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Fidget Spinner RPG News

v1.5.5.2

v1.5.5.2 has been released to the main branch with the following changes/fixes:
  • The mortar and pestle alchemy talent has had its tooltip updated to clarify that it affects base cast speeds (before haste), and has been buffed to 5 seconds of cast time reduction per point.
  • Fixed an issue where exiting the game while construction machines were still initializing could result in lost data or a corrupted save file.
  • Added some safety checks to the item database to prevent potential cases where certain cached values could be null and cause errors.

v1.5.5.1 Bugfixes

v1.5.5.1 has been released as a quick bugfix update with the following fixes:
  • You can no longer slot quick slot categories (accessed via the + icon by the action bar) into a macro (which previously resulted in the macro aborting at the ability cast).
  • Fixed an issue with an invalid item ID to tier mapping pertaining to the gold item tier, causing some effects to fail under certain circumstances.

V1.5.5 Update Release and End of Early Access

Version 1.5.5 has been released to the main branch! Ready on for a list of changes...

End of Early Access

The game has come a long way from its initial early access release over a year ago, and now I feel it is finally time to end early access.

Thank you so much to everyone who participated in the early access release! Your continued feedback, testing, and support throughout this journey has been invaluable to me! I'm very excited to finally end early access, and am looking forward to what the future holds for this game while I continue to release more updates.

Construction Machine Area Inspect

You can now select an area of machines to perform group operations on them. Simply click on the group select button next to the build machine button and drag out a rectangular selection box. Current group operations supported are: delete, take all items, upgrade, move, group connect, and duplicate.

Salvage Material Transmuting

There is a new transmute tab on the salvage/upgrade window where you can transmute salvage materials. For example: You can turn 200 scrap and 25 proficium into 100 proficium, or up-convert quality based reagents with additional scrap into higher tiered quality reagents (doodads into dingbats, for example). There are currently a total of 46 different transmutation recipes available, so getting the specific salvage materials you need should be a bit easier now.

New Item Tier and Higher RPM Effects

This version adds a new item tier, Gold! The special effect of gold equipment gives you gold coins whenever you obtain a new item based on a percentage of the new item's value. There's 3 potions that have various wealth-related effects, too.
Additionally, RPM effects now go up to 5 trillion RPM.

Item Tier Level Rebalancing

Item tiers (for example: stone, copper, iron, and so on) have had their respective skill level ranges adjusted. Previously there was a 10 level range (20 for Obsidian) for crafting/gathering abilities of a specific tier. This has been changed so that each tier now has a range of +5 over the last tier.

Smaller Changes

Fixed a number overflow issue with the amulet of decay that would cause it to increase RPM and not add gold under certain circumstances.
The well rounded talent now also keeps track of the decimal value of the exp it should award, granting 1 exp when that amount goes over 1. No more lost exp due to rounding!
Haggling exp now also keeps track of the decimal value of exp added, granting 1 exp when this value goes over 1.
The beneficiary prestige talent is now marked as permanent.
Various buffs added by talents should now correctly update their max stack size (or remove themselves completely if applicable) if points are removed from the talents that grant them.
Fixed a crash/hang that could sometimes occur when max upgrading a specific stat on an item.
Added journey objective and steam achievement for reaching gold tier blacksmithing.
Added a notification icon that appears when you have new talents available.

Early Access V1.4.5 Update

v1.4.5 has been released to the main branch with the following bug fixes and improvements:
  • Added a button to sort auto fill sockets by their total stat amount.
  • It should no longer be possible to move a construction machine into an invalid position if it was previously in a valid position the very last frame (this issue was particularly evident during times of low framerate).
  • Items marked as new are no longer erroneously filtered on inventory sorting.
  • It is no longer possible to place non-gem items into the autofill socket slots by dragging an autofill gem into an inventory slot with an item.
  • Fixed "Any" stat filter average stat calculation.
  • The construction machine interface now has better handling of culling of not-in-view machines, this should result in better performance when machines are not visible.

Early Access V1.4.4 Update

Early Access v1.4.4 has been released! Read on for a list of changes...

New Journey System and Steam Achievements

The journey system has been revamped... There are now a total of 97 journey objectives in a new layout, and some key objectives now award permanent effects in addition to the base exp they rewarded before. Each journey objective has its own Steam achievement too!

Note: Loading a legacy save (one from before this update) may result in some notification spam at first pertaining to the journey steps that have already been completed.

Inspecting and Upgrading Construction Machines

You can now upgrade construction machines to make them process items faster.
Simply right click (most) machines and choose "Inspect or Upgrade this Machine" to see the new machine upgrade UI.
This UI shows maximum input/output rates, as well as lets you use materials to increase the machine's clock speed - effectively multiplying its efficiency.

New Augments

Two new Prestige augments have been added:
Draught of Everlastence makes potions not drain duration for the next playthrough.
Penchant for Building makes construction unlock at level 35 competency for the next playthrough.

More RPM VFX Tiers

Visual effect tiers for RPM up to 1 trillion have been added! As such, randomly generated RPM effects now activate after the 1 trillion mark.

[h2]Balance Tuning[/h2]
Balance has been adjusted in several areas:
The glorious amulet has had its power reduced by approximately 50%.
Added 2 piece set bonus to The Lonely Ring, so you can no longer stack multiple of them for insane stat bonuses.
The Optimizer meta talent point increase threshold has been reduced from 25 to 10.
Haggling EXP awarded for vendor transactions has been reduced.
Well rounded EXP per point is now 0.03% (down from 0.1%).
Engineering EXP gains have been boosted by approximately 30%.
Jewelcrafting now unlocks at level 10 mining.
The Aura of Decay prestige augment has been rebalanced.
Vendors are now gated behind unlocks (for example: the reagent vendor won't show up until you have unlocked alchemy), and a new "general store" vendor has been added.

[h2]Smaller Changes and Bugfixes[/h2]
Your Steam status will now show your current RPM if you're in a game.
Even more news ticker lines and vendor quotes have been added.
Custom filters are no longer reset when you prestige (note: you still need to unlock the filters before they will become activated on your next playthrough).
Some potions that were missing a potion tag have been fixed - they should now all work with the "Potion" item type filter.
If an item has more than three tags, the tag icons will shrink to make them fit.