1. Darkest Dungeon® II
  2. News

Darkest Dungeon® II News

1.00.49998 - coming_in_hot public beta update!

Welcome to the first public beta build of Darkest Dungeon II post 1.0. Before pushing changes to our retail branch of the game, we like to soak test our design changes, optimization work and art polish on a public beta branch.

We encourage players who want to help test these changes and provide feedback to switch to either the "coming_in_hot" beta branch on Steam or the Experimental branch on EGS. Your save will carry over when you switch to that branch. However, once you switch we recommend you stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file!

One thing to expect however is we often use this branch to quickly test things, which means there will be missing strings, sometimes bugs and potentially other issues that can affect your gameplay. That said you can get access to the incoming changes first and help provide valuable feedback as we continue to improve and develop Darkest Dungeon II beyond our 1.0 release.

We encourage all of our players to join us on our official discord where people can help you should you hit an issue, or where you can simply join the conversation!

https://discord.gg/darkestdungeon

Patch Notes


[h3]GAMEPLAY[/h3]
  • Added many quirk interactions to Academic's Studies
  • Slight increase to candle cost of later character cosmetics
  • Removed deathblow resist buff from Impervious Monsters
  • Reduced stress damage dealt in Jester's chapter 2 story
  • Chalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokens
  • Confession 3 Boss
    • Cloistered Eye: Seek skills will now target a random hero when there's no random hero to target
    • Bifurcated Eye: Detect skills now targets random heroes
    • Cluster of Eyes: Evince skills now targets random heroes
  • Fixed an issue preventing team names from working when they contained the Flagellant
  • Minimum Deathblow RES for Heroes has been raised from 5% to 33%
  • Minimum Deathblow RES has been reduced from 5% to 0% for monsters
  • Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0%
  • Drummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round
  • Knight: no longer uses En Garde if on Death's Door
  • Bishop: fixed an issue causing the Bishop to occasionally pass his turn unnecessarily
  • Inns can now only be generated once per expedition.


Based on feedback since our 1.0 release we have decided to revisit the 3rd Confession boss. Today's update addresses a few of the most immediate issues, but be advised we are adjusting this fight further.

We'll be testing and rolling out these changes over the next week or so.

[h3]FIXES[/h3]
  • A slew of animation and vfx improvements and polish
  • Added a new font for Chinese
  • Added new localization disclaimers by request of the various language loc teams
  • Fixed a softlock issue with a UI edgecase when you don't have all skills equipped and opening stagecoach menu at the same time
  • Updated our credits

Darkest Dungeon II - Face Your Failures - Hotfix 1.00.49924

This build is live on all branches (default and our public beta branch "coming_in_hot")

FIXES
  • Removed "Final Showdown" modifier from Denial chapter boss battle
  • Replaced all cinematics with webm to help fix crashes relating to video player codecs
  • Fixed missing shader variants on affected chapter boss arenas
  • Updated Localization
  • Fixed several font issues and missing characters


Steam Deck Support and Steam Cloud Coming in Future Updates

We wanted to answer a few of the most common questions we’ve been receiving in our forums.

We are happy to report that we are currently working on both gamepad support and Steam Deck support for Darkest Dungeon II. These are both highly requested features. While we don’t have a firm ETA, know that they are both very much in the works.

Steam Cloud Save is also in the works, and we plan to add it in the very near future.

We will be sure to keep you updated on all additions made to the game here!

Thank you.

Darkest Dungeon II is available now!

The time has come to face your failures.

Darkest Dungeon II is available now on Steam!

A limited time bundle called ‘The Iron Crown’ is available which includes both Darkest Dungeon and Darkest Dungeon II for 25% off. With Steam’s “complete my bundle” functionality, existing owners of the first game will be able to purchase the sequel at the discounted price.

Note: Steam Cloud Save is not yet implemented for the 1.0 release. We plan to add it in the very near future. Apologies for the inconvenience.

https://store.steampowered.com/app/1940340/Darkest_Dungeon_II/

Darkest Dungeon II Releases May 8th - What to expect for 1.0 and beyond

Darkest Dungeon II releases here on Steam in just under 1 week!

Many of you got a glimpse of the game during Steam Next Fest. We want to send a massive thank you to those who played our demo in February and sent us feedback. Based on your comments, we made a number of improvements to our driving system, the Valley and first time user experience - along with a huge swath of new content and features.

We wanted to take this opportunity to discuss what you can expect on May 8th, and beyond.

At launch the game will feature 12 playable characters with a complete narrative featuring 5 acts. Each act is a challenging expedition in which you assemble a party of four heroes and then navigate a series of deadly regions in a quest to reach the Mountain, which houses an imposing end boss themed to that particular Confession. The final two acts and our blight-fueled 12th playable character, The Flagellant, will be new to our 1.0 release. You can also expect to see corpse art, hero palettes, weapon kits, radiant and infernal flames, achievements and a plethora of other features on May 8th.

We’re not done yet, either. The original Darkest Dungeon was well supported post-launch with the addition of town events, radiant mode, and multiple new enemies. Our approach is the same with Darkest Dungeon II. The 1.0 Steam launch represents a new phase of development for the game. Looking forward, we have a number of free updates planned that range from content to quality-of-life. We’ve already committed to new monsters (the Collector and the Gaunt Chirurgeon - more on that enemy here), playable hero origin skins, and of course, ongoing balance and tuning based on your feedback.

Modding support is also something the team is very passionate about. As many of you know, modding has been an incredible part of the Darkest Dungeon community and it's something that we are eager to bring to Darkest Dungeon II. We’ve got a lot of great ideas to facilitate your ability to get creative! Like we did on the original Darkest Dungeon, we are planning to devote time to developing modding tools after our 1.0 release.

Finally, we are excited to announce that our community of existing DDI owners will be able to purchase Darkest Dungeon II at a discounted rate for a limited time! Full pricing and bundle information will be available on May 8th.

We are thrilled to be back on Steam, and look forward to hearing your thoughts. For those of you who were with us for Darkest Dungeon I’s journey, you know we always read the forums and value your input.

We hope to have your support on May 8th.

The Red Hook Team