From the Lightest Scout Mech to the Heaviest Assault Mech
June Update
Greetings Mech Pilots, time for a Drop Command progress update!

Our biggest focus since the last update has been adding game content, with a lot of time also spent polishing game feel.
New content includes: new weapons such as the Anti Missile Systems and Auto-Laser Turret, new pilotable units such as the Zorilla Light Mech and the Mantis Assault mech, and new planets and biomes.
We have also been adding functionality to the tactical map. The tactical map will allow for calling down reinforcements where you need them, for issuing general battlefield orders, and to request orbital bombardments.
For game feel, we've been sanding the rough edges of piloting giant war machines. We have implemented more responsive controls, juicier movement, and a free-look mode so you can look around your cockpit. As well, we have added visual effects polish, improved battlefield debris, cockpit UI polish, and plenty more.

The Zorilla Light Mech is the smallest, fastest flanker this side of the Hyades Star Cluster. It has a primary load-out of 4 Anti-Infantry Flamers, and a heavy duty Mech sized Gatling Gun. Ideal for scouting the battlefield, hunting infantry, and harassing the slower heavier units.

The Mantis Assault Mech on the other hand, is a towering behemoth of a Mech. A bastion of raw firepower with more armour plating than a dropship gangway. The primary load-out of this monster includes 2 Auto-Laser Turrets, 36 Unguided Missile Launchers, and 4 Light Plasma Cannons. The Mantis can hold its own against a small army. Or two.

There is still a ways to go before the demo is ready to launch, but every day we are getting closer! I hope you are as excited as I am for the future of Drop Command, and I cannot wait to share more with you in the coming months.
Greetings Mech Pilots, time for a Drop Command progress update!

Our biggest focus since the last update has been adding game content, with a lot of time also spent polishing game feel.
New content includes: new weapons such as the Anti Missile Systems and Auto-Laser Turret, new pilotable units such as the Zorilla Light Mech and the Mantis Assault mech, and new planets and biomes.
We have also been adding functionality to the tactical map. The tactical map will allow for calling down reinforcements where you need them, for issuing general battlefield orders, and to request orbital bombardments.
For game feel, we've been sanding the rough edges of piloting giant war machines. We have implemented more responsive controls, juicier movement, and a free-look mode so you can look around your cockpit. As well, we have added visual effects polish, improved battlefield debris, cockpit UI polish, and plenty more.

The Zorilla Light Mech is the smallest, fastest flanker this side of the Hyades Star Cluster. It has a primary load-out of 4 Anti-Infantry Flamers, and a heavy duty Mech sized Gatling Gun. Ideal for scouting the battlefield, hunting infantry, and harassing the slower heavier units.

The Mantis Assault Mech on the other hand, is a towering behemoth of a Mech. A bastion of raw firepower with more armour plating than a dropship gangway. The primary load-out of this monster includes 2 Auto-Laser Turrets, 36 Unguided Missile Launchers, and 4 Light Plasma Cannons. The Mantis can hold its own against a small army. Or two.

There is still a ways to go before the demo is ready to launch, but every day we are getting closer! I hope you are as excited as I am for the future of Drop Command, and I cannot wait to share more with you in the coming months.