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Fidget Spinner RPG News

Early Access v1.3.20

v1.3.20 is out now on the main branch!
Here's a list of changes:
  • Added a new tab in the settings that enables setting up bindings (with optional modifiers) to quickly perform various actions on items.
  • Several optimizations to increase FPS, especially in CPU-bound cases.
  • You can now continue to build multiple of the same construction machine type by holding down shift while building.
  • Added a new talent in construction that allows connections and item consumer machines to process stackable items in stack sizes of up to 2.5% of their max stack size per point.
  • Added alchemy-related machines to construction for reagent gathering, ore grinding, and potion brewing.
  • Fixed some potions not containing the correct crafted by proficiency attributes which made them not work properly with the researcher machine.
  • Fixed brewmaster talent not correctly adding stats to potions when interacting with the orichalcium scaling effect.
  • Fixed some cases where items could get tagged as both trash and favorite via filters and/or the auto tag as trash setting.
  • Enabled machine connections to split a held stack at the endpoint and give the endpoint socket a partial stack to prevent a case where machines could get "jammed" under certain circumstances.
  • Slightly adjusted machine connection item spacing to reduce overlap between the endpoint socket as well as the item packets themselves.

Early Access v1.3.16

v1.3.16 is out on the main branch with the following changes:
Fixed upgraded gems reverting back to an un-upgraded state when socketed into items.
Added settings option in UI settings to disable news ticker (which effectively hides all AI generated content as well).

Early Access v1.3.15 Bugfixes

v1.3.15 is out on the main branch with the following fixes:
You can no longer place machines in invalid positions by moving them and then clicking both mouse buttons at once.
Potion of the Mechamaniac will no longer cause machine time advancing to break under certain circumstances.
Items bought from vendors will no longer be tested against the global item quality filter (the one in the gameplay settings).

Early Access V1.3.14 Update

Early Access v1.3.14 has been released! This update, which has been in development on the experimental branch, is now finally live on the main branch. Read on for a list of changes...

Construction

The new construction skill, which you unlock at level 70 competency, is all about creating machines to automate tasks for you. After unlocking construction, you can build machines in your active build area from within the new construction window... Machines you build will perform actions passively over time, such as mining/refining a desired ore. Machines can have inputs (on the top of them) and outputs (on the bottom) and you can either use your inventory to fill/empty these sockets or make connections between your machines (by right clicking on a given machine socket) to automate the process.

As you level up construction you'll unlock more machines that do things like store items, convert items to gold/item proficiency XP/salvage materials, split or merge a machine connection, or filter items passed along a connection path based on one of your custom item filters.

Construction has talents for things like increasing the build area size, reducing the time it takes to build machines or speeding up the rate at which your machines operate, as well as a meta talent which makes your machines passively accumulate operating time (up to 24 hours worth) when you exit the game and come back.

New(s) Ticker, New RPM Tiers, New Items

A *lot* of humorous new text lines have been added to the news ticker, with various new activation criteria.
RPM effect tiers now exist for up to 200 billion RPM.
There's also a new crafting material tier: Obsidian... It can be crafted into new gear, potions, jewelry, gems, etc. The obsidian armor special effect is particularly useful for the new construction skill, it makes all your machines advance through time whenever you cast an ability.
A new heirloom item has been added: Bag of Expansion, which increases the max stack size of all items for every rank owned.

Balance

There have been a lot of changes to balance to address potential "snowballing" issues, and tone things down a bit to a more reasonable pace.
Most notably, the meta talents "Gotta Go Fast" and "Money Can Buy You Anything" have been updated to scale with the order of magnitude of RPM/Gold instead of being a flat multiplier like they were previously.
The potion of temporary excellence has had its base duration reduced to be more... temporary.
Salvaging items now has diminishing returns when the salvaged materials from an item would result in a stack of materials greater than the max stack size of that material.
Scrap has had its base stack size quadrupled, up to 1 million.
Restoring a potion's duration with the potion of critical restoration now also slightly increases the potion's consumption rate.
Changed the Omnipotent prestige talent to grant +50 to all stats per rank (up from +5).
Changed brewmaster talent to now scale with the target crafted potion's proficiency.
Increased base prestige augment activation RPM requirements.

Quality of Life

Lots of little quality of life fixes and improvements have been made across the board...
The sell all trash button has been improved in that it now correctly handles selling partial stacks, and doesn't get interrupted on the first failed sale.
Changed first buy option on vendor items from "buy all" to "buy max", this now also takes into consideration your total gold and the amount of gold the vendor can carry to calculate the maximum buy amount.
There is now a toggle to enable a mode for left-click instant buying items from vendors on the vendor UI.
The individual stat section of the item upgrade UI has been redesigned... You no longer need to cycle through each individual stat with the arrow buttons!
Stack size and total stat count text on item icons will now show abbreviated values at higher orders of magnitude (for example: 1.1k, 15m, 5b, etc.).
Condensed socket section of item tooltips to take up less space on the tooltip, and now show total socket stat bonuses instead of stats for individual socket slots.
Added new UI setting to hide stat effect breakdowns in tooltips and equipment window, this is useful if you want tooltips to be (potentially a lot) smaller.

Bugfixes, Performance Optimizations, and Misc Changes

Smallish performance optimizations across the board, mostly pertaining to UI rendering.
Fixed ability automation mode not using items from material storage.
Spread out the calculation of upgrade materials in the upgrade UI to happen over multiple frames.
The upgrade UI will no longer show the quality upgrade if the target item is already max quality.
Losing possession of an item while it is slotted into the salvage upgrade UI and then attempting to upgrade that now nonexistent item will no longer break the upgrade UI.
Fixed a case of inventory slots not updating after upgrading the item that was slotted in them.
Skill unlocks that are still locked will now always show up after unlocked ones in the skill unlock list.
Fixed a case where extra commas could be added when abbreviating numbers.
Fixed a number overflow issue related to salvaging exp earned from the scrap heap talent.
Fixed active ability tooltips refreshing constantly when stat or proficiency pertaining to them is increased and the tooltip is visible.
Fixed item quality filter slider text always showing 0% when reloaded from a saved state.
Changed duplicate item icons for malachite ring and soulstone amulet that were the same as emerald ring and peridot amulet.

Early Access v1.2.15 Update

Early Access version 1.2.15 has been released! This update has been in development on the experimental branch, but is now finally live on the main branch. Read on for a list of changes.

Salvaging

The new Salvaging skill, which is unlocked at level 30 competency, allows you to break down just about any unwanted item into scrap materials. You can then use these materials to enhance your other items.
Every item you salvage will give a base amount of Scrap, as well as secondary materials based on the item's other qualities (such as stats, quality, proficiency, and special effect magnitude). You can analyze any item to see what sort of materials you could get by scrapping it on the appropriate tab on the new Salvage window.

To salvage items, mark the items you want to scrap as trash and then use one of the abilities in the Salvage skill to scrap 1, 5, or 10 at a time.

Once you have scrap materials, you can use them in the item upgrade tab of the salvage window. Slot an upgradeable item in and you can see what sort of upgrades you can perform as well as the material cost. The cost increases as you perform further upgrades of the same type.

The salvaging skill also comes with 6 regular talents and one meta talent in it's talent tree.

Material Storage

There is now a material storage tab on the bank/storage window... After putting at least one point into one of the storage talents in either Salvaging, Mining, Blacksmithing, Jewelcrafting, or Alchemy, you will be able to deposit relevant crafting materials into your storage via the "Deposit Materials" button on your inventory. When materials are stored in this way they won't take up precious inventory space, and they will be automatically consumed from your storage when you need them to craft items!

There's also a new heirloom item that increases base material storage size by +1 stack for each heirloom rank owned, as well as a a gameplay setting (off by default) to auto deposit materials to your material storage, if possible.

Help Website

There is a new help website, accessible in-game via the new help window as well as in your browser at help.fidgetspinnerrpg.com. This site lists a bunch of information about the game in a searchable format, and since it's a website I can push updates to it without having to update the game files.

New Socket Quality of Life Feature

There is now a new "Socket Autofill Slots" tab in the equipment window. You can slot up to 75 gems here, and they will be automatically activated and deactivated depending on how many empty sockets you have on all your equipped gear. The auto socket slots will light up green to show which ones are active, and will act as if you are wearing a piece of gear with the appropriate gem when they are active. You can still use the old socket system too, of course, but this new feature helps alleviate the tedious issue of swapping out gems when you equip new items.

Advanced Item Filters

A new system for specifying custom item filters has been added to engineering, accessible from the macros & automation window. This is similar to the preexisting blacklist/quality threshold settings, but more advanced in that you can customize specific conditions with which to perform automatic actions on items. With the new filtering system, you can do things like: automatically mark all gear with strength on it as trash, mark as favorite gear that has more intuition than the gear you're wearing, etc.

New Item Tier, RPM to 50 Billion, and New Vendors

There's a new tier of ore, gear, jewelry, and potions to craft... Thorium! The special effect for thorium equipment grants you charges of a buff whenever you cast an ability... Upon reaching 250 charges, you will instantly consume all charges to restore your stamina back up to full. There's also a matching secondary ingredient (watermelon) in the alchemy skill, along with two new potions for this new tier. There have also been three potions added for Orichalcium (Tier 8).

Also, RPM now goes up to 50 billion before activating the final, randomly generated mode.

Lastly, several new NPC vendors have been added, bringing the total vendor count to 12. These new vendors sell various items that were missing from the haggling system previously. For example: the new vendor Dustin sells alchemical dust, and Reggie sells alchemical reagents. Some preexisting vendors have been updated as well to have more items they can stock.

Balance Adjustments

There have been multiple balance changes across the board... Due to some of these changes, legacy saves from before this update may have some issues, such as having more talent points spent than are available in a particular skill. This can be alleviated by un-allocating talent points and re-allocating them again.
  • Adjustments have been made to EXP values required to level various skills to make them level slower (especially at higher levels) and pace out the unlocks a bit better.
  • Several early-game unlocks have changed places for a smoother early experience.
  • Prestige augments now require significantly higher RPM thresholds to activate.
  • Talents that grant proficiency bonus on specific crafts ("Lord of Rings" in Jewelcrafting, for example) have been adjusted to grant +10 proficiency bonus per talent point (down from +25).
  • The "Luck of Copper" special effect no longer scales linearly with RPM added and instead is based off of the order of magnitude of RPM added to prevent snowballing when using this special effect at higher levels.
  • The haggling skill now earns less EXP per transaction, but also has had it's level curve adjusted to require less EXP to level in the beginning.
  • The "Money can buy you Anything" talent now increases its talent point cost sooner than before.
  • The "Spin to Win" talent has been reworked and can now proc off of any RPM added, granting gold scaling with the added RPM order of magnitude.
  • Automation delay now has a multiplier that applies differently for different automation modes, making certain modes more useful.


Miscellaneous Changes and Fixes

There's been lots of little changes and fixes too!
  • Optimized game file compression significantly, reducing total file size to just over 1gb (down from approximately 1.5gb).
  • Items marked as new or trash now have a blue or red border in the inventory.
  • Equipped potions now have a highlight indicator showing how much duration percentage they have remaining.
  • Fixed potions crafted with the "Brewmaster" talent always showing as 100% quality.
  • The "Herbalist", "Bunsen Burner", and "Catalyst" talents have been adjusted to fix some cases where cast times could go negative.
  • The inventory is now hard-capped at 500 total max slots, to prevent severe performance degradation caused by having an absurd number of inventory slots.
  • Fixed an issue that would cause a hang/crash if passive stamina regen per second got too high and resulted in a number overflow.
  • Fixed an issue with the "Prospector" talent sometimes triggering on non mining abilities if the ability cast before the current one was a mining ability.