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Darkest Dungeon® II News

New Darkest Dungeon Merch is Here!

“Indiscriminate science stains the surgeon's hands.”

We’ve partnered with Makeship to create a Plague Doctor plushie!

Click here to place your order today!

This exclusive Darkest Dungeon merch is only available for a limited time. This campaign will run for 21 days, and if it is fully funded by March 12, the Plague Doctor plushie is guaranteed to go into production. You can read more about how Makeship campaigns work here.

Curious to know if this plushie will ship to you? Makeship has a list of all their shipping destinations on their website: https://www.makeship.com/shipping-destinations

1.04.59692 - Infernal Pursuits - Retail Hotfix

Thank you to everyone who helped test our most recent coming_in_hot build. Those changes, detailed below, have now been pushed live.

Highwayman
  • Riposte effects are now represented on the Path seals
Wanderer
  • Grapeshot Blast+ now applies a -2 SPD debuff to targets
  • Tracking Shot and Tracking Shot+ can now target all ranks
  • Double Cross is now the version formerly unique to Yellowhand
Rogue
  • Path version of Point Blank Shot has been removed. Rogue now uses the standard version, which won't push targets out of his reach.
  • Take Aim and Take Aim+ now grant 1 Speed token
Sharpshot
  • Double Tap and Double Tap+ no longer have a cooldown
  • Point Blank Shot and Point Blank Shot+ no longer grant Block
  • Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2, providing better disruption and placing the target in position for other ranged attacks
  • Point Blank Shot and Point Blank Shot+ now apply Combo
Yellowhand
  • Yellowhand has been reworked to focus on Bleed elements
  • Path version of Wicked Slice has been removed
  • Path version of Double Cross has been removed; all Paths now use the version that Yellowhand previously had
  • Riposte no longer applies Combo
  • Riposte now applies 2 Bleed
  • Open Vein has a new version unique to this Path
  • Grapeshot Blast+ Bleed RES debuff no longer increases with Mastery
  • Grapeshot Blast+ now also increases Bleed damage taken by targets by +1 for 3 turns
  • Highway Robbery and Highway Robbery+ no longer interact with Bleed/Blight/Burn RES
  • Highway Robbery now applies a -2 Bleed damage dealt debuff to the target for 3 turns
  • Highway Robbery+ now grants the Highwayman a +2 Bleed damage dealt buff for 3 turns; this works regardless of whether the target has Bleed skills or not
Vestal
Wanderer
  • Illumination and Illumination+ can now be used from all ranks
FIXES
  • Fixed issue preventing The Decimal System's damage buff from applying correctly
  • Fix to taunts overriding skill calculation when aoe skill is targeting only stealthed targets
  • Potential fix on gamepad for being unable to move forward at the start of a new run
  • Fixed a softlock with opening a tutorial during hero replacement
  • Fix to combat start shuffles not working
  • Fix to double tap issue when using the murder weapon trinket
  • Fix to highlighting effects still possibly spoiling skill results
  • Localization updated for all languages to account for final hero adjustments


1.04.59520 - Darkest Dungeon II - Infernal Pursuits - Coming_in_Hot Hotfix

[h2]Important Note on this Coming_in_Hot Release:[/h2]
We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch.

Head to the Feedback channel on our Discord to leave your thoughts: https://discord.gg/darkestdungeon

IMPORTANT: Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file!

[h2]Patch Notes[/h2]
[h2]Highwayman[/h2]
  • Riposte effects are now represented on the Path seals

[h3]Wanderer[/h3]
  • Grapeshot Blast+ now applies a -2 SPD debuff to targets
  • Tracking Shot and Tracking Shot+ can now target all ranks
  • Double Cross is now the version formerly unique to Yellowhand

[h3]Rogue[/h3]
  • Path version of Point Blank Shot has been removed. Rogue now uses the standard version, which won't push targets out of his reach.
  • Take Aim and Take Aim+ now grant 1 Speed token

[h3]Sharpshot[/h3]
  • Double Tap and Double Tap+ no longer have a cooldown
  • Point Blank Shot and Point Blank Shot+ no longer grant Block
  • Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2, providing better disruption and placing the target in position for other ranged attacks
  • Point Blank Shot and Point Blank Shot+ now apply Combo

[h3]Yellowhand[/h3]
  • Yellowhand has been reworked to focus on Bleed elements
  • Path version of Wicked Slice has been removed
  • Path version of Double Cross has been removed; all Paths now use the version that Yellowhand previously had
  • Riposte no longer applies Combo
  • Riposte now applies 2 Bleed
  • Open Vein has a new version unique to this Path
  • Grapeshot Blast+ Bleed RES debuff no longer increases with Mastery
  • Grapeshot Blast+ now also increases Bleed damage taken by targets by +1 for 3 turns
  • Highway Robbery and Highway Robbery+ no longer interact with Bleed/Blight/Burn RES
  • Highway Robbery now applies a -2 Bleed damage dealt debuff to the target for 3 turns
  • Highway Robbery+ now grants the Highwayman a +2 Bleed damage dealt buff for 3 turns; this works regardless of whether the target has Bleed skills or not

[h2]Vestal[/h2]
[h3]Wanderer[/h3]
  • Illumination and Illumination+ can now be used from all ranks

[h2]FIXES[/h2]
  • Fixed issue preventing The Decimal System's damage buff from applying correctly
  • Fix to taunts overriding skill calculation when aoe skill is targeting only stealthed targets
  • Potential fix on gamepad for being unable to move forward at the start of a new run

1.04.59336 - Darkest Dungeon II - Infernal Pursuits - Retail Hotfix

FIXES
  • Fixed a softlock related to the pet Tick loot
  • Updated last few missing localized strings

Infernal Pursuits Feedback

Hello everyone,

We've been reading and processing your feedback over the past 48 hours regarding some of the adjustments we've made to the Highwayman as part of the Infernal Pursuits update. Thank you to everyone who has taken the time to share their thoughts on our Discord, and Steam.

As you know, we're always keen to listen to our community and we value your perspectives. We'll be digesting this feedback over the next few days and looking at where we can make further changes - stay tuned! In the meantime, we hope you’ll bear with us and enjoy some of the other changes and new additions in the update.

The Red Hook Team