House Assignment screen.