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Brotato News

Update 0.6.0.7

[h2]CHANGES[/h2]
  • Added Italian and Turkish
  • Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
  • Added 3 elites and 2 enemies
  • Added 2 new characters + 2 new unlocks
  • Added 4 new challenges / achievements
  • Added 3 new weapons
  • Tweaked most waves (especially on Danger 1+)
  • Tweaked some hitboxes
  • Added the Medieval weapon set

  • Obliterator: bullet size increased, bullet color changed
  • Plasma Sledgehammer: explosion size & chance increased
  • Power Fist: explosion size increased
  • Thunder Sword: damage scaling increased
  • Taser: higher tiers scaling decreased
  • Slingshot: price increased
  • Shuriken: crit damage x1.25 => x1.5
  • Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval
  • Sword: Heavy => Medieval
  • Screwdriver: crit chance increased, damage now scales on Melee & Engineering
  • Pistol: price decreased
  • Laser Gun: cooldown slightly decreased

  • Warrior Helmet: -10% Speed => -5%
  • Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
  • Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
  • Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
  • Coupon: -6% Item Price => -5%
  • Hunting Trophy: 50% chance to gain 1 material on crit kill => 33%
  • Alien Baby: +5% Enemy Speed => +8%
  • Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
  • Ricochet: -50% Damage => -35%

  • Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +3 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
  • Soldier: +10% Speed
  • Multitasker: -6% Damage / weapon => -5%
  • Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
  • Entrepreneur: -30% Item Price => -25%
  • Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
  • Explorer can now start with a Hatchet when unlocked
  • Lucky: can now start with Screwdriver

  • Turrets now also target trees
  • Having negative Luck is less punishing
  • Burning ticks slower
  • Loot aliens now always drop a crate

  • Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
  • Added an option to remove screen darkening when taking damage
  • Added an option to hide boss health bars
  • Added an option to stop pausing automatically when the game loses focus
  • Added an option to mute the game when it loses focus
  • Added an option to enable manual aiming when pressing the left mouse button
  • Added an option to highlight enemy projectiles
  • Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop


[h2]FIXES[/h2]
  • The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
  • Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
  • Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
  • Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
  • Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
  • Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
  • Fixed a bug where you could sometimes get multiple Unique items
  • Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
  • Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
  • Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
  • Fixed a bug where Knockback wasn't applied on structures
  • Fixed a bug where Ugly Tooth wasn't applied on bosses
  • Fixed a bug where effects damaging a random enemy wouldn't hit bosses

Patch 0.5.11c

[h2]Changes[/h2]


  • Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
  • All characters now gain +1 Max HP upon levelling up
  • HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
  • Fruits and crates no longer get attracted when you're at full health
  • Crates now heal as much as Fruits
  • Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
  • The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)
  • Bosses on Danger V now have 25% less health
  • Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags
  • Items now display whether they're unique, limited or not
  • Enemies deal less damage
  • Big late run chargers have slightly less health
  • Mummies' speed decreased
  • Reduced the efficiency of Armor
  • Dodge cap: 70% => 60%
  • The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
  • Slightly increased the chance of tier IV items/weapons/upgrades appearing
  • Added an accessibility option to turn off explosion flashes
  • Added an accessibility option to change materials pickup sounds
  • Coupon: price decreased, -5% price => -6%
  • Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0
  • Fist, Flaming Brass Knuckles, Power Fist: damage increased
  • Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering
  • Pacifist: +0.8 XP/Mat => +0.65
  • Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II
  • Demon: +1 Max HP for every 10 materials => every 13 materials
  • Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0%
  • Ranger: +50% Ranged Damage modifications => +33%
  • Engineer: +15 Engineering => +10, +50% Engineering modifications
  • Chunky: +20 Max HP => +25
  • Bull: +25 HP Regeneration => +15, +50% HP Regeneration modifications
  • Explorer and Pacifist: now start with Lumberjack Shirt
  • Shuriken: damage and crit chance slightly decreased
  • Slingshot: 100% Ranged Damage scaling => 80%
  • Some guns' firerate slightly decreased
  • Shredder: damage slightly decreased
  • Turrets base damage increased but scaling slightly reduced
  • Baby Gecko: 10% chance => 15%
  • Alloy, Metal Detector, Exoskeleton, Duct Tape now give Engineering and have been tweaked a bit
  • Medical Turret: faster projectile and bigger hitbox, 1 base healing => 3, 10% scaling => 5%
  • Landmines' activation range slightly increased
  • Wizard boss now waits 2 seconds before starting to cast spells
  • Alien Eyes: 5 seconds cooldown => 3
  • Tractor: +50 Harvesting => +60
  • Padding: +1 Max HP every 100 materials => every 80 materials
  • Potato Thrower: sound lowered
  • Flamethrower: base burning damage decreased
  • Taser: 100% Elemental Damage scaling => 80%
  • Baby Elephant: -1 Elemental Damage => -0, 15% chance => 20% chance
  • Cyberball: 10% chance => 15% chance
  • Scared Sausage: Unique => Limited (4)
  • Power Generator: is now tier III


[h2]Fixes[/h2]
  • Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have
  • Fixed a bug where the game wouldn't find your save file when in offline mode
  • Fixed a bug where the wizard's spells would sometimes deal damage before fully spawning
  • Fixed a bug where HP Regeneration wouldn't kick in after gaining Max HP during a wave
  • Fixed a bug where Spider's effect wouldn't apply directly after getting it
  • Fixed a bug where Hunting Trophy was unique
  • Fixed a visual bug on the Progression page when displaying the Explorer
  • Fixed a bug where some characters would sometimes find weapons they couldn't use in the shop
  • Fixed a bug where combining Sledgehammers III would give you a Hammer IV
  • Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II
  • Fixed the hitbox of some enemies
  • Fixed a bug where Crazy and Generalist didn't have Steam achievements
  • Fixed some stat descriptions not updating and displaying the wrong caps in some languages
  • Fixed a visual bug where the player could regain HP after dying
  • Fixed a bug where some enemies would spawn too close to the player without enough warning time
  • Fixed a bug where Focus' malus wouldn't always apply
  • Fixed a bug where Blood Donation's damage would get cancelled by iframes
  • Current wave now stays displayed when processing crates and level ups

Patch 0.5.10

  • Fixed the Simplified Chinese translations
  • Slightly less enemies in waves 8 and 11
  • Some enemies' health has been slightly reduced (big guys)
  • Reduced the hitbox of the player (should be easier to avoid damage and to get closer to enemies as a melee character without taking damage)
  • Bosses now have HP bars
  • Slightly increased the enemy spawns' player detection range (so they shouldn't spawn as close to the player)
  • Fixed a bug where Brawler had +100% crit chance. Now has +5 Melee Damage and 0% crit chance instead of -50%
  • Torture: heals 5 HP / sec => 3
  • Lowered the brightness of explosions
  • Manual aiming now has a custom bigger mouse cursor
  • Improved the hitbox of the Wizard boss projectiles (shouldn't damage you when the ball is not fully out anymore)
  • Slightly increased the chance to find weapons in the shop
  • Reduced the volume of the sound made by the enemy that appears in wave 11

Patchnote 0.5.9

  • Boosters and boosted enemies (with red outlines) have less HP and the delay between boosting is increased
  • Bosses deal less damage
  • Waves 14-17: slightly less enemies
  • Chargers will charge towards the player with less randomization
  • Lumberjack Shirt: price decreased
  • Crown: +5% Harvesting gains => +10%, +10 Harvesting
  • Slightly more chance of finding a weapon you want in the shop
  • Crit damage modifiers for most weapons increased by x0.25
  • Most melee weapons' cooldown slightly decreased (about -10%)
  • Wandering Bot: rotation speed and slow area increased

Brotato is now out in Early Access!



Brotato is out right now for $4.99! (or your regional equivalent)

https://store.steampowered.com/app/1942280/Brotato/

[h2]Limited Time Bundle with 20 Minutes Till Dawn[/h2]

You can also get both Brotato and 20 Minutes Till Dawn for 10% off!

20MTD is another great horde survival roguelite where you have to shoot down an ever growing horde of Lovecraftian monsters to survive the night. Choose from a variety of upgrades to create unique and game-breaking builds. Unlock a diverse cast of characters and weapons with unique powers.

Check out the bundle here:

https://store.steampowered.com/bundle/28163/Pew_Pew/

[h2]Blobfish Complete Bundle[/h2]

My other games Space Gladiators and Lost Potato are also at 60% off to celebrate the launch!

Space Gladiators is a 2D hand-drawn roguelite platformer following a bunch of captives fighting their way out of a planet prison. Defeat hordes of aliens in the gladiatorial arenas and earn your freedom!

Lost Potato is a minimalistic top-down roguelite where you can't damage enemies directly. Push them into spikes, reflect bullets and help a young potato find its way out of a jungle filled with man-eating tribes!

You can grab a bundle with all of my games at 10% off over here:

https://store.steampowered.com/bundle/15884/Blobfish_Complete/

Have fun! ːpotatoheartː