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【Invercity#6】Handstand Girl and The Fro.

The inverse gravity puzzler「Invercity」was recently released on STEAM.

Today we will present some fantastic characters.

※ What kind of game is「Invercity」any?Please read our first post→
【Invercity #1】Release date now decided!




[h3]Urara[/h3]





The protagonist of this game.

She is known as the handstand girl that works at HandStar Broadcasting as a reporter.

Her physical strength is unknown, but she never seems tired from doing handstands.



She's down for whatever. She seems to like ramen.




[h3]Mike[/h3]





From the studio, he moderates and supports Urara's reporting and interviews.

He works at HandStar Broadcasting as the announcer.



He is a serious, good-natured young man who seems easily swayed by Urara's carefree attitude.



[h3]Other Characters[/h3]





In the stages ahead, robot and mermaid-like characters will appear. 

We can't disclose the details, but we will say that each character has a distinctive personality, and they are entertaining.




[h3]A few more words from the developer[/h3]

Futinuro(Character Design)

I tried to keep in mind to design them so that their individuality stands out, with "cute" being the most essential factor! I hope Players will enjoy playing the main story of the game as well!




[h3]Afterwords[/h3]

And on that note,【Invercity #6】was presented this time, so what did you think of it?

Please be sure to check out the game if you're interested!

【Invercity #5】Everything is inverted except for you!

The inverse gravity puzzler「Invercity」was recently released.

In this issue, we will present equipment regarding『Streamer Mode』.

※ What kind of game is「Invercity」any?Please read our first post→
【Invercity #1】Release date now decided!



[h3]Handstand[/h3]

The basic actions of protagonist Urara are

・Jump

・Pushing boxes

・Handstand

There are only three. And as expected,「Handstand」is the key.




When performing a handstand, everything with the "exception" of yourself is inverted.

Urara's own gravitational pull doesn't change, but it is jumbled.

Since both of her hands are used to doing a handstand, she cannot jump or move boxes. 



For example, here is a puzzle from the beginning of the game. To progress, she needs to go over the wall to the right. 

The tree and three colored boxes in the background are for decorations and are OK to disregard.




She can't reach it by jumping on the boxes, but she can push the boxes of stairs to progress.




If she does a handstand, the block goes up into the other, but that is not enough.

So, how should she proceed? Let's think about it for a moment.

↓↓The answers are below.↓↓














































Here is the answer.







First, do a handstand and move to the gap on the right







Once the handstand is canceled, she wraps around to the right side of the boxes and pushes them to the left... 






After climbing the stairs, there is a closer gap to the next platform. Jump over the platform to reach the goal.



So, how do you feel about that?

Was there a sense of confusion with unfamiliar rules about the handstand that comes to mind, or a sense of relief after understanding them? That is the absolute pleasure of puzzles.




[h3]Inverted Broadcast[/h3]

From here is where the real fun of puzzles lies. Another distinctive feature is「Inverted Broadcast」.

When she presses the switch, the announcer will flop over the monitor.



Of course, it is not just that everything that appears to be there is upside down.

Urara, who was on the ground, appears on top, so she falls to the bottom of the railing, which was up towards the sky a moment ago.

It is difficult to understand even if you read these words. So, let's look at the puzzle.



So, how should she proceed with this one? Let's think about it again for a moment.

The goal is at the upper right. The inverted girl is just there for placement.

The red platforms and switch are all there.

↓↓The answers are below.↓↓








































Here is the answer



To reach the other red platforms, use「Inverted Broadcast」to fall connect to the other platforms.

Please forgive me if it may have been difficult to answer the question with only images without understanding the distance of her jumps.




[h3]Other Gameplay Mechanics[/h3]

The fun of puzzles will continue to spread as more challenges are added in the stages ahead.




A few screenshots are presented below.










 




[h3]A few more words from the developers[/h3]


Marudice

Players may think, "That seems difficult..." but the required puzzles are moderately complex. We created them so that Players can progress as long as they try them.

We have also prepared some complex puzzles for those who want to challenge themselves after clearing the game, so those who are good at puzzles and those who are not can enjoy playing!

Puzzler.K

I was in charge of creating the puzzles. Throughout the game,『Handstand』and『Inverted Broadcast』are used they bring life to the stages! We hope you enjoy the puzzles, the cityscape that spreads across the stages, and the unbelievable worldview~!




[h3]Afterwords[/h3]

And on that note,【Invercity #5】was presented this time, so what did you think of it?

Check it out and have fun playing it!

【Invercity #4】Handstand phenomenon causes panic in the city...??

The inverse gravity puzzler「Invercity」was recently released on STEAM.

Today we will present a little bit of the story.

※ What kind of game is「Invercity」any?Please read our first post→
【Invercity #1】Release date now decided!



[h3]The early stages of the story[/h3]

Handstand Decent Phenomenon』began in the city.
It appears everyone is in trouble with random things becoming inverted due to the phenomenon on the rise.

Announcer Mike moderates the broadcasts in support.

Reporter Urara sets off to investigate and gather information to report...





Yep, Urara is fired up about her reporting duty.




What about the people of the city?

Undoubtedly, they are troubled by the inverted phenomenon on the rise.

Urara interviews all the residents of the city as she progresses.





Yeah, it seems that the residents are still dealing with turmoil.




That's the general tone of this work.

A lighthearted story unfolds with adorable characters and a chill atmosphere.

The second half of the game is highly anticipated, especially after seeing the dialogue from World 2 and onwards.

It's a nice little break from solving action-packed puzzles.




[h3]A few more words from the developer[/h3]

Marudice

My goal was to create a lighthearted, funny story!

I would be pleased if Players could laugh a little at it too!



[h3]Afterwords[/h3]

And on that note,【Invercity #4】was presented this time, so what did you think of it?

Please be sure to check out the game if you're interested!







Updated to v1.5

  • Fixed an unintended solution of puzzles.
  • Fixed a bug that conversational text was not displayed at all in language areas that use commas as decimal points.