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Brotato News

Patch 1.1.6.3

  • Removed more unusable items from specific characters' pool
  • Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
  • Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
  • Fixed the Chinese localization of Chef's description
  • Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
  • Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
  • Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
  • Fixed a bug where the Axolotl would sometimes pick the wrong stats to swap
  • Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
  • Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
  • Landmines now get removed in priority when reaching the structure limit
  • Lobsters now also get removed in priority when reaching the enemy limit
  • Fixed a bug where curse particles would linger on for a bit after a structure disappeared
  • Fixed a bug where continuing a run from before version 1.1.0 could crash the game
  • Fixed issues with the Russian localization
  • Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.
  • In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player.

Patch 1.1.5.1

  • Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
  • Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around

Patch 1.1.4.0

  • Rerolls are now cheaper
  • Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)
  • Captain's Sword: +15/30 damage for every free weapon slot => +25/50
  • Viperfish: 15% bonus damage on growing up => 10%
  • Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15
  • Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys

Patch 1.1.3.0

  • Viperfish: 3+3hp/wave => 1+3
  • Lobster: 3+6hp/wave => 1+5
  • Blobfish: spawns 6/3 lampreys => 4/2, tweaked skin
  • Hermit (healer): 10+8hp/wave => 5+5
  • Goblin Shark: charging speed 725 => 700
  • Tweaked some waves
  • Fixed the Russian translation for Kraken's Eye

Patch 1.1.2.0

  • Narwhal: +10hp/wave => +8
  • Tweaked some waves
  • +20% materials from cursed enemies => +33%
  • Captain: +50% xp gain for every free weapon slot => +60%
  • Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap
  • Gangster: +20%/10% elite damage on kill => +15%/7.5%
  • Ogre: now gets 2 guaranteed hordes in Danger 5
  • Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225