Starfall Protocol: August Update
Hey, Galaxy Explorers!🚀🌌
We hope everyone is having a great summer! Although we haven’t shared many updates recently, we've been working tirelessly on the game. As a two-person team, our resources are limited, and balancing game development with community engagement can be challenging, especially given the long hours we dedicate to development. Rest assured, we are more committed than ever to releasing Starfall Protocol in the foreseeable future. Our goal is to build stable systems and a solid foundation so that, together with our community, we can continue to make it even better!
Development Progress
The development of Starfall Protocol has made significant strides over the past few months, bringing substantial improvements to various game systems. In today’s update, we are excited to share some of the highlights with you, including enhancements in environment generation, map size, the introduction of Z-Levels, and performance improvements. Since there are many things to talk about, we want to give you this update in two parts.
Environment Generation and Map Size
Our goal from the start has been to create immersive, procedurally generated worlds where no two locations are the same. For this reason, biomes in Starfall Protocol emerge based on factors like the planet’s location, its planetary system, the host star’s attributes, and specific environmental elements such as temperature, humidity, and atmospheric composition. This dynamic approach ensures gradual and sensible transitions between environments, both on the surface and underground, without clear borders.
This emergent nature extends underground, where depth becomes crucial in shaping flora, fauna, and resources. Verticality (Z-Levels) adds a new dimension to your exploration experience. Subterranean locations present distinct opportunities and challenges, requiring thorough preparation. Dangers such as poisonous gases, fissures, lava lakes, and temperatures add strategic complexity to your expeditions, turning each journey into a calculated risk with potentially great rewards. Both surface-level and underground realms are rich with exclusive resources and hidden treasures, essential for unlocking advanced technologies, crafting materials, or yielding substantial returns on the galactic market. Some structures, such as cave systems, may span multiple Z-Levels, offering a more immersive and interconnected exploration experience. The real question is, how deep do you dare to descend?
We’ve also greatly increased map sizes, enhancing immersion and expanding the diversity of exploration. Ecosystems in Starfall Protocol are teeming with unique life forms, with many lurking in the depths of planets, oceans, or asteroid belts—each filled with diverse environments and potentially undiscovered species.
🎬 Check out our last YouTube video on the Traveling system here:
https://www.youtube.com/watch?v=2uNLkLu6pkU
🟠 If you want to further support the development of Starfall Protocol, please consider signing up for our Patreon: https://www.patreon.com/starfallprotocol
🎮 If you're new here, and interested in joining the upcoming Closed Beta or becoming a character that appears in the game for everyone, visit our Store:
https://bit.ly/3FbEWkV
🟢 If you haven't already, Wishlist us on Steam: https://store.steampowered.com/app/1946440/Starfall_Protocol/
We hope everyone is having a great summer! Although we haven’t shared many updates recently, we've been working tirelessly on the game. As a two-person team, our resources are limited, and balancing game development with community engagement can be challenging, especially given the long hours we dedicate to development. Rest assured, we are more committed than ever to releasing Starfall Protocol in the foreseeable future. Our goal is to build stable systems and a solid foundation so that, together with our community, we can continue to make it even better!
Development Progress
The development of Starfall Protocol has made significant strides over the past few months, bringing substantial improvements to various game systems. In today’s update, we are excited to share some of the highlights with you, including enhancements in environment generation, map size, the introduction of Z-Levels, and performance improvements. Since there are many things to talk about, we want to give you this update in two parts.
Environment Generation and Map Size
Our goal from the start has been to create immersive, procedurally generated worlds where no two locations are the same. For this reason, biomes in Starfall Protocol emerge based on factors like the planet’s location, its planetary system, the host star’s attributes, and specific environmental elements such as temperature, humidity, and atmospheric composition. This dynamic approach ensures gradual and sensible transitions between environments, both on the surface and underground, without clear borders.
This emergent nature extends underground, where depth becomes crucial in shaping flora, fauna, and resources. Verticality (Z-Levels) adds a new dimension to your exploration experience. Subterranean locations present distinct opportunities and challenges, requiring thorough preparation. Dangers such as poisonous gases, fissures, lava lakes, and temperatures add strategic complexity to your expeditions, turning each journey into a calculated risk with potentially great rewards. Both surface-level and underground realms are rich with exclusive resources and hidden treasures, essential for unlocking advanced technologies, crafting materials, or yielding substantial returns on the galactic market. Some structures, such as cave systems, may span multiple Z-Levels, offering a more immersive and interconnected exploration experience. The real question is, how deep do you dare to descend?
We’ve also greatly increased map sizes, enhancing immersion and expanding the diversity of exploration. Ecosystems in Starfall Protocol are teeming with unique life forms, with many lurking in the depths of planets, oceans, or asteroid belts—each filled with diverse environments and potentially undiscovered species.
🎬 Check out our last YouTube video on the Traveling system here:
https://www.youtube.com/watch?v=2uNLkLu6pkU
🟠 If you want to further support the development of Starfall Protocol, please consider signing up for our Patreon: https://www.patreon.com/starfallprotocol
🎮 If you're new here, and interested in joining the upcoming Closed Beta or becoming a character that appears in the game for everyone, visit our Store:
https://bit.ly/3FbEWkV
🟢 If you haven't already, Wishlist us on Steam: https://store.steampowered.com/app/1946440/Starfall_Protocol/