Removed more unusable items from specific characters' pool
Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
Fixed the Chinese localization of Chef's description
Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
Fixed a bug where the Axolotl would sometimes pick the wrong stats to swap
Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
Landmines now get removed in priority when reaching the structure limit
Lobsters now also get removed in priority when reaching the enemy limit
Fixed a bug where curse particles would linger on for a bit after a structure disappeared
Fixed a bug where continuing a run from before version 1.1.0 could crash the game
Fixed issues with the Russian localization
Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.
In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player.
Patch 1.1.5.1
Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around
Patch 1.1.4.0
Rerolls are now cheaper
Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)
Captain's Sword: +15/30 damage for every free weapon slot => +25/50
Viperfish: 15% bonus damage on growing up => 10%
Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15
Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys