1. Darkest Dungeon® II
  2. News

Darkest Dungeon® II News

Kingdoms Game Mode + Inhuman Bondage DLC Available Now

“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”

Kingdoms, a new FREE game mode for Darkest Dungeon II, along with Inhuman Bondage, a brand new DLC, are both available now on PC and Mac!

The Kingdoms game mode was added to Darkest Dungeon II today as a free update! Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the original Confessions game mode. Players will be tasked with defending the realm from incursions by all-new enemy-factions. Journey across the land in your stagecoach, upgrade your Inns, complete quests and defeat the final boss.

[previewyoutube][/previewyoutube]

Kingdoms will feature themed adventure modules, each containing a different threat. Up first is Hunger of the Beast Clan, where players will be tasked with fending off the pitiless onslaught of the rotting and ravenous beastmen!

Get the full patch notes for this release here: https://store.steampowered.com/news/app/1940340/view/503940938959160307?l=english

To celebrate the release of Kingdoms, we’ve discounted Darkest Dungeon II to 50% off until February 3, 2025.



One last howl. One final scream.

Today also marks the release of Inhuman Bondage, a new Darkest Dungeon II DLC.

https://store.steampowered.com/app/3205310/Darkest_Dungeon_II_Inhuman_Bondage/

This DLC introduces a new mini-region, The Catacombs, and a new playable hero to Darkest Dungeon II, the fan favourite and original Kickstarter backer-assisted designed character: The Abomination.

[previewyoutube][/previewyoutube]

The Catacombs invite players to plunge their stagecoach beneath the Kingdom to face a corrosive, oozing threat. This is a high risk, high reward region featuring a faction of new enemies and new items, and brings variety and challenge to both 'Confessions' and ‘Kingdoms’.

Unleash the beast within! The Abomination makes his return to the Darkest Dungeon series. This reclusive alchemist comes with a unique battle mechanic, allowing him to transform into a fearsome monstrosity - at the risk of spiraling stress!

2.0 Darkest Dungeon II - Kingdoms Game Mode Launch

[h2]Darkest Dungeon II - Kingdoms[/h2]
“This squalid Kingdom, these corrupted lands. They are yours now, and you are bound to them.”

[h2]KINGDOMS[/h2]
Kingdoms is the culmination of a year-long effort to bring an entirely new, stand-alone game mode to Darkest Dungeon II. Additionally, we’re excited to also launch the Inhuman Bondage DLC simultaneously!

A full description of Kingdoms is beyond the scope of these notes, but a few key points are important to note:

  1. Kingdoms is an all new game mode that is played independently of the standard Confessions mode. Be aware that item unlocks, Hero skill access/upgrades, Inn functionality, are all reset in a Kingdoms campaign, and are accessed in new ways as you play. Your Confession progress is entirely unaffected.
  2. Kingdoms and Confessions progress are largely independent, with only a few exceptions:
    • Stagecoach skins must be unlocked in Confessions mode before using them in Kingdoms.
    • Hero palettes and weapon kits must be unlocked in Confessions/Altar of Hope before using them in Kingdoms.
    • The Abomination (included in Inhuman Bondage DLC) will appear in Kingdoms only after his Shrines of Reflection have been completed in Confessions.
Thank you to our testers!
As with previous large releases, we relied heavily on multiple groups of volunteers who made themselves available to test this update. Your dedication to Darkest Dungeon is humbling to us, and your voluminous feedback and willingness to endure hardships have directly aided us in shaping Kingdoms.

[h3]GENERAL NOTES (Confessions and/or Confessions + Kingdoms)[/h3]
Although the headline feature of this update is the new Kingdoms mode, we have also made a number of balance adjustments, bug fixes, and general improvements to the game as whole, many of which apply to Confessions mode.

Ordainment
  • Removed enemy speed buff from ordainment
  • Reduced Act 2 ordainment DMG and Max HP from +40% to +30%
  • Dev Note: further feedback on Ordainment is welcome, as it’s an area we are keeping an eye on


[h3]HEROES[/h3]

BOUNTY HUNTER
Bounty Hunter is usable as a non-hirable hero in Kingdoms mode.

Wanderer
  • Wanderer path available exclusively in Kingdoms mode.
Professional
  • Professional path available exclusively in Confessions mode.
  • SPD increased from 3 to 5
  • Bodyguard Guard tokens increased from 2 to 3
  • Bodyguard Block tokens increased from 2 to 3
  • Caltrops is now a back ranks AoE
  • Caltrops DMG increased from 1-3 to 2-3
  • Come Hither DMG increased from 2-4 to 3-5
  • No Escape now ignores Guard
  • No Escape now removes all Guard
  • Uppercut CRIT increased from 5% to 10%
FLAGELLANT Wanderer
  • Missing with Fester now correctly clears the missed corpse, keeping it consistent with other, similar skills such as Dead of Night
LEPER Wanderer
  • Break now ignores Blind vs. Combo
Poet
  • Break now ignores Blind vs. Combo
PLAGUE DOCTOR Wanderer
  • Disorienting Blast no longer has a chance to apply a Weak token
  • Disorienting Blast+ chance of Weak token increased from 25% to 100%
  • Plague Grenade and Plague Grenade+ now have a cooldown of 1
  • Plague Grenade+ CRIT increased from 5% to 10%
Alchemist
  • Plague Grenade and Plague Grenade+ now have a cooldown of 1

[h2]ENEMIES[/h2]
[h3]CULTISTS[/h3]
Exemplar
  • SPD increased from 4 to 6 to account for the loss of Ordainment SPD buff


[h3]LOST BATTALION[/h3]
Dreaming General
  • Tap Root will no longer use The Growth Recedes on corpses

[h3]SWINE[/h3]
  • Dev Note: Swine have received a number of adjustments to improve their threat level in a way that better reflects the optional risk-reward nature of the Sluice
Skulker
  • Skulkers have been adjusted to provide a clear expectation of their combat role in each rank
  • HP increased from 15 to 18
  • SPD increased from 4 to 5
  • Now has a low chance to spawn with 1-2 Stealth tokens
  • Innate buff to Blight dealt while Stealthed increased from +2 to +3
  • Fouled Shank Blight increased from 2 to 3
  • Fouled Shank stress increased from 1 to 1-2
  • Fouled Shank launch ranks changed from 3 4 to 4
  • Fouled Shank no longer has a cooldown
  • Fouled Shank chance of disease increased from 15% to 25%
  • Pigsticker DMG increased from 6-9 to 6-10
  • Ragged Hook DMG increased from 3-5 to 4-8
  • Ragged Hook launch ranks changed from 3 4 to 3
  • Ragged Hook now has a 15% chance to inflict disease
  • Skitter can no longer be used while unable to gain Stealth
Skiver
  • HP increased from 20 to 22
  • SPD increased from 3 to 4
Brute
  • HP increased from 40 to 50
  • Stun RES increased from 40% to 60%
  • Now spawns with a buff granting +50% DMG vs. Dazed or Stunned targets
  • Block granted on spawn increased from 1-2 to 2
  • Smash DMG increased from 6-10 to 8-12
  • Smash stress chance increased from 50% to 75%
  • Squeal launch ranks changed from 1 2 to 1
  • Squeal target ranks changed from 1 2 to 1 2 3 4
  • Squeal now hits 2 random targets instead of 1
  • Squeal DMG increased from 4-7 to 6-10
  • Squeal stress damage reduced from 2 to 1-2
  • Squeal now applies Daze
Wilbur
  • HP increased from 48 to 56
  • Stun RES increased from 50% to 75%
  • Obliterate Body now shows the +100% CRIT vs. Combo property in Academic View
  • Obliterate Body DMG increased from 10-14 to 10-16
  • Obliterate Body now has a cooldown of 1, similar to Fulgore's Combo-targeting skill
  • Obliterate Masses DMG increased from 8-11 to 8-12
  • Obliterate Masses stress chance increased from 50% to 75%
  • Shattering Squeal launch ranks changed from 1 2 to 1
  • Shattering Squeal target ranks changed from 1 2 to 1 2 3 4
  • Shattering Squeal now hits 2 random targets instead of 1
  • Shattering Squeal DMG increased from 6-8 to 8-11
Fulgore
  • Skewer now shows the +100% CRIT vs. Combo property in Academic View


[h3]MILITARY BARRICADES[/h3]
  • Added additional Military Barricade mashes
  • Warlord no longer has mashes with Spiked Barricade
Spiked Barricade and Weapon Rack
  • Ranged Skills DMG Taken buff reduced from -50% to -25%
  • Removed permanent Immobilize token
  • Move RES reduced from immune to 75%
Spearman and Swordsman
  • Debuff RES reduced from 50% to 30%
  • Fixed combo skills applying combo effects to guarding heroes without combo


[h3]CHIRURGEON’S TABLE[/h3]
Chirurgeon
  • HP reduced from 75 to 50
  • Leucotomy now applies Death Armor to Ghouls
  • Now has a second action while alone
Patient
  • HP reduced from 26 to 21


[h3](SPOILERS) CONFESSIONS END BOSSES[/h3]

CONFESSION 1 BOSS
  • Dev Note: We have slightly adjusted this fight to allow players to engage with some previously blocked tactical options
  • Latch of Regret Move RES reduced from IMMUNE to 30%
  • Bolt of Lamentation Move RES reduced from IMMUNE to 40%
  • Padlock of Wasting Move RES reduced from IMMUNE to 30%
  • Shackle of Despair Move RES reduced from IMMUNE to 10%
CONFESSION 2 BOSS
  • Dev Note: Numerous adjustments have been made to this fight to help smooth the difficulty transition across Confessions. These changes are intended to allow a wider variety of effective parties and improve available counterplay while also clarifying some of the fight’s mechanics.
  • Body HP reduced from 280 to 250
  • Body Stun RES reduced from 60% to 30%
  • Body Bleed RES reduced from 40% to 30%
  • Body Blight RES reduced from 40% to 30%
  • Body Burn RES reduced from 40% to 30%
  • Body Debuff RES reduced from 30% to 20%
  • Front Lung Debuff RES reduced from 10% to 0%
  • Back Lung Debuff RES reduced from 10% to 0%
  • Death Armor reduced from 3 to 2
  • Threshold for initial access to Deep Breath lowered from 70% HP to 50% HP
  • Threshold for continuous Deep Breath use lowered from 30% to 20%
  • Sundering Exhalation with 1 Breath token DMG reduced from 10-20 to 8-16
  • Sundering Exhalation with 2 Breath tokens DMG reduced from 20-30 to 12-20
  • Sundering Exhalation with 1 Breath token Stress reduced from 2 to 1
  • Sundering Exhalation with 2 Breath tokens Stress reduced from 3 to 2
  • Sundering Exhalation CRIT chance reduced from 5% to 0%; it can still CRIT via outside influences such as CRIT tokens
  • Sundering Exhalation with 2 Breath tokens no longer grants a permanent increase in Burn dealt
  • Sundering Exhalation Academic View description updated for clarity
  • When destroying one of the Lungs, a visible buff is now added to the main body to make it clear that the targeting capabilities of certain skills have been improved
  • Wrath and Rancor CRIT reduced from 20% to 10%
  • Wrath and Rancor Stress reduced from 2 to a range of 1-2
  • Hysteria no longer has a low chance of applying Shuffle
  • Blind Rage Blind tokens reduced from 2 to 1
  • Blind Rage no longer grants Block+
  • Blind Rage no longer primes Combo
  • Blind Rage no longer gains +50% DMG below 50% HP for clarity
  • Blind Rage DMG increased from 4-7 to 6-8
  • Threshold for use of Dying Light raised from 50% HP to 70% HP
  • Dying Light has been redesigned to focus on Horror and Knockback, and no longer interacts with Combo or damages the Torch
  • Dying Light target ranks changed from 1 2 3 4 to 1 2
  • Dying Light cooldown has been increased from 1 to 2
CONFESSION 5 BOSS
  • Fixed an issue with Strange Axis having a very slim chance of not inverting all tokens on the target


[h3]ITEMS[/h3]
  • Reduced cost of Vague trinkets from 10 to 5 Baubles
  • Healing Salve: No longer considered a common item in loot tables
  • Thrilling Tablet: Effects now check for Missing Ally rather than Missing Hero
  • Chalk Dust: Added -10% Debuff RES (3 Turns)
  • Shred of Decency: Added -33% Debuff RES (3 Turns) and no longer requires target to have Worship.
  • Grim Mask: Flame threshold for above and below updated from 40 to 50
  • Bone Mallet: Added If target has Daze: +25% DMG. Flame threshold updated from 40 to 50
  • Rousing Ringer: Replaced If any Enemy Team has Daze: +25% Debuff Res with If target has Daze: +33% Debuff RES Piercing. Flame threshold updated from 40 to 50
  • Covert Cloak: Flame threshold updated from 40 to 50
  • Goading Gargoyle: Flame threshold updated from 40 to 50
  • Pig Sticker: Flame threshold updated from 40 to 50
  • Staggering Striker: Flame threshold updated from 40 to 50
  • Searing Scripture: Steal Negative token and Combo on Endure Skills changed to Target Hero
  • His Prison: Replaced +10% Negative Banter with -20% Blight RES
  • Inert Indicia: Removed Gain when Hit with Stun/Daze buff. Added +100% Stun RES. On Stun/Daze resist now provides an additional positive token and regen 2
  • Charred Litany: Replaced +3 Burn Dealt and -2 Burn Duration Dealt with Apply to Attacker when Hit: Burn 1 and If target has Burn: +20% Stun RES Piercing.
  • Dark Impulse (Stress RES): Replaced stress damage effect 25% chance to deal 1 DMG with 10% chance to apply Horror 1
  • Holy Hymnal: Replaced If has Consecration: +25% Max HP (1 Region) with Turn Start: If has Consecration: -1 Stress (1 Region)
  • Impermeable Poultice: Now appears correctly in certain loot tables


[h3]QUIRKS[/h3]
  • New quirk: Last Stand (bonus tokens if last ally alive)
  • Converted quirk Sluice Scrounger to Chthonic Scrounger so it will now function in the Sluice and the Catacombs
  • Converted quirk Sluice Tactician to Chthonic Tactician so it will now function in the Sluice and the Catacombs
  • Converted quirk Swine Slayer to Chthonian Slayer so it will now function in the Sluice and the Catacombs
  • Converted quirk Swine Hater to Chthonian Hater so it will now function in the Sluice and the Catacombs
  • Converted quirk Swine Fearing to Chthonian Fearing so it will now function in the Sluice and the Catacombs
  • Breacher story choices: changed from a STR benefit to a CRIT benefit because breacher already conferred str bonuses


[h3]GENERAL[/h3]
  • Numerous bug fixes
  • General tutorial edits
  • Loot tables have been refactored to support Confessions and Kingdoms
  • Battle configuration tables have been refactored to support Confessions and Kingdoms
  • Increased Field Hospital shop variety
  • Road debris loot tables have been updated
  • Removed torch cost from shambler interaction choice so it will still show up even if player has low torch already
  • The temporary Stun RES buff received after being stunned has been increased from +40% to +50%. This applies to Heroes and monsters alike.
  • Fixed Newborn Mutation tooltip description to clarify 33% chance to gain a Block token when hit, not on hit


[h3]BINDING BLADE DLC[/h3]
DUELIST Intrepide
  • Fixed an issue with Disengage+ unintentionally granting Guard to corpses

Darkest Dungeon II Kingdoms DLC (PC) Review


I am not entirely sure why I was not expecting the Darkest Dungeon II Kingdoms DLC. The first Darkest Dungeon had two spectacular add-ons that added depth and challenge to the already formidable base game, so it only makes sense the sequel would follow suit. But after my reviews of both the PC and Switch versions of Darkest Dungeon II, I felt satisfied by the base game, making DLC seem unnecessary.





So imagine my surprise when CGM was invited by Red Hook Studios for a first look at its Kingdoms DLC—a brand-new way to experience the core game with added strategy and challenge. While the preview was interesting, actually playing it was an entirely different story. As such, while this will function mostly as a review, I would be remiss not to include some insights from the developers shared during the preview.









What is most interesting about the Kingdoms mode is how much it shakes up the core Darkest Dungeon II experience while incorporating its... Read more

Darkest Dungeon II: Kingdoms Development Notes

[h3]Welcome to Darkest Dungeon II: Kingdoms![/h3]
This release is the result of a year-long grand experiment.

In December 2023, we were brainstorming about what interesting things we could add to Darkest Dungeon II. While new heroes and regions are always well received, we were feeling that familiar itch we got when planning out Darkest Dungeon I expansions. Namely, what if we did something…different? Something unexpected or…uncommon. Something that would challenge us as developers, and surprise our players.

This creative impulse is the same one that led us to make the enormous Crimson Court, the endless Color of Madness mode, and the out-of-nowhere multiplayer arena of The Butcher’s Circus. It’s just part of our creative DNA to want to try experimental things - no two Red Hook releases have ever been the same, and we’re quite proud of that! In this crowded game market, wonderment is the only commodity that trades, and that’s not just true for players, but for developers as well. When we are inspired by what we’re building, we believe you’ll be inspired playing it. As our discussions took shape, we hit on 3 powerful ideas.

#1: A Remix Album
We challenged ourselves to think about what we could do if we took all of the ingredients we had on hand with DDII and then added in some elements of DDI like persistent rosters and a larger self-contained campaign. In essence, we could remix our own game. “Who does that?” we mused.

What came out of this mental exercise was the core idea for Kingdoms: a board-game inspired strategy metagame that delivered a more persistent sense of space and time than the somewhat allegorical Confessions mode. Picking up the pieces of a ruined kingdom, defending it from attack - these were interesting concepts. Similar to a board game, we wanted to structure it with tons of replayability: multiple quests (the first of which launches Jan 27th), multiple maps, multiple customizable difficulty settings.

#2: It’s Free
We’ve been fortunate that our hard work has found an audience. How best, then, to deploy this risky creative endeavor? A paid DLC would delight most boardrooms, but we felt that ultimately our fortunes rise and fall based on engagement. Players playing. Having fun and getting wrecked. The ultimate aim of game development. So, we asked, what if we just…gave it away? Yes, we’ll be drawing down on our war chest significantly, but perhaps we’ll attract new players, wishlists will convert, and word of mouth will buoy our sales. This approach felt more honest, more authentic, and more in line with what we hope Kingdoms elicits in our fans.

#3: And a DLC too, right?
So if Kingdoms is free, how do we cover some of our costs? Another DLC, released alongside, that integrates into both modes and provides more variety and challenge, is of course the answer. But damn if that’s not hard to develop in tandem! Our team proved up to the task, however, and we’re thrilled with the results.

Inhuman Bondage” introduces an all new underground region (The Catacombs) and the return of one of DD1’s favorite heroes: The Abomination. One of the neatest parts of the DLC is that it adds content to both Confessions and Kingdoms game mode. Whichever one(s) you like, we have you covered. The existing Binding Blade DLC works similarly–the character content in there will work in Kingdoms, too.

We’ve spent over a decade working on Darkest Dungeon. We’ve delighted in our explorations and iterations, and we’re nowhere near done. On January 27th we invite you to experience the results of our latest experiment. If you already own DDII, you’ll get Kingdoms for free. If you are new to Darkest Dungeon II, you will find a complete game bundle is on sale at a hefty discount. Inhuman Bondage is also available on its own, modestly priced. Your purchases directly enable us to keep making these games..

There has never been a better time to board the stagecoach.

–Chris Bourassa & Tyler Sigman, Red Hook Studios

NEW Inhuman Bondage DLC Launch Trailer

“The twisting corridors of long-forgotten tombs, choked with the ichor of the dead.”

Inhuman Bondage releases in just 1 week. Get a closer look at The Catacombs, our new enemy faction, and the Abomination himself in our new trailer. Watch it below!

[previewyoutube][/previewyoutube]

WISHLIST INHUMAN BONDAGE TODAY:
https://store.steampowered.com/app/3205310/Darkest_Dungeon_II__Inhuman_Bondage/

This new DLC launches on January 27th, and includes the following features:

  • A new mini region - The Catacombs, a high risk, high reward region playable on both Confessions and Kingdoms game modes
  • New slime-sodden enemy faction unique to the Catacombs
  • New playable hero: The Abomination. The Abomination comes complete with unique trinkets, signature items, and a fully voiced backstory including playable flashback encounters


January 27th is also the day our new FREE game mode Kingdoms will be available to play in Darkest Dungeon II.