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Train Sim World 4 Roadmap: October 2023

[h2]The Train Sim World Roadmap[/h2]



[h3]TL;DR (too long; didn’t read) summary [/h3]

A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.

  • A New Route! - Announcing our first new German route for Train Sim World 4!
  • Blackpool Branches: Preston – Blackpool & Ormskirk - Update on Just Trains’ Blackpool-Preston-Ormskirk route
  • Formation Designer and Suspension Improvements - An update on where we're at with the upcoming features.
  • PC Editor Initial Thoughts - Spotlighting useful guides and some early-on community projects!
  • Photo Mode Showcase - Your best screenshots from TSW4 launch
  • Update on Xbox crashes, Mods and New York-Trenton.
  • A Patch is coming today! - Find out all the improvements and fixes we have planned.
  • Inside Development: Train Sim World and Licensors - featuring Gareth Peate, a Graphic Designer for LNER!


Whew, that was a bit exciting, wasn’t it? Welcome to the first Roadmap since the release of Train Sim World 4!

Thank you for all your excitement, feedback, and patience as we’ve released TSW4 into the world. We’ve been so happy to see all the amazing screenshots, Free Roam chaos, and first forays into the PC Editor – and, of course, start absorbing all your questions, suggestions, and thoughts. We’re still in the early stages of checking through it all – we hope this Roadmap will hopefully answer some of those initial questions and thoughts, as well as sharing what we’re working on to improve and enhance your game.

We’ll be revealing our new German route, talking about Formation Designer and Suspension improvements progress, checking in on Just Trains’ Blackpool Branches: , and summarising as much as we can that has come from the release. In this month’s Inside Development, we’ll also be chatting to our friends at LNER, to find out what it’s like to have your trains developed into a game!

Shall we get on with it, then?

[h2]NEW ROUTE - Maintalbahn: Aschaffenburg-Miltenberg[/h2]

Happy October to all of you, and happy German Unity Day to all our German players. We have a big, fat, Bavarian-shaped treat for you in this month’s Roadmap.

We can officially confirm that the first Dovetail-developed route for Train Sim World 4 is Maintalbahn: Aschaffenburg-Miltenberg! Congratulations to you eagle-eyed viewers who noticed our tease in the ’10 Things to Check Out in Train Sim World 4’ video from Friday.



Full of regional charm and featuring the new, sleek DB BR 642 DMU, as well as being ably supported by the BR 363 offering local shunter freight across the route, we can’t wait for you to wind alongside the Main river on this Diesel Desiro beauty.
Set in the modern day, and layering in the Red DB BR 628 – a recent addition if you own Niddertalbahn, there’s a lot of diversity and opportunity to explore in many different ways – particularly through the new-and-improved Scenario Planner, and Free Roam modes!

The price will be £24.99/$29.99/€29.99.

We’ll have much more information for you in the coming weeks, but, for the meantime, here are some WIP screenshots of what you’ll have to look forward to:





















[h2]BLACKPOOL BRANCHES: Preston – Blackpool & Ormskirk[/h2]

The Just Trains team have been hard at work getting to the latter end of development of the route, and for this Roadmap, we wanted to direct you to their In Development blog (and, of course, show you some nice screenshots).

This time, they’re talking all-things landmarks, and boy are there some iconic places on the route! Check out the Blackpool Branches blog (plus, some more screenshots!)

The Iconic Blackpool Tower



Blackpool Pleasure Beach



Ainscough Mill



Ribble Viaduct



St Walburges Church



Warbreck Water Tower



And, in case you missed it, you can check out a little bit more about the route’s timetable (with a handy timelapse video), and the stations on the route with their handy Development Updates.

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[h2]Formation Designer[/h2]

Work is ongoing to bring Formation Designer to Train Sim World 4 – your opportunity to create your own consists and use them in Scenarios or Free Roam Mode – and, whilst our current priorities are supporting your launch feedback, we wanted to share some screenshots of how it currently looks in-game.



Here you can see a sample custom formation within the new interface. Trains can be 100 vehicles long, but the longer the train, the more powerful you’ll need the locomotive to be!



Some of the options available whilst creating your Formation – including the (very) handy ‘flip formation’ option.



Here is the general UI for Formation Designer – you can see the key details around your formation including weight and power, to identify how you might want to use them in-game.

Work is ongoing, and we’ll update in future Roadmaps when we have more to share!

[h2]Suspension Improvements[/h2]

As mentioned in the Train Sim World 4 keynote video, the team are working on we can do to implement suspension improvements (i.e. include vertical as well as horizontal sway, that coincides with the way you’re driving).

You can see a first pass at this in the BR Class 323 in TSW4’s Training Center, but we still need to add air suspension to the locomotive (it is very bouncy at the moment). Our Train Physics team will be continuing to work on what this might look like across the trains that feature in the Standard Edition’s 3 Core routes, and, as with Formation Designer, we’ll update when we have more to share.

[h2]New Köln-Aachen timetable[/h2]

Work continues on the new Köln-Aachen timetable, which Joe is beavering away at. You can find out more details of what we’re planning by checking out August’s Roadmap article, linked above.

[h2]Post-launch patch (#1)[/h2]

We’re putting together the first post-release patch (after last week’s Early Access patch, and wanted to share some of the content you can expect.

  • Issues with Bremen-Oldenburg red lights
  • Passengers not being visible on Peak Forest, Linke Rheinstrecke, and Luzern-Sursee
  • Xbox Creators Club access
  • Increasing the brake hiss from Rotem cab cars
  • Azuma Coaches gangways now connected by electrical wiring


We’re putting the final polish to it now, so players can expect this to launch very soon.

[h2]Future Patches[/h2]

Our plan is for smaller, frequent patches in the early launch window of TSW4, much of which will be dictated by your early feedback.
From our current lists, some of the areas we’re looking at include, but by are no means limited to:

  • Haptic feedback being too strong
  • Missing collectible on Vorarlberg
  • Scoring
  • Imported liveries from TSW3 missing layers
  • Camera navigability
  • Free Roam crashes
  • Azuma AWS and motor sounds


[h2]Give us your best shot(s)![/h2]

We asked you to share with us your best shots using the new Photo Mode. And you did not disappoint. You can see the full Photo Mode collection, but here are some of our favourites:

Player captaingunadeep, showing off the Vectron during a rainy sunset.



Pixelade, capturing the unlikely combo of F125 and Austrian mountains on Free Roam.



Player nhilsubsolenovum, showing a foggy, moody British evening.



We genuinely thought richardwwoodward’s shot of Flying Scotsman was a photo. Phenomenal!



The Azuma hurtling through the East Coast Main Line, captured by paintbrushguy



And finally, bence950906, making full use of Free Roam and Photo Mode to make this German locos meeting!



[h2]The PC Editor (Beta)[/h2]

One of the biggest changes to come with the release of TSW4 was the opportunity for Steam and Epic players to experiment and create their own content with the launch of the PC Editor (Beta).

We’re very much in the early stages, and thank you for everyone who has been giving it a go and letting us know where your challenges are, so we can tailor tutorial materials accordingly.

Our first priority development-wise, is to establishing what does and doesn’t work with creating the basic types of content (assets, scenarios, routes, trains), and understanding how you play it – and therefore, which tutorials are needed.

We’ll be populating our PC Editor forum with helpful guides and FAQs to support those giving it a go – as well as providing some Masterclass sessions with our developers (starting next week!), to help you through. It isn’t an easy tool to learn, and collectively, we’ll be able to support each other to create something wonderful.

As a first step, we recommend learning about UE4, to give you some of the basics that will enable you to understand our adapted version of the Editor a little easier. Here’s a good beginner’s guide to kick you off:

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Some of you, however, are taking the lead, and to finish off this section we wanted to share the work that player fecrails has done building his first simple route, with tracks, trains, and some scenery assets. Well done!

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We also wanted to share the work undertaken by some players creating locomotives:

Oystein’s NoHAB Di3:



Check it out: https://forums.dovetailgames.com/threads/my-first-loco-for-tsw-nohab-di3.74459/#post-729555

Spac#1043’s P42DC:

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[h2]Livery Designer usability[/h2]

Whilst this is a recurring theme of this month’s Roadmap, we want to work with you on the changes to Livery Designer, and how you’re finding using the tool.

Please let us know your thoughts on our Livery Designer Feedback Forum.

[h2]Community talking points[/h2]
Xbox Crashes

Our #1 priority at the moment is resolving an issue which is causing some Xbox players to crash in-game. Thanks everyone for your patience as we’re trying to diagnose the source of the problem. We’re working on it, but don’t have a full explanation for what is happening and why, but we will get there.

We generally use what we call ‘dev kits’ for our QA team to review new builds, as they (in most cases) are reflective of what you as players will see in-game upon release. Unfortunately, with the release of the Compatible Content last Tuesday, we’ve seen the ‘Retail kits’ (i.e. what we can access when certification from the platforms has taken place) behave differently to our testing environment. In this way, our beta community also were not experiencing issues until the day content went live too.

As a result of this situation, we now understand how to make dev kits simulate the Retail (live) environment, and will be implementing this into our testing plans moving forward.

As a temporary workaround if you’re experiencing this issue, putting your Xbox console into Offline mode (via Network Settings) will offer as a temporary workaround and all you will be able to access Train Sim World 4 without experiencing crashes during startup.

Please note, some users have reported it can take a short while to launch (up to 5 minutes) if you have a large amount of add-ons installed. Whilst this workaround should let you access the game without crashing, due to being offline you will not be able to use services that require an internet connection (such as Dovetail Live and Creation Center / Online Sharing Hub).

We will be updating this thread when we have an update: https://forums.dovetailgames.com/threads/xbox-crashes-weekend-update.74409/#post-728277

Note: we have held the Creators Club update for Xbox so we can get the crashing update live as soon as possible after we’ve resolved and tested a fix. If you would like to subscribe to Creators Club content in the meantime, you can do so via our website: https://creatorsclub.dovetailgames.com/

Player Mods

We are working on providing documentation for modders in the wake of TSW4’s launch, so hang tight everyone! Thanks for being patient.

To debunk one myth: it’s less of an Add-ons Manager issue, and more due to the fact that we've changed the compiled material format to support the Public Editor. It's not the whole reason, but it's a contributing factor.

Essentially, core mods seem to be in reasonable shape (like ‘God Mode’, which we believe has a TSW4 update for it already), but content mods will need a little more TLC. There are some fixes that help them work better which are in a future build, but it'll be an ongoing process. Texture mods, for instance, have had a good response to the improvements in the future build (previously mentioned).

For the time being, we recommend that players who do mod content hold fire until we’ve been able to offer guidance – otherwise they risk their work going to waste if we have to update anything to support them longer term.

We have a lot of modders in our beta community, who we’re actively working with to support, and we’ll update as soon as we have something tangible.

[h2]Audio – we need your help![/h2]

We’ve had some lovely feedback for the Audio work done on Antelope Line, as part of our trip to California to record real-life sounds from the route and the F125.

As we’re UK-based, getting authentic sounds for some content can be a huge undertaking for our Audio team, so we’d like to ask for your help. If you have direct access to and can record real-life sounds (safely, and with permission) – or have recorded them in the past (YouTube videos and non-in situ recordings aren’t what we’re looking for, apologies), we’ve set up an 'Audio - We Need Your Help!' thread where our Senior Audio Designer, Adam, can chat to you about them. Thank you in advance!

[h2]New-York Trenton performance[/h2]

We’ve noticed some players have been experiencing performance issues with the NEC: New York timetable with the updated timetable.

We are taking a look at the source of the issues – our initial investigations at this stage are reviewing passenger density, signalling computation, and the bi-level cars – however, at this stage we are unable to provide any more information or detail.

Any improvements made would be backported to the TSW3 version of the new timetable, when released.

[h2]Roadmap Livestream[/h2]

Exec Producer Matt, and Director of Community JD, will be talking about all the things we’ve featured above, and answering your questions in tonight’s Roadmap Live Stream, from 18:00 UTC on our YouTube and Twitch channels.

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Have a question for us? Put it in our October Roadmap Q&A thread and we’ll answer as many as we can live tonight!

Find out more about Train Sim World 4 by following @trainsimworld on Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.

TRAIN SIM WORLD 4 IS OUT NOW! ...What's Next?

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Train Sim World 4 is out today, September 26th! Whether you’re playing Standard, Deluxe or Special Edition, you’ll be able to get stuck in with the new features, new routes and new locomotives.

[h2]Train Sim World 4: Standard Edition – play from today![/h2]



If you pre-ordered Train Sim World 4: Standard Edition then today is the first time you’ll be able to play the three core routes and Training Center. We’ve got everything you need to know over on the Dovetail Games Forums and a handy set of FAQs as well to answer any questions you might have.

We've also published the mammoth 125-page-long Train Sim World 4 Manual! Whether you're diving into Train Sim World for the first time, or looking to master the new routes, features and locomotives, the manual should be able to assist in getting you up to speed.

Deluxe & Special Editions are still available to purchase for those that haven’t pre-ordered and include Flying Scotsman, the Railpool Vectron and the updated version of Nahverkehr Dresden – Riesa in addition to the Standard Edition content.

[h2]Train Sim World Compatible Content[/h2]



Today is also the day that any owned Compatible content from previous Train Sim World games will become available to play in Train Sim World 4. This includes route and locomotive Add-ons from Train Sim World 3.

Train Sim World 4 players will be able to continue playing this compatible content and utilise some of the new features like Free Roam, Photo Mode and the improved Livery Designer.

Those that own Nahverkehr Dresden – Riesa will receive a free upgrade that includes all the Train Sim World 4 features like TOD4 lighting, chained paths in Scenario Planner and Volumetric Fog. Other route Add-ons like Southeastern Highspeed and Northeast Corridor: New York – Trenton will receive some updates to the environment and timetable for those that own them in today’s Day 1 Patch.

A number of other Train Sim World Compatible routes will also receive minor updates. A full list of these launch day updates can be found in our forum post and in our in-game article.

[h2]Flying Scotsman & Vectron Add-ons[/h2]



If you purchased Train Sim World 4: Standard Edition, then you’ll have yet to have experienced two iconic locomotives: LNER Class A3 Flying Scotsman and the Railpool BR 193 Vectron. These were exclusive to Deluxe and Special Edition players.

From 26th October 2023, you’ll be able to purchase these as separate Locomotive Add-ons, to operate along the East Coast Main Line and Vorarlberg routes (+ Nahverkehr Dresden – Riesa, if you own that route Add-on).

[h2]What’s Next?[/h2]
New UK Route and Future content



This isn’t where the Train Sim World 4 journey ends... far from it. It’s just begun! Followers of our recent two-part Roadmap will know that Just Trains are working on a new UK route, covering Blackpool, Preston & Ormskirk, set in the 1980s British Rail era and featuring the popular Class 142 Pacer!

Just Trains have been working incredibly hard on this project and have provided a number of development updates and impressive screenshots! We can’t wait to share more information about this exciting route, including the anticipated release date, later down the line.

We’ve also got Gameplay Packs from Rivet Games, routes set in the UK, US and Germany in the works and our foray into Austria doesn’t stop with Vorarlberg! Another Austrian route is being developed and we’ll share more details of these closer to their intended release window.

[h2]Tonight's Livestream & October Roadmap[/h2]
Join Matt tonight for a Launch Day Let's Play tonight at 18:00 UTC over on Twitch and YouTube as they play through the new routes, showcase the new features and answer community questions!

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We’ll be revealing more about the future of Train Sim World and taking a look inside Development in our October Roadmap, set to go live next week, with a livestream to follow.

[h3]Have questions? Feedback? Get in touch![/h3]

Our handy FAQs should give you all the information you need, along with the various information threads on our Forums.

You can also follow us on socials to keep up to date with everything happening through launch and beyond!

Train Sim World 4 – UK Record-breakers & Free Roam!



Train Sim World 4 is coming September 26th and with it, the ability to do more with your trains, your way! If you’re into UK rail tours, high-speed record-breaking and the nostalgia of steam locomotives, then this article is for you as we delve into the details of Flying Scotsman, LNER’s Azuma, the East Coast Main Line and the brand-new Free Roam feature!

And remember... Early Access begins tomorrow if you've pre-ordered Train Sim World 4: Deluxe or Special Editions. We've created a handy "What you Need to Know" Forum Thread that covers everything about playing for the first time tomorrow.

East Coast Main Line


An important artery of the British rail network appears in Train Sim World 4 in the form of a stretch of the East Coast Main Line. Much-requested by players and railfans over the years, this high-speed line has history, but continues to be a crucial part of today’s contemporary railway with fast, modern rolling stock to suit.

[h2]The Route: Peterborough – Doncaster[/h2]



The stretch of this line between the cities of Peterborough and Doncaster brings a variety of services and high-speed running as well as the longest end-to-end UK route to date! Along the way, the historic Stoke Bank marks the location where the world speed record for a steam locomotive was broken in July of 1938 - 126 miles per hour (203 km/h) by the famous Mallard locomotive. Eagle-eyed railfans may see the commemorative sign flash by both in-game and in real life.

As if one record wasn’t enough, it was also through this part of Lincolnshire that world-famous locomotive Flying Scotsman broke the 100mph barrier on 30 November 1934. You can read further about Flying Scotsman’s inclusion in Train Sim World 4 further down the article.



Doncaster was where Flying Scotsman was built 100 years ago along with other iconic locomotive classes such as streamlined Gresley Pacifics and diesel electric Class 56s. As well as an extensive railway history, the city today hosts DB Cargo UK’s headquarters.

Peterborough’s place on the East Coast Main Line came as a result of circumstance when Lord Exeter refused to allow the line to be built through nearby Stamford. The city grew as a result, industrialising much in the way other locations did once the railway had arrived on its doorstep.



Three intermediate stations are spread between the route’s end points facilitating high speed across most of the route. These are:
  • Grantham: The home of England’s oldest biscuit recipe, Grantham Gingerbread. First made by accident in 1740.
  • Newark Northgate: serving Newark-on-Trent in Nottinghamshire. Nearby is Newark Flat Crossing, the sole remaining standard gauge flat crossing on the British railway network.
  • Retford: Where the ECML crosses the Sheffield to Lincoln Line. Retford is one of England’s oldest market towns and the ornate station building is Grade II listed.


History aside, this part of the ECML offers up a true ‘racetrack’ section where LNER’s Azuma can really stretch its legs. With four parallel lines, a variety of in-game services can interact with one another, particularly for players with plentiful UK content.

[h2]LNER Class 801 Azuma[/h2]



LNER is one of four new operators to arrive to Train Sim World 4 along with Metrolink, ÖBB and Railpool. Its addition brings the historic ‘Big Four’, albeit some in their contemporary guises, to the game with Southern, GWR and LMS featuring in previous TSW Compatible releases.



The Class 801 Azuma was introduced in 2019 replacing previous InterCity trains on the East Coast Main Line. Unlike the bi-mode Class 800 variant, used by both LNER and other operators, which can interchangeably use electric and diesel power, the Class 801 uses OHLE (Overhead Line Equipment) for power when in service and is considered an EMU (Electric Multiple Unit). A small diesel engine, which we’ve incorporated in-game, exists only for emergency use and depot moves.



Both 801/1 and 801/2 variants of the Azuma are included in-game, the former being a 5-car train and the latter being 9-cars long. Both operate along this stretch of the ECML upwards of 125mph providing a thrilling high-speed run through Lincolnshire and Nottinghamshire countryside.

[h2]EWS Class 66 & FKA Container Flat[/h2]



Included with East Coast Main Line is the weathered EWS variant of the ubiquitous Class 66, as seen in the RHTT Loco Add-on, but without the in-cab RHTT control equipment. With both slow and fast lines existing along this part of the ECML, freight services are often seen giving way to faster passenger traffic in passing loops and this is replicated in the service timetable with a number of playable freight operations.

As with most parts of the British railway network, the Class 66 is a common sight here hauling a variety of freight. In Train Sim World 4, the services feature the FKA Container Flat seen previously in Great Western Express hosting a colourful array of containers.

The EWS Class 66 and FKA Container Flats come included with East Coast Main Line without the need to own any previous Train Sim World routes.

[h2]LNER Class A3 60103 ‘Flying Scotsman’[/h2]
(Deluxe / Special Edition only)



Screenshot taken by James Lewis in Train Sim World 4’s brand-new Photo Mode!

In Train Sim World 4: Deluxe Edition, players can experience the thrill of operating the world’s most famous locomotive Flying Scotsman during its landmark centenary year. Represented in preservation condition, this National Railway Museum locomotive runs rail tour passenger services along the length of the route with Doncaster being the place at which it was first built back in 1923.



In-game the cab and exterior are faithfully recreated with the relevant safety systems, markings, signage and gauges need for extensive main line running. The Mk1 Support Coach, required for crew and accessed through the corridor tender, is also featured along with a rake of Mk2 coaches typical of those pulled during the countless rail tours it undertakes.



The story of Flying Scotsman is both dramatic and extensive with tours taking place in both the USA and Australia as well as most of the UK rail network, including plenty of routes available as Add-ons in Train Sim World. Though some of the new and improved Scenario Planner features are specific to Train Sim World 4 routes, others like custom start times, weather selection and introductory text can help take Flying Scotsman elsewhere in the UK along other routes in your collection such as Great Western Express, Birmingham Cross-City and West Somerset Railway.

[h2]Services and Other Features[/h2]



The timetable for East Coast Main Line follows the current real-life Working Timetables and so included is the following. Specific details at different times of day may vary.
  • Hourly London-Edinburgh services in each direction, calling at Newark Northgate and hourly London-Leeds services in each direction, non-stop between Peterborough and Doncaster.
  • Hourly London-Leeds service in each direction, non-stop between Grantham and Doncaster.
  • Two-hourly London-Newark Northgate services in each direction, calling at Grantham (and terminating short at Newark instead of going to Lincoln).
  • Two-hourly London-York service in each direction, calling at all stations between Peterborough and Doncaster.
  • Two-hourly London-Harrogate service in each direction, non-stop between Grantham and Doncaster.
  • 4 daily London-Bradford services between Grantham and Doncaster, calling at Retford.
  • Two-hourly London-Hull services in each direction between Grantham and Doncaster, calling at Retford (covering for Hull Trains services).
  • Handful of ECS moves out of Doncaster Hitachi Depot.
  • Additionally, the services between London and Scotland which run non-stop, as well as Lumo and Grand Central paths, are included as AI only, so they can be seen throughout the route, passing through Peterborough and Doncaster non-stop.


All the above uses 5, 9 and 10-car formations as appropriate.

In addition, the Class 66 freight services involve the following:
  • 4XXX headcode container freight services, generally running full length services between Peterborough and Doncaster (including from yards such as Down Decoy).
  • As with most freight, the origin and destination reach far beyond the represented route, but the names of the services include realistic origins and destinations (such as Tees Dock, Felixstowe etc.)
  • Most services are split into parts where longer waits in passing loops are necessary, and runs outside of the busier passenger times.
  • A fair number of services can also be seen as AI only where freight takes alternative routes between Peterborough and Doncaster, as the mainline is too busy at times to support additional traffic.


More freight services (6XXX headcodes) are available (AI and playable) using the JNAs and MFAs from Southeastern Highspeed and the BBAs from Tees Valley Line.



Using the seasonal services feature, Flying Scotsman features multiple railtours timed throughout the year. Again, the start and end points reflect the full real life services. In-game services run only between Peterborough and Doncaster.

  • [Jan/Feb] 1Z87 London Kings Cross to York & 1Z90 York to London Kings Cross
  • [Mar/Apr] 1Z72 London Kings Cross to York (2 parts)
  • [May/Jun] 1Z20 Willington to London Kings Cross & 1Z22 London Kings Cross to Cleethorpes
  • [Jul/Aug] 1Z54 London Kings Cross to York & 1Z55 York to London Kings Cross
  • [Sep/Oct] 1Z39 London Kings Cross to York (2 parts) & 1Z41 York to London Kings Cross
  • [Nov/Dec] 1Z44 London Kings Cross to York (3 parts) & 1Z56 Edinburgh to London Kings Cross
  • There is also a light engine and support coach movement for one of the tours.


These are designed to offer the most amount of variety while respecting the uniqueness of the locomotive, deviating from these when selecting the services as a player could result in seeing more than one Scotsman at once.



Along the way there'll be plenty of collectibles to find, including the standard Route Maps as well as First Aid Defibrillators.

[h2]Additional Service Layers[/h2]

Additional service layers from previous Train Sim World routes and locomotives will become available for players that own them once Compatible content unlocks on Release Day - September 26th.

We're currently working on optimising these layers for East Coast Main Line between PC / Gen 9 and Gen 8 consoles to ensure players get the best experience. PC & Gen 9 players will be able to see and operate services from Midland Main Line, Thameslink Class 700 and the Railhead Treatment Train.
We will confirm further details and a full list of additional services as soon as we can.

[h2]East Coast Main Line Route Preview[/h2]

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You can view a preview of the East Coast Main Line, featuring both the LNER Azuma and Flying Scotsman tonight with the Railfan TV from 1800 UTC on YouTube and Twitch.

[h2]Free Roam – Your Hobby. Your Adventure. Your Way.[/h2]

Another focus for this week is the exciting new Free Roam feature, giving you the flexibility to place and move trains at will across any of the routes in your collection! The game-changing feature (in the most literal sense of the phrase) offers the potential to extend playing sessions for hours in a sandbox mode, where the placement, removal and pathing of trains can result in a more dynamic style of play.

[previewyoutube][/previewyoutube]

Earlier this week, Matt, Lukas and JD showcased this freedom in a preview stream showcasing Free Roam on Sand Patch Grade (in an open route setting, with no AI trains) and Dresden – Riesa (in Timetable Mode, with AI trains).

Matt answers plenty of questions in this one, some verbally and others by doing things in Free Roam directly! The team also cover Scenario Planner towards the end of the stream.

If you have any further questions about any of the new content and features in Train Sim World 4, head over to the Train Sim World 4 FAQs, where we can provide the answers you seek.

Pre-order & Early Access: Play from tomorrow, September 21st!

Train Sim World 4 will release for Windows PC, PlayStation, and Xbox consoles on Tuesday September 26th.

Find out more about Train Sim World 3 by following @trainsimworld on Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.

Train Sim World 4 – Virtual Vectron, German Content & Creative Tools!



Train Sim World 4 is coming September 26th and with it some major improvements to popular creative tools as well a whole new way to express your artistic skills... Photo Mode!

https://store.steampowered.com/app/2362300/Train_Sim_World_4/

In Deluxe Edition, German railfans will also get to try out the high-tech Vectron locomotive and see our previous Dresden – Riesa route in a whole new light (literally!).

[h2]New Locomotive: Railpool BR 193 Vectron[/h2]
(Deluxe / Special Edition only)



We start with a look at a brand-new locomotive in Train Sim World 4: the Railpool BR 193 Vectron. Coming to the Deluxe/Special edition of TSW4, this latest addition to the fleet is one of the most high-tech, modern locomotives ever to feature in our games.

The first Vectron series locomotive was presented at the Wegberg-Wildenrath Test and Validation Centre in Germany back in 2010. Those familiar with our Training Center from Train Sim World 3 (also a key feature of Train Sim World 4) will know that the layout is inspired by the same test track.

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Following testing, running and certification over Europe took place for Romania, Poland, Germany, Hungary, The Netherlands, Austria, Turkey and even a trip through the Channel Tunnel in 2013. In total, variants of the Vectron series are certified to run in 20 different European nations.



Railpool’s variant of the Vectron utilises 15 kV 16.7 Hz AC power for cross-border services in Germany and Austria. In Train Sim World 4, this is represented by freight services on Vorarlberg Line where trains cross the border just short of Lindau. Further services have been implemented into the new Dresden – Riesa timetable and both routes will utilise the new EANOS Wagons.



Operating the Vectron requires using the myriad of screens and digital switches inside the complex, modern cab. Headlights, AFB, power limiting and much more can be changed or viewed across the four screens and for flexibility the speed dials can be moved from one screen to another using the many interactable buttons and options.

[h2]Updated: Nahverkehr Dresden – Riesa[/h2]



Available for free to players who already own the route when purchasing any version of Train Sim World 4. Otherwise, available in both Deluxe & Special Editions.

Hosting Railpool’s Vectron and receiving the TSW4 treatment is the popular Nahverkehr Dresden – Riesa route Add-on. This comes complete with Vectron’s new timetabled services, volumetric skies, TOD4 lighting and the full set of Train Sim World 4 features. The Meißen branch, which was originally added in the TSW2 Rush Hour update, is also included.



This route, dating back to the 1830s, was one of Germany’s first long-distance railways. Today the line’s importance keeps it busy with both passenger and freight traffic. Fast services beat the regional traffic through the use of separate lines that each take a different path through the Saxony countryside, and the outskirts of Dresden are served by frequent commuter services.



A healthy selection of rolling stock comes with the route serving a mix of S-Bahn, regional, inter-city and freight traffic:
  • DB BR 442
  • DB BR 143
  • DB BR 146.2
  • DB BR 363 ‘V 60’ Shunter
  • MRCE BR 185.5


Numerous service layers from other Train Sim World Compatible routes are also available for players that own them, including the BR 406 ICE 3M and DB BR 101. A full list of services and layers can be found in our Nahverkehr Dresden – Riesa Gameplay Guide

You can view a preview of the upgraded Dresden – Riesa route tonight with the Railfan TV team from 1800 UTC on Twitch and YouTube.

[previewyoutube][/previewyoutube]

[h2]Niddertalbahn Bonus Content[/h2]



In case you missed our mammoth Roadmap on announce, there’s a little bonus for players of our Train Sim World Compatible route Niddertalbahn. The team at TSG have added a variant of the DB BR 628.2 DMU in a contemporary red DB livery, so that this fun and popular unit can be utilised more prototypically in Scenario Planner and Free Roam on modern German routes and Austria’s Vorarlberg Line.

Service layers featuring this version of the 628.2 will also undoubtedly appear over time and some AI traffic is already implemented into Vorarlberg at Lindau Hbf.

Players with the Niddertalbahn route Add-on will receive this update for free with the purchase of any edition of Train Sim World 4.

[h2]New and Improved Creative Tools![/h2]
Photo Mode

Photo taken in-game by tester Maik Goltz

Along with Free Roam and the Steam / Epic exclusive PC Editor (beta) feature, Photo Mode is one of the biggest new tools to arrive in Train Sim World 4. This feature has the ability to take screenshot competitions to a whole new level, with many more options and room for creativity as players manoeuvre the camera and tweak the various settings available. Those with a keen eye can afford to be more serendipitous too, taking shots as the moment takes them, without necessarily having to pre-plan and arrange locomotives in certain places to get the ideal positioning and lighting.
Regular readers will have seen us using Photo Mode shots to depict both new and existing Train Sim World routes, including the forthcoming Blackpool-Preston-Ormskirk Add-on from Just Trains.

The host of settings available include:
  • Camera Settings (Depth of Field, Focal Point, Rotation, Field of View)
  • And Colour Settings (Exposure, Saturation, Vignette, Brightness)


From the main menu, photographers will be able to admire their own captures from the Photo Gallery and see key information such as when and where they were captured or upload them to Dovetail Live.

[h2]Livery Designer & Scenario Planner 2.0[/h2]
Improvements and additions to the options available in Livery Designer and Scenario Planner also come with Train Sim World 4, furthering the creativity that new and experienced players can express and share with the thriving Train Sim World community.

Livery Designer’s updates include ways to make creating fabulous liveries easier. Text placement (rather than individual letter placement), Undo / Redo and an increase to up to 1000 layers per livery allow for much more flexibility in your creative muscles. All of this is packaged into an easier-to-use UI.

Once your masterpiece is complete, using and sharing it is also easier, with the ability to toggle custom liveries for AI trains and further improvements made to Dovetail Live.

You can see Livery Designer 2.0 in action during this week’s live stream with Cat and Alex as they add a touch of purple power to Metrolink’s F125 locomotive.

[previewyoutube][/previewyoutube]

Due to last minute adjustments to the stream plan, we were not able to showcase Scenario Planner 2.0 and that has been moved to the Free Roam preview next week, Monday 18th September. The stream does still preview the changes to Livery Designer, a more in-depth look at Photo Mode, the Online Sharing Hub and also a sneak peak at the Azuma with a quick clip of the horn!

Scenario Planner 2.0 also brings with it features to allow for more flexibility when creating your own sequence of playable and AI services. Custom Start Times enable trains to move off independently of one another, Weather Selection is now an option from within the Scenario Planner menu and when sharing a Scenario with the community, custom Introductory Text can be displayed to put your creations into context for others.

[previewyoutube][/previewyoutube]

You can see these improvements in action during our Free Roam / Scenario Planner dedicated live stream next Monday 18th September from 1800 UTC on Twitch and YouTube.

If you have any questions about any of the new content and features in Train Sim World 4, head over to the Train Sim World 4 FAQs, where we can provide the answers you seek.

[h2]Pre-Order now for Early Access and Discount![/h2]

It can be pre-ordered digitally from today on Steam and the Epic Games Store, PlayStation® Store, and Microsoft Store:

Standard Edition (£39.99/€44.99/$49.99)
Comes with Training Center, S-Bahn Vorarlberg, Antelope Valley Line and East Coast Main Line.

Deluxe Edition (£52.99/€64.99/$69.99)

Special Edition (£89.99/€104.99/$109.99)

Train Sim World 4 – California Dreaming & PC Editor

Train Sim World 4 is coming September 26th and with it, the ability to dream big and play your way. In this article we introduce more about the exciting new PC Editor (beta) and cover everything you need to know about Antelope Valley Line – our latest foray into California railroading.

https://store.steampowered.com/app/2362300/Train_Sim_World_4/

Antelope Valley Line




Our journey through California continues with passenger services, a cab car and a powerful, streamlined locomotive. Fans of California railroading may recognise the sun-kissed setting akin to our previous Peninsula Corridor and Cajon Pass routes and in many ways Antelope Valley Line is a happy marriage between the two.

[h2]The Route: Los Angeles – Lancaster [/h2]



Metrolink’s railroad network accommodates commuters, visitors and locals within the wider Los Angeles area, taking these passengers out to the wider suburbs and cities throughout California. The Antelope Valley Line has origins in the late 1800s and closed to passenger and freight traffic in the 1970s before being reopened as a commuter rail service in the early 1990s.



Trains depart the impressive Los Angeles Union Station – the largest passenger terminal in the Western United States – and head in the direction of Santa Clarita to the north, before turning east toward Palmdale and north again to Lancaster. A brand-new station at Vista Canyon is opening in 2023 and this station has been implemented in-game ahead of its opening in much the same way we did with University Station in Birmingham Cross-City.



Like Cajon Pass, from Train Sim World 3, the Antelope Valley Line depicts the changing and challenging scenery of California railroading, starting in the built-up and heavily populated city of Los Angeles, before fading into rugged terrain, desert and the twisting curves and canyons of the wider LA County. At times players may think that they are in fact operating along a freight route, but with the joy of stopping at stations (there are 13 in total) along the way as well as switching ends and heading back using the cab car.

[h2]The Locomotive / Cars [/h2]

Metrolink EMD F125



Flying the flag for all-American diesel traction is Metrolink’s F125 locomotive. Unique to Metrolink (a new operator in Train Sim World), the F125 is a relatively recent addition the USA’s wide variety of diesels, being built between 2015 and 2021. Its streamlined nose reflects its need to whisk passengers between stations on the line at speeds of up to 79 mph, rather than the sharp angles seen on most freight-hauling diesel locomotives.



Rotem Commuter Cars



Behind the F125 are the multi-level Rotem Commuter Cars, with the final car in the consist having its own cab for push-pull operation. Cab cars as a concept are more popular in the US than they are in places like the UK and allow for the engineer to operate the locomotive from the opposite end of the train. Players of our German content may be familiar with the concept from routes such as Bremen – Oldenburg with the n-Wagen cab car or previous US routes like NEC: New York – Trenton or Peninsula Corridor.



The Rotem Cab Car is unique in Train Sim World, with a high position for the engineer and more streamlined exterior. These cars are built by Hyundai Rotem and are used in real-life at opposite ends of the USA, both here in California and by another operator in Florida.

[h2]Services, Layers and other features [/h2]



Services for the F125 are primarily formed of the end-to-end passenger runs as part of Metrolink’s passenger timetable, stopping at the 11 intermediate stations and averaging a speed of 35-40 mph (max speed 79 mph) across the 75-mile route. A handful of services from LA to Burbank or Via Princessa can also be operated as can non-revenue services from LA to Metrolink Carriage Maintenance Facility.

The F125 sits on the northbound end of each train, meaning that services out of LA are pulled by the locomotive, whereas services from Lancaster heading south are headed by the Rotem Cab Car.



Freight services will also be available to players that own Cajon Pass from Train Sim World 3. A selection of BNSF trains will be available as service layers to give some variety to traffic in and amongst the F125-hauled passenger trains.



With the real-life route being Union Pacific territory, those that own Sherman Hill (available separately and as part of the US Super Bundle pack) will instead see the freight services swapped out with Union Pacific locomotives. Both Cajon Pass and Sherman Hill are required in order to operate these. Additional Union Pacific substitutions for the BNSF services will be available from Cane Creek locomotives too.

There’s also a service layer for the Santa Fe F7, which is part of the TSW Compatible Loco Add-on Bundle.



Scenarios center very much around the Hollywood theme, with one of Train Sim World 4’s new in-game Moments featuring in ‘Blockbuster’. Collectibles include a Cowboy Hats spread far and wide along the route as well as a food vendors. And the brand-new Diorama feature brings track workers and other non-standard NPCs to life, as in all of Train Sim World 4’s core routes.

[h2]Antelope Valley Line – Route Preview[/h2]

You can view a preview of the Antelope Valley Line tonight with the Railfan TV from 18:00 UTC on YouTube and Twitch

[previewyoutube][/previewyoutube]

[h2]PC Editor (beta)[/h2]



For the first time ever in Train Sim World, skilled and ambitious players on Steam and Epic will be able get creative and craft their own Scenarios, design their own trains and even build the routes they’ve always dreamed of with access to the PC Editor (beta).

In the first of this week’s live streams, the Railfan TV team brought in Junior Software Engineer Will Kaye to discuss the power of this feature and how both Steam and Epic players will be able to utilise the same functions and tools that our Development Team use to make our in-game content.

If you missed the live stream, you can rewatch over on YouTube and see Matt and Will demonstrate:

  • Landscaping
  • Track Laying
  • Route & Scenery Building
  • Placing a Train
  • Track Markers
  • Play In Editor function
  • And many questions answered!


The PC Editor (beta) will be available for Steam and Epic players to download from the Epic Games Store for free from launch day - 26th September 2023.

Pre-order & Early Access: Play from September 21st! Train Sim World 4 will release for Windows PC, PlayStation, and Xbox consoles on Tuesday September 26th.

Find out more about Train Sim World 3 by following @trainsimworld on Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.