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Bootstrap Island News

Patch 0.1.5 is live! Peaceful Mode added!


Dear Survivors,

Peaceful Mode has been added to the game.
It has been the most requested feature since launch and we are happy to give players an option to just relax and enjoy the scenery and wildlife on Bootstrap Island.

You can switch between Peaceful Mode and Roguelike mode under Menu -> Settings -> Gameplay.
While in Peaceful Mode, nothing will attack you or hurt you but you cannot progress the story or unlock new items. All the items you have already unlocked are also present in Peaceful Mode.

As always, feedback is very welcome!

More detailed Patch 0.1.5 notes:
* Peaceful Mode added! You can access it under Gameplay Settings in Menu.
* save slots represent selected game type
* some geometry collision fixes
* fixed bird texture change upon death
* fixed some issues with the clam, it is now easier to open
* fixed a clam trying to escape from fire
* clam meat can now be eaten straight from the shell
* fixed a knife sound effect
* crabs no longer hurt hands
* things no longer get stuck on bulletbox attached to the player
* players can no longer grab bulletbox attached to the player (use trigger to grab bullets)
* added a logo on splash screens
* fixed wooden footsteps playing on sand
* fixed some issues with chests
* fixed an unlocked holster not persisting through save/load
* fixed some texture issues
* fixed a hole in the mountain where players could get stuck
* further improved animal pathfinding
* fixed a submerged rock slab
* optimized some foliage
* fixed some trees disappearing
* patched some holes in the geometry
* shipwreck collision improvements
* fix for animals spawning too early
* a possible fix for players hanging in the air when loading the game
* harvested lizards are now visually different
* lizard animations improved further
* lizards now attack more accurately
* gunpowder flask no longer plays sound when attached to the player
* visual improvements to a plant
* fixed fish visuals not representing if it's cooked after save/load

What's next?
* will continue working on bugfixes and optimization
* we are working on various next items and features but these will take longer to develop

Patch 0.1.4 is now live! Restructured the night and made various improvements.



Dear Survivors,

We restructured the night to improve the difficulty curve, provide more variation and reward players more for defeating the animals. As usual, feedback is very welcome!

Patch 0.1.4 notes:
* restructured the night so that animals only attack if they are numerous enough (varies by species)
* as a general rule, players will not be attacked by monsters during the first night
* when the animal numbers are low, the night music will not play
* voiceover only announces the animals on the nights they attack
* beasts turn aggressive when the player wanders away from fire
* killing animals mean that less animals will appear in the following nights
* there is now a limit of how many animals can appear (this solves the performance issues of very long survival runs)
* Leaderboard fixed - days survived now appear next to names
* removed some items spawning in wrong places
* gunpowder horn is now waterproof when attached to bandolier
* fixed gunpowder horn being stuck in the air
* fixed an issue where you could use a firearm for flying
* lizards less prone to make attack of opportunities
* improved animal fleeing
* improved animal navigation in some places
* tweaked gameplay balance of a specific fruit
* monitor lizard appears bloody after being harvested
* fixed double jump
* improved volcano graphics loading
* improved logo graphics
* further optimization
* some fixes to shipwreck geometry (work in progress)
* improvements to the landscape surrounding the shipwreck
* more things spawn near shipwreck - might not appear in runs which are started before the patch
* fixed some texture issues
* some fixes to foliage
* fixed some rock walls
* some progress with the problem where game starts from the sky after loading a save. If that should happen, quitting the game and starting it again mostly fixes the issue.
* added more sounds to canyon

Some of the things we are working on for the next patch:
* Peaceful Mode!
* fixes to fall damage
* further optimization and bugfixes

Patch 0.1.3

Survivors,

We did not expect to update the game again so soon, but some users reported being stuck on the loading screen after the last patch. So we fixed it and some other issues as well. Feedback welcome, as always!

Patch 0.1.3 notes:
* fixed infinite loading screen bug
* fishes are no longer knife-proof
* fishes will overcook if left to fire for too long
* hopefully fixed a visual coconut bug for AMD graphics card users, feedback welcome
* game can now handle crashes better
* further tweaking of shipwreck
* voiceover reminders about stats less frequent
* hopup visuals activated for dead fish
* fixed cooked meat coming out of dead animals
* polished the timing of sounds and visuals for holster belt
* improved bulletbox and gunpowder snapping to holster belt
* fixed some objects falling through ground
* fixed drowning sounds playing when not drowning
* fixed forever consumable coconut
* improved materials
* fixed game freezing and crashing when breaking a lock
* fixed chests spawning with an invisible latch
* improved object spawning on starting beach
* improved animal pathfinding
* slightly improved lizard animations

Patch 0.1.2 is now live! Fishing is in the game!



[h3]Dear Survivors,[/h3]

We have been overwhelmed by the feedback we have received on launch week and the positivity of the community. Thank you!
This is your last chance to use the -20% launch discount. The sale ends on Thusrday at 10am PDT.

[h3]Patch Notes:[/h3]

* Added fishing into the game! Let us know what you think!
* Fixed a bug where you could use items to fly around the map (sorry)
* Made smooth turning faster
* Added a button to toggle crouch (A - lower button on right controller)
* Fixed a bug where pistol lock would become unusable
* Less chance to find same chest contents multiple time in a row
* Fixed a bug where hands would get stuck with low fps
* Fixed torch burning from two sides at once
* Improved animal pathfinding in certain places
* Fixed cliffs which didn't act as rock surface
* Added more audio to environments
* Improved lizard animations slightly
* Fixed some broken landscape in canyon
* Fixed some broken landscape and collision in shipwreck
* Fixed unlocks sometimes disappearing
* Fixed unlocked things sometimes not appearing on Death Screen
* Fixed grabbing a gun through a closed chest
* Fixed eating while walking
* Fixed starting to eat sound playing continuously
* More coconuts appear in the jungle near beach
* Gunpowder now does not get wet so easily
* Gunpowder does not flow out of gunpowder horn by itself anymore
* Replaced loading screen graphics on spectator screen
* Removed spectator FOV option from menu (apparently it wasn't working anymore, we hope to put it back)
* Temporarily removed "Days Survived" column from Leaderboard (we are fixing it)
* Fixed some performance related bugs

[h3]Future plans[/h3]

We have collected a lot of player feedback from forums, Discord, Youtube and other channels. Some things we have known before, some caught us by surprise. It's time for us to take a deep breath and start working on figure out some things we need to change in the future.

Until then, here are a few of the things that we are already working on:
* Reworking the way that nights play out, to give nights more variety and keep them more manageable in the early stages of the game
* Further tweaking of day and night length
* Some more polish to fishing
* Further performance improvements and bugfixes
* Improvements to the Bottle
* Next unlockable item

Thank you to everybody who gave us feedback, new ideas or just warm wishes! Help us make PCVR great!

Patch 0.1.1 is now live!

Hey, survivors!

We are overwhelmed by the positive feedback we have received already since launch! It's great to see everybody working hard on surviving and inventing new strategies. Our work goes on to create the most immersive PCVR adventure, which means that version 0.1.1 is now live! Here are our very first patch notes:

* the day is now noticeably longer. This has been the most requested change. Let us know how you think it feels in the game!
* fixed the situation where players could load into a blocked cave
* fixed some collisions where players could get stuck
* fixed some visual glitches
* improved animal pathfinding
* some audio files added

We look forward to you sharing your thoughts with us on the forum or in Discord. If you need additional support, don't hesitate to write [email protected]