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Starfall Protocol News

New Art Style, Music, AI, Inventory, and Operations

Hey, Galaxy Explorers!🚀🌌

We hope this update finds you well. We've been hard at work on the development of Nebula, and we're thrilled to share some exciting updates with you!

GRAPHICS🎨

We've been working on updating the art style of Nebula, and we're happy to announce that we've found a new aesthetic that aligns well with our vision for the game. This was a challenge as the game's nature and camera perspective required certain conditions to be met, introducing creative and technical limitations. Artists had to find a good balance between having assets that are too detailed and hard to read from a distance and assets that are too simple and boring when the camera is zoomed in.

After much experimentation and exploration, we are thrilled to share some prototype assets showcasing the new style with you! There is still a lot to do including the characters, but our talented artists are working hard every day to bring the galaxy to life!



AI🧠
As we mentioned in our previous update, we’ve been working hard on the AI in Nebula. Specifically, we implemented Goal Oriented Action Planning, which now allows AI agents to create dynamic, context-sensitive plans in order to achieve their goals. We are very excited about this because enemy characters will be able to choose a viable tactic against you based on their strengths and your weaknesses, introducing some new tactical challenges to the combat system. Although this feature is not fully complete yet, we now have a solid foundation that lets us (and future modders) easily add new types of actions to the game.

INVENTORY💼

We had lengthy discussions on whether characters should have personal inventories or not, as they could only carry one item in their hands. Our main concern was that items collected by characters during their jobs would eventually get stuck in their inventory, preventing the player from using those resources. Distinguishing between "job items" and items that were assigned to an inventory by the player on purpose is also not as straight-forward as we hoped it would be. However, we decided to include an inventory system, as expeditions are a big part of Nebula, and what kind of adventure is it where you can't take the loot home? This system now allows characters to carry multiple items and equipment. This is bad news for your crew, because coming home during your mining shift for a lunch break is now a very poor excuse when you have synthesized protein bars in your pockets!

OPERATIONS📍

Nebula is set in a large, dynamic galaxy, full of life and conflicting interests. Our vision for the game is to create a convincing simulation of both small and large-scale events in the galaxy, with various different ways for the player to interfere with how these events unfold. Our next step in that direction is a new feature called "Operations"! Inspired by XCOM’s Covert Actions, players will have the opportunity to take on remote missions and interact with the galaxy in new and exciting ways. Depending on your progress and status, factions and individuals might ask you to accomplish different kinds of favors and tasks, encouraging you to assemble a remote operation with selected crew members. Although you won't have direct control over the operation itself, sending the right people with the right equipment will greatly increase your chances of success. Engaging in operations has significant risks, but the rewards often make it worth it, including material gains, XP, new skills, and even some unexpected trophies.

MUSIC🎵

Our treasured composer, Michael Schuller, has created two brand new music tracks for Nebula! They capture the atmosphere and tone of the game really well, and we are excited to share them with you! You can now listen to them on our SoundCloud! Check them out and let us know what you think!

https://on.soundcloud.com/zXwmV

https://on.soundcloud.com/2REEi

We hope this update has given you a glimpse of what's to come in Nebula! As always, we welcome and value your feedback, so please don't hesitate to share your thoughts with us. Thank you for your continued support, and stay tuned for more updates!

If you are interested in becoming a backer, please visit our BackerKit Store!

All the best,
The Nebula Team

Art Style, Music, UI, and more!

Hey, Galaxy Explorers!🚀🌌

This is our first project update after the campaign!😎

Thanks to everyone's support, we've been able to blast off into full-time development on Nebula. Today, we're excited to share some updates on our progress with you!

First, if you haven't filled out your backer survey yet, please check your backer email for a unique link to your survey! We appreciate your participation and want to make sure we have the information we need to get your rewards to you! In addition to the surveys, we encourage everyone to join our Discord channel to get your Kickstarter-exclusive roles and stay up-to-date on our progress.

Here's a link to our Discord, we hope to see you there: https://discord.gg/dJqHSFh46z

Assigning the Discord roles is a manual process, so if you think that we made a mistake, please PM Márton on Discord 'Marci#4646' and let us know, we will be more than happy to fix it!

MUSIC🎵

We're delighted to announce our collaboration with Michael Schuller, who will compose some of the main soundtracks for Nebula! Michael is a passionate media composer from Austria, who has worked with a handful of professional media labels in the industry over the last couple of years. We're thrilled to have him on board and can't wait to share some samples with you in the future! Check out his newest music on his website at: https://michaelschullermusic.com/listen and his latest album "Michael Schuller-Reborn" on Spotify.

GRAPHICS🎨

As we mentioned during the campaign, we're also in the process of revising our art style to better differentiate Nebula from other titles! We have been working with HPL Game Design, a team of gifted professionals with a passion for creating inspiring artwork. Currently, we are in the process of creating concept art for characters and environments, which will help us to define a new art direction for the game.

Check out some of the awesome stuff they created at: https://lanotdesign.com/p/game-art-designs.pdf

We want to involve our backers and community members as much as we can, and it would also be great if we could work with artists and creators who are also passionate about Nebula. If you are experienced and would be interested in creating concept art for us, please reach out with your portfolio and any potential work references at [email protected]. We want to explore many avenues before settling on the new look, so keep those applications coming!😎

USER INTERFACE💻

We've also started redesigning the game's user interface. Our goal is to ensure that we have a visually pleasing and well-thought-out UI that lets you focus on exploring the galaxy and enjoying the game without worrying about the controls and confusing menus. At this stage, our UI designer is experimenting with new designs and layout variations. You can expect to see the results in action when we reveal the new graphics next year!

GAMEPLAY🎮

We have also made some good progress on the game logic. We are currently implementing Goal Oriented Action Planning (GOAP), which is a very interesting and powerful approach for creating AI agents in video games. Instead of the more traditional Behavior Tree method that has predefined logic for each type of behavior, GOAP uses a context-sensitive action pool that lets agents chain actions together to achieve an end goal. This results in complex agent behavior that intelligently uses the environment to adapt to any situation.

More about Goal Oriented Action Planning: https://alumni.media.mit.edu/~jorkin/goap.html

Additionally, we are continuously importing the already surveyed backer rewards into the game, and we can already see galaxy sectors, star systems, and planets named by our backers popping up, which is incredibly cool!

FUTURE PLANS📅

We plan to provide regular updates on our progress to keep you up-to-date on our development. We'll also be sure to let you know about any major milestones or accomplishments, of which there will be quite a few coming next year. We're grateful for your support, and we would love to hear your feedback and suggestions.

Thanks to BackerKit, if you haven't already, you can still become a backer at: https://bit.ly/3FbEWkV

In the meantime, we wish you a 🎅happy holiday season and hope you have a great end to the year!

Get in on the action with Slacker Backer!

Hey, Galaxy Explorers!🚀🌌

If you missed our Kickstarter, here's a chance to still get in on the action as a Slacker Backer!🔥

✅Secure Access to the Game! 🎮
✅Get All Unlocked Stretch Goals!😎
✅Choose from exclusive rewards!🎁

🟢Click here to check it out!

Best Regards,
Balázs and Márton
Nebula Team

The campaign is over, but this is just the beginning!

Hey, Galaxy Explorers! 🚀🌌

The campaign is now over, but don't worry, because this is just the beginning of an incredible journey! We cannot express our gratitude in words, but hopefully we will be able to do so in the form of an epic game! We want to thank each and every one of you for your contribution and support, this absolutely couldn't have happened without you!❤️

A special surprise for everyone! While we were a few backers short of unlocking the fishing minigame, we figured that it would be a pity if it did not debut! We have fantastic ideas planned for fishing, so prepare your carbon-alloyed fishing rods!

We are motivated more than ever to work on Nebula, and you can expect regular updates from us about the project both on Kickstarter and Discord!

Join our Discord community!

🟢Click here to check it out!

Kickstarter:
Balázs and Márton
Nebula Team

15 Hours Left, Ancient Gods Update & Moons Unlocked

Hey, Galaxy Explorers!🚀🌌

We are less than 15 hours away from the end of the campaign! What a ride!

"The Starship has landed!" The Moon stretch goal was just achieved, so we can implement explorable moons with their own unique adventures!🌝


You are all amazing!🥳 Both the Halloween and the Instagram Social Goals had been unlocked!
Ability Chip: Haunt your enemies with a terrifying shriek! Ability Chip: Get temporary control of your enemies and dominate them against their will!

Today, we have shared a new update on our project page about the Ancient Gods and how they influence the gameplay and the end game! Please check it out!



Balázs and Márton
Nebula Team