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Darkest Dungeon® II News

Darkest Dungeon II - Darkside Hero Creator Tool Update

[p]We've just pushed another update to the Hero Creator Tool found in the Darkside Modding project. [/p]
  • [p]Fix missing FMODEventTrack references on hero playables [/p]
  • [p]Fix character death timelines missing data and references [/p]
  • [p]Add Unlock Track resource for hero template (custom heroes will show up in the Altar of Hope by default) [/p]
  • [p]Add Chapter 5 boss fight Spectre [/p]
  • [p]Add additional CSV data to support unlock tracks and chapter 5 boss fight to the hero template[/p]
[p]This should now hopefully be everything you would need to create a full Confessions hero! If you are a modder, we would love for you to try this hero creation tool and let us know about any issues you have so we can make improvements! Post your feedback in our Discord, or shoot us an email at [email protected][/p]

Darkest Dungeon II - Darkside Modding Update

[p]We've just pushed a new modding update to our Darkside project. You can now create custom heroes![/p][p][/p][p]Release Notes:[/p]
  • [p]Added Hero Creation Tool window[/p]
  • [p]Fixed missing materials for numerous hero VFX[/p]
  • [p]Added Hero Template data directory based off Highwayman[/p]
[p]Heroes created in the Hero Creation Tool are based off the Highwayman and his data. However, newly created heroes will not have SFX or localization that matches the Highwayman. Strings not localized will appear as blue text and will display the localization key required to be made in the mod's dd2_loc_strings.txt file. We have plans to generate the loc keys required in the future![/p]

Kingdoms: Curse of the Court Releases August 28!

[p][/p][p]Our 3rd and final Kingdoms module, Curse of the Court, comes to PC and Mac on August 28th, with consoles to follow at a later date. [/p][p][/p][p]A supernatural contagion threatens to infect your lands and topple your Kingdom. Follow a new questline and face off against the Bloodsuckers, an all new enemy faction, who were previously featured in the Crimson Court DLC.[/p][p][/p][p]This new Kingdoms module releases alongside new maps to conquer, and achievements to earn.[/p][p][/p][p]Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the original Confessions game mode. Players will be tasked with defending the realm from incursions by all-new enemy-factions, including packs of ravenous Beastmen (playable in our Hunger of the Beast Clan module), and a coven of duplicitous witches (playable in Secrets of the Coven). [/p][p][/p][p]Be sure to join our Discord and follow us on social media for more.[/p][p]
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Darkest Dungeon II - Darkside Modding Update

[p]We've just pushed a new modding update to our Darkside project. Patch notes below![/p]
  • [p]Imported all Hero prefabs and their data files[/p]
  • [p]Imported Ghoul and Lost Soul enemies and associated data files[/p]
  • [p]Added FMOD project and FMOD plugin[/p]
  • [p]Added editor for timeline clip overrides for custom animations[/p]
  • [p]Add Zoom in Skill and Inline Skill creation buttons[/p]

2.02.79202 - Darkest Dungeon II - Steadfast Steward's Hotfix

[p]We have just released an new update with the following fixes: [/p]
  • [p]Fixed Comrade-in-Arms Academic View found in Man-at-Arms Hero Shrine[/p]
  • [p]Resized Stealth so it doesn't get cut off [/p]
  • [p]Fixed broken descriptions found on the Academic View in the Grave Robber's Chapter 4 hero story[/p]
  • [p]Fixed Meat Hook Academic View description[/p]
  • [p]Fixed a crash related to relationship reveal if another's skill tooltip is open via gamepad [/p]
  • [p]Updated Korean Localization[/p]
  • [p]Fixed Bundle of Contracts buff descriptions on conditions section in the character sheet[/p]
  • [p]Gamepad: Fixed an issue where button mappings were duplicated "Expand tooltip" conflicted with "Embark" in Embark scene[/p]
  • [p]Fixed an issue when loading an old save and the old max HP values changed resulting in heroes not starting at max life. [/p]
  • [p]Fixed an issue with token/dot description tooltips in combat showing missing and/or duplicate strings[/p]
  • [p]Fixed another instance of text overflowing, this time in the Physician path tooltip[/p]
  • [p]Modding: FMOD/custom audio work now functional for development[/p]
  • [p]Modding: tokens now play pop animation when added to character[/p]