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Beta for the next update "New Dawn" is now open!

[p]Hello everyone![/p][p][/p][p]For the first time since Evil Empire started working on Brotato, I can proudly say: we have updated the beta branch! [/p][p][/p][p]Here's a TLDR of the content, for full details keep reading:[/p]
  • [p]6 new items and 1 new weapon[/p]
  • [p]Ban system[/p]
  • [p]Save profiles[/p]
  • [p]Codex[/p]
  • [p]Icons in character and item descriptions[/p]
  • [p]VFX, animation and accessibility tweaks[/p]
[p][/p][p]To access the beta branch, go to your Library, right click on Brotato and go to "Properties" of your game, then select "Betas". In the “beta participation”, select “beta” in the drop down menu.[/p][p][/p][p]So, the “New Dawn” update is yours to test, and in it you’ll find lots of stuff. [/p][p]The objective was to have a quality-of-life update to start, plus some additional features that we felt the community wanted. A way for us to start working on Brotato by tipping our toe in the water before plunging in headfirst.[/p][p]We should mention that the new content in the beta is only available in English for the moment. [/p][p][/p][p]Before getting into the content, a word about the progress saves: [/p]
  • [p]When playing on the beta branch, the progress you make will be deleted at the official update release. [/p]
  • [p]During the beta period, if you switch back to the default branch to play some classic Brotato, the progress you are making will NOT be lost with official update release. Only what you did on the beta branch will be lost.[/p]
  • [p]The saves files are in the usual place. The beta files are labelled “v3” and are the ones that will be lost with the update release. [/p]
[p][/p][p]If you have any questions about that, do not hesitate to ask. [/p][p][/p][p]Right now that's out of the way, here are the main features...[/p][p][/p][h3]6 new items and 1 new weapon[/h3][p][/p][p]Even though our focus was QoL, we still wanted this update to have a little bit of meat on it, so we added 6 items and 1 weapon for you to play around with. [/p][p][/p][p]One item (fresh meat) is already unlocked. The others must be unlocked with an in-game achievement. [/p][p][/p][p]Here is the list of the items with their challenges:[/p][p] [/p][p][/p][p]To unlock each item:[/p]
  • [p] Fresh Meat: No unlock needed[/p]
  • [p] Fruit Basket: Collect 100 fruits while at maximum health.[/p]
  • [p] Candy Bag: Win a run without locking any items in the shop.[/p]
  • [p] Ghost Outfit: Reach +70% Dodge.[/p]
  • [p] Will-o'-the-wisp: Kill 30 enemies by burning them in a single wave.[/p]
  • [p] Hourglass: During the last 5 seconds of a wave after wave 2, press 'Return to Main Menu'. Then press 'Resume' to try the wave again.
    [/p]
[p][/p][p]Next up is the new weapon:[/p][p]
[/p][p][/p][p]Vorpal Sword unlock: Reach +100% Crit Chance.
[/p][p]Have fun with those and let us know what you think! Now let's move on to the new extras...[/p][p][/p][h3]Ban system[/h3][p][/p][p]This is something that we’ve seen wanted by many, so we are taking a shot at a ban system. In the beta, you can now ban up to 8 items in the shop during your run.[/p][p][/p][p][/p][p]To unlock the ban system, you have to win a run in Danger 3 or more. [/p][p]We’ve decided not to include weapons in the ban. During closed testing, banning weapons resulted in some… incredibly op outcomes, because it gives you more control over the pool of possible options in the shop (3 red weapons by wave 5, hello?). [/p][p]So we believe banning items is the way to go and we want to test it with you - this is a beta after all! Try it out and tell us what you think :)[/p][p][/p][p][/p][h3]Save profile system[/h3][p][/p][p]You can now have 3 saves in Brotato. You can copy your progress onto another profile or reset the save. You can also unlock every item, characters, weapons and Danger level on a save (which will deactivate the earning of achievements, you’ll still have to get them the hard way).[/p][p] [/p][p]This allows you to have a fresh save and keep your old one, copy your ongoing profile to go endless while starting a run 20 on another profile, lend Brotato to your annoying sibling with different track progression, etc.[/p][p]The possibilities are endless (and by endless we mean within the bound of 3 profile slots)! [/p][p][/p][p][/p][h3]Codex[/h3][p][/p][p]The Codex gathers the Progress menu and information about Items, Weapons and Enemies. [/p][p][/p][p][/p][p]Think of it as a wiki in the game with additional info, like how many times you killed a specific alien and more![/p][p]We see this as still a work-in-progress, so let us know what stats you'd like to see here.[/p][p][/p][p][/p][h3]New UI: Icons of stats on characters and items description[/h3][p][/p][p]We wanted to improve readability and make it faster to associate what items/characters works well with what stats. That way, you can make quicker decisions. [/p][p][/p][p][/p][p]If it’s not to your liking (we spend some time on it but fair enough) this can also be deactivated in the Accessibility menu by turning off "Show effects icons", the choice is yours. [/p][p][/p][p][/p][h3]QoL, VFX, Animation and Accessibility[/h3][p][/p][p]We’ve added a lot of visual elements that fall into different categories. [/p][p][/p][p]Now, Chest and LvUp icons are merged when you gain more than 4 during a wave.[/p][p]
[/p][p][/p][p]We made some tweaks to curse and flames VFX to better set them apart (and we felt it was pretty). Plus, you can now distinguish your cursed turrets from the regular ones. [/p][p]
[/p][p][/p][p]You’ll probably notice it quickly; we’ve added an animation for the beginning and end of a run. Look at that brotato, landing on hostile ground after his crash! Don’t worry, this animation does not make you lose any time (if speedrun is the kind of thing that gets you going).[/p][p]
[/p][p][/p][p]Last but clearly not least, we’ve added a bunch of options for you to change the colors displayed in the game. All of that is in the Accessibility menu. [/p][p]
For every change and addition, see the patch note at the end of the post.

[/p][h2]WE NEED YOUR FEEDBACK[/h2][p][/p][p]As to where you should write this feedback: go nuts. [/p][p]Write on the beta channel of the Discord, in the Steam discussions, wherever you feel is right, we will find you. [/p][p]We’ll try to have a more structured way of gathering this in the future. But right now, we only want one thing: to know what you think about our first contribution to Brotato!
[/p][p]
Cheers,
Dalloks & the EE team.


[/p][h3]Patchnote 1.1.13.0.beta-10[/h3][p]Content
- Added 6 items and 1 weapon [/p][p]- Each item has been added to its corresponding ban list: [/p][p]Fresh Meat → Life steal list [/p][p]Fruit Basket → Consumable heal list [/p][p]Will-o'-the-Wisp → Elemental damage list [/p][p]Ghost Outfit → Dodge list
[/p][p]Features [/p][p]- Added an Item Ban System in the shop with 8 ban tokens [/p][p]- Added a Save Profile System with 3 slots [/p][p]- Saves can be reset or copied [/p][p]- All content can be unlocked per slot [/p][p]- Added a Codex Menu [/p][p]- The Progression Menu has been moved into the Codex Menu [/p][p]- Added Item Description tab [/p][p]- Added Enemy Description tab [/p][p]- Added Weapon Description tab [/p][p]- Added sorting options to all inventories (pause menu, shop interface, codex menu, etc.) [/p][p]- Added an option to disable item cosmetics [/p][p]- Added an option to customize bonus and malus colors in descriptions, as well as tier colors [/p][p]- Added an option to switch title screen key art [/p][p]- Added Mac and Linux build support (not deployed yet). [/p][p]- To play on Steam Deck for now, switch to Proton Experimental under Properties > Compatibility
[/p][p]Changes [/p][p]- Banned Piggy Bank and Crown from the item pool after wave 20 [/p][p]- Added Charcoal and Gnome to the Cyborg's banned item list [/p][p]- Made Gobbler unable to be buffed [/p][p]- Added stat icons to character and item descriptions [/p][p]- Added more in-game FX: flames, cursed, and critical damage effects [/p][p]- Added Chest/Upgrade counter (icons merge when you reach crate or level-up milestones in a wave) [/p][p]- Added start and end of run animations [/p][p]- Merged General and Gameplay option menus [/p][p]- Added different visuals for structure spawning [/p][p]- Added responsive controller icons in solo mode [/p][p]- Added button shortcuts to lock or ban an item in the shop [/p][p]- Made small layout adjustments to the main menu More Tech-Related [/p][p]- Changed when burning is applied — it now triggers just before damage is dealt. This makes Will-o'-the-Wisp proc when one-shotting enemies with a burning attack.[/p]

Devs Q&A

[p]Hello everyone![/p][p][/p][p]It’s been one week since we announced that Evil Empire is working with Blobfish Games on the development of Brotato. Since then, we've been busy reading your feedback and reactions everywhere![/p][p][/p][p]Thank you for all the support and for welcoming us on this adventure, but we've also noticed some recurring questions, so we thought we'd answer the ones we've seen the most in the form of a Q&A. [/p][p][/p][p]Let's dive into it:[/p][p][/p][p]Q – With the plan to continue development, isn’t the game going to be bloated? [/p][p]Bloating is a concern, and we are exploring solutions. But rest assured, our first solution is mainly to not add a gazillion items and weapons to Brotato. We have more ways of making our contribution to the game and we will show you what we are working on soon™. [/p][p][/p][p][/p][p]Q – Are the new updates coming to consoles and mobiles?[/p][p]We’ve seen a lot of you wondering about that! The short answer is, yes. [/p][p]
The new things we are coming up with will arrive on all platforms in their own time. But Evil Empire are not doing this "porting" work, we are working with the same external partners the game always had.[/p][p]Seaven Studio is porting the console version of Brotato and Erabit are working on the mobile version. We are doing for Blobfish Games what they used to do: developing the game, pushing it on PC and then working with partners to push it on other platforms. [/p][p][/p][p][/p][p]Q - So when can we expect to have the new content for other platforms?[/p][p]We are aiming to have PC and consoles on par in Q1 2026, with new content on both. Mobile needs several months to port content and updates will be split into several small updates. [/p][p]
Keep in mind that the publishing process and constraints are not the same on all those platforms. The console port needs roughly 1 month after the PC release, sometimes more if the content is difficult to adapt like the Switch DLC. And while we are getting everything up to speed in this new collaboration, it might be a bit longer than a 1 month delay.[/p][p]

Q – Are you going to introduce micro transactions or make everything a paid DLC?[/p][p]Nope! That’s not what we want and not what we are going to do. The plan is to do free updates and have a paid DLC every so often, much like what Blobfish Games did so far. Only we plan to have more free updates, more often. [/p][p]

Q- What if I liked the game the way it was before?[/p][p]For the people who wish to keep the same experience with the game, we have added on Steam a “Legacy” branch. [/p][p]
You can find this branch by clicking on the cog icon in the top right of Brotato's Library page, then Properties > Betas and select it in the dropdown menu. This allows you to roll back to the previous version of the game, before the updates from Evil Empire.[/p][p]

Q – Won’t updating the game break the mods?[/p][p]We plan to stay in touch with modders and anticipate updates as much as we can. But if mods are not updated by their creators, some might only work by playing on the Legacy branch. [/p][p]
However, we do want the game to be mod friendly and will do everything that we can to make the life of modders easier (we’re using some mods ourselves!). [/p][p][/p][p][/p][p]Q - Have you bought Brotato? [/p][p]No! We are working for Blobfish games and everything we do goes through their approval.[/p][p]

Q – So when can we expect some new things? [/p][p]Very soon actually (and we mean SOON soon)! A public beta for the next update will be available for Steam players in the coming weeks and console players can expect updates before Christmas. Follow development on the Brotato official Discord and Evil Empire socials. Stay tuned! [/p][p]

If you have more question for us, ask them in the comments and on the Steam Discussions!

Cheers,
Dalloks and the EE team. [/p]

PATCH 1.1.12.1

PATCH 1.1.12.1

- Fixed damage tracking for Rip and Tear, Spicy Sauce, Glutton and Bull
- Fixed Ogre explosion chain reactions

Evil Empire (Dead Cells, The Rogue Prince of Persia) take over Brotato with a plan for more updates

Developer Evil Empire who did lots of work on Dead Cells and made The Rogue Prince of Persia have announced they're taking over future development of Brotato.

Read the full article here: https://www.gamingonlinux.com/2025/09/evil-empire-dead-cells-the-rogue-prince-of-persia-take-over-brotato-with-a-plan-for-more-updates/

The Future of Brotato

[p]Hello everyone, [/p][p] [/p][p]Something is happening to Brotato in the next few months – so what’s going on?  [/p][p] [/p][p]Well, what’s going on is that Evil Empire (that’s us) are taking over the development of Brotato – while remaining under the watchful, beady, fishy eyes of Blobfish Games of course. [/p][p] [/p][p]Its face haunts my dreams… [/p][h3] [/h3][h3]
Why is this happening? [/h3][p]
The Blobfish Games team would love to continue updating Brotato until the end of time so that you can keep slaughtering aliens in increasingly absurd ways. But, they are also humans with their own hopes and dreams, and they want to make some new games after spending years on Brotato. [/p][p][/p][p]However, they didn’t want to leave the game in the dust, and we’re huge Brotato fans, so we proposed to keep it going! [/p][p][/p][p]This way you get more cool stuff to play with from us, while Blobfish Games gets to experiment in their game laboratory to bring you even more cool new stuff in the future. Everyone’s happy. [/p][p] [/p][p][/p][h3]Who are we? [/h3][p][/p][p] [/p][p]Whassup [/p][p][/p][p]Evil Empire was created to work on updates and DLC for another action roguelike you might have heard of, Dead Cells, and we did that happily for 4 glorious pixel blood-soaked years. [/p][p][/p][p]We then made our own action roguelike, The Rogue Prince of Persia, which just released into 1.0 after 15 months in Early Access.[/p][p] [/p][p]So yeah, we live and breathe roguelikes, and we’ve got over 6 years of ‘live ops’ experience that can be put to good use on a game that we love – Brotato. [/p][p] [/p][p][/p][h3]What’s the plan, Stan? [/h3][p][/p][p]We have tons of our own ideas for the future of the game, plus we’ve already spoken with some community members, and the first small update will arrive in late October. [/p][p][/p][p]But, what we’ve learned is that the best content comes when we work with as many players as possible to collect ideas and to fine-tune our own. [/p][p][/p][p]So we’ll start sharing some broad ideas with you soon to get your feedback – stay tuned on Discord, reddit etc to keep up to date on minor news, and of course we’ll send out one of these Steam posts for major things (social media links are at the end of the post). [/p][p][/p][p]However, we couldn’t resist already adding a little something in-game to mark this occasion. [/p][p][/p][p] [/p][p]Look at this little cutie pie [/p][p][/p][p]The Gobbler alien has emerged to gobble up all the materials you carelessly leave lying around so it can grow big and strong. Show it why this is a bad idea. [/p][p][/p][p]Oh and if you’re lucky you might also stumble upon a new Evil Empire themed legendary item… [/p][p]Check out the end of the post to see the full patchnote.[/p][p][/p][h3]So how will this work? 
 [/h3][p]You'll receive more content for the game, more often. Simple.  [/p][p][/p][p]This content will come through regular updates (and betas of updates), plus we’ll also be doing other things like quality-of-life additions, various improvements and bug fixes. Maybe even a DLC… [/p][p][/p][p]Before you say it - we’re aware that too much content can bloat a roguelike, so don’t worry, we’ll be considering each addition carefully. [/p][p][/p][p]In any case, everything we do will be under the supervision of Blobfish Games, so that Brotato doesn’t lose what makes it unique.[/p][p] [/p][p][/p][p]That’s about it, we’re excited to see where this goes and can’t wait to get stuck into it with you all! [/p][p] 
Keep up the good fight Brotatos and we’ll be back soon. [/p][p] [/p][p]Cheers, 
Evil Empire & Blobfish Games

Follow Evil Empire here:
X, Bluesky, Instagram, Youtube, Facebook, WhatsApp[/p][h3]

Patch 1.1.12.0[/h3][p]
Content [/p][p]- Added the Gobbler enemy that steals materials [/p][p]- Added the Gobbler's Hat item + its challenge to unlock it [/p][p][/p][p]Fixes[/p][p]- Fixed challenges being duplicated when using retry-wave[/p][p]- Fixed Burning Spread stat and Damage against bosses translation in Simplified Chinese [/p][p]- Fixed Giant Belt description in Simplified Chinese [/p][p]- Fixed German translation for the Padding item [/p][p]- Increased precision of stat gains. Getting 5 Harvesting with 80% reduced Harvesting gain now correctly results in 1 Harvesting[/p][p]- Updated to Godot version 3.6.1 [/p]