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Darkest Dungeon® II News

Official mod support is coming to Darkest Dungeon 2 next month

It's been a bit of a wait, but official mod support for Darkest Dungeon 2 is about to arrive - although it'll be coming piece by piece rather than as a complete suite. Developer Red Hook Studios says it's rolling out the initial components of its mod support next month, with more to follow over the course of the year.


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Update on Upcoming Darkest Dungeon II Mod Support

Hello everyone!

We’re happy to announce that PC modding support for Darkest Dungeon II is nearing its first deployment. Modding has been an instrumental part of the Darkest Dungeon community for many years, and it's something that we have been passionate about supporting with Darkest Dungeon II for some time.

The reality is that with DD2’s adoption of a new engine, modding and mod support has required quite a bit more complicated work to enable, as compared to the first game.

Our plan is therefore to release mod support in incremental stages, with each update building upon the last. We believe getting access to some modding capabilities sooner is better than waiting for a fully finished modding experience that would take significantly longer to deliver. This staged work will allow our team to receive feedback that will help determine direction of future mod support initiatives, while also allowing us to balance the effort to our other key releases coming later this year, specifically consoles and Kingdoms!

With that in mind, we are hoping to release our first PC modding update sometime before the end of June. (We will let you know if this timeline changes.) This first update will tackle the initial mod loading/overwriting logic and Steam workshop integration. These core capabilities will enable modders to edit any of the exposed .csv files (which contain the vast majority of numerical gameplay values) and then structure those changes as Steam workshop packages. Content-wise, it will be possible to create custom items from scratch (trinkets, combat items, inn items, stagecoach equipment) and also new hero palettes.

Red Hook is interested in extending mod capabilities all the way to enabling the creation of custom characters, and we plan to work closely with our modding community to develop the necessary tools. It will simply take some time to get there.

2024 is shaping up to be a really exciting year for Darkest Dungeon II, and we can’t wait to experience it with you! Stay tuned, we’ll be dropping more details on this modding update closer to release.

~Red Hook Studios

Darkest Dungeon II releases onto PlayStation this Summer!

We are thrilled to officially announce that Darkest Dungeon II will arrive in the PlayStation Store on July 15, 2024.

You can preorder it for PlayStation 4 and PlayStation 5 starting today (PlayStation Plus subscribers will get 15% off)!

In addition to the base game, The Binding Blade DLC (two new heroes, a special questline, wandering boss, and more) is also available for preorder as part of the Oblivion Bundle. Buy the bundle to get a tidy discount.

CLICK HERE TO PRE-ORDER NOW

Releasing on PlayStation has allowed us to put the visceral DualSense features to good work. You’ll feel the heartbeat of heroes on Death’s Door, and the rumble of the stagecoach’s wheels as they roll over a trap.

We at Red Hook Studios know that console release has been eagerly anticipated, and we are so excited to bring Darkest Dungeon II to PlayStation. We hope you’ll join us on the journey - the game is a labor of love for us, and we plan to continue to expand it!

1.05.62069 - Darkest Dungeon II - Last Light Hotfix

FIXES
  • Token Glossary no longer opens during the Academic View when pressing dpad down
  • Fixed options menu close button not being navigable via gamepad
  • Fix to non combat story choices triggering biome modifiers a second time
  • Fixed an issue where Mastery Trainer cursor disappears when cycling heroes with gamepad
  • Fixed a possible error with Jester's Encore not being correctly swapped away from the Intermezzo version
  • Fixed an issue where cursor disappears from skill bar after cancelling some selections
  • On run reset remove actor count instances instead of resetting them to 0 to trim down the save size of count tracking
  • Minimap button prompts should not be showing or be scrollable if other windows are active
  • Correctly hide select prompt in more details under the Hero Sheet when not accessible
  • Correctly hide select prompt in the Altar of Hope under the Recollection section when not accessible
  • Fixed options menu anchoring for wider screens

1.05.61928 LAST LIGHT RETAIL HOTFIX

FIXES
  • Hero trinket goals to kill the lair bosses in the Foetor and the Shroud will no longer appear while playing through Denial
  • Fixes heroes going missing in the inn when opening the character sheet while the Wainwright is open
  • Fixed an issue when quickly equipped combat items with gamepad can turn them into white squares
  • Fixed an issue where a user returned to the stagecoach after combat only to see a black screen with music
  • Fixed an issue with how DLC addressable groups were being handled that may have caused some errors with loading the DLC for some users
  • Updated Crusader quest loot window with a scrollbar that catches gamepad navigation
  • Fixed an issue where an uninitialized tooltip can be seen at mastery trainer with gamepad
  • Fix to inventory not clearing properly when legacy save is attempting to start a new run and stuck at loading screen