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Mafia: The Old Country News

Vote for Mafia: The Old Country in the Golden Joystick Awards 2025

[p][/p][p]The time has come, Mafiosi, to stand together and honor your oath to the family. Thanks to you, our incredible community, Mafia: The Old Country has been officially nominated for best Storytelling at this year’s Golden Joystick Awards.[/p][p][/p][p]Your loyalty and passion have carried this family far, and we couldn’t be more grateful. Now we ask for one more act of loyalty. Please consider voting for us in the Best Storytelling category here before October 31. We truly appreciate your support. Cast your vote today and help us share Enzo’s story with the world.[/p][p]
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Celebrating five years of Mafia: Definitive Edition

[p]It's been five years since Mafia: Definitive Edition launched in September 2020, faithfully remaking and expanding the story of cab-driver-turned-gangster Tommy Angelo. Recreating the iconic 2002 game for a modern audience was a labor of love, so to celebrate this five-year anniversary, we're taking a look back at this authentic, gritty crime drama set in the 1930s American city of Lost Heaven.[/p][p][/p][p]On the Mafia franchise social channels, we're sharing some retrospective, behind-the-scenes details about Mafia: Definitive Edition. Here's what you won't want to miss in the coming days:[/p][p][/p][h3]Mafia: Definitive Edition art showcase[/h3][p]It's a rare treat to reimagine a classic, so here's a glimpse at how Hangar 13 approached preserving and elevating the look and feel of Mafia with this treasure trove of concept art.[/p][p][/p][h3]Hangar 13 devs replay the infamous racing mission[/h3][p]Whether you deem Mafia and Mafia: Definitive Edition's "Fair Play" chapter to be infamous, legendary, or both, watch Hangar 13 put the pedal to the metal as they revisit the classic racing mission.[/p][p][/p][h3]Honoring the Mafia legacy[/h3][p]With this recreation of the original Mafia's splash screen that originally went unused, and a video showing the effort Hangar 13 put into recreating the original game's iconic score, here are two glimpses at how the studio always strives to honor the franchise's legacy.[/p][p][/p][hr][/hr][p]After the release of Mafia: Definitive Edition, the team started crafting the story of Enzo Favara in Mafia: The Old Country, depicting the origins of organized crime in the brutal underworld of 1900s Sicily. Mafia: The Old Country is available now.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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September 2025 Update Notes – Sept 22

[p][/p][p]This new update for Mafia: The Old Country addresses several issues reported by the community. We will continue to monitor feedback and plan to include more improvements in future updates. Thank you to everyone who has reported any issues and helped make the experience better for all players.  [/p][p]
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Gameplay
  • [p]Addressed a reported issue causing a trinacria to fall through the map, making it impossible to collect.[/p]
  • [p]Addressed a reported issue allowing players to buy the fox statue in Pasquale’s without enough dinari, preventing The Collector achievement from being unlocked.[/p]
  • [p]Addressed a reported issue causing the True Soldato achievement to fail to unlock at the end of the campaign if the player changed the difficulty to Medium and immediately back to Hard in the Pause Menu at any point during the playthrough.[/p]
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Performance
  • [p]Various stability and performance improvements on all platforms.[/p]
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Visuals
  • [p]Addressed pixelated shadows visible in the factory during Chapter 9.[/p]
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UI
  • [p]Various UI fixes and improvements.[/p]
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Audio
  • [p]Various audio fixes and improvements.[/p]
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Platform-Specific
[p][/p][h3]Steam[/h3]
  • [p]Addressed a reported issue causing "Sprint" to fail to be remapped if it’s set to "Hold."[/p]
  • [p]The input mapping menu now allows you to bind several actions to the same key in order to match the default key bind layout.[/p]
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August 2025 Update Notes – Aug 28

[p][/p][p]We're rolling out an update for Mafia: The Old Country that addresses a wide range of reported issues and improves stability on all platforms. We appreciate your patience as we make these refinements, and we want to thank everyone who has given feedback and helped make the experience better for all players.[/p][p]
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Gameplay
  • [p]Addressed various instances of companion characters like Luca, Cesare, and others not performing required actions, resulting in blocked progress. If you encounter this issue, reloading your last checkpoint should resolve it.[/p]
  • [p]Performing a takedown on a specific guard is no longer a requirement to complete the objective in the Customs Warehouse in Chapter 3 if the player is able to avoid it.[/p]
  • [p]Addressed reported instances of invisible collisions present in unwanted locations.[/p]
  • [p]Addressed reported instances of missing or misplaced combat covers.[/p]
  • [p]General improvements to Enemy AI reaction timing, pathing, and behavior.[/p]
  • [p]General improvements to Friendly and Neutral NPC pathing, animation, and behavior.[/p]
  • [p]Various gameplay fixes and improvements.[/p]
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Visuals
  • [p]Addressed reported ghosting issues during certain cinematics when using upscaling.[/p]
  • [p]Visual improvements to cinematics on ultrawide displays.[/p]
  • [p]Improved hair physics behavior in various cinematics where flickering could sometimes be observed.[/p]
  • [p]Visual improvements on various cinematics lighting, VFX, popping, and clipping.[/p]
  • [p]Various visual fixes and improvements.[/p]
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UI
  • [p]Addressed a reported issue causing the Main Menu background to revert to its initial state when starting a new story playthrough after completing it for the first time.[/p]
  • [p]Improvement to contextual HUD functionality.[/p]
  • [p]Addressed several reported instances of missing subtitles throughout the game in all languages.[/p]
  • [p]Various UI fixes and improvements.[/p]
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Audio
  • [p]Addressed several reported instances of audio (music/ambient/VO) not playing throughout the game.[/p]
  • [p]Addressed several reported instances of mismatched audio and subtitles throughout the game.[/p]
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Animation
  • [p]Addressed several reported issues of animation popping, warping, and misalignment.[/p]
  • [p]Addressed several reported instances of Enzo or NPCs being stuck in animation states.[/p]
  • [p]Addressed several reported instances of incorrect animations playing during conversations.[/p]
  • [p]Various fixes and improvements to Animation.[/p]
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Localization
  • [p]Addressed the “Protection Agreement” note which contained repeated words.[/p]
  • [p]Addressed reported inconsistent translations across all languages.[/p]
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Steam
  • [p]Addressed a reported issue causing DLSS Frame Generation to randomly stop functioning during gameplay, requiring a game restart.[/p]
  • [p]Various stability and performance improvements on the PC version.[/p]

Старомодные принципы, которым больше не следуют: Обзор Mafia: The Old Country

Когда Hangar 13 задумала новую часть Mafia, она хотела показать истоки той самой мафиозной мифологии и погрузить игроков в атмосферу Сицилии из начала XX века. Разработчики рассказывали, как посещали этот итальянский остров и как привлекали к проекту местных историков и художников. Авторы стремились аутентично воссоздать все важные для сюжета образы, обычаи и даже диалектизмы, чтобы каждый штрих и персонаж были идентичны культурному наследию региона и духу самой серии. Mafia: The Old Country наконец-то вышла, я прошёл её, и сейчас расскажу обо всем по порядку.