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Bootstrap Island News

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Dear Survivors!

Welcome to Bootstrap Island! 🌋 We hope you survive! 🔥

If you need assistance with surviving, join our Bootstrap Island Discord - other survivors will be waiting for you! 🌴

The Survival Journal will provide you with advanced tips to enhance your survival skills🥥

UPDATE: Patch 0.1.6 is reverted!


Dear Survivors,

[h3]UPDATE on March, 29th: Patch 0.1.6 is reverted! [/h3]
We rolled back to version 0.1.5 as some unexpected new bugs appeared, which we did not encounter in our internal testing. We will look into them next week and roll a new patch once we have the situation under control. Thank you for your feedback and patience!

[h3]Initial announcement: March, 28th [/h3]

Patch 0.1.6 is now live.
We fixed several game-breaking or just annoying bugs. Read the patch notes below for a full list. Feedback is very welcome!

Patch notes 0.1.6
Fixed unlocks sometimes relocking
Fixed an issue where eating a specific fruit would block further eating
Fixed fall damage sometimes not happening
Possible fix to spawning in the sky when loading the game
Lichen graphics improved
Adjusted meat scale
Added some rubble to cave
Fixed a collision issue with fruit
Further optimization of foliage
Fixed an issue where coconut halves sizzle infinitely in fire
Fish texture issues improved
Improved vignette visuals
Fixed some plants sticking through rocks (work in progress)
Various clam fixes
Clam meat can now be harvested with a knife
Clam meat is now less willing to leave the clam
Clam sound effects adjustments
More ambient sound effects
Improved textures of some rocks
Fixed some geometry
Fixed some collisions
Removed a dysfunctional tree

Currently in the works:
new features
new items
new control options and improvements
further bug fixes and adjustments

Patch 0.1.5 is live! Peaceful Mode added!


Dear Survivors,

Peaceful Mode has been added to the game.
It has been the most requested feature since launch and we are happy to give players an option to just relax and enjoy the scenery and wildlife on Bootstrap Island.

You can switch between Peaceful Mode and Roguelike mode under Menu -> Settings -> Gameplay.
While in Peaceful Mode, nothing will attack you or hurt you but you cannot progress the story or unlock new items. All the items you have already unlocked are also present in Peaceful Mode.

As always, feedback is very welcome!

More detailed Patch 0.1.5 notes:
* Peaceful Mode added! You can access it under Gameplay Settings in Menu.
* save slots represent selected game type
* some geometry collision fixes
* fixed bird texture change upon death
* fixed some issues with the clam, it is now easier to open
* fixed a clam trying to escape from fire
* clam meat can now be eaten straight from the shell
* fixed a knife sound effect
* crabs no longer hurt hands
* things no longer get stuck on bulletbox attached to the player
* players can no longer grab bulletbox attached to the player (use trigger to grab bullets)
* added a logo on splash screens
* fixed wooden footsteps playing on sand
* fixed some issues with chests
* fixed an unlocked holster not persisting through save/load
* fixed some texture issues
* fixed a hole in the mountain where players could get stuck
* further improved animal pathfinding
* fixed a submerged rock slab
* optimized some foliage
* fixed some trees disappearing
* patched some holes in the geometry
* shipwreck collision improvements
* fix for animals spawning too early
* a possible fix for players hanging in the air when loading the game
* harvested lizards are now visually different
* lizard animations improved further
* lizards now attack more accurately
* gunpowder flask no longer plays sound when attached to the player
* visual improvements to a plant
* fixed fish visuals not representing if it's cooked after save/load

What's next?
* will continue working on bugfixes and optimization
* we are working on various next items and features but these will take longer to develop

Patch 0.1.4 is now live! Restructured the night and made various improvements.



Dear Survivors,

We restructured the night to improve the difficulty curve, provide more variation and reward players more for defeating the animals. As usual, feedback is very welcome!

Patch 0.1.4 notes:
* restructured the night so that animals only attack if they are numerous enough (varies by species)
* as a general rule, players will not be attacked by monsters during the first night
* when the animal numbers are low, the night music will not play
* voiceover only announces the animals on the nights they attack
* beasts turn aggressive when the player wanders away from fire
* killing animals mean that less animals will appear in the following nights
* there is now a limit of how many animals can appear (this solves the performance issues of very long survival runs)
* Leaderboard fixed - days survived now appear next to names
* removed some items spawning in wrong places
* gunpowder horn is now waterproof when attached to bandolier
* fixed gunpowder horn being stuck in the air
* fixed an issue where you could use a firearm for flying
* lizards less prone to make attack of opportunities
* improved animal fleeing
* improved animal navigation in some places
* tweaked gameplay balance of a specific fruit
* monitor lizard appears bloody after being harvested
* fixed double jump
* improved volcano graphics loading
* improved logo graphics
* further optimization
* some fixes to shipwreck geometry (work in progress)
* improvements to the landscape surrounding the shipwreck
* more things spawn near shipwreck - might not appear in runs which are started before the patch
* fixed some texture issues
* some fixes to foliage
* fixed some rock walls
* some progress with the problem where game starts from the sky after loading a save. If that should happen, quitting the game and starting it again mostly fixes the issue.
* added more sounds to canyon

Some of the things we are working on for the next patch:
* Peaceful Mode!
* fixes to fall damage
* further optimization and bugfixes

Patch 0.1.3

Survivors,

We did not expect to update the game again so soon, but some users reported being stuck on the loading screen after the last patch. So we fixed it and some other issues as well. Feedback welcome, as always!

Patch 0.1.3 notes:
* fixed infinite loading screen bug
* fishes are no longer knife-proof
* fishes will overcook if left to fire for too long
* hopefully fixed a visual coconut bug for AMD graphics card users, feedback welcome
* game can now handle crashes better
* further tweaking of shipwreck
* voiceover reminders about stats less frequent
* hopup visuals activated for dead fish
* fixed cooked meat coming out of dead animals
* polished the timing of sounds and visuals for holster belt
* improved bulletbox and gunpowder snapping to holster belt
* fixed some objects falling through ground
* fixed drowning sounds playing when not drowning
* fixed forever consumable coconut
* improved materials
* fixed game freezing and crashing when breaking a lock
* fixed chests spawning with an invisible latch
* improved object spawning on starting beach
* improved animal pathfinding
* slightly improved lizard animations