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Bootstrap Island News

Patch 0.1.4 is now live! Restructured the night and made various improvements.



Dear Survivors,

We restructured the night to improve the difficulty curve, provide more variation and reward players more for defeating the animals. As usual, feedback is very welcome!

Patch 0.1.4 notes:
* restructured the night so that animals only attack if they are numerous enough (varies by species)
* as a general rule, players will not be attacked by monsters during the first night
* when the animal numbers are low, the night music will not play
* voiceover only announces the animals on the nights they attack
* beasts turn aggressive when the player wanders away from fire
* killing animals mean that less animals will appear in the following nights
* there is now a limit of how many animals can appear (this solves the performance issues of very long survival runs)
* Leaderboard fixed - days survived now appear next to names
* removed some items spawning in wrong places
* gunpowder horn is now waterproof when attached to bandolier
* fixed gunpowder horn being stuck in the air
* fixed an issue where you could use a firearm for flying
* lizards less prone to make attack of opportunities
* improved animal fleeing
* improved animal navigation in some places
* tweaked gameplay balance of a specific fruit
* monitor lizard appears bloody after being harvested
* fixed double jump
* improved volcano graphics loading
* improved logo graphics
* further optimization
* some fixes to shipwreck geometry (work in progress)
* improvements to the landscape surrounding the shipwreck
* more things spawn near shipwreck - might not appear in runs which are started before the patch
* fixed some texture issues
* some fixes to foliage
* fixed some rock walls
* some progress with the problem where game starts from the sky after loading a save. If that should happen, quitting the game and starting it again mostly fixes the issue.
* added more sounds to canyon

Some of the things we are working on for the next patch:
* Peaceful Mode!
* fixes to fall damage
* further optimization and bugfixes

Patch 0.1.3

Survivors,

We did not expect to update the game again so soon, but some users reported being stuck on the loading screen after the last patch. So we fixed it and some other issues as well. Feedback welcome, as always!

Patch 0.1.3 notes:
* fixed infinite loading screen bug
* fishes are no longer knife-proof
* fishes will overcook if left to fire for too long
* hopefully fixed a visual coconut bug for AMD graphics card users, feedback welcome
* game can now handle crashes better
* further tweaking of shipwreck
* voiceover reminders about stats less frequent
* hopup visuals activated for dead fish
* fixed cooked meat coming out of dead animals
* polished the timing of sounds and visuals for holster belt
* improved bulletbox and gunpowder snapping to holster belt
* fixed some objects falling through ground
* fixed drowning sounds playing when not drowning
* fixed forever consumable coconut
* improved materials
* fixed game freezing and crashing when breaking a lock
* fixed chests spawning with an invisible latch
* improved object spawning on starting beach
* improved animal pathfinding
* slightly improved lizard animations

Patch 0.1.2 is now live! Fishing is in the game!



[h3]Dear Survivors,[/h3]

We have been overwhelmed by the feedback we have received on launch week and the positivity of the community. Thank you!
This is your last chance to use the -20% launch discount. The sale ends on Thusrday at 10am PDT.

[h3]Patch Notes:[/h3]

* Added fishing into the game! Let us know what you think!
* Fixed a bug where you could use items to fly around the map (sorry)
* Made smooth turning faster
* Added a button to toggle crouch (A - lower button on right controller)
* Fixed a bug where pistol lock would become unusable
* Less chance to find same chest contents multiple time in a row
* Fixed a bug where hands would get stuck with low fps
* Fixed torch burning from two sides at once
* Improved animal pathfinding in certain places
* Fixed cliffs which didn't act as rock surface
* Added more audio to environments
* Improved lizard animations slightly
* Fixed some broken landscape in canyon
* Fixed some broken landscape and collision in shipwreck
* Fixed unlocks sometimes disappearing
* Fixed unlocked things sometimes not appearing on Death Screen
* Fixed grabbing a gun through a closed chest
* Fixed eating while walking
* Fixed starting to eat sound playing continuously
* More coconuts appear in the jungle near beach
* Gunpowder now does not get wet so easily
* Gunpowder does not flow out of gunpowder horn by itself anymore
* Replaced loading screen graphics on spectator screen
* Removed spectator FOV option from menu (apparently it wasn't working anymore, we hope to put it back)
* Temporarily removed "Days Survived" column from Leaderboard (we are fixing it)
* Fixed some performance related bugs

[h3]Future plans[/h3]

We have collected a lot of player feedback from forums, Discord, Youtube and other channels. Some things we have known before, some caught us by surprise. It's time for us to take a deep breath and start working on figure out some things we need to change in the future.

Until then, here are a few of the things that we are already working on:
* Reworking the way that nights play out, to give nights more variety and keep them more manageable in the early stages of the game
* Further tweaking of day and night length
* Some more polish to fishing
* Further performance improvements and bugfixes
* Improvements to the Bottle
* Next unlockable item

Thank you to everybody who gave us feedback, new ideas or just warm wishes! Help us make PCVR great!

Patch 0.1.1 is now live!

Hey, survivors!

We are overwhelmed by the positive feedback we have received already since launch! It's great to see everybody working hard on surviving and inventing new strategies. Our work goes on to create the most immersive PCVR adventure, which means that version 0.1.1 is now live! Here are our very first patch notes:

* the day is now noticeably longer. This has been the most requested change. Let us know how you think it feels in the game!
* fixed the situation where players could load into a blocked cave
* fixed some collisions where players could get stuck
* fixed some visual glitches
* improved animal pathfinding
* some audio files added

We look forward to you sharing your thoughts with us on the forum or in Discord. If you need additional support, don't hesitate to write [email protected]

Bootstrap Island - realistic and intense VR survival is OUT!



[h3]Dear, Survivors![/h3]

The day has come! 🌋 Today Bootstrap Island launches into Early Access. We are absolutely thrilled to show you what we have been working on.

Our small team has worked for years to create a VR game where graphics, systems, gameplay, and narrative seamlessly blend together to create a unique adventure possible only in virtual reality. The road has been challenging, yet our commitment to our ambitious vision stands strong.

The Early Access price is $24.99 with a launch discount of -20%. ːsteamhappyː

We also updated the System Requirements on the Steam Page, make sure your computer is up for the job. Also make sure to check our Performance Guide on Steam forums. We can't wait for your feedback! If you have any cool survival tips or tricks, make sure to share them with other.

Thank you all for your support! 🌴

Join our Discord and talk to us directly!
Watch Let`s Play videos on our Youtube!