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【Invercity#3】It's spoiler free, OK!Presenting『Streamer Mode』



The inverse gravity puzzler「Invercity」was recently released.

In this issue, we will present equipment regarding『Streamer Mode』.

※ What kind of game is「Invercity」any?Please read our first post→
【Invercity #1】Release date now decided!



[h3]Streamers Mode is[/h3]

Ah, this game looks interesting! I want to broadcast it!

But it is not good to post spoilers!!

Not sure which is considered to be called a spoiler...



[h2]I don't understand it at all~~!![/h2]



※A streamer spent 3 minutes recording the protagonist, Urara(permission granted)




Streamer Mode』was created from the desires of streamers.

As written on the Steam Store page:

To post or stream images and videos using the play screen and audio are fully allowed. However, please always play with the in-game option "Streamer Mode" enabled.

※Only spoiler parts of the story will be automatically skipped. Captures in non-streamer mode can also be used by cutting the spoiler parts.


In other words, streamers can freely stream the game as long as this mode is enabled.

The game automatically skips spoilers we do not wish to be streamed, which would typically take some time to cut while editing. 




It can only be switched on from the in-game option.

The rules are simple, so no worries about making mistakes.

It would be best if you have your own streaming channel to stream the game from.



[h3]A few more words from the developer[/h3]

Marudice
The story event in the final stage is the only part that is skipped in『Streamer Mode』. Streamers can enjoy the game midway with their audience, or they can work together to solve puzzles. We hope everyone will enjoy playing the game!



[h3]Afterwords[/h3]

And on that note,【Invercity #3】was presented this time, so what did you think of it?

Now is a great time to take a chance and stream this new release!

Updated to v1.4

[h2]Functional improvements[/h2].
  • Changed the language setting to use the OS system language on first startup.
  • Fixed an issue where the cursor moves too fast in high frame rate environments, and revised the cursor movement speed.
  • Fixed an issue where the remote controller could not be acquired at the position where the puzzle was just about to be cleared.
  • Fixed an issue where the remote controller does not leave the puzzle when the player leaves the puzzle area to the left.
  • Fixed a bug that was not reflected when switching move count display options while playing a puzzle.
  • Reduced the size of player collisions slightly so that the player can now jump into a gap of one square.


[h2]Minor fixes[/h2]
    Fixed a bug that caused boxes to move momentarily.
    Fixed a bug where skipping during a conversation would cause the studio to remain in the picture.
    Fixed an issue where retrying during a conversation would cause the game to stop advancing.
    Fixed an issue where skipping before the first puzzle of a stage would not skip correctly.
    W4-A-2: Fixed a decorating mistakes in the terrain.

    Updated to v1.3

    • Fixed that acquired remote controllers are now displayed semi-transparently.
    • Fixed an application crash related to the reverse switch.
    • Improved unstable behavior when the gravity of a suspended scaffold with a box on it reverses.
    • W4-B-2: Fixed terrain covering the hanging monitor.
    • Fixed drawing order problem between remote controller and some terrain decorations.
    • Fixed an issue where the scale of a gimmick suspended by a string was broken.

    【Invercity #2】Now available on Steam!Interview while doing a handstand!?

    Inverted gravity puzzler「Invercity」's Steam version is scheduled for release on 11/10 (next Thursday)!



    The protagonist Urara, is a broadcasting reporter who gathers information on the "handstand phenomenon." We will present a little bit of the stages.

    ※ What kind of game is「Invercity」any?Please read our first post→
    【Invercity #1】Release date now decided!

    [h3]The first stage is a street corner[/h3]

    The first stage is called「Hand Star City」where Urara and the others live.



    Urara strolls through the park and to the train station as the train goes by.

    The graphics of this game have vividly drawn pixel art, giving it a sense of a worldview that pops out.



    This is Main Street of the city. Buildings are lined up, and larger buildings increase. The residents are surprisingly carefree.



    Now, this is the rooftop of the building.

    Surprisingly, the residents stick to the ceiling...



    Just realized we're standing in the same building.

    The building springing up from top to bottom is impressive. This can only happen in an inversed gravity game.




    [h3]Factory[/h3]

    The stage changes, and we move on to the laboratory. It appears there is a deserted science laboratory called「Inverse Technologies Ltd.」.



    The conveyor belt transports containers.

    The company's name suggests it is in logistics business development.

    On the other hand, mysterious machines and smoke are spewing from the pipes.

    Guess that's not abnormal...



    The shutter and package are side-by-side.



    The vibe of the factory drastically changed when going to the underground factory.

    The racks are loaded with highly huge packages.

    A lift is operated along with a high-powered laser, which is also operated by the power source for the entire factory.




    [h3]More stages ahead[/h3]



    There are more stages ahead that can be ventured to, like a beach area or seeing how gorgeous the city looks at night. 

    Here are a few images to present.



    [h3]A few more words from the developer[/h3]

    Marudice
    While making this game, we carefully did not let the stage graphics hinder the game's hands-on experience! The setting of this work is in the middle of a modern city. We are pleased to have created a slight sense of the role of the facilities and the lifestyle of its inhabitants!



    [h3]Afterwords[/h3]

    And on that note,【Invercity #2】was presented this time, so what did you think of it?

    The STEAM Store page is now available. After 2 years of development, the game is finally being released!

    Please be sure to check it out if you're interested!

    Updated to v1.2

    • Fixed a bug that caused a loud noise when the staff roll started.
    • W5-E-1 Removed a switch that was irrelevant to the puzzle.